Novità nella versione 0.148

0.148
-------


MAMETesters Bugs Fixed
----------------------
- 02662: [Sound] (8080bw.c) schaser: The "missile" sound
is incorrect. (Robbbert)
- 05084: [Save/Restore] (fromanc2.c) fromanc2, fromancr: Freeze
after reload (Phil Bennett)
- 05097: [Crash/Freeze] (fcrash.c) sf2mdt, sf2mdta: [debug]
Crash after OK (Barry Harris)
- 04904: [Flip Screen/Cocktail] (bublbobl.c) tokio and clones:
Flip Screen offset down (Robbbert)
- 04903: [Flip Screen/Cocktail] (bublbobl.c) bublbobl and clones:
Flip Screen offset right (Robbbert)
- 04940: [Flip Screen/Cocktail] (m72.c) airduel, imgfight:
Background pushed 1/2 off right side when Flipped (Robbbert)
- 04938: [Flip Screen/Cocktail] (m52.c) mpatrol, mpatrolm:
Screen right offset and sprites with Flip Screen on (Robbbert)
- 05050: [Crash/Freeze] (mystwarr.c) gaiapols, mmaulers:
Crashes to prompt after a few seconds. (R. Belmont)
- 05090: [Sound] (btime.c) sdtennis: No Sound (Phil Bennett)
- 05094: [Sound] (lasso.c) lasso, chameleo, wwjgtin:
No sound (Phil Bennett)
- 01217: [Graphics] (decocass.c) csuperas: Playfield
keeps shifting. (David Haywood)
- 01218: [Color/Palette] (decocass.c) csuperas: When I started a
second game, the game colours went completely different
to the 1st game. (David Haywood)
- 00422: [Graphics] (decocass.c) cfghtice: When you approach to
goalkeeper, the play field suddenly flipped. (David Haywood)
- 05091: [Color/Palette] (mcr3.c) crater: Wrong colors (M.A.S.H.)
- 05087: [Crash/Freeze] (dambustr.c) dambustr: Game crashed if
you hit something (hap)
- 05086: [DIP/Input] (vicdual.c) depthch: Input and sound
doesn't work (hap)
- 05077: [Graphics] (missile.c) All playable sets in missile.c:
Graphics corrupt in Missile Command (Phil Bennett)

Source Changes
--------------
-6522via: Used core clock/attotime functions. [Curt Coder]

-mcs96: First (incomplete) stab at a core [O. Galibert]

-mcs96: divb reg,#nn fix [O. Galibert]

-mcs96: Fix V setting on divb [O. Galibert]

-mcs96: Add norml and the missing div variants [O. Galibert]

-Enabled multi-threading (-mt) by default on Windows. [Oliver Stöneberg]

-Crazy Otto history writeup and documentation. [Steve Golson]

-Added preliminary emulation of the NCR 53C700 SCSI I/O processor
[Phil Bennett]

-Even more comment updates to upd1771.c [Lord Nightmare]

-Kuru Kuru Pyon Pyon: Added technical and general notes. Added a brief
'how to play' and bookkeeping instructions. Hooked the YM2149 output
ports and logged the writes for testing purposes. Defined any clock
used. Cleaned up a bit the driver. [Roberto Fresca]

-pgm3in1 decryption [iq_132]

-Document Argus' game id as GV-101, derived from a tag on the wiring
harness of one of the prototype machines, which had been converted to
a prototype Q-bert later on at Gottlieb. [C. Anstett]

-m6809: Modernized the M6809 core. [MooglyGuy]

-ssem.c: Modernized the SSEM core. [MooglyGuy]

-Kuru Kuru Pyon Pyon: Fix the Coin 1 jam, added 'Medal In' input,
reworked DIP switches involved, and modified/added some notes about
the behavior. [Roberto Fresca]

-Kuru Kuru Pyon Pyon: Fixed YM2149 sound, fixed some memory map
offsets, Added some port mirrors, and added/corrected some technical
documentation. [Roberto Fresca, Charles MacDonald]

-esrip.c: Modernized Entertainment Sciences Real Time Image Processor
(ESRIP) core. [MooglyGuy]

-segas16b.c: decrypted aliensyn7 sound rom [Charles MacDonald]

-Kuru Kuru Pyon Pyon: Added hopper emulation. The game is now working
properly without jams. Also added coin counters, coin lockout, and
some extra documentation from Charles MacDonald... [Roberto Fresca]

-Kuru Kuru Pyon Pyon: Added proper mirrors for V9938 VDP and bankswitch
selector ports [Roberto Fresca]

-Waku Waku Doubutsu Land TonTon improvements... [Roberto Fresca]
* Added hopper emulation.
* Fixed the VDP V9938 VRAM.
* Defined clocks for CPU and YM2149.
* Fixed inputs to be consistent with other Success games.
* Added coin lockout.

-merit.c: Corrected the inputs for Big Apple Games and gave it a
standard draw poker button layout. Corrected the dipswitches for Big
Apple Games. Corrected the ROM names for Casino Five and game
description. Corrected the input for Riviera poker Rev A to get it
working. [Brian Troha]

-SDL: Experimental Qt-based debugger [Andrew Gardner, R. Belmont, qmc2]

-merit.c: Further input & dipswitch corrections / improvements and some
additional documentation updates. [Brian Troha]

-AVR8 core updates: [Sandro Ronco]
* added CPSE, LD Z+, ST -Z/-Y/-X and ICALL opcodes.
* added ATMEGA644 interrupt vectors.
* fixed Z flag in CPC, SBC and SBCI opcodes.
* fixed V and C flags in SBIW opcode.
* fixed pop/push order in CALL, RCALL, RET and RETI opcodes.
* fixed Timer 1 CTC mode.

-e132xs.c: Modernized Hyperstone CPU core. [MooglyGuy]

-sidearms.c: Added dipswitch locations to the Side Arms, Turtle Ship,
Dyger & Twin Falcons sets. [Brian Troha]

-silkroad.c: Added dipswitch locations to The Legend of Silk Road.
[Brian Troha]

-solomon.c: Added dipswitch locations to the Solomon's Key sets.
[Brian Troha]

-Preliminary support for M740 (M5074x/M5074x) CPU family [R. Belmont]

-VGA: fixed PEL shift register and putted start address update behind a
timer (that updates at vblank time). Fixes horizontal scrolling with
anything that uses it [Angelo Salese]

-SDL: Qt debugger support cleanup, fixed OS X crash [qmc2, R. Belmont]

-Capcom update [Team CPS-1]:
cps1:
* Added C632B.IC1 PAL to sf2 and captcomm clones, confirmed identical
to C632.IC1 [Corrado Tomaselli]
* Fixed one label in sf2ui according to the real board
* Reordered punisher sets, added missing punisherh B-Board code,
confirmed D9K2.9K in punisherj [Artemio Urbina]
* Added missing documentation to ganbare, removed some incorrect
notes, added missing B-Board and C-Board PALs
* Minor fixes
cps2:
* Documented an alternative SIMM card configuration for mvscjsing
[Smitdogg, The Dumping Union]
* Reordered csclubj set
zn:
* Restored the previously dumped sound ROM in strider2 and clones,
correct size is really 16Mbit [Stefan Lindberg]

