NovitÓ nella versione 0.132


MAMETesters Bugs Fixed
- 03013: [Misc.] [debug] "Error: free a non-existant block" on
TMS57002 source generation (Atari Ace)
- 03241: [DIP/Input] aladbl: Unable to "Press Start" (Fabio Priuli)
- 03238: [Crash/Freeze] gtmr and clones: Access Violation (Tafoid)

Source Changes
Fixed colors in the Aristocrat Mark-IV driver. [Angelo Salese]

Hooked up 2nd player mahjong panel in mjkjidai. [Angelo Salese]

Watchdog hooked up in twinkle.c so test mode exits. [smf]

Fixed for good the colors in 86 Lions. [Angelo Salese]

Fixed address line swapping in Mirax. [Olivier Galibert]

Fixed rom 2 decryption in Mirax. [Tomasz Slanina]

Improved the video emulation in Mirax. [Angelo Salese]

Fixed a minor typo in the SSEM debugging features. [MooglyGuy]

Fixed a number of year listings known to be unknown or incorrect the
current MAME source. The source for these changes come from the book:
Arcade TV Game List (Edition: Domestic and Overseas, 1971 - 2005).
[Tafoid, Fujix]

Update ghosteo driver with information out of eolith.c about QS1000
and added the sample rom, with a note about it NOT being dumped from
this PCB but is a common sample rom used by Eolith. [Brian Troha]

Fixed minor cycle counting inaccuracy in Z80 core. [Marshmellow]

Added the concept of device contracts. A contract is a well-defined
set of interfaces supported by a device, and identified by a unique
string identifier. A device may support any number of contracts,
described in a list via the DEVICE_CONTRACT_LIST* macros. The purpose
of contracts is to provide a means for devices to expose a standard
set of interfaces to other parts of the system. For example, the PCI
device should expose a contract that includes functions for
configuration register access, and 32-bit I/O. Then any device with
a PCI interface should implement the PCI contract, so that the PCI
bus device can route things appropriately. [Aaron Giles]

Removed the MDRV_<devtype>_REMOVE macros. A simple DEVICE_REMOVE
works now that device types are not needed. [Aaron Giles]

Verified clocks on Samurai Aces pcb. [Corrado Tomaselli]

Added missing static and const qualifiers throughout the source.
[Atari Ace]

Changed several internal interfaces to be more consistent, namely
(1) passing device_config as a const always, (2) passing
running_machine as a non-const always, (3) eliminating running_machine
where possible, (4) passing machine/device first, and (5) preferring
(screen, bitmap, cliprect) over (machine, bitmap, cliprect) when all
are needed for rendering. [Atari Ace]

New games added or promoted from NOT_WORKING status
Mirax [Olivier Galibert, Angelo Salese, Tomasz Slanina]
Super Crowns Golf [Angelo Salese, Tomasz Slanina]
Jockey Club [Andrew Welburn, Dumping Union]

New clones added
Shadow Force (Japan Version 3) [Guru]

New games marked as GAME_NOT_WORKING
Enchanted Forest [Palindrome]
Janputer [alien_mame, Dumping Union]
Dolphin Treasure [AGEMAME]


MAMETesters Bugs Fixed
- 02730: [Crash/Freeze] fiveside: Doesn't past rom check
(Angelo Salese)
- 03226: [Crash/Freeze] dadandrn, mmaulers: Game sits at black screen.
- 03222: [Sound] ctribe + clones: Music is missing (ShimaPong)
- 03221: [Crash/Freeze] demonwld + clones: Game fails to start
- 03217: [Misc.] All sets in twinkle.c: Beatmania IIDX chds were
added in chdformat < 4 (smf)
- 03218: [Crash/Freeze] anteatgb: Game sits at POST screen (Tafoid)

Source Changes
Fixed megadrive PAL refresh rate (for MESS). [Enik Land]

Simplified megadriv.c input reading. [Fabio Priuli]

Fixed NMI firing in Goal 92 (same sound hook-up as Euro League).
[Angelo Salese]

Replaced almost all remaining cpu[num] occurrences in src/mame/ with
tags. [Fabio Priuli]

Converted Dallas DS1302 RTC to a device. [Fabio Priuli]

Fix coin issue sqixr1. [ShimaPong]

Updated Intruder & Moon Base roms with PCB locations. [Brian Troha]

Corrected some rom names & added some PCB locations to pipedrm. Added
dipswitch locations. [Brian Troha]

Corrected dipswitches in Konami's Wizz Quiz and added dipswitch
locations. [Brian Troha]

Significant improvements to the Super Crowns Golf video. Also hooked
up inputs and DIP switches. [Angelo Salese, Yasuhiro Ogawa]

Decrypted Mirax main program roms. [Olivier Galibert]

Cleaned up Namco 5xxx docs, listing both MB88xx pin IDs and Namco
custom IDs where appropriate. [Aaron Giles]

Added clocks to the Namco 06xx in anticipation of improved device
interconnection. [Aaron Giles]

Added new file devtempl.h which can be used to generate the
DEVICE_GET_INFO function. Updated all the Namco I/O devices to use
this, along with the 6821pia and voodoo. [Aaron Giles]

Updated galaga driver to use computed video timing. [Aaron Giles]

