NovitÓ nella versione 0.105


NOTICE: The official Windows binaries are no longer compressed with
UPX. This means that when you extract the files, the main MAME .EXE
file will be much larger than you are used to. This is normal. The
code has always been that big. Leaving it uncompressed will allow MAME
to use less memory when run (ironically).

IMPORTANT CHANGES FOR OSD DEVELOPERS: There have been several changes
this cycle that impact you. Please scan this file in detail for the

MAMETesters Bugs Fixed
sys24savestate0104u4red [Aaron Giles]

Source Changes
Added the Dev 1.061 and early Japan bioses for ST-V. [zozo]

Added sound to Jump Kids. [f205v]

Corrected DIP switches for Honey Doll and Cookie & Bipi 3.
[Brian Troha]

Some progress on Little Robin. [David Haywood]

Fixed crash in System 16 games introduced by last update.
[Aaron Giles]


MAMETesters Bugs Fixed
cerberus0104u7yel [Aaron Giles]
carnevil0104u7gre [Aaron Giles]
raveracw0104u7red [Aaron Giles]
f1en097u1gre1 [Anonymous]

Source Changes
Added decryption of kof2003 p3 ROM. [iq_132]

Changed comment prefix in debugger command scripts from '#' to '//'.
[Nathan Woods]

Fixed makefile to allow command-line override of MAMEOS and TARGET
variables. [smf, Aaron Giles]

Fixed gsword, which was broken in an earlier update. [Tatsuyuki Satoh]

Cleaned up error logging so that it is callback driven, allowing more
than one potential output source. Fixed the -oslog option in the
Windows build. [Nathan Woods]

Fixed "do" command in the debugger. [Aaron Giles]

Had to undo the use of timers to trigger save/restore of states. This
leads to one less timer in the system, and hence will break the save
states from previous versions. The current save state system is
extremely sensitive to such changes, unfortunately. This will be
addressed in a future version. [Aaron Giles]

New games added or promoted from NOT_WORKING status
Joshi Volleyball [Tatsuyuki Satoh]
Toppy & Rappy [David Haywood]

New clones added
Toride II Adauchi Gaiden (German) [Corrado Tomaselli]
River Patrol (Orca) [David Haywood]
Get Star (bootleg, set 2) [David Haywood]
Slap Fight (set 2) [David Haywood]
Puzzle Uo Poko (International) [Corrado Tomaseli]
Final Fight (US 900613) [Murray Melvin]
Ninja Kazan (World) [Stefan Lindberg]
Eyes (Zaccaria) [David Haywood]
Power Drift (World Set 2) [Uncle Tom]

New games marked as GAME_NOT_WORKING
Stepping Stage [David Haywood]
Tobe! Polystars [Ville Linde]
Battle Tryst [Ville Linde]
Heat of Eleven '98 [Ville Linde]
Evil Night [Ville Linde]
Sega Rally 2 DX [Uncle Tom]


IMPORTANT CHANGE FOR OSD DEVELOPERS: osd_logerror is no longer
used. Rather, for error logging you provide a handle to a mame_file
in the options.logfile field. If you leave this set to NULL, no
logging will be done.

MAMETesters Bugs Fixed
tmnt099u1gre1 [Pierpaolo Prazzoli]
block056yel [David Haywood, Corrado Tomaselli]
block085u2gre [David Haywood]
ddenlovr0104u7ora [Aaron Giles]
toutrun0104u7red [Aaron Giles]
bounty0104u7red [Aaron Giles]
maxaflex0104u7red [Aaron Giles]
cclimber.c0104u7red [Aaron Giles]

Source Changes
Fixed hyhoo which was broken in the last round of changes.
[Takahiro Nogi]

Added emulation of the Alpha 8201/8301 MCU, and connected it to
champbbj, champbb2, talbot, shougi, shougi2, and exctsccr.
[Tatsuyuki Satoh]

Added cpunum_set_clock_period(), a variation of cpunum_set_clock()
that takes subseconds_t, providing better granularity. [Nathan Woods]

Fixed most of the remaining issues in Wink, though there is still
some unemulated protection.
[HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli]

Added save state support to the galaga.c and segaybd.c based games.
Improved the "out of context" error message to indicate the source
of the problem. [Andre Hufschmidt]

Moved logerror handling into the core. OSD ports should set
options.logfile to a mame_file handle for the output file.
[Aaron Giles]

Fixed second SN76496 on Congo Bongo to have the correct frequency.
[Aaron Giles, Chris Law]

Hooked up Sega Universal Sound Board to Pig Newton. [Aaron Giles]

Added -validate command to perform system-wide validation and exit
with a proper errorcode. [Aaron Giles]

New games added or promoted from NOT_WORKING status
Champion Baseball (Japan set 1/2) [Tatsuyuki Satoh]
Champion Baseball II [Tatsuyuki Satoh]
Exciting Soccer II [Tatsuyuki Satoh]
Shougi [Tatsuyuki Satoh]
Shougi 2 [Tatsuyuki Satoh]
Talbot [Tatsuyuki Satoh]
Paradise Deluxe [David Haywood]
Sea Hunter Pengiun [David Haywood]

New clones added
Star Fighter [Pierpaolo Prazzoli]
News (set 2) [Ryan Ahn]
Rave Racer (Rev. RV1, Japan) [Arzeno Fabrice]
Final Lap R (Rev B) [Arzeno Fabrice]
OutRunners (World) [Arzeno Fabrice]
Wild West C.O.W.-Boys of Moo Mesa (ver AA) [Arzeno Fabrice]
Slap Fight (bootleg) [David Haywood]
Do! Run Run (Do's Castle hardware, set 2) [David Haywood]

New games marked as GAME_NOT_WORKING
Tappy & Rappy [David Haywood]


MAMETesters Bugs Fixed
upsidedown0103yel [Takahiro Nogi]
mgion0104u6yel [Takahiro Nogi]
hyouban095u2red [Takahiro Nogi]
model1.c_0104u5yel [Aaron Giles]
ohmygod0104u6red [Aaron Giles]
stv.c_0104u5red [Aaron Giles]
ad2083_0104u5red [Aaron Giles]
gauntdl0104u6red [Aaron Giles]
zwackery0104u3red [Aaron Giles]
triviaes0104u6ora [Aaron Giles]

Source Changes
Added simulation of protection to the Parallel Turn driver.
[Tatsuyuki Satoh]

Added missing demo sounds DIP switch to spelunk2. [Roberto Fresca]

Fixed key input problems in many of the Nichibutsu mahjong drivers.
[Tatsuyuki Satoh]

Updated the Dragonball Z games to use the K056832 chip emulation,
fixing color offsets and priorities. [Pierpaolo Prazzoli]

Updated raw mouse support for Windows XP: [Derrick Renaud]
* Reversed the RAWMOUSE device list. RAWMOUSE reports the last
installed mouse as the first device. I now place new mice at the
* Added clipping to RAWMOUSE support so the cursor does not leave
the game area in Windowed mode. Also fixed the non-RAWMOUSE
Windowed mode clipping I broke by my last changes.
* You can now see the names of the mice attached by using -verbose.
* Changed Lightgun functionality if using XP. You no longer need
to use -lightgun or -dual_lightgun. Use -mouse and multiple (2+)
"HID-compliant mouse" lightguns will be detected. Lightgun
support in Win98/Me remains unchanged. -offscreen_reload can
still be used on Win98/Me/XP. See windows.txt for further info.

Fixed indirect palettes in the System 32 driver. This fixes Sonic
graphics finally. [Anonymous]

Fixed window resizing bug when running in a window. [Wilbert Pol]

Switched MDEC decoding input from CbCrY to CrCbY, and switched MDEC
15bit output from rgb to bgr. [smf]

Removed unnecessary #includes from a number of files. Added #includes
to files that were defining items that were declared in the header.
Better documented where items are defined in the header files from
the includes directory. [Atari Ace]

Fixed some crashes in the debugger if you tried to set breakpoints
while the game was running and there was no active CPU.
[Nathan Woods]

Fixed crash when calling fatalerror before the system was ready for
it. [Nathan Woods]

More improvements to the Sega universal sound board. Star Trek is
almost identical to the samples. Tac/Scan is not that far off,
surprisingly. [Aaron Giles]

Added new function input_port_set_changed_callback() which lets you
receive a change notification when certain bits in an input port
have changed. See sega.c for an example. [Nathan Woods, Aaron Giles]

Added new PORT_CUSTOM() macro which allows you to specify a callback
to return the value of bits in an input port. This saves you from
needing to intercept the port read and modify the bits there. See
sega.c for an example. [Aaron Giles]

Added new PORT_DIPLOCATION() macro which allows you to specify the
physical PCB location of a DIP switch and the switches that correspond
to the bits in the DIPSETTING. See sega.c for an example.
[Aaron Giles]

Updated the i8039 disassembler to the new interface. [Aaron Giles]

Moved read/write handlers for input ports, watchdog, and interrupt
enable out of the core and into machine/generic.c. Moved generic
palette hanlders out of the core and into vidhrdw/generic.c. Clarified
the names of many of the palette handlers and simplified the code.
[Aaron Giles]

Added code to the UI to sort the per-game inputs in a standard order.
[Aaron Giles]

New games added or promoted from NOT_WORKING status
Crystal Gal (Japan 860512) [Takahiro Nogi]
Crystal Gal 2 (Japan 860620) [Takahiro Nogi]

New clones added
Circus Charlie (Selectable level set 2) [Brian Troha]
Mahjong Hana no Momoko gumi (Japan 881125) [Takahiro Nogi]


MAMETesters Bugs Fixed
thunderx0104u1yel [Pierpaolo Prazzoli]
baraduke.c_0104u5red [Aaron Giles]
m62.c_0104u5yel [Aaron Giles]
model1.c_0104u5yel [Aaron Giles]
rthunder0104u5red [Aaron Giles]

Source Changes
Fixed various problems introduced in the last set of changes.
[Aaron Giles, Nathan Woods, Ville Linde]

Fixed dip-switches in Action Fighter. [Chaneman]

Improved samples support for Congo Bongo. [Chris Law]

Some improvements imported from MAME Plus!
* added save state support to pd4990a device for neogeo
* fixed crash in nitrobal/gunball (stage 4, right route) [xvi]

Got Polygonet Warriors back to the POST screen. [Andrew Gardner]

Reduced global namespace pollution by marking many global functions
explicitly static, especially in the CPU cores.
[Atari Ace, Aaron Giles]

Some improvements to Magical Error. Title and attract works. No
sound. Hangs in game. Problems with shared mem and main-sub cpu
communciation. [Tomasz Slanina]

Added validity checks to ensure CPU core completeness. [Nathan Woods]

Added DIP switches for Agress. [Roberto Fresca]

Added the missing commands and proper maker/device ids to the flash
memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat.
[Ville Linde]

Added preliminary support for the Jaleco color blending hardware
found in Psychic 5, Argus, and Valtric. (Some functionality is still
unknown). [Andrew Gardner]

Major update to the Aleck64 driver. Still not fully working yet.
[Ville Linde]

Fixed comment display for processors which use an ADDRBUS_SHIFT.
[Andrew Gardner]

Added accessors to return output values for the 6821 PIA.
[Nathan Woods]

Added movie recording time to the internal profiler. [Nathan Woods]

Added oversampling support to the Exidy custom sound and to the DAC
sound system. [Aaron Giles]

Sega vector game updates: [Aaron Giles]
- Rewrote vector generator from schematics. Yes, it is supposed to
be that jumpy on zooms!
- Corrected CPU speeds and cleaned up memory maps.
- Connected AY-8912 to Zektor for missing sound effects.
- Added emulation of the Universal Sound Board -- not yet perfected,
but gets rid of the need for samples in Star Trek and Tac/Scan.
Tac/Scan sounds pretty wretched now, but Star Trek is close.
- Fixed CPU clock speed on the speech board, but it appears to be a
bit too slow now.
- This is still work-in-progress. Don't report bugs yet.

New games added or promoted from NOT_WORKING status
Canvas Croquis [David Haywood]
Parallel Turn [Tomasz Slanina]

New clones added
SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]
Trivial Pursuit (Spanish Edition) [Manuel Abadia]
Multi Champ (World) [Brian Troha]

New games marked as GAME_NOT_WORKING
Solar Assault [Ville Linde]


osd_create_directory is now required in order to create memcard
subdirectories. This function was previously defined only for the
MESS core, so if there is a MESS port already available, you can
just import that function.

MAMETesters Bugs Fixed
exprraid0103u1red [Pierpaolo Prazzoli]
asterix053gre [Pierpaolo Prazzoli]
asterix_2055gre [Pierpaolo Prazzoli]
asterix_3055gre [Pierpaolo Prazzoli]
namcos10104u4red [Aaron Giles]
rthunder0104u3ora [Aaron Giles]
memorycard0104u2ora [Aaron Giles]
pause0104u2ora [Aaron Giles]
undrfire0104u4yel [Aaron Giles]
wwallyj0104u4red [Aaron Giles]
scorpion0104u4red [Aaron Giles]
itech8c0104u4red [Aaron Giles]

Source Changes
Hooked up missing language jumper in the Psikyo 4 games.
[David Haywood]

Added board notes to the Namco System 12 driver, hooked up the light
gun in Ghouls Panic/Point Blank 2, and emulated Tekken Tag Tournament
DMA protection (still not playable). [Olivier Galibert, Duddie, smf]

Fixed old debugger compilation on non-Windows platforms. Added
mame_strnicmp along the way. [Lawrence Gold]

Fixed compile errors under GCC 4.1. [Lawrence Gold]

Changed the NES PPU interfaces to follow new struct conventions.
[Nathan Woods]

Updated disassembly comments support: [Andrew Gardner]
- fixed a 0-length comment bug (no more "// 0, " allowed)
- added comment output to the new debugger's dasm command
- changed the comment save path from /mame/comment to /mame/comments

Added new debugger properties: logunmap, logunmapd, logunmapi which
enable/disable logging of unmapped memory