-h6280: fix disassembler hookup [R. Belmont]

-SDL: Qt debugger support cleanup, work around Qt differences between
Fedora and everyone else [qmc2]

-merit.c: Cleaned up the word based game sets and corrected various
program rom labels. Also cleaned up the inputs and gave them a ZXCVB
key layout. Reordered the driver a bit to group gambling and word
based games. [Brian Troha]

-Z800x: Fixed some bugs in non-segmented mode [Christian Grössler]

-s11, s11a, s11b: Changed main IRQ timing based on schematics. Removed
YM2151 reset from s11 and s11a, as this is not hooked up on background
music boards used on these systems. Made background board
communications two-way. Added HC55516 to s11b background music
hardware. [Barry Rodewald]

-Williams System 11 pinball boards: Fix audiocpu clock; this fixes the
speed of music in High Speed and the pitch of the voices in Black
Knight 2000. [Lord Nightmare]

-info.c: skip non-configurable slot options in -listxml. [Fabio Priuli]

-s11, s11a, s11b: some more fixes to the IRQ generation for the main
cpu in williams system 11 pinballs [Lord Nightmare]

-Yet another system 11 irq speed fix: Correct the E clock frequency
used for the IRQ generation. Hopefully more games will pass their IRQ
self-test now. [Lord Nightmare, Barry Rodewald]

-Modernize the SegaPCM, Gaelco, NiLe, SNKWave, vrender0 (crystal system),
and QSound sound devices. [Andrew Gardner]

-SDL: Autodetect Ubuntu 12.10 and work around faulty default compiler
[R. Belmont]

-i8275: Modernized. [Curt Coder]

-hlsl: Added bounds-checking on presets. [MooglyGuy]

-hlsl: Cleaned up render target management. May provide better behavior
in games that use multiple resolutions, e.g. tekken3 and stv.
[MooglyGuy]

-m6805.c: Modernized M6805 CPU core. [MooglyGuy]

-SDL: fix "Illegal integer value for numprocessors: "auto"; reverting
to auto" [R. Belmont]

-metro.c: add PCB layout for Korean version of Toride II Adauchi Gaiden
[Guru]

-Added sound to Street Drivin' and Hard Drivin's Airborne [Phil
Bennett]

-input: Fix joystick constraint computations when multiple sources are
possible [O. Galibert]

-Naomi: Updated a few previously unknown game numbers [Arzeno Fabrice]

-hlsl: Fixed crash when using presets. [MooglyGuy]

-hlsl: Restored old HLSL prescale behavior, with 0 being auto-detect.
[MooglyGuy]

-render.c: Added new PRIMFLAG macros pertaining to vectors, to be
used by the OSD. [MooglyGuy]

-d3dhlsl.c: Began laying the groundwork for vector post-processing,
disabled by default. [MooglyGuy]

-Split AMM decoder from YMZ770 and add MPEG layer 1/2 support
[O. Galibert]

-De-skeletonized Sega Z80 type Digital Sound Board, hooked up to swa
[R. Belmont, O. Galibert]

-stcc: hooked up Z80 digital sound board [R. Belmont]

-scud: Hooked up Z80 digital sound board [R. Belmont]

-bongo: Fix cocktail flip [Kevin Pickell]

-Small changes [Kevin Eshbach]
* Corrected how cocktail mode in Bagman is set. Cocktail mode is set
by grounding a pin on the edge connector, not a dip switch.
(Verified this on a real pcb and the schematics even show this
correctly.)
* Corrected the rom names and locations for the Xevious bootleg
Xevios, added the pal dump for the Xevious bootleg and marked the
game as wrong sound because it does not use any of Namco custom
mcu’s but instead a 4th Z80.
* Added partial dip switch locations for Elevator Action and Front
Line

-portmidi: Initial commit. [R. Belmont]

-metro.c update [Luca Elia]
* added work RAM mirror (fixes toride2g intro)
* halved palette size
* corrected video chip model and offsets in several games

-Ozon1 : fixed cocktail mode [Kevin Pickell]

-metro.c update [Luca Elia]
* I4220 supports 16x16 tiles too
* merged in vmetal.c

-tagmap: Try a slightly better hashing function [O. Galibert]

-removed psx_state, all code shared between mame and mess is now in
src/emu/ [smf]

-Dsp16: Begin work on CPU core. [Andrew Gardner, Quench]

-8042kbdc.c [Peter Ferrie]
* add support for keyboard enable command
* add support for keyboard reset command
calchase.c [Peter Ferrie]
* corrected memory map to 64kb blocks
* corrected access to PAM register
* removed execution hack
i386.c: [Peter Ferrie]
* set some features bits for Pentium 3 CPUs
idectrl.c [Peter Ferrie]
* fix phantom slave drive detection problem
queen.c [Peter Ferrie]
* split BIOS region into 64kb blocks
* implement missing PAM registers
* remove unused PAM regions
* correct CPU type
savquest.c [Peter Ferrie]
* split BIOS region into 16kb blocks
* implement missing PAM registers

-funkball.c, midqslvr.c, queen.c, savquest.c, xtom3d.c [Peter Ferrie]
correct slave_ack configuration member declaration

-cdrom: Introduces concept of logical sector addresses so games see the
disc with pregap/postgap sectors actually taking up sector numbers as
in reality. Fixes PC-Engine CDs with hardcoded sector numbers.
[R. Belmont, Angelo Salese]

-d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes
when using nomaximize switch. [MooglyGuy]

-d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when
alt-tabbing away from a fullscreen window and back. [MooglyGuy]

-drawd3d.c: Move default_texture creation into
device_create_resources. Should fix intermittent crashes when
alt-tabbing back to a full-screen instance of MAME. [MooglyGuy]

-diserial: correct uninitialized data bug where the first character
transmitted would sometimes fail to synch. [R. Belmont]

-n68681: preliminary working diserial-based I/O [R. Belmont]

-Added cdda_get_channel_volume() function to CD-DA device. Fixed volume
control display in PC Engine CD system [Angelo Salese]

-fixed or improved cocktail mode / player 2 controls for lupin3,
polaris, indianbt, steelwkr, spacmiss, galactic, darthvdr,
alieninv, sinvzen, yosakdon, yosakdona, cosmicmo, cosmicm2,
spacewr3, spcewars. [Robbbert]

-Added a new implementation of the Intel 8275 with accurate
DMA timing. [Curt Coder]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Armadillo Racing (AM1 Ver. A) [Guru, R. Belmont]
Rise of the Robots (prototype) [Phil Bennett, Ordyne]
Riviera Hi-Score (2131-08, U5-4A) [Brian Troha]
Manhattan [Charles MacDonald, The Dumping Union]
Grasspin [Alberto Grego, Zabanitu, hap, David Haywood]