Added configuration settings and analog adjusters to xml output (see
e.g. mario or crbaloon). Also, added port categories for MESS.
[Fabio Priuli]

Correct BPROM names, added PCB location and documented the BPROM type
for Moon Base. [Smitdogg, Dumping Union]

Corrected rom names for Wing Shooting Championship and added
documentation of the new game features of v2.00.
[Brian Troha, Dumping Union]

Converted DS1302 to use devtemplate. [Fabio Priuli]

Converted ADC083x converters to be MAME devices. [Fabio Priuli]

Converted Fujitsu MB3773 to be a MAME device. [Fabio Priuli]

Converted NEC uPD4701 to be a MAME device. [Fabio Priuli]

Tekken Tag Tournament Japanese versions: Mark the in-practice undumped
roms as NO_DUMP. The versions used in the source were from where from
the export version and they're incompatible with the japanese program
roms. [Olivier Galibert]

Converted ADC1213x converters to be MAME devices. [Fabio Priuli]

Converted RP5H01 to be a MAME device. [Fabio Priuli]

Added DIP Locations and verified defaults for Speed Rumbler/Rush and
Crash (using Speed Rumbler manual). [Tafoid]

Fixed digitalker mode 2. [Olivier Galibert]

Partially converted NEC uPD4990A RTC to be a MAME device. Moved clock
init to device_start. [Fabio Priuli]

Added CPU core for the Manchester Small-Scale Experimental Machine
(SSEM) from 1948. [MooglyGuy]

Updated the dipswitches and listed the dipswitches in the hvyunit
driver. [Brian Troha]

Added documentation about the Galaxian bootleg hardware known as
Artic Multi-System. [Brian Troha]

Added alternate read/write handlers to the Z80 PIO implementation.
[Curt Coder]

Converted Motorola 6840PTM to be a MAME device. [Fabio Priuli]

Fixed VIA address map in 86 Lions. [Palindrome]

Fixed ROM filenames of CVS Hunchback and Logger. [Andrew Welburn]

Verified clocks and corrected 6502 cpu speed on "the deep".
[Corrado Tomaselli]

New clones added
Off Road Challenge v1.63 [Tormod, Smitdogg, Dumping Union]
Touchmaster 5000 (v7.10 California) [Tormod, Smitdogg, Dumping Union]
Touchmaster 7000 (v8.1X Evaluation) [Incog, Smitdogg, Dumping Untion]
Bucky O'Hare (ver AA) [Irongiant]
Street Fighter II - The World Warrior (World 910214, TAB Austria
bootleg) [TeamEurope]


MAMETesters Bugs Fixed
- 03101: [Sound] jantotsu: Game gives incorrect calls (Angelo Salese)
- 03196: [DIP/Input] daisyari: Game resets itself after full strip of
girl (Tafoid)
- 02329: [Graphics] iganinju, plusalph and others: Very bad sprite lag
(Angelo Salese)
- 03190: [Documentation] 86lions: 'Wrong' colours seem fixed when you
swap R/B values (Angelo Salese)
- 03149: [Crash/Freeze] All sets in cps3.c: Access Violation
(Aaron Giles)
- 03187: [Documentation] scin: Game title is different as shown in
picture (Fabio Priuli)
- 03176: [Graphics] cheekyms: Graphic Regression (Pierpaolo Prazzoli)
- 03182: [Sound] Many sets in system1.c: Missing Sound (Aaron Giles)
- 03178: [DIP/Input] dragngun: Unable to move Crosshair (Fabio Priuli)

Source Changes
Fixed Oki banking in Grand Cross. [Angelo Salese]

Added basic ADPCM support to Grand Cross [Angelo Salese]

Fixed title screen display in Joshi Volleyball [Angelo Salese]

Fixed sound mute for system 2 games. [Aaron Giles]

The logic for detecting merged roms did not check all the rom sources
in the parent, leading to cases where roms from devices aren't
detected as merged (e.g. ldv1000 in superdqs). This fixes it.
[Atari Ace]

Added save state to artmagic.c and runaway.c. [Xander]

Added newly-dumped PROMs to Robocop. [Irongiant]

Added static qualifiers to recently-added code. [Atari Ace]

Added missing coin lockout to lottofun. [Luigi30]

Improved lamp output in MPU4.c. Redrawing now only occurs on the peaks
of the 50Hz AC Power. [AGEMAME]

Updated the megatech.c parts list with info from more carts and
fixed some errors in the notes for the rom definitions, and arranged
them in correct order. [Smitdogg]

Added LSHIFT and RSHIFT as alises to << and >> for cheat files.

Added Guru-readme(TM) for Triforce. [Guru]

Added Guru-readme(TM) for Sega model3 and I/O board. [Guru]

Moved the configuration of m6502-family callbacks to the cpu
configuration. [Wilbert Pol]

Split Naomi video ram access into 32-bit / 64-bit areas pending more
information on how they actually mirror (it's not a straight mirror).
[David Haywood]

psattack CF card redump and ID metadata added to create a CHD. [Guru]

H8 series MCU updates: [R. Belmont]
- Implemented 8-bit timers and free-running counter for H8/3334
- Added bld #imm, @Rd instruction
- Improvements to interrupts and the serial ports

Namco System 23 update: [R. Belmont]
- Changes and documentation added on how the I/O board is hooked up.
The H8/3334 based TSS-I/O board sometimes handshakes successfully in
Time Crisis 2 now but timing-related problems remain.

Namco System Super 22 update: [R. Belmont]
- Reimplemented SPOT RAM - Tokyo Wars relied on some details not
previously seen
- Fixed uninitialized RAM area that caused random sprite colors
since 0.120 (thanks to Phil Bennett for debugging the problem)
- Updated Guru Readme(tm)

Fixed Aliens P2 inputs. [stephh]

Gladiator coinage fix. [Tafoid]

Fixed regressed sound in wc90b.c. Also fixed nested NMIs, improving
msm sound, and converted memory maps to current standards.
[Angelo Salese]

Corrected the 202 entry in the LFO Frequency Table (and comments for
it) for the YMF271 based on a formula by Olivier Galibert.
[Brian Troha, Roman Scherzer]

Added PCB rom locations to Dog Fight (Thunderbolt) romdef as well as
the bprom type. [Brian Troha]

Fixed ROM filename for Battle Zone. [Andrew Welburn]

Added basic MSM support for Super Crowns Golf, and fixed NMI
generation. Also found & hooked up the flip screen bit, and cleaned
up the memory maps. [Angelo Salese]

Hooked up sprite buffering in the Jaleco Mega System 1 driver.
[Angelo Salese]

Corrected Euro League clock speeds. [Mike Coates]

Fixed ADPCM stop flag in Jantotsu, and cleaned up some routines in the
driver. Added an heuristic table for the msm samples. Fixed MSM
frequency. [Angelo Salese]

Hooked up sound in Super Shanghai Dragon's Eye. [Angelo Salese]

Fixed some dip-switches quirks in the Mexico 86 driver and enabled the
single board 4 players mode. [Angelo Salese]

Improved timing of communication between the main and sound cpus in
the megadriv driver. [Wilbert Pol]

Fixed flickering in Super Shanghai Dragon's Eye on girl presentation
screens. Split memory maps for the different sshangha version, and
fixed sound in the parent set. [Angelo Salese]

Added I8751 ROM to sqixu [Dr. Decapitator, Nicola Salmoria]

Fixed sqix/sqixa bootleg MCU bad dump by comparison with the original.
[Nicola Salmoria]

Fixed coin lockout in Tetris (Arkanoid HW) and removed the
GAME_WRONG_COLORS flag since the colors are correct. [Angelo Salese]

Added MSM hook-up for Ganbare Chinsan Ooshoubu. [Angelo Salese]

Fixed background colors in Tryout and cleaned-up the NMI firings on
coin insertion. [Angelo Salese]

Cleaned-up the Mazer Blazer driver. [Angelo Salese]

Fixed foreground color offsets in Tryout, game colors should now be
100% accurate. Also fixed flip X on the sprites, fixed scrolling
issues, and added screen disable flag. [Angelo Salese]

Disabled unused variables in the project that were only assigned to
but never used. [Oliver Stoeneberg]

Removed the pulse input on the touchscreen for the touchmaster
drivers, making centipede returns (tm4k), breakout3k (tm3k),
wordsearch (tm8k) and possibly other games playable do to the need for
"dragging" the screen. An example of this is the word search game
where it is necessary to drag from the start letter to the end to
highlight the selection, which is not possible with a pulse input.
[Mike Green]

Corrected the clock speed for Pirate Ship Higemaru. [Stefan Lindberg]

Hand-tuned bgm OKI sound chip frequency in mirage.c. [Angelo Salese]

Added readmes to Jail Break, Ninja Warriors, Operation Wolf and
Rainbow Islands. [Guru]

Fixed sound banking and priorities in Mirage Youjuu Mahjongden.
[Angelo Salese]

Decoded color proms and fixed bitplanes in Mirax. [Angelo Salese]

CPUs actually take some time to reset. Changed the 68000/68010 to
eat an appropriate number of cycles after a reset. [Aaron Giles]

Sega System 16A changes: [Aaron Giles, Dr. Decapitator]
* Added MCU dumps to quart21 and bodyslam
* Hooked up MCU in these games
* Marked games using simulated MCU as "unemulated protection"
as the MCUs clearly do more than what we are simulating

Eliminated SMH_* usage in all memory maps in drivers beginning with
A and B. [MooglyGuy]

Added some security custom info to the Sega drivers
(from [Yasuhiro Ogawa]

Converted the Namco 50xx, 51xx, 52xx, 53xx, 54xx, and 06xx into
proper devices. [Aaron Giles]

Added DERIVED_CLOCK() macro which can be used by sub-devices to
derive their clock from the parent device. [Aaron Giles]

Tweaked some of the laserdisc interfaces to use ROM_NAME() and
MACHINE_DRIVER_NAME() macros. [Aaron Giles]

Changed the Namco 52xx and 53xx devices to run the actual MCU instead
of simulating the behavior. Hooked them up properly in bosco, digdug,
and polepos. [Aaron Giles]

Fixed Bronx regression. [Angelo Salese]

Guessed ADPCM PAL shuffling in Idol Janshi Suchie-Pai Special, it
sounds better but I'm not sure if it's 100% accurate (I need a
side-by-side test). [Angelo Salese]

Added mirrors to Pole Position memory maps. [Aaron Giles]

DIP switch changes: [kanikani]
- added DIPLOCATION to scontra and thunderx
- added some DEF_STRs (Difficult, Very Difficult, etc.) and modified
drivers using them

Added internal memory maps and internal clock divider to the MB88xx
CPUs. Removed now-redundant memory maps from drivers and removed
explicitly-specified clock dividers. [Aaron Giles]

Continued changing CPU references from numbers to tags in drivers.
[Fabio Priuli]

Preliminary work on beatmania iidx, still lots to do. [smf]

Several MB88xx changes/fixes: [Aaron Giles]
- internal timer support now works; prescaler is guessed based
on Pole Position sample playback frequency
- external counter support works
- a basic mechanism for reading serial input has been added; it
is not sufficient for a full implementation, but good enough
to sample the SI pin at startup
- fixed TSTS/TSTV to clear their respective flags
- fixed CI and CYI to compute imm-reg instead of reg-imm
- added masking of the PA register upon RTI/RTS to prevent bogus
PC values

Fixes compilation with ARM7_DEBUG_CORE enabled.
[Reijo Tomperi, Oliver Stoeneberg]

Added support for parsing horizont.ini or vertical.ini based on the
game's orientation. [Krick]

Made a pass at shuffling/improving the system 16 and 18 bootlegs.
Some games are probably more broken now, but they are better
structured for future improvements. [David Haywood]

Fixed a few potential memory leaks detected by cppcheck and also added
an errormessage to verinfo. [Oliver Stoeneberg]

Added Guru-readme(TM) for TWINKLE hardware. [Guru]

New games added or promoted from NOT_WORKING status
Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett]

New clones added
Wizard Fire (Over Sea v2.1) [Irongiant]
US AAF Mustang (TAB Austria bootleg) [Klaus Sommer]
Chaos Heat (World) [Tormod / Brian Troha]
Bloody Roar (Japan) [D. Alves, Smitdogg, Dumping Union]
Fighters' Impact (Japan) [TH60]
Ehrgeiz (Japan) [Uki]
Super Qix (World, Rev 2) [Stefan Lindberg]
High Impact Football (rev LA5 02/15/91)
[Tormod, Smitdogg, Dumping Union]
Intruder [Smitdogg, jmurjr, ranger_lennier]
Pro. Sports (alternate) [Smitdogg] -- not working
Forgotten Worlds (World) [Corrado Tomaselli]
Cherry Bonus III (alt) [David Haywood]

New games marked as GAME_NOT_WORKING
Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru]
Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett]
Microman Battle Charge [Guru]
Technical Bowling [Guru]
Enchanted Forest (E - 23/06/95, Local) [AGEMAME]
Golden Pyramids (B - 13-05-97, USA) [AGEMAME]
Queen of the Nile (B - 13-05-97, NSW/ACT) [AGEMAME]
Super Cherry Master / New Cherry Gold '99 [David Haywood]
Super Cherry Master / Super Cherry Gold [David Haywood]
Super Cherry Master / Grand Cherry Master [David Haywood]


MAMETesters Bugs Fixed
- 03173: [Sound] Many sets using atarijsa.c: Audio samples are
incorrectly pitched (Phil Bennett)
- 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram error
during the boot checking of the games. (Pierpaolo Prazzoli)
- 03170: [Sound] mtrap and clones: Sound effects cycle constantly
while playing (Fabio Priuli)
- 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation
(Angelo Salese)
- 03168: [Sound] All sets in halleys.c: Audio is missing completely
(Fabio Priuli)
- 03167: [Color/Palette] fromancr, fromanc4: Second screen has
incorrect palette/colors (Fabio Priuli)
- 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)
- 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)
- 03163: [Graphics] sailormn, sailormo: Playfield Graphics regression
- 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)
- 03162: [Sound] baddudes, hbarrel, birdtry, robocop, hippodrm,
ffantasa : Game has no sound at all (Angelo Salese)
- 03147: [Misc.] shtngmst, shtngmst1: wrong sha1 values for shooting
master ic74 (Nicola Salmoria)
- 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)
- 03152: [Crash/Freeze] All Sets in nss.c: Access Violation
(Fabio Priuli)
- 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access
Violation (Fabio Priuli)
- 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation
(Fabio Priuli)
- 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation
(Fabio Priuli)
- 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)
- 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation
(Fabio Priuli)
- 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile
warnings (smf)

Source Changes
Added notes to several drivers indicating specifically that an MCU
is needed for decapping. [Angelo Salese]

Naomi renderer: add all 64 blending modes, and made it anal-retentive
where it comes to position precision. [Olivier Galibert]

Converted Irem M14 HW to tilemaps and cleaned-up the driver.
[Angelo Salese]

Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they
should be properly named). [Angelo Salese]

Added MCU no dumps for the Grand Striker driver. [Angelo Salese]

Fixed background colors in Alien Command. [Angelo Salese]

Added profile markers to naomi, to see what % of cpu time things are
using. [David Haywood]

Lowered the AY-8910 volumes in the adp driver. [Angelo Salese]

Some Maple fixes, now Street Fighter Zero 3 Upper should be fully
playable. [Angelo Salese]

Added cart info documentation update for the two resent Mega-Tech cart
dumps: Shadow Dancer & Streets of Rage. [Brian Troha]

Merged memory maps in the following remaining drivers and cleaned up
some comments: homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c,
kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c.

Fixed Naomi bug in computedilated, was causing bad portraits in
shikgam2. [David Haywood]

Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP,
and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple
address maps, converted them to use AM_IMPORT_FROM to import the base
map. [Aaron Giles]

Added bilinear filtering to Naomi video emulation. Textures are still
a bit crawly since we're always using the lowest MIP level.
[MooglyGuy, Aaron Giles]

Short-circuit the naomi rendering in non-textured cases, prevents a
lot of bad graphics. [David Haywood]

Fixed tubepb regression. [Fabio Priuli]

Added MC-8123 key for Gigas. Of course the game still doesn't work
because the program ROM is missing. [Nicola Salmoria]

Applied some of the Naomi exclusive texture mode rules.
[David Haywood]

Added a work-around for the UART FIFO read only status register on the
SH-4 to make Tetris Kiwamemichi happy to boot. It crashes shortly
after that like La Keyboard though (jumps to an unmapped address).
[Angelo Salese]

Hacked the Naomi YUV interrupt to fire when the base register is
written. (Currently looking at implementing properly, but this
prevents KuruCham and SS2005 from hanging). [David Haywood]

Converted namcos2.c, niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM
instead of macros. [Angelo Salese]

Fixed regression for mitchell.c games. [Pierpaolo Prazzoli]

Added MCU no-dump to Air Buster. [Angelo Salese]

Commented out the ACIA irq, was causing missing bgms in Street
Fighter Zero 3 Upper. [Angelo Salese]

Improved the debugging on the Naomi Wave DMA handler. [Angelo Salese]

Converted DJ Boy memory maps to current standards. [Angelo Salese]

Fixed pipedrm tag problem. [Fabio Priuli]

Fixed ninjakd2 DIPSW and notes. [kanikani]

Fixed a couple of bugs in cave.c and seta2.c introduced with the
memory map merges. [Fabio Priuli]

MCS-51 fixes: [Aaron Giles]
* jb int0,<self> loops are now broken out of if int0 comes and is
* externally-clocked counters only count when enabled
* internal RAM no longer wraps when accessed out of bounds

System 1 changes: [Aaron Giles]
* hooked up 8751 properly
* removed old 8751 hacks
* shuffled Shooting Master sets

Fixed tattass regression from map merging. [Fabio Priuli]

Fixed P2 palette write handlers for fromancr and fromanc4.
[Fabio Priuli]

Fixed halleys.c sound: ay8910 write handlers work on two bytes.
[Fabio Priuli]

Marked polystar, hellngt and totlvice CHDs as bad. Will be replaced
soon. [Guru]

Added missing YMZ280B ROM to evilngt/hellngt. [Guru]

Fixed regression on homedata.c driver. [Angelo Salese]

Fixed Legend of Makai regression. [Angelo Salese]

Removed "BAD_DUMP" from the Red Baron AVG bprom, it has been verified
correct (contents and label) by the Dumping Union. [Smitdogg]

Improved the single board 4p mode in Kick N Run / Mexico 86. It
basically works but 2p mode is broken so I still keep it as disabled
by default. [Angelo Salese]

Fixed Kiki Kai Kai exception. [Angelo Salese]

Dumped io board rom to Dynamic Golf. [Guru]

Fixed King Derby sprites wrap-around and flip x positioning.
[Angelo Salese]

New games added or promoted from NOT_WORKING status
PT Reach Mahjong [Angelo Salese]
Otenami Haiken (V2.04J) [Joerg Hartenberger, Guru]
Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger, Guru]
Choplifter (8751 315-5151) [The Decapping Project, Aaron Giles]
Shooting Master (EVG, 8751 315-5159a)
[The Decapping Project, Aaron Giles]
Noboranka [The Decapping Project, Aaron Giles]

New clones added
Samurai Nihon-ichi (set 3, harder) [f205v]
Hatris (US) [Andrew Welburn]

New games marked as GAME_NOT_WORKING
IQ Pipe [SoftwareThis]


MAMETesters Bugs Fixed
- 03144: [DIP/Input] piratpet: [possible] Button 2 skips level
(Fabio Priuli)
- 03126: [Gameplay] sbishi: When Player 2 plays alone, strange things
happen. (David Haywood)
- 03143: [Graphics] screwloo: screwy graphics area on one screen
(Pierpaolo Prazzoli)
- 03129: [DIP/Input] xmen: Directional controls re-arranged
(Fabio Priuli)
- 00487: [Misc.] groundfx: It has wrong default NVRAM settings,
especially about the lap number (1) and the coin/credit
settings (1/2). (Angelo Salese)
- 03104: [Graphics] captaven and clones: No enemies appear in the
second phase. (Pierpaolo Prazzoli)

Source Changes
Deprecated device_set_info. Almost all devices had a NULL or empty
function here. Remaining devices have been converted to have
device-specific functions to do the same thing with proper type
checking. CPUs still have a set_info function but it is CPU-specific
now and no longer piggybacks on the general device function.
[Aaron Giles]

Changed UI to ignore selection from lightguns when off screen. This
stops selection of Gun X Gun Y if you move the gun out of range.
[Derrick Renaud]

Moved stv_vdp2_dynamic_res_change() function outside of VIDEO_UPDATE
in ST-V. [Angelo Salese]

Memory map merging for the NMK16 driver and cleaned-up some unneeded
video code. [Angelo Salese]

Made Hyper Pacman run with protection code from decapped MCU rather
than simulation. [Guru, David Haywood]

Added a large gfx decode using macros to allow the textures on hng64
to be viewed, handy for verifying the dumps. [David Haywood]

Audited code and added savestate support to the following drivers:
- dotrikun.c (dotrikun, dotriku2)
- espial.c (espial, netwars)
- zodiack.c (zodiack, dogfight, moguchan, percuss, bounty)

Merged memory maps in the Dottori Kun driver [MooglyGuy]

Merged memory maps for the following drivers: [MooglyGuy]
- battlex.c, buggychl.c, bwing.c, carjmbre.c, cbuster.c, chaknpop.c
- changela.c, chqflag.c, circus.c, cischeat.c
- cave.c, circusc.c, citycon.c, cninja.c, combatsc.c, compgolf.c,
contra.c, cop01.c, cosmic.c, cps2.c, crimfght.c, crospang.c,
crshrace.c, and cshooter.c
- ssv.c
- dambustr.c, darius.c, darkhors.c, darkseal.c, dassault.c, dbz.c,
dcon.c, dday.c, ddenlovr.c, ddragon3.c, ddrible.c, dec0.c, dec8.c,
deco32.c, deco_mlc.c, deniam.c, dietgo.c, discoboy.c, diverboy.c,
dogfgt.c, dooyong.c, dragrace.c, dribling.c, drmicro.c
- egghunt.c, epos.c, esd16.c, espial.c, exedexes.c, exzisus.c
- f1gp.c, fastlane.c, firetrap.c, flkatck.c, flstory.c, freekick.c,
fromanc2.c, fromance.c, funkybee.c, funkyjet.c, funybubl.c,
fuukifg2.c, fuukifg3.c
- gaelco.c, gaelco2.c, gaiden.c, galaga.c, galastrm.c, galaxold.c,
galivan.c, gaplus.c, gbusters.c, gcpinbal.c, genesis.c, gijoe.c,
ginganin.c, glass.c, gng.c, goal92.c, goindol.c, gomoku.c,
gotcha.c, gotya.c, gridlee.c, gstriker.c, gumbo.c, gunbustr.c
- halleys.c, hanaawas.c, hanaroku.c, hcastle.c, hexa.c, hexion.c,
higemaru.c, hnayayoi.c, holeland.c, homedata.c, hshavoc.c,
hyhoo.c, hyperspt.c

Merged memory map in ltcasino.c, Lemmings, quizdna.c, pushman.c,
popper.c, sshangha.c. [Angelo Salese]

Added irq acks to the snowbros.c driver and merged memory maps on it.
[Angelo Salese]

TLCS-900/H cpu core fixes: [Wilbert Pol]
- Reimplemented hdma
- Fixed bugs in the EX (mem), R instructions.

Merged memory map and worked out some sound related stuff in Pass.
[Angelo Salese]

Hooked up standard paletteram16_xbgr() function instead of a custom
one in sshangha.c driver. [Angelo Salese]

Replaced the use of CPU numbers with tags where possible across most
drivers. [Fabio Priuli]

hng64.c improvements / changes: [David Haywood]
- Stripped out some old HNG64 code / some improvements
- disabled the floor stuff in Fatal Fury Wild Ambition (looking for a
cleaner implementation)
- disabled zooming code for the same reasons (it was causing many
- understood and implemented the 'auto-animate' registers for the
tilemaps (animated waterfalls etc. in Fatal Fury Wild Ambition)
- reorganized graphic decoding
- documented + hooked up 4bpp/8bpp select on layers.
- fixed tile flipping
- fixed a bug in the hng64 dma

goldstar.c improvements / changes: [David Haywood]
- added scroll registers for the girl when enabled in attract mode
- documented how you can swap the blue/green bonus colours (but left
the code disabled, I think versions with it swapped probably just
have different proms)
- added gfxdecode for cmasterc

Memory maps merges for the following drivers: [Angelo Salese]
* groundfx.c
* lastduel.c
* macrossp.c
* madmotor.c (also cleaned-up some video variables in it)
* mcatadv.c (also reduced a 1.0 clipping out volume setting)
* moo.c

Changed the way memory allocation is handled. Rather than allocating
in terms of bytes, allocations are now done in terms of objects. This
is done via new set of macros that replace the malloc_or_die() macro:

alloc_or_die(t) - allocate memory for an object of type 't'
alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'
alloc_clear_or_die(t) - same as alloc_or_die but clears the memory
alloc_array_clear_or_die(t,c) - alloc_array_or_die with clearing

All original callers of malloc_or_die have been updated to call these
new macros. If you just need an array of bytes, you can use
alloc_array_or_die(UINT8, numbytes). [Aaron Giles]

Made a similar change to the auto_* allocation macros. In addition,
added 'machine' as a required parameter to the auto-allocation macros,
as the resource pools will eventually be owned by the machine object.
The new macros are:

auto_alloc(m,t) - allocate memory for an object of type 't'
auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'
auto_alloc_clear(m,t) - allocate and clear
auto_alloc_array_clear(m,t,c) - allocate and clear

All original calls or auto_malloc have been updated to use the new
macros. In addition, auto_realloc(), auto_strdup(),
auto_astring_alloc(), and auto_bitmap_alloc() have been updated to
take a machine parameter. [Aaron Giles]

Changed validity check allocations to not rely on auto_alloc* anymore
because they are not done in the context of a machine. [Aaron Giles]

Removed of SMH_BANKn macros. Just use SMH_BANK(n) instead, which is
what the previous macros mapped to anyhow. [Aaron Giles]

Added missing casts and made other tweaks to appease some more strict
settings on the compiler. [Aaron Giles]

Merged memory maps in the seta.c, sf.c, nbmj8688.c, megasys1.c
drivers. [Angelo Salese]

Merged memory maps in the overdriv.c and demoted it tothe GNW flag.
[Angelo Salese]

Added engine noise hook-up to Chequered Flag. [Angelo Salese]

Fixed nested NMIs on Chequered Flag sound cpu, this fixes the sound
loops and the music tempo. [Phil Bennett]

Memory maps merges for the following drivers: [Angelo Salese]
* metlclsh.c
* mexico86.c (also added a basic hook-up for the 4p communication cpu,
disabled by default)
* mirage.c
* mjkjidai.c
* mjsister.c
* mogura.c
* news.c
* ohmygod.c
* ojankohs.c (also cleaned-up some video variables in it)
* oneshot.c
* opwolf.c

Fixed player controls in the 4 player version of tank force (thanks to
tip posted by sxevious on mantis #3127) [David Haywood]

Memory maps merges for the following drivers: [Angelo Salese]
* mayumi.c (also cleaned-up the video routines)
* mazerbla.c
* momoko.c
* mosaic.c
* mouser.c
* mrflea.c
* mrjong.c (also cleaned-up the spriteram routines)
* srmp2.c
* shaolins.c
* shisen.c
* shootout.c (and cleaned-up the NMIs on coin insertions)
* sidearms.c
* sidepckt.c (merged the two per-game memory maps and moved the
protection simulation hook-up to be called on DRIVER_INIT)
* skyarmy.c
* skyfox.c (and cleaned-up the NMIs on coin insertions)
* skyraid.c
* slapfght.c (also cleaned-up the ram sharing)
* slapshot.c
* spbactn.c
* spcforce.c
* spdodgeb.c
* speedspn.c
* senjyo.c
* seta2.c
* sfkick.c
* shangha3.c
* puckpkmn.c
* punchout.c
* qdrmfgp.c
* quizpani.c
* rabbit.c
* rainbow.c
* rcorsair.c
* redclash.c (also cleaned-up the irq/nmi generation on coin
* renegade.c
* rmhaihai.c
* rockrage.c
* rocnrope.c
* rollerg.c
* rollrace.c
* runaway.c
* rungun.c
* sangho.c
* sauro.c (also cleaned-up a video function)
* sbasketb.c
* sbugger.c
* scregg.c
* segae.c
* powerins.c
* psikyo.c
* psikyo4.c
* psikyosh.c
* rohga.c
* sbugger.c
* spy.c
* nycaptor.c
* olibochu.c
* othldrby.c
* pandoras.c
* parodius.c
* pbaction.c
* pcktgal.c
* pingpong.c
* pirates.c
* pitnrun.c
* pktgaldx.
* pokechmp.c
* popeye.c
* nbmj9195.c
* niyanpai.c
* ninjaw.c
* metro.c
* mitchell.c
* ms32.c
* msisaac.c
* mugsmash.c
* lkage.c
* lsasquad.c
* lwings.c
* m62.c
* m90.c
* magmax.c
* mainevt.c
* marinedt.c
* markham.c
* mastboy.c
* matmania.c
* megadriv.c
* megazone.c
* karnov.c
* kchamp.c
* kingobox.c
* klax.c
* koikoi.c
* konamigq.c
* ladyfrog.c
* liberate.c

Modified my coin_insertion() function to use ASSERT & CLEAR instead
of PULSE_LINE in cntsteer.c & ssozumo.c. [Angelo Salese]

Made sure that both the RESET and BUSREQ lines are honored by the
megadriv sound cpu. [Wilbert Pol]

Properly hooked-up player 2 mahjong panel in mj4simai. [Angelo Salese]

Moved paletteram_IIBBGGRR_w() from senjyo.c to emu/video/generic.c.
[Angelo Salese]

Removed deprecat.h dependancy for usgames.c. [Angelo Salese]

Add READY line readback to the SN76496 core, cleaned up the structs a
bit, cleaned up comments, added more TODOs, Fixed some unsaved
savestate related stuff. [Lord Nightmare]

Added sn76496 ready line hook-up for spcforce.c, doesn't make a
difference since it's not actually used. [Angelo Salese]

Added RTC emulation for hng64 driver [Angelo Salese]

Fixed sprite trail for mnight and robokid [kanikani]

Factored out some more MESS specific code for Atari 8bit.
[Fabio Priuli]

Splitted Naomi / Atomiswave memory maps and improved sorting of the
driver. [Angelo Salese]

Added sound to Pocket Gal Deluxe (bootleg) [Angelo Salese]

lordgun - Fix: P1 Button2 is really P2 Button1. [Cananas]

Changed Lunar Lander thrust control to a pedal. This more accurately
emulates the control. Note: the current code uses IPT_PADDLE. This
causes the game to start with the thrust at 50%. This is not correct.
The control is really a hand operated pedal. [Derrick Renaud]

Merged memory maps for nycaptor, nbmj8991, nbmj8891, mystwarr.
[Angelo Salese]

First layer of memory map merging for namcos2.c and namcos21.c, needs
a second hand in order to remove all the SMH references (they both
are macroized to hell). [Angelo Salese]

Fixed Yellow Cab (Japan) booting, promoted to working status
[Angelo Salese]

Attempted to fix colors in Koi Koi Part 2 [Angelo Salese]

Lowered DAC volume in Karate Champ from 0.50 to 0.15, it was having
sound clipping problems since day one. [Angelo Salese]

Cleaned-up HNG64 system ports. [Angelo Salese]

Changed the z80_bank_addr in megadriv.c into a simple 9 bit shift
register. Fixes mantis 2817. [Enik Land]

Improved interrupt handling for the 8/16 bit H8s. [R. Belmont]

System 23: hooked up serial comms between subcpu and I/O board.
[R. Belmont]

Added a driver for Irem M14 HW. [Angelo Salese]

Removed deprecat.h dependancy for kopunch.c. [Angelo Salese]

Naomi: hacked up 3D renderer. Still quite preliminary but allows most
games to show graphics. [Olivier Galibert, David Haywood]

Converted the WAVE sound device to stereo (for MESS). [Curt Coder]

Various improvements to Parent Jack driver. [Tomasz Slanina]

Modified mahjong games in Naomi to be loaded with a specific
configuration, will add the proper JVS hook-up later. [Angelo Salese]

Added proper MCU dump for Black Tiger.
[Dr. Decapitator, Guru, Angelo Salese]

Fixed display of the i8085's SP register when in the debugger.

Added proper MCU dump for Meikyuu Hunter G.
[Dr. Decapitator, Guru, Angelo Salese]

Moved Taito 'skip to next level' buttons from BUTTON_2 to Q/W keys.
[Fabio Priuli]

Fix MCS51 disassembler to work properly when there are two memory
arguments (the second would overwrite the first). [Aaron Giles]

Added and began hooking up the 8751's for the System 1 games. Still
some work to do. [Aaron Giles]

Added proper JVS I/O board init string for Idol Janshi Suchie-Pai 3
to allow it to boot. [Angelo Salese]

Corrected sauro main cpu to 5Mhz and YM3812 to 2.5Mhz as verified on
the pcb. [Corrado Tomaselli]

Improved protection emulation in galpani2 driver: [Luis Faria]
- modified somewhat the protection handling, geeting rid of the need
to call galpani2_mcu_run from VIDEO_UPDATE, as that function is
performed by CPU2's INT7 and it now works. And added support for
command 2, making gp2se go into demo mode and allowing to go
ingame, nice skulls! ;-) Unfortunately, this set is still not
playable because of missing gals in the background and sometimes
there's an ADDRESS ERROR, causing a reset. Included in these
changes, I added support for MCU triggering by CPU2.
- changed some 8 bit writes disguised as 16 bit to AM_WRITE8 and
- "crystallized" the clocks of the M68000s and OKIs, deriving the
latter from the former.
- fixed a Copy&Paste mistake I made in the previous submission, in
the sound rom mappings for galpani2/2t/2g.
- reduced the input port definition duplication by using PORT_INCLUDE
where applicable instead of defining everything again.
- reduced the CPU#2 Code region size to the effectively used size,
and expanded the CPU#2 Backgrounds Data region size to the maximum
usable size, making it the same for all sets.

Fixed bug when setting breakpoints on Z80 CPUs at addresses A-F.
[Xander Xander]

New games added or promoted from NOT_WORKING status
Pit Boss Supertouch 30 [Mariusz Wojcieszek]

New clones added
Legend of Kage (oldest) [Uki]
Final Star Force (Japan) [Uki]
Yellow Cab (Japan) [Uki]
Zero Team (set 4) - not working [Uki]
The Combatribes (Japan) [Chack'n]
Super Xevious (Japan) [TH60]
Crazy Kong 2 (Japan) [Team Japump!!!]
Aliens (Asia) [Irongiant]
Noraut Joker Poker [Alan Griffin]
Pit Fighter (Rev 5) [Smitdogg, The Dumping Union]
Cabal (bootleg set 2) [Klaus]
Special Criminal Investigation (Negro Torino hack) [Corrado Tomaselli]
Cruis'n World v1.7 [MSN]

New games marked as GAME_NOT_WORKING
Ferrari F355 Challenge [Guru]
Samurai Shodown 64 [Guru]
Dancing Stage Featuring Disney's Rave [smf/Mike DX]
Xtreme Rally / Off Beat Racer! [Guru]
Beast Busters 2nd Nightmare [Guru]
Skimaxx [Phil Bennett]
Panic Park (PNP2 Ver. A) [Guru]
Triple Star 2000 [f205v]
Super Star [f205v]
Gigas [Andy Welburn]
Shadow Dancer (Mega-Tech)
[Smitdogg, cricri_pingouin, incog, B. Sparks, ANY]
Streets of Rage (Mega-Tech)
[Smitdogg, cricri_pingouin, incog, B. Sparks, ANY]