NovitÓ nella versione 0.109

0.109
-----


MAMETesters Bugs Fixed
----------------------
pitfight0106u3gra [Canim]
turbofrc37b1gre [Canim]



Source Changes
--------------
More merit, getrivia, and findout improvements: [wolf676]
- added external coin counters and coin lockouts
- fixed lamps in upright and cocktail modes
- getrivia.c: fixed sound in selection and clone
- located ticket out bit in trivia games and commented it in
both drivers.
- fixed merge collision from u5

Input port cleanup and additional comments in the CPS1 driver.
[steph]

Fixed ES5503 behavior for voice volumes > 127 (cures missing
sounds/music notes in several Apple IIgs demos and games).
[R. Belmont]

Made MSC1937 operation more accurately match datasheet and wiring
diagram. Added indexed getters to the output system to match the
newly introduced setters. [El Condor]

Changed input port calculations to go in two passes, to catch
out-of-order conditionals properly. [HobbesAtPlay]

Fixed priorities in the m62 driver, mainly affecting Lode Runner
sequels. [robiza]

Fixed PNG code so that it doesn't NULL terminate tEXt chunks.
[Mathis Rosenhauer]

Changed disassembler override callbacks to match new disassembler
syntax. [Nathan Woods]

Changed artwork loading to be on-demand rather than all up-front.
Also added a message during artwork resizing/loading so it's more
clear what is going on. [Aaron Giles]

Added new osd function osd_break_into_debugger() which can be hooked
to cause a break into the OSD's debugger when an assertion or
fatal error occurs. Hooked it up on Windows to do just that.
[Aaron Giles]

Normalized exit codes from mame.exe. The core-specific ones are
defined in mame.h. The Windows build will also return code 100 on
an unhandled exception now. [Aaron Giles]



New clones added
----------------
Astro Combat (older, PZ) [f205v]
Funky Bee (bootleg, harder) [f205v]



0.108u5
-------


MAMETesters Bugs Fixed
----------------------
mf_bdash0108u4gre [Aaron Giles]



Source Changes
--------------
Fixed priority in galivan and danger (and clones). Added save state
support to all games in galivan.c. Fixed portability issue in DAC
audio save states. [Vas Crabb]

Fixed bug in software renderer that prevented lower-resolution
targets from being properly supported. [smf]

Rewrote the Atari vector generators, using the schematics and actual
state machine PROMs. The state machine is now emulated so timing
should be much more realistic. Clipping hardware in bzone and others
is emulated instead of hardcoded. Improved accuracy of clocks and
various other bits of cleanup. [Mathis Rosenhauer]

Some more cleanups to the getrivia, findout, and merit drivers:
[wolf676]
- corrected order of buttons and lamps in the games
- removed impulse(2) from buttons -> buttons respond much better now
- added coin 2 to Selection and Trivia
- Poker and Sexual Trivia have no coin 2 -> unique inputs defined
- used PORT_INCLUDE() and PORT_MODIFY() where possible
- connected outputs for use with artwork

Major updates to the Nintendo 64 based driver. [Ville Linde]

More improvements to the pmpoker driver: [Roberto Fresca]
- Confirmed the GFX banks (a complete dump appeared!).
- Improved technical notes and added a PCB layout based on PCB pics.
- Found and fixed the 3rd bitplane of BigBoy gfx.
- Renamed Big-Boy to Golden Poker Double Up.
- Added 'Joker Poker' (Golden Poker version without 'double-up').
- Added 'Jack Potten's Poker' (same as Joker Poker, but with
'Aces or better' instead of jacks).
- Simulated colors for all sets till color PROMs appear.
- Completed inputs in all sets (except DIP switches).

Undid previous (incorrect) 'fix' of shangha3 sound clock. [Canim]

Implemented some port conditions for gmgalax, so you only see the
relevant DIP switches for the active game. [Canim]

Numerous fixes to the cheat engine. [ShimaPong]

Updated the TN2A03 CPU to match the proper cycle timings and
unsupported opcodes revealed by Blargg's NES chip test. [Wilbert Pol]

Another big update to the ST-V driver: [Mariusz Wojcieszek]
- scsp: improved interrupt reset. diehard, dnmtdeka, vfkids,
- colmns97 have sound now
- vdp1: added mesh effect for the sprites
- vdp1: added polylines
- vdp2: optimized rbg rendering
- stv: added speedups for dnmtdeka and diehard
- stv: corrected some set names/descriptions

Fixed crash in Windows code if we are unable to create sound buffers.
[Nathan Woods]

Fixed bug that caused Turbo sprites to be exceedingly large.
[Aaron Giles]

Began rewrite of Grand Champion driver. Still work to do on collision
detection, radar, and some glitches. [Aaron Giles]

Added new output utilities: output_set_led_value(),
output_set_digit_value(), output_set_lamp_value(), which are used to
set a generic indexed data type. Changed Turbo and Max-a-Flex over to
using output_set_digit_value() for their digits. [Aaron Giles]

Rewrote the PNG reading/saving code, improving error reporting and

simplifying the code significantly. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pocket Racer [smf, Guru]
PlayMan Poker (Germany) [Roberto Fresca]
Killer Instinct (SNES bootleg) [Tomasz Slanina]
Real Fun (Version 7.01) [Brian Troha]



New clones added
----------------
World Class Bowling (v1.5) [Brian Troha]
Gryzor (Set 2) [Stefan Lindberg]
Power Drift (World) [Stefan Lindberg]
Strikers 1945 (Korea) [Arzeno Fabrice]
10-Yard Fight (World) [Brian Troha]
Final Lap R (Japan Rev. C) [Arzeno Fabrice]



0.108u4
-------


MAMETesters Bugs Fixed
----------------------
gotya0107u3yel [David Haywood]
spcewars36rc2ora [Robert]
prehisle0104u5gre [Vas Crabb]
shangha3237b7gre [Canim]



Source Changes
--------------
Added support for reverse-order entry in the BFM code. [El Condor]

Cleaned up DIP switches and documentation in the merit.c and
coinmstr.c drivers. [wolf676]

Updated the MPU4 layout and added more documentation. [El Condor]

Fixed neocrypt.c to work on big-endian machines. [R. Belmont]

Improved DIP switches for spcewars and invadpt2. Fixed sound in
spcewars. [Robert]

Fixed UI for cheat system watchpoints, making them usable again.
[Nicola Salmoria]

Fixed flipscreen mode for liquidk and other games using the same
Taito graphics chips. [Robzia]

Added many more notes/info to the arkanoid driver. [steph]

Added save state support for YM3812, YM3526 and uPD7759 sound chips,
and Prehistoric Isle video hardware. Also added partial save state
support for the Y8950 sound chip. [Vas Crabb]

Did a bit of object-orienting the core. All core init functions now
take a running_machine parameter. All exit, reset, and pause
callbacks now require a running_machine parameter to register, and
pass in the running_machine when called. [Aaron Giles]

Added a running_machine parameter to the following driver callbacks:
DRIVER_INIT
MACHINE_START/MACHINE_RESET
SOUND_START/SOUND_RESET
VIDEO_START/VIDEO_RESET/VIDEO_EOF/VIDEO_UPDATE
NVRAM_HANDLER/MEMCARD_HANDLER
For the most part, this didn't affect the code thanks to the macros,
apart from cases where direct calls were made. [Aaron Giles]

Altered most of the mame.c and palette.c interfaces to take a
running_machine parameter. Hung private data for these modules off of
the running_machine structure instead of using global variables.
[Aaron Giles]

Did some cleanup and de-Achoization of the palette code. Removed some
features used only by Grand Champion, which only complicated things
for all the other drivers. Marked Grand Champion as imperfect graphics
until it gets rewritten. [Aaron Giles]

Since I had to visit all call sites of palette_set_color to add the
running_machine parameter, I also updated quite a lot of them to use
the nice palnbit() inlines in palette.h, which cleaned up the code in
many cases. Since this was a manual process, I probably messed up one
or two cases, so if you notice odd colors, please report them to the
http://mametesters.org site. [Aaron Giles]

More Turbo work: cleaned up the sound code, added support for proper
speaker placement in all games, a few other minor fixes. Sprite
scaling is still not 100%, but I need some real hardware to verify.
Apart from that, no further work is planned. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Shooting Master [David Haywood, Tomasz Slanina]
Quizmaster (German) [wolf676]



New clones added
----------------
Gals Panic II (German) [Patrik Styrnell]
Pocket Gal 2 (Japanese) [Patrik Styrnell]
Locked 'n Loaded (World) [Patrik Styrnell]
Mad Ball V2.0 (hack? With Nudity) [f205v]
Arkanoid (Tayto bootleg, harder) [steph]
Arkanoid (Game Corporation bootleg, set 2) [steph]
Arkanoid (bootleg with MCU, harder) [steph]



0.108u3
-------


Source Changes
--------------
Improved offsets of the "normal spites" in the SSV games twineag2,
ultrax, and dynagear. [robzia]

Added missing video change to the lethalen driver. [David Haywood]

Some nice improvements to the debugger: [Andrew Gardner]
* added ability to tab between views in the disassembly windows
* added a 'cursor' to the dasm view and hooked up navigation keys
* added F4 'run to here' key when the disasm view has focus
* added F9 'toggle breakpoint' key when the disasm view has focus
* enhanced memory view keyboard navigation

Added workaround for crash in the sound code under some edge cases.
[David Haywood]

Fixed background ROM loading in the new wbmlbg set. [David Haywood]

Overhauled and corrected the DIP switches in the trivia and quiz
games in the findout driver. [wolf676]

Added PORT_DIPLOCATION to the airbustr driver. [Roberto Fresca]

TIA-MC1 driver improvements: [Eugene Sandulenko]
- fixed documentation
- hooked game counter and coin lockout
- added save state support

Fixed 6840 counter behavior in continuous mode. [El Condor]

Identified some unknown DIP switches in Robby Roto. [wolf676]

Big update to the arkanoid driver which improves emulation of some
bootlegs: [Steph]
- Interverted 'arkblock' and 'arkbloc2' sets for better comparaison
- Renamed sets :
* 'arkbl2' -> 'arkmcubl'
* 'arkbl3' -> 'arkgcbl'
- Changed some games descriptions
- Removed flags from the following sets :
* 'arkbloc2' (old 'arkblock')
* 'arkgcbl' (old 'arkbl3')
* 'paddle2'

Fixed a multithreading race condition at startup. [Nathan Woods]

Added some minimal validation on the sample rate configuration
parameters. [Firewave]

Fixed a few dips and added diplocation setting for Wonder Stick
in the nmg5.c driver. [Brian Troha]

Big update to the MPU4 driver: [El Condor]
- added support for reverse clocking in the VFD code.
- changed the 6840 to not run the counter clock if no frequency
is specified
- reworked the MPU4 drastically to be more in sync with AGEMAME
- MPU4 video should now be working a little better
- deprecated 6850acia.c, replacing it with a specialized driver

Updated core.mak to ensure the make clean will remove file2str.exe.
[Nathan Woods]

Added new ROM loading option, ROM_IGNORE() which works just like
ROM_CONTINUE() except that you don't need to load the data anywhere.
It can be used when larger ROMs are present and only a portion of the
data is used. See solomon.c for an example. [Aaron Giles]

Removed support for the old debugger. [Aaron Giles]

Added driver_data member to the Machine structure, where drivers can
hang data instead of using global variables. Added MDRV_DRIVER_DATA
macro so the core can allocate this structure at startup. Added
AM_BASE_MEMBER and AM_SIZE_MEMBER which are similar to AM_BASE and
AM_SIZE but let you specify a member of a struct hanging off of
driver_data. Updated the Turbo driver to use these new features as an
experiment. [Aaron Giles]

More Turbo driver cleanup: [Aaron Giles]
* doubled the horizontal resolution to better draw analog sprites
* improved Buck Rogers and Subroc video



New clones added
----------------
Solomon's Key (US) [Bobby Conover]
Commando (bootleg) [ClawGrip]
Beam Invader (set 2) [Peter Townson]



New games marked as GAME_NOT_WORKING
------------------------------------
Connect 4 [El Condor]
PlayMan Poker (Germany) [Roberto Fresca]
Big Boy [David Haywood]



0.108u2
-------


MAMETesters Bugs Fixed
----------------------
loadstate0108u1red [Aaron Giles]
dooyong0108u1red [Aaron Giles]
deadang0108u1red [Aaron Giles]
pang337b15gre [robiza]
botanic080u1gra [robiza]



Source Changes
--------------
Fixed options_output_ini_file() and options_output_ini_mame_file()
to properly handle string options containing spaces. [Nathan Woods]

Fixed incorrect DIP switches in Trivia (Version 1.03), Selection,
and Poker games (getrivia.c). [wolf676]

Added PORT_DIPLOCATION macros to a number of drivers based on
research. [Roberto Fresca]

Fixed several issues with pausing and the multithreading code.
[Nathan Woods]

Cleaned up the vacfdisp module to display 14 and 16 segment displays.
Added a separate character set for the OKI MSC1937. Changes Scorpion
2 to the new system. Tidied up the 6840 emulator a bit. [El Condor]

Attempted to fix the bad Space Odyssey ROM by using data from the
previous dump. It is still marked BAD_DUMP (we would like to get an
actual dump), but the new Space Odyssey is now playable. [MASH]

Removed recently-introduced case dependency in the ROM naming.
[Buddabing]

Added new option -multithreading (-mt) which enables the previous
multithreaded rendering code. This code has had problems on some
systems, especially pre-XP systems, so consider it experimental. If
you want to help debug issues, enable LOG_THREADS in windows/window.c
and post them to MAMETesters.org with a description of your problem
and your system. If you don't have hyperthreading, dual core, or a
multi-CPU system, don't bother turning this flag on. [Aaron Giles]

Changed the behavior of the led7seg primitive. It now no longer takes
a state value but accepts states from 0-255, allowing independent
control over all 7 segments and the decimal. Ordered the segments
according to standard order. Updated the Turbo driver to do its own
BCD decoding via an LS48 decoder to control the segments directly.
This will break existing layouts using the led7seg primitive.
[Aaron Giles]

Further turbo driver cleanup. Still in WIP. [Aaron Giles]
* derived sprite scaling from PROMs and R/C values (still not 100%)
* rewrote most of the video/sprite handling
* identified all PROMs and used them where appropriate
* added a more complete 8279 implementation
* converted 7-segment LEDs to the new behavior described above



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Carrera (Version 6.7) [David Haywood]
Swinging Singles [Pierpaolo Prazzoli]



New clones added
----------------
Lethal Enforcers (4 sets) [Patrik Styrnell, David Haywood]
Muroge Monaco (set 2) [Roberto Fresca]



0.108u1
-------


MAMETesters Bugs Fixed
----------------------
mbrush067gre [robiza]
bonzeadv0107u4red [robiza]



Source Changes
--------------
Fixed some DIP switches in bigrun and wildplt, and changed UK region
to Europe in f1gpstar and f1gpstr2. [Sonikos]

TIA-MC1 improvements: [Eugene Sandulenko]
- More documentation
- fixed inputs
- fixed video framerate and VSYNC delay
- adjusted CPU freq according to documentation
- removed hack with off-board video RAM
- implemented sound
- added NO_DUMP PROMs

Improved documentation in the asteroids and tempest drivers.
[Brian Troha]

Improved DIP switches and documentation in the Championship Bowling
driver. [Brian Troha]

Major cleanup/rewrite of the NES PPU rendering code. [Brad Oliver]

Fixed protection in the world version of Virtua Bowling. [Brian Troha]

Fixed collision detection in Halley's Comet '87. [Brian Troha]

Added missing DIP switch to Hangman driver. [Wolfi]

Added a callback to the 68000 emulator for the TAS instruction,
which allows different implementations based on external hardware.
[David Haywood]

Namco System 22 update: [R. Belmont]
- Fixed ROM loading problems reported by Guru
- Hooked up Prop Cycle fan and lamp to the new output system

Added new flag: VIDEO_ALWAYS_UPDATE, which causes the VIDEO_UPDATE
callback to be called even on skipped frames. This should be used
for games where the process of rendering has side effects such as
collision detection that need to always be present. [Aaron Giles]

Fixed the new scanline timing functions to compute things
correctly and without using unnecessary timers. [Aaron Giles]

Fixed inputs in the Sega G80 vector games which were broken in the
last release cycle. [Aaron Giles]

Began cleanup/rewrite of the Turbo driver: [Aaron Giles]
- proper video timings
- full memory map
- cleanup/simplification of the video code with better documentation
- some things are still broken, this is a WIP



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Space Bugger (set 2) [Tomasz Slanina]
Reaktor (Track & Field Conversion) [Col Turner]



New clones added
----------------
Ninja Ryukenden (Japan, set 2) [Patrik Styrnell]
Silent Dragon (US) [Patrik Styrnell]