New clones added
----------------
Super Street Fighter II: The Tournament Battle (Hispanic 931005)
[Artemio Urbina, Josue Gutierrez]
Star Warrior (Potomac Mortage version of Space Firebird) [Cowering]
Survival Arts (Japan) [ShouTime, Nosunosu]
Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx) [Arzeno Fabrice]
King Derby (bootleg set 2) [Luca Elia]
Bump 'n' Jump (original Data East USA) [Kevin Eshbach]
Toride II Bok Su Oi Jeon Adauchi Gaiden (Korea)
[gp-lee, Guru, Luca Elia]
Monza GP (bootleg) [f205v, Antro, Vernimark]
Super Cup Finals (Ver 2.2O 1994/01/13) [dlfrsilver, The Dumping Union]
Imola Grand Prix (newer set) (not working) [f205v, Antro, Vernimark]
Sprint 2 (color kit, Italy) [Zab]
Penfan Girls - Step1. Mild Mind (set 2) [Any, The Dumping Union]
Street Fighter Zero 2 (Japan 960430) [Razoola]
Hacher (hack of Win Win Bingo) [any, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Photo Y2K 2 (3-in-1) [Tjeerd Carter, Smitdogg, The Dumping Union]
Bowling Try
[H.A. Pontes, R. Mucciarelli, Tormod, Yohji, Smitdogg, The Dumping Union]
Sega Bass Fishing Challenge
[Surgeville, F.B. More, Sacrilego, gamerfan, CaH4e3, Smitdogg, The Dumping Union, R. Belmont]



0.147u4
-------


MAMETesters Bugs Fixed
----------------------
- 03718: [Crash/Freeze] (segas18.c) shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03461: [DIP/Input] (starfire.c) starfire, starfirea, starfir2: Scratchpad Ram test not available in emulation (hap)
- 00340: [Flip Screen/Cocktail] (rotaryf.c) rotaryf: Screen is not flipped for the player 2 in cocktail mode. (Robbbert)
- 02710: [Flip Screen/Cocktail] (astinvad.c) spaceint, spaceintj: Corrupt screen in cocktail mode (Robbbert)
- 05063: [Sound] (segas16a.c) shinobi, aliensyn2, quartet: Missing speech in sega16a games (Phil Bennett)
- 05062: [Sound] (segag80r.c) monsterb: Buzzing sound during opening and gameplay. (Phil Bennett)

Source Changes
--------------
-Fixed Lethal Enforcers 2 duplicated input. [Tafoid]

-sstarcrs : fixed loading of gfx roms. [Robbbert]

-Added Sanyo LC8670 CPU core. [Sandro Ronco]

-i8243.c: Fixed write handler regression following devcb2 conversion
[Phil Bennett]

-Correct DAC frequency in "Hayaoshi Taisen Quiz Hyhoo" [Takahiro Nogi]

-CPS-1 update [Team CPS-1]:
* Redumped TN2J_09.12A to match real pcb and added missing
documentation to qtono2j. [Bonky0013, JacKc]

-Firebeat updates: [Anonymous, R. Belmont]
* Dumped missing audio CD for ppp
* Dumped missing security dongle for popn5
* Redumped BAD_DUMP discs for popn7 and verified security dongle
against new dump
* Redumped BAD_DUMP audio disc for ppd; audio now syncs with graphics
* Redumped BAD_DUMP discs for ppp11

-witch.c: Add PCB layout and dipswitch locations to the Witch sets.
[Brian Troha]

-Mark the display for screenless systems as changed whenever an output
has changed. [Wilbert Pol]

-Added Neogeo Universal Bios 3.0 [Razoola]

-es5503: Make the number of output channels configurable [O. Galibert]

-Added internal boot loader programs to the TMS3203x core and support a
switch between microcomputer (bootloader) and microprocessor modes via
the TMS3203X_MCBL input [Phil Bennett]

-Corrected the rom names and locations of Primal Rage, Jr. Pac-Man and
Rampage according to PCB marking. Also included details on the 23
gals which need dumping. [Kevin Echbach]

-Corrected romname on US BIOS for neogeo. [Guru]

-CPS-1 update [Team CPS-1]:
* Added CCPRG.11D, QAD63B.1A, TN2292.1A PALs
* Replaced the old PAL S224B.1A with the one coming from the real
dump [Corrado Tomaselli]
* Identified and documented qadj as a genuine Japan Resale Ver.
board, qadj -> qadjr
* Added "Japan Resale Ver." note where needed
* Updated and realigned games table in video\cps1.c
* Minor fixes

-Changed flash access to use 16 bit handlers [smf]

-rotaryf : Added 'invaders' sounds [Robbbert]

-h8 updates: [R. Belmont]
* Preliminary H8S/2655 support
* Fixed so RTE doesn't allow the PC to go outside the address space
* Supported additional forms of BTST and BSET
* Removed incorrect halt on BVC/BVS instructions

-Added some extra dipswitches for sf2amf, added some more (not working)
bootlegs and some consistency fixes, many thanks to Jackc for pointing
me to all the necessary documentation. [ReadOnly]

-added PCMCIA flash card layout and renamed dumped roms to match new
positions [smf]

-Updated PCMCIA card layout and added back, based on pictures from Guru
[smf]

-h8: H8S analog I/O is now routed to the driver like in the original
H8s [R. Belmont]

-6850acia: bring IRQ line into standard usage (ASSERT_LINE = IRQ
active) [R. Belmont]

-Various changes to Nichibutsu Mahjong drivers: [Takahiro Nogi]
* drivers/nbmj8688.c: Fixed graphics in orangec,orangeci,vipclub
sets, removed GAME_IMPERFECT_GRAPHICS flag for these.
* drivers/nbmj8891.c: Added Font Select configuration setting for
hanamomo
* machine/nb1413m3.c: Added special case for ORANGECI and removed
unnecessary information in the file

-CPS-2 update [Team CPS-1]:
* Added X-Men: Children of the Atom (Euro 950331), now set as new
parent [Bonky0013]
* Fixed missing ROMs labels in xmcotah
* xmcotad -> xmcotar1d

-xtal.h: fix an error with one of the crystals listed [Lord Nightmare]

-Added the ability to view peel18cv8 jed files to the jedutil.
[Kevin Eshbach]

-Fixed cawingbl [Barry Harris]

-kodb : fixed sound [Barry Harris]

-Added color prom to Taxi Driver, and fixed colors in it
[Zab, Angelo Salese]

-Added skeleton driver for Dragon's Lair 2: Time Warp (dlair2.c).
Added some notes to assist initial development. [Tafoid]

-SDL: Revise *IX man pages [wallyweek]

-sf2mdt : fixed video and sound [Barry Harris]
* moved sf2mdt and sf2mdta to fcrash.c (from cps1.c)
* emulated the Z80, YM2151 + 2xMSM5205 sound
* implemented the correct irq line
* hooked up the input and dip switch reads
* hooked up the scroll and layer enable register writes
* allowed use of separate bootleg sprite ram in the driver

-m6502,tms57002: Snakes in an emulator [Robert Muth, O. Galibert]

-Fixed python to use env variable as described in root makefile; fixes
builds on windows with spaces in the path. [Balrog, Lord Nightmare]

-Preliminary support for Test Mode in upd1990a RTC device
[Angelo Salese]

-Fixed sf2mdta, inproved sf2mdt [Barry Harris]
* removed hack for row scroll table address in sf2mdt (bootleg layer
render code doesn't use table, and the game isn't writing the
address anywhere, hence the presence of the hack)
* aligned scroll 2 layer in sf2mdt
* boosted interleave when writing sound command to fix the issue of
voice's being dropped
* decoded graphics in sf2mdta correctly
* hooked up sf2mdta reads and writes the same as sf2mdt with
different a layer write layout
* hooked up sf2mdta work ram

-kodb : added notes; fixed flashing when hit instead of disappearing
[Barry Harris]

-Z8001: Implement separate program/data address spaces
[Christian Grössler]

-315_5124.c: Fixed copy/paste error that caused FluBBa's "Offscreen Y,
col" test to fail for the game gear vdp. [Enik Land]

-preliminary DCPL GTE opcode [smf]

-upd7220: tied pixel clock with the refresh rate, updated all drivers
to use it [Angelo Salese]

-Add correct ROM locations to Blood Bros sets [Lord_Nightmare, balrog]

-Kuru Kuru Pyon Pyon. Added new documentation about the resonator used
for OKI M5205. Also added it through #define [Roberto Fresca,
Smitdogg]

-Kuru Kuru Pyon Pyon: Documented the bookkeeping, character names (bets
1-2-3-4-5), and found the port that trigger the M5205 samples
[Roberto Fresca]

-Kuru Kuru Pyon Pyon: Added a complete ASCII PCB layout, and documented
the DIP switches settings found on the board. [Roberto Fresca]

-naomi: dumped 317-0379-JPN PIC [tak]

-cps2 : Added digital volume control [Barry Harris]

-foodf.c: Correct ROM labels and locations for the Food Fight sets.
[Andrew Welburn, Phil B., The Dumping Union]

-fixed or improved cocktail mode / player 2 controls for shuttlei,
skylove, rollingc, vortex, invrvnge, schaser, schasercv, polaris,
spacecom, darthvdr, invadpt2, lrescue, ballbomb, spacerng [Robbbert]

-Further major organization, documentation, reordering and making of
clones causing numerous (nearly 2000) new gambling / Fruit machine sets
to be created, covering multiple systems. [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jong Yu Ki (Japan) [Takahiro Nogi, Luca Elia]
Gachaga Champ (GE877 VER. JAA)
[smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Riviera Hi-Score (2131-08, U5-4A) [Brian Troha, The Dumping Union]
Kuru Kuru Pyon Pyon (Japan)
[Roberto Fresca, hap, Fyrecrypts, anonymous, btribble, Yohji, Smitdogg, The Dumping Union]
Ganbare Marin-kun (Marine 2K0411 JPN)
[redk9258, A. Babich, D. Leipold / bisboch, joe35car, Dr. Spankenstein, A. Brown / B2K24, Surgeville, krick, J. Miller, M. Ritchings / theHam, R. Mucciarelli, F. Bukor, M. Ponweiser, Manlio De Pasquale, F. Marsaud, D. Haist, Layne, M. Gutierrez, N. Alston / Fyrecrypts, C. Trutmann / anonymous, Yohji, Smitdogg, The Dumping Union]

New clones added
----------------
Moon Crest (Moon Cresta bootleg) [Robbbert, MisfitMAME]
Se Gye Hweng Dan Ultra Champion (Korea) [gp-lee, Guru, Luca Elia]
Astrians (clone of Swarm) [Robbbert, MisfitMAME]
Bomber (bootleg of Scramble) [Robbbert, MisfitMAME]
Frogger (Scramble hardware) [Robbbert, MisfitMAME]
Ghost Muncher [Robbbert, MisfitMAME]
Phoenix (Irecsa / G.G.I Corp, set 4) [Robbbert, MisfitMAME]
Pleiads (bootleg set 2) [Robbbert, MisfitMAME]
Star Wars (bootleg of Galaxy Wars, set 2) [Robbbert, MisfitMAME]
Witch [f205v, The Dumping Union]
Mechanized Attack (US, Single Player)
[A. Costin, GordonJ/RomVault, Smitdogg, The Dumping Union]
Mystic Marathon (prototype) [Joe Magiera]
Royal Casino (D-2608208A1-1, Larger Board) [Kevin Eshbach]
Royal Casino (D-2608208A1-1, Smaller Board) [Kevin Eshbach]
Street Fighter II': Magic Delta Turbo (bootleg, set 2)
[f205v, ReadOnly, Barry Harris]
Street Fighter II': Champion Edition (M8, bootleg) (not working)
[Bonky0013, ReadOnly]
Sunset Riders (4 Players ver JAC) [any]
Riviera Hi-Score (2131-08, U5-4) [Brian Troha, The Dumping Union]
Super Earth Invasion (Electrocoin, bootleg) [Andy Welburn, MisfitMAME]
Zero Point (Japan) [Takahiro Nogi]
X-Men: Children of the Atom (Euro 950331) [Bonky0013]
Dragon's Lair 2: Time Warp (Euro v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.18) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Euro v3.16) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.14) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.12) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.00) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v2.11) (not working) [tafoid]
Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM205 set 2) [Barry Harris, Bonky0013]
Space Ace (DL2 Conversion) (Euro v1.3) (not working) [tafoid]
Head On (bootleg on dedicated hardware) [any, hap, The Dumping Union]
The Punisher (Hispanic 930422) [Artemio Urbina]
Space Combat (bootleg of Space Invaders) [Brendan Schulze, John Glover]
Scramble (Stern Electronics set 2) [József Bucher]
Rolling Thunder (rev 2) [Andy Welburn]
World Class Bowling (v1.3J, Japan) [Yohji, Smitdogg, The Dumping Union]
Space Chaser (set 2) [robbbert]
Space Chaser (set 3) [robbbert, Andy Raven]
Gun Champ (newer, Super Shot hardware) [any]
Donkey King [Guru, Tingoes]
Jr. Pac-Man (speedup hack)


New games marked as GAME_NOT_WORKING
------------------------------------
Pop'n Music 4 [Anonymous, R. Belmont]
Pop'n Music 6 [Anonymous, R. Belmont]
Pop'n Music 8 [Anonymous, R. Belmont]
Pop'n Music Animelo 2 [Anonymous, R. Belmont]
Dragon's Lair 2: Time Warp (US v3.19) [tafoid]
Space Ace (DL2 Conversion) (US v1.3) [tafoid]
Beatmania III Append 7th Mix [Anonymous, R. Belmont]
Beatmania III The Final [Anonymous, R. Belmont]
Final Lap 3 (bootleg) [ANY]
Raizin Ping Pong [Guru]



0.147u3
-------


MAMETesters Bugs Fixed
----------------------
- 05057: [Crash/Freeze] (harddriv.c) racedriv1: mame crash after
starting game (hap)
- 04478: [Crash/Freeze] (nbmj8891.c) nbmj8688.c, nbmj8891.c,
nbmj8900.c (hyhoo, hyhoo2, gionbana, mjsikaku, ohpaipee,
club90s etc.): The game breaks by soft resetting.
Stuck at the initialization screen. (Angelo Salese)
- 05054: [Crash/Freeze] (namcos12.c) tekken3, tektagt and
clones : Black screen (smf)
- 05053: [Compiling] subtarget=TINY missing dependancies

Source Changes
--------------
-avr8.c: Added FMUL, FMULS, and FMULSU opcodes. [MooglyGuy]
* Fixed incorrect N flag calculation in ROR opcode.
* Fixed incorrect bit testing in SBIC/SBIS opcodes.

-Fixed nested NMI behaviour on soft resets in Nichibutsu mahjong
drivers (hyhoo.c, nbmj8688.c, nbmj8891.c, nbmj8991.c, pastelg.c)
[Angelo Salese, Takahiro Nogi]

-avr8.c: Converted to modern CPU device. [MooglyGuy]

-New driver for Super Card. Encrypted custom Fun World CPU based on Z80
family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound. The status is
still preliminary. [Roberto Fresca]

-fixed cd & root counter irq's [smf]

-z8000: Fixed implementation of trdb, trdrb, trib, trirb, trtdb,
trtdrb, trtib, trtirb instructions. [Christian Grössler]

-suprloco.c: Made Rev A the parent set. Added dipswitch locations to
the Super Locomotive sets. Added minor documentation about basic PCB
parts. [Brian Troha]

-Decrypted graphics in "Saint Dragon (set 2)" [Luca Elia]

-cpu.mak: Allow overriding tmsmake/m68kmake for easier
cross-compilation and testing of alternatives [Robert Muth]

-netlist: Symbols starting with _ are reserved in many BSD-derived
environments. [Robert Muth]

-itech32.c: Major ROM renaming to get away from the DOS 8.3 convention
to accurately reflect what's on the labels. [Brian Troha]

-Normalize some include paths to always include video/ or machine/ as
necessary [Robert Muth]

-konicdev: Fix weird do-nothing lines that cause Clang warnings
[Robert Muth]

-Mega Lines: Added PCB, bipolar PROMs circuitry and DIP switches
layouts. Also added some technical notes and cleaned up a bit the
code... [Roberto Fresca, Team Europe]

-Added tile flipping, dips, cleaned up a few bits for Planet Probe.
Now marked as working. Old pprobe.c driver no longer needed.
[David Haywood]

-Added Dip Locations to vastar.c driver [Tafoid]

-6502: Rewrite modern, cycle-exact and interruptible [O. Galibert]

-m6800.c: Workaround for Coleco Adam not booting. The free-running
counter values are unacceptable, so let it read from the output
compare register instead. To be fixed properly later. [Curt Coder]

-m6502: IRQ fixes [O. Galibert]

-avr8.c: Renamed io map to data map, routed ports through io map
* Implemented ST Z+ and SBIW opcodes [MooglyGuy]

-m6502: More interrupt fixing [O. Galibert]

-btime: Implement the Deco CPU-7 and C10707 [O. Galibert]

-deco16: Vectors are non-standard, *duh* [O. Galibert]

-FLAC encoder did not use FIR Linear prediction (regressed in r18882)
[William Coolay]

-cosmac: Added missing IRQ acknowledges. [Curt Coder]

-65c02: Fix the bitwise ops and their disassembly [O. Galibert]

-funworld: That driver wants the bitwise ops [O. Galibert]

-n2a03: Put a second irq line logically-ored with the normal one
[O. Galibert]

-Converted jedtest script to Python [Andrew Gardner]

-quiz18k hack removed [David Haywood]

-Dino 4 encrypted hardware: Added PCB layout and technical notes.
[Roberto Fresca, Team Europe]

-Improvements to Pool 10 in Dino 4 hardware [Roberto Fresca]
* Added PCB layout and technical notes.
* Decrypted the program ROM data & address.
* Decrypted the graphics ROMs.
* Added a default NVRAM.
* Added button-lamps layout.
* Promoted to working state.
* Improved the PCB layout.
* Added some encryption notes.

-Added proper PLD dumps to Bonus Card and Power Card. [Team Europe]

-m6509: "normal" read/writes happen in the fetch bank [O. Galibert]

-hcastle.c - Corrected program ROM locations and renamed set names
[Phil Bennett]

-replaced usage of psx_sio_install_handler & psx_sio_input with
devices. [smf]

-m107.c: Correct ROM names for Dream Soccer '94 on the IREM M107 PCB.
[Brian Troha, Andrew Welburn, The Dumping Union]

-Decrypted code in "Harem" [Luca Elia]

-tms5220&friends: Change chirp waveform to match the chip more closely,
acoustically. This will require completion of a pending decap to
verify as correct, but it certainly sounds better. [Lord Nightmare]

-tms5220.c: Got rid of most of the excitation (voicing) hacks. The rest
is mostly making the space/tabs for comments more consistent and
fixing a couple of spelling errors in the comments. Minor bugfix
regarding the time_to_ready code. [Lord Nightmare]

-ballbomb : added music [Robbbert]

-lupin3a : added music [Robbbert]

-i386: add debugger helper for converting virtual to physical addresses [Carl]

-Added more comment to lessen confusion regarding
sound_stream::generate_resampled_data (emu/sound.c) [Anders Hallstrom]

-Added two missing undumped GAL’s to Badlands and updated documentation
regarding missing checksums. [Kevin Eshbach]

-Fixed ROMs labels, locations and pcb infos of mbomberj, mbombrd,
mbombrdj sets, all confirmed and verified on real hw. [Team CPS-1]

-Added a Jolly Card set from an unknown encrypted PCB 'alla TAB blue
board. Graphics are decrypted. Program needs decryption work.
[Roberto Fresca]

-Jolly Card Spanish encrypted set improvements [Roberto Fresca]
* Decrypted the program ROM.
* Added button-lamps layout.
* Added a default NVRAM.
* Promoted to working state.

-rollingc : Added sound to the 'Moon Base' portion of this game
[Robbbert]

-darthvdr : added 'invaders' sound [Robbbert]

-darthvdr : added dipswitches [Robbbert]

-Various clean-ups of dec8 HW, added irq ack mechanism to Shackled,
Last Mission and Captain Silver (they were commented out before) and
hooked up SCREEN_RAW_PARAMS to all games in the driver [Angelo Salese]

-Rewritten DECO222 encryption for ghostb, oscar and srdarwin to use the
new model [Olivier Galibert]

-scsicd: Add STOP command [PKGINKO]

-firebeat: Some additional ATAPI support [PKGINKGO]

-v9938.c: Removed the "ignore-sprite-limit" hack entirely.
[Wilbert Pol]

-rtc65271: some minor fixes so Firebeat's RTC check passes [R. Belmont]

-firebeat: fix flash readback through the YMZ. All PPP-type games now
can be initialized and booted. [R. Belmont]

-porter : fixed graphics [Robbbert]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Planet Probe [Alberto Grego, Corrado Tomaselli, f205v, David Haywood]
Harem [Dave Hollister, hap, Luca Elia]
Kkot Bi Nyo Special (Korea) [gp-lee, Guru, Luca Elia]


New clones added
----------------
Super Ranger (NOVA) [ShouTime]
Magix / Rock (bootleg) [Darran]
Jet Wave (JAB, Japan v1.04) [ShouTime, The Dumping Union]
Golden Tee Diamond Edition Tournament (v3.05T ELC)
[Brian Troha, Andrew Welburn, The Dumping Union]
Western Express (Japan, rev 4) [ShouTime, The Dumping Union]
Sunset Riders (4 Players ver UAB) [Dave F]
Kkot Bi Nyo (Korea) [gp-lee, Guru, Luca Elia ]
World Class Bowling v1.1 [Brian Troha, The Dumping Union]
Haunted Castle (version E) [Andrew Welburn]
Jolly Card (Spanish, blue TAB board, encrypted) [Roberto Fresca]
Triple Punch (set 2) [Siftware]
Street Fighter 2 Accelerator! (set 2) [Smitdogg, Dumping Union]
Gun Survivor 2 Biohazard: Code Veronica (BHF2 Ver. E) [ShouTime]
Radirgy (Rev A) (GDL-0032A) [ShouTime]
Ninja Assault (NJA4 Ver. A) [The Dumping Union]
Street Fighter II': Champion Edition (Alpha Magic-F, bootleg) (not working)
[Darran, Smitdogg, The Dumping Union, ReadOnly]
Street Fighter II: The World Warrior (TAB Austria, bootleg) (set 2) (not working)
[Darran, Smitdogg, The Dumping Union, ReadOnly]
Street Fighter II: The World Warrior (unknown bootleg) (not working)
[Darran, Smitdogg, The Dumping Union, ReadOnly]
Winding Heat (AAA, Asia v2.11) [any, The Dumping Union]
Ultra Invaders [Andy Welburn, MisfitMAME]
Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123) (Single PCB)
[ranger_lennier, Yohji, Tormod, Smitdogg, The Dumping Union]
Bagman on Moon Cresta hardware (1984 version) [from Misfitmame]



New games marked as GAME_NOT_WORKING
------------------------------------
Super Card (encrypted) [Roberto Fresca, Team Europe]
Mega Lines [Roberto Fresca]
Pool 10 (Italian, encrypted) [Roberto Fresca, Team Europe]
Fearless Pinocchio
[letoram, Kevin Eshbach, Smitdogg, The Dumping Union]
Jolly Card (unknown, encrypted) [robertof]
ParaParaParadise 1st Mix Plus [PKGINKO, R. Belmont]
Stone Age (Astro, Ver. ENG.03.A) [any, The Dumping Union]



0.147u2
-------


MAMETesters Bugs Fixed
----------------------
- 05046: [Crash/Freeze] (megatech.c) megatech, all sms-based sets: [debug]
Crash after OK (sronco)
- 05042: [Documentation] (ataxx.c) ataxxj: Missing documentation that
is on the title screen.
- 04948: [Gameplay] (pgm.c) kov and clones: resets to title screen
stage 6 (winter stage) (iq_132)
- 00007: [DIP/Input] (8080bw.c) invrvnge: The cocktail DIP has no effect. (hap)
- 05036: [Gameplay] (ninjakd2.c) omegafs: Failure to finish post + reset (hap)
- 05028: [Gameplay] (system1.c) shtngmste: The gun crosshair vs gun hit
position offset is wrong (hap)

Source Changes
--------------
-Added support for DEVCB_UNMAPPED, that will do the logging on
read/write of device callback, preventing a need for making dummy log
line handlers [Miodrag Milanovic]

-if the start of a multi-line comment is indented then following
comment lines will be indented with tabs up to that point. [smf]

-Information adjustments for naomi.c, chihiro.c, mame.lst reflecting
latest discoveries. [f205v]

-New preliminary driver for Webak MPU-12 platform. [Roberto Fresca]

-Refactored the code in jedutil to support the viewing of a GAL16V8
device and added a new command line option of "-viewlist" which will
print out a list of all the devices that can be viewed in human
readable logic equations. Also updated the jedutil regression test to
support passing in an additional argument of "debug" to print out a
detailed log. Also moved the jedutil regression test data into
separate directories composed of the device's name to make things more
organized. [Kevin Eshbach]

-Removed protection hack patches and emulated protection routines for
Caveman Ninja [IQ_132 & JackC]

-Added experimental support for using Berkeley PLA files as input to
jedutil. [Curt Coder]

-memory: Fix dynamic recursive device mapping [O. Galibert]
Situation:
* you have a device (pc-fdc) with a memory map on it
* you map it dynamically into a cpu (maincpu) address space with
install_device (isa-fdc does that)
* the device pc-fdc has a subdevice (upd765)
* the subdevice upd765 has its own memory map
* the pc-fdc memory map includes the upd765 memory map through
AM_DEVICE("upd765", ...)
Before the fix, the code would search for upd765 as a subdevice of
maincpu and not of pc-fdc.

-am9517a: Don't grossly fail on verify [O. Galibert]

-3X3 Puzzle update [David Haywood]
* fixed visible area
* added the 2nd button
* added the Demo Sound dip

-Fixed sound banking in 3X3 Puzzle [Mariusz Wojcieszek]

-Added scrolling to 3X3 Puzzle [Mariusz Wojcieszek]

-SCSI: Uses logical levels rather than voltage levels for control signals,
you have to write 0 to the data lines when you're not sending data.
Added a kludge to stop the ff from the 6522 from preventing the bus
from being read, this may or may not be how the hardware really works.
[smf]

-i386dasm.c: [Peter Ferrie]
* added numerous opcodes for newer CPUs;
* added some undocumented-but-supported opcodes from old CPUs;
* corrected naming of two opcodes

-port 0x64 opcode 0xd1 should incur no delay when delivering. This
allows, for example, su2000 to start booting to the CMOS setup screen
[Peter Ferrie]

-Improved inputs in 3X3 Puzzle [Stephh]

-Aristocrat MK6 base system bios for New South Wales region
[Heihachi_73]

-hercules : hooked up mechanical sounds [Robbbert].

-memory: Map from the cpu's owner, not the root device, otherwise
siblings of cpus coming from config fragments aren't happy.
[O. Galibert]

-clifront.c: Added verifysoftlist command for verifying software
availability for separate software lists. [Wilbert Pol]

-Created a base class delegate_common_base for all delegate
types. Created a binding_type_exception which is thrown when
a bind attempt fails due to mismatched types.[Aaron Giles]

Added helper templates to driver_device to wrap legacy
device read/write handlers into driver_device member functions.
This should help move some things forward until more common
code is converted into proper devices.

Introduce new module devcb2 which contains modernized
versions of devcb. Compared to previous implementation
this one is simpler overall, trampolining calls through
a single internal set of adapter functions. The new
versions are also designed to be specified in the
machine_config rather than in structures, so they are
no longer simple POD types. Additional new/changed
features:

* reads and writes can map to delegates for line or 8/16/32/64-bit
* reads and writes can map to an I/O port
* reads can be mapped to a constant value, with or without logging
* writes can be mapped to a device's input line
* all reads/writes can have a shift, mask, and/or xor applied
* devices can opt to make the functions safe-if-NULL when resolving
* only member function types are supported

Rewrote the YM2151 interface to be fully modernized, and
removed the ym2151_interface struct in favor of inline configs
using the new devcb2 mechanism. In many cases, removed
no longer needed trampolines, instead taking advantage of
direct support for input line writes.

-switched SCSICB to use DEVCB2 [smf]

-Optimized the PLA implementation and added simple caching with
significant performance increase. [Curt Coder]

-tlcs900.c: Implemented the 4-byte prefetch queue. [Wilbert Pol]

-t6w28.c: Converted to C++. [Wilbert Pol]

-suna8.c update [Luca Elia]
* Emulated the protection in sparkman
* Support for two sprite chips
* Support for two sample ROMs
* Fixed color cycling in hardhea2
* Per-game tile banking

-Added opcodes to Atmel AVR core: OR, SBCI, ORI, ST Y+, ADIW
[Mooglyguy]

-Fixed functional issues in Atmel AVR opcodes: COM, NEG, LSR [Mooglyguy]

-Hooked up polepos.c, portrait.c and tomcat.c to use the new tms5220
implementation. [Osso]

-addrmap: Yes, we can have a map for 8bits on 8bits, and that's not the
end of the world [O. Galibert]

-addrmap: Avoid a collision between address_map the type and the method
of the device_memory_interface class [O. Galibert]

-i386: 486+ WP bit support [Carl]

-Williams system3 : Contact and Disco Fever marked as WORKING. [Robbbert]

-Hot Tip, Lucky Seven : added chimes, now marked as WORKING [Robbbert]

-Moved Phoenix and Pokerino to s3.c and marked as WORKING [Robbbert]

-Don't crash on REP NOP [Carl, Alegend45]

-suna16.c: Emulate protection routines rather than patching them for
uballoon [IQ_132 & JackC]

-pgm.c: Fix level 6 crash on kov . [IQ_132]

-megadrvb.c: simplify decode function for srmdb. [IQ_132]

-Cleaned up mustache boy vblank interrupts: Got rid of the nasty
long-int hack in mustache boy in favor of the same 'vblank in+vblank
out' int scheme the other similar seibu games of this era used
(panicrd, darkmist). This seems much more likely to be what the actual
pcb used, and works just fine. [Lord Nightmare]

-changed 2 disc hack to use 1 drive [smf]

-SCSICD now has a CDDA sub device [smf]

-avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X,
SWAP, ASR, ROR, and SBIS opcodes. [MooglyGuy]

-avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup
[MooglyGuy]

-Emulate protection in sf2rb, sf2rb2's (cps1.c) and ichirjbl (segac2.c)
rather than simply patch it out. [IQ_132]

-Hooked up PSX IRQ's using DEVCB2 [smf]

-avr8.c: Added LD Rd,Z+q opcode [MooglyGuy]

-avr8.c: Corrected cycle counts for LD and ST opcodes. [MooglyGuy]

-avr8.c: Fixed a bug where a 2-cycle or 3-cycle opcode encountered
during a time slice were causing all subsequent 1-cycle opcodes to
deduct 2 or 3 cycles for the remainder of the time slice instead.
[MooglyGuy]

-cleaned up the ide controller enough to change the irq to a DEVCB2
[smf]

-avr8.c: Fixed register indexing for MULSU opcode. [MooglyGuy]

-avr8.c: Fixed register writeback for LD -Z and LD -Y opcodes.
[MooglyGuy]

-Bingo Mania: Added PCB layouts and descriptions
[Roberto Fresca, Team Europe]

-YM2612: fix LFO AM waveform [Eke-Eke, R. Belmont]

-Fun World driver improvements [Roberto Fresca]
* Added 'Bonus Card (Austrian)' from Fun World.
* Added PCB layouts.
* Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card.
* Cleaned up the code.
* Changed company name 'Funworld' to 'Fun World'.
* Changed Mega Card to Power Card after check the real hardware
running.
* Fixed Power Card graphics ROM load..
* Added technical notes.

-romload: Tell in which zips a missing rom was searched for
[O. Galibert]

-Moved jolycdat program to Bonus Card, making it parent. This program
is a real original Bonus Card program, and the PCB was populated with
common Jolly Card graphics wrongly. The other Bonus Card set was
turned as clone, since has a fake copyright string (hack). Also added
some technical notes. [Roberto Fresca]

-More Fun World driver improvements... [Roberto Fresca]
* Renamed the internal layout artwork: bigdeal --> bonuscrd.
* Default Bonus Card & Big Deal DIP switches positions, that allow
boot the system without errors.

-Pennant Fever is now WORKING [Robbbert].

-lethalj.c: Added dipswitch locations to the Egg Venture sets.
[Brian Troha]

-Improvements to Maygay M1 emulation, most games at least show something
now [David Haywood/James Wallace]

-Remove hack patch for tdragonb and emulated protection instead [IQ_132]

-Comet is now WORKING [Robbbert].

Magic Card II improvements: [Roberto Fresca]
- Added new Yugoslavian set of Magic Card 2 (Nov/New).
- Added default NVRAM, needed to boot properly.
- Rearrange the whole Magic Card 2 sets, and improved descriptions.
- Added technical notes.



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Each Way Shifter (Barcrest?) [Launton/MPU Mecca]
Lucky Twos [launton/MPU Mecca]
Scoop (Peter Simper, prototype?) (MPU3) [Superbank/MPU Mecca]
More Money (VFS) (MPU3) [Fruitsim/MPU Mecca]
Talk of the Town (MPU3) [Fruitsim/MPU Mecca]
3X3 Puzzle [Mariusz Wojcieszek, David Haywood, Guru]
3 On 3 Dunk Madness (US, prototype? 1997/02/04)
[David Haywood, ShouTime, Smitdogg, The Dumping Union]
Spark Man (v2.0, 2 sets) [Luca Elia, Stefan Lindberg]
Fighting Fantasy (bootleg with 68705) [IQ_132]
Bonus Card (Austrian) [Roberto Fresca, Team Europe]


New clones added
----------------
Each Way Nudger (Barcrest?, set 3, version 20?) [Launton/MPU Mecca]
Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 102, CN)
[Joerg Hartenberger, JackC]
Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 101, CN)
[Joerg Hartenberger, JackC]
Invader's Revenge (3 sets) [Andrew Welburn]
Megatouch 5 Tournament Edition (9255-70-01 ROC, Standard version)
[Brian Troha, The Dumping Union]
Phoenix (Irecsa / G.G.I Corp, set 3) [Any]
Rallys (alternate bootleg of Spectar) [Any]
The Billiards (Video Hustler bootleg) - Set 2 [Any] - not working
Double Axle (US) [ShouTime, The Dumping Union]
Angler Dangler [Tornadoboy]
Puzzli 2 (ver 100) [Tormod, Smitdogg, The Dumping Union] (NOT WORKING)
4-in-1 MAME bootleg (set 1, ver 3.00) [David Haywood]
4-in-1 MAME bootleg (set 2) [David Haywood]
19-in-1 MAME bootleg [David Haywood]
48-in-1 MAME bootleg (set 2, ver 3.09, alt flash) [David Haywood]
60-in-1 MAME bootleg (ver 3.00) [David Haywood, Andreas Naive]
Xain'd Sleena (World) [Corrado Tomaselli]
WEC Le Mans 24 (set 2) [Corrado Tomaselli]
The Speed Rumbler (set 3) [Corrado Tomaselli]
Rapid River (prototype) [Italian dumping team]
Hang Pilot (ver UAA) (not working) [ShouTime]
Seibu Cup Soccer (set 3) (not working)
Egg Venture (Release 2) [Brian Troha, The Dumping Union]
The King of Fighters '97 Oroshi Plus 2003 (bootleg)
[The Dumping Union, Smitdogg, IQ_132]
Magic Card II (Nov, Yugoslavian hack) [Roberto Fresca]


New games marked as GAME_NOT_WORKING
------------------------------------
3 On 3 Dunk Madness (US, prototype?)
[ShouTime, Smitdogg, The Dumping Union]
Secret Service (2.6 alternate sound) [PinMAME]
Odin [PinMAME]
Gamatron (Sonic) [PinMAME]
Star Wars (Sonic, alternate set) [PinMAME]
Nemesis [PinMAME]
Verne's World [PinMAME]
Still Crazy [Robbbert]
Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Team Europe]
Double Crown [Kevin Eschbach]
Cops [Mariusz Wojcieszek]
Bingo Mania (P03-P07-P14) [Team Europe, Angelo Salese, Roberto Fresca]
Bingo Mania (A03) [Team Europe, Angelo Salese, Roberto Fresca]
Power Card (Ver 0263, encrypted) [Roberto Fresca, Team Europe]



0.147u1
-------


MAMETesters Bugs Fixed
----------------------
- 04717: [Documentation] (vicdual.c) nsub: Coinage dipswitch settings (hap)
- 05015: [Graphics] (segaxbd.c) Most sets in segaxbd.c: Sprites glitching
or disappearing (hap)
- 03831: [Gameplay] (vicdual.c) carnivalh, carnivalha: Gameplay is
unusually fast. (hap)
- 05022: [Color/Palette] (segaybd.c) gloc, strkfgtr, rchase, pdrift:
Incorrect colors on some text, HUD, outer view of aircraft. (hap)
- 05017: [Sound] (poo.c) unclepoo: Sounds incomplete/slow or misplayed (hap)
- 03464: [Debugger] (seattle.c) All sets in seattle.c: MAME crash when
try to read the voodoo region (Firewave)
- 05020: [Documentation] (royalmah.c) janputer: This game is a hack/copy
of "Janputer", named "New Double Bet Mahjong".
- 04719: [Documentation] (vicdual.c) invho2: Dipswitch settings from manual
- 04718: [Documentation] (vicdual.c) invds: Dipswitch settings from manual
- 03751: [Crash/Freeze] (gunpey.c) gunpey: [debug] Assert in debug build (Phil Bennett)
- 05012: [Documentation] Typos in internal MAME list
- 05007: [Crash/Freeze] All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted
graphics, quickly crashes when starting (Firewave)
- 05008: [Core] CHDMAN: Error creating CHD file (new.chd): file not writeable (smf)

Source Changes
--------------
-Memory handler normalization, part 1. READ/WRITE_DEVICE*_HANDLERs are
now passed an address_space &, and the 8-bit variants get a mem_mask
as well. This means they are now directly compatible with the member
function delegates. Added a generic address space to the driver_device
that can be used when no specific address space is available. Also
added DECLARE_READ/WRITE_DEVICE*_HANDLER macros to declare device
callbacks with default mem_mask parameters. [Aaron Giles]

-Memory handler normalization, part 2. Change legacy read/write
handlers to take an address_space & instead of an address_space *.
Also update pretty much all other functions to take a reference where
appropriate. [Aaron Giles]

-Memory handler cleanup 3. Add mem_mask parameter to 8-bit handlers to
match the others. To ease pain, added DECLARE_READ/WRITE_HANDLER
macros that set up a default parameter. Also updated devcb so that the
handlers can be called with or without the mem_mask. [Aaron Giles]

-Seibu COP: Added 0x1c param to 0x0205 command, fixes at least sprite
positioning during intros of Raiden 2 and Zero Team (but breaks
gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]

-Seibu COP: Made 0x42c2 command more accurate, makes Legionnaire
enemies to behave properly and match finally starts in Seibu Cup
Soccer [Angelo Salese, Smitdogg]

-gunpey.c - Corrected OKI M6925 frequency [Phil Bennett]

-fix for "file note writeable" when creating, plus consolidated some
duplicate/redundant code. [smf]

-Seibu COP: Added 0xe38e command, used by Seibu Cup Soccer to follow
the ball [Angelo Salese]

-Since nobody checks for NULLs anyway, make
device_memory_interface::space() assert against NULL and return a
reference, and pushed references throughout all address space usage in
the system. Added a has_space() method to check for those rare case
when it is ambiguous. [Aaron Giles]

-Added -verifysoftware command. [Wilbert Pol]

-Changed CPS-1 video timings to SCREEN_RAW_PARAMS [Angelo Salese]

-Added generic set of pinball mechanical sounds [Robbbert]

-lib7z: fix portability problems that resulted in memory trashing in
some configurations. [R. Belmont]

-Better simulation of Metal Slug X's protection device. [IQ_132]
Made Epson R4543 RTC a proper RTC device, eliminates duplicated code
in Namco Systems 12 and 23 [R. Belmont]

-rotation - Added motor simulation; added nvram; added mechanical
sounds; added notes [Robbbert]

-tms99x8: Converted to using RGB32 bitmap so chips can coexist with
other video screens [R. Belmont]

-fixed MT03464: fixed potential out of array access in
src/emu/video/voodoo.c logerror() [Oliver Stöneberg]

-m6509: Fixed EA zero page indirect + Y (post indexed). [Curt Coder]

-Implemented DS75160A/DS75161A IEEE-488 GPIB Transceivers. [Curt Coder]

-spectra - added remaining sounds, game marked as WORKING [Robbbert]

-Ported Palette brightness effects to Raiden 2 HW, used by Zero Team
and X Se Dae [Angelo Salese]

-mcr68.c: Add dipswitch locations to all sets in the driver.
[Brian Troha]

-aftor - fixed display, marked as WORKING [Robbbert]

-Added irq ack to Shanghai 3 HW [Angelo Salese]

-Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was
definitely running at erratic speeds before [Angelo Salese, Tafoid]

-mos6526: Implemented a nearly cycle-exact "old" CIA, which passes most
of the Lorenz/VICE CIA tests. Refactored the c64/c128/vic10/cbm2
drivers and the 1571/1581 floppy drives to use the new implementation.
[Curt Coder]

-6532riot.c: Internal timer is always running. Fixes several a2600
regressions. (Wilbert Pol)

-Moved scsi protocol code from scsibus_device to scsihle_device, leaving
scsibus_device to calculate the current bus contents and distribute it
to each of the scsidev_device. [smf]

-suna8.c: fixed sound samples width, improves speech
in e.g. rranger [Luca Elia]

-Promoted starfigh to playable state [Luca Elia]
* Address line scrambling of data ROMs
* ROM bank latching and mirroring
* Sound latch and NMI disable
* Patched some further protection
* Added graphics banking

-Emulated Lord of Gun's protection rather than patching it out [iq_132]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Claybuster [Any, hap]
Gun Champ [hap]
Star Fighter (v1) [Luca Elia]

New clones added
----------------
Asterock (Videotron bootleg) [Any]
Jurassic Park (Japan) [ShouTime]
Dodge City (2131-82, U5-0D)
[Brian Troha, The Dumping Union] (not working)
Enforce (World) [ShouTime, The Dumping Union]
Sega Bass Fishing Deluxe (Japan)
[Tormod, Yohji, Smitdogg, The Dumping Union] (not working)
Cruis'n Exotica (version 1.3)
[Brian Troha, Smitdogg, The Dumping Union] (not working)


New games marked as GAME_NOT_WORKING
------------------------------------
Blankity Bank (PCP) (SYSTEM80) [TTX]
VLC Nevada [Yves]
Game Magic [Grull Osgo]
99 Bottles of Beer [Grull Osgo]