MAMETesters Bugs Fixed
: [Graphics] skyarmy: [possible] Screen Offset issue (hap)
: [Graphics] scontra, scontraj: Super Contra main character
: [Side-by-side] finalizr: The "lives" statusbar is shown at
bottom of the screen in MAME and on the PCB it's on the top (hap)
: [Speed] lwings and clones: Gameplay slows during game (Tafoid)
: [Crash/Freeze] mightybj, vsgshoe: Grey Screen (Not booting)
Replaced TMS5200 table with table extracted using PROMOUT from actual
chip. monymony sounds much better. [Lord Nightmare]
Improvements to Treasure Bonus (Subsino) [Roberto Fresca]
* Reworked and cleaned-up the inputs. Most buttons have more than one
* Added DIP locations.
* Figured out the following DIP Switches: Complete Coinage
(1/2/5/10/20/25/50/100). Remote Credits (1/2/5/10/20/25/50/100).
Minimum Bet (1/8/16/32). Max Bet (16/32/64/80). Demo Sounds
(Off/On). Game Limit (10000/20000/30000/60000). Double-Up
(No/Yes). Win Rate (84/86/88/90/92/94/96%). Double-Up Level
(0/1/2/3/4/5/6/7). Double-Up Game (Dancers / Panties Colors /
Cards / Seven-Bingo).
* Fixed inverted functions and buggy inputs.
* Added lamps support.
* Created button-lamps layout.
* Remapped inputs to reflect the controls layout. This way is more
user-friendly since controls are straight with button-lamps.
* Added coin/keyin/keyout/payout counters.
* Removed the pulse limitation in the BET input. This allow it to
work as BET and STOP2 properly.
* Added technical notes.
Status Fun Casino improvements: [Roberto Fresca]
* Reworked inputs to match the standard.
* Lowered the CPU clock to get it working properly.
* Added technical notes.
Output Cleanup/Hookup (Part 2) [Howard Casto]:
* segas32.c: Hooked up all digital outputs for all games (radm,
alien3, radr, f1en, arescue, f1lap, jpark, slipstrm, orunners,
harddunk, scross, titlef) Emulation needs to progress more on the
analog output data before those outputs can be hooked up.
* audio\mw8080bw.c: Changed output name for desertgn to something
more descriptive (Player1_Gun_Recoil)
* bbusters.c: Added new output handling functions and hooked up
outputs for bbusters and mechatt
* opwolf3.c: Added gun outputs for opwolf3 (man that game is
* machine\williams.c: Fixed existing outputs in tshoot (they needed
inverted) and hooked up the rest, including the feather blower.
* gunbustr.c: Hooked up all outputs for gunbstr
* namcos12.c: Hooked up outputs for all system 11 gun games
(ptblank2, ghlpanic, tenkomor)
* segaybd.c: Hooked up all digital outputs (gloc, glocr360, gforce2,
pdrift, rchase, strkfghtr), also hooked up motor/analog outputs
for Power Drift and G-Loc/ Strike Fighter The remaining games with
motors could be hooked up as well assuming emulation can progress
enough to get past the error messages.
* namcos2.c: Hooked up gun recoils for golly ghost. Also noted that
the outputs for the remaining gun games are also in that area.
Someone who can find the offsets should be able to hook them up.
* segas18.c: Hooked up gun recoils for lghost.
* taito_z.c: Hooked up outputs for spacegun and made a few prototype
functions to help in hooking up the remaining games. Someone familiar
with the driver should take a look. I hooked up a few, but they don't
work like they should according to the comments.
toutrun.c: corrected dipswitches in the most recently added Turbo Out
Run set, and reorganized the sets so that the parent is the FD1094
317-0118 set, the "newest" set based on both EPROM and security chip
part numbers. [Andrew Jackson]
Fix two VS2008 warnings (namcos23.c and rdpfb.c) [Oliver Stoneberg]
Remove some stray invalid code in start_profiler() [Oliver Stoneberg]
Have srcclean add missing newlines to end of .c files [Atari Ace]
Fix the memory leaks with the strconv.c function by using osd_malloc()
instead. Fixed other memory leaks as well. [Oliver Stoneberg]
"Replaced" TMS5220 table with table extracted using PROMOUT from
actual chip. By 'Replaced', I mean documented, as the actual extracted
table exactly matched the table already in MAME. Changed TMS5220C to
use the same energy table as 5220 does, since my previous assumption
based on the Quadravox tables was probably wrong. Updated the ranout
condition code of tms5220.c to be slightly more accurate to the chip,
and added TODOs. Re-enabled the timers for deactivating the READY line
on /WS or /RS as this is probably slightly more accurate to hardware,
but the difference is 2 or 3 clock cycles max. [Lord Nightmare]
Fixed linking of chdman.exe and romcmp.exe with Visual Studio.
Fixed incorrect DSK ROM size, shuffled around some ROM mapping, added
new ROMs that were incorrectly assumed to be identical to than
racedriv. The previously bad ROM checksums are now correct. Now the
watchdog resets it instead of getting an address error. [Luigi30]
Added a screen layout for Space Stranger based on photos [M.A.S.H]
Added redumped sound ROM to Vs. Net Soccer (vsnetscr) [Team Japump]
Disable many unused variables as identifed by cppcheck.
Naomi: Added rounding to the GD-ROM DMA transfers, will be need for
Virtua Tennis to make it boot [Deunan Knute, Angelo Salese]
AICA updates: [PluginNinja]
* Implemented slot monitor
* Improved ADPCM looping
* General cleanup
SCSP updates [PluginNinja]
* Improved slot monitor function
* Various cleanups
namcos23: Varied stuff, isolate PIO, pcb test works on timecrs2c
namcos23: Quick hack to make 500gp boot [O. Galibert]
namcos23: Increase the main ram size so that crszone goes into POST
Implemented Sort-DMA irq firing [Angelo Salese]
Naomi: implemented Wave DMA HW trigger and added Wave DMA IRQ firing
Naomi: implemented PVR-DMA HW trigger [Angelo Salese]
Fix compile error when DEBUG_GENERATION is defined [Oliver Stoneberg]
cdrom: correct header length for form 2 raw sectors [R. Belmont]
namcos23: Mirror, mirror v2 [A. Giles, O. Galibert]
Naomi: implemented mahjong panel support [Angelo Salese]
TMS5220: Made /READY timing accurate to the real chip as best as
possible. Note that on the zaccaria games, possibly due to a bug in
the CA2 line handler of the PIA which reads the /READY state, speech
usually won't work until midway through the first game played, but
works fine afterward. Not sure if that's a MAME bug or an original
game bug. [Lord Nightmare]
Replaced the DEBUG_FRAME_DUMP define with a new DEBUG_PARSE_FRAME_DUMP
which produces binary listings of each frame parsed. [Lord Nightmare]
Added newer Area51: Site 4 BIOS. [Guru]
sega system16 and later: first pass in the conversion of video ICs to
be devices [David Haywood]
Fix swapped stereo in gauntlet and gauntlet 2. Thor (warrior)'s/red
player's coin slot is toward the left, and specific sounds for that
player (coin insert gong, death ditty, etc) should come from the left
speaker, not the right. Verified with schematics. TODO: merge gauntlet
audio into atarijsa.c since the gauntlet audio hardware is clearly the
direct ancestor of the Atari JSA-i audio board, and currently is
missing most of the chip specific volume controls, etc which are
already implemented in atarijsa.c. [Lord Nightmare]
Improved Killing Blade encrypted DMA mode 3 [XingXing, David Haywood]
vrender0.c: converted to be a device [Fabio Priuli]
crystal.c: added driver data class [Fabio Priuli]
Improved DMA modes 1+2 in killbld, allowing all DMA operations used by
the game to work and the RAM dump to be removed
[XingXing, David Haywood]
added save states to the following CPU: apexc, asap, avr8, cp1610,
dsp32 and f8 [Fabio Priuli]
Documentation improvements to the Sega Naomi HW games [f205v]
Added a protection RAM dump for Dragon World 3 [XingXing]
Added a delay to the GDROM DMA transfers, allows KOF Neowave to boot
Redumped one program rom in Killing Blade [XingXing, David Haywood]
Hook up the ym2151 reset bit to the sound cpu in gauntlet, and fixed
sound reset to properly reset all the sound chips and volume latches.
Fix race condition involving tms52xx status register which broke
victory/victorba self test. Updated debug routines a bit, and improved
the non-NORMALMODE a bit. [Lord Nightmare]
Improvements to Pachifever driver [Tomasz Slanina, maruwa]
* replaced ic48.50 ROM with correct dump
* added correct MSM clock value
* added second SN76489A chip (used for sfx)
* updated hw notes
Cleaned up ranout (FIFO running out mid-frame) to be accurate to
hardware; Cleaned up talk status clearing to be more accurate to
hardware; Cleaned up parse_frame function significantly. Added some
more comments. [Lord Nightmare]
aristmk4: Hooked up the two AY8910s [Fr45h3r]
snes_snd: fix Linux 64-bit compile issues [R. Belmont]
Naomi: Improved the YUV FIFO IRQ firing, now it should be possible to
emulate the YUV decoding properly [Angelo Salese]
PGM: added support for newer bios ROM [XingXing]
Corrected mask ROM numbers for HOTD2 [f205v]
Fix ZPAR (zeroed k parameters 5-10) behavior for unvoiced frames.
Updated comments and debug functions. [Lord Nightmare]
Naomi: work-around for an int32 overflow bug in the renderer, makes
The House of the Dead 2 / The Typing of the Dead to not crash during
attract mode [Angelo Salese]
Naomi: improved Vblank-In irq timings [Angelo Salese]
Redid parameter interpolation and frame load logic so new frames don't
immediately force all the Energy/Pitch/K values to the values of the
old frame, but wait until their first interpolation to do so. This fix
improves speech quality considerably. [Lord Nightmare]
Naomi: implemented RTC start-up values [Angelo Salese]
astrocorp.c: Added PCB layout and board information for the Skill Drop
Georgia set [Brian Troha]
New games added or promoted from NOT_WORKING status
Klad / Labyrinth [Black1972]
New clones added
Dragon World 3 (ver.105) [XingXing]
Killing Blade (ver. 104) [XingXing, David Haywood]
Battle of the Solar System (rev. 1.1a 7/23/92)
[blib, Smitdogg, The Dumping Union]
Street Fighter II - The World Warrior (Thunder Edition)
[Smitdogg, The Dumping Union]
Polaris (Original version)
Seibu Cup Soccer :Selection: (bootleg, set 2)
Draw Poker Joker's Wild (02-11) (NOT WORKING) [Siftware]
Reel Fun (Version 7.03)
New games marked as GAME_NOT_WORKING
War of the Bugs or Monsterous Manouvers in a Mushroom Maze (German)
Fighting Mania (918 xx B02) [f205v, The Dumping Union]
Frog & Spiders (bootleg) [Siftware]
House of the Dead 2 (original) [Wouter]
Time Crisis 3 (TST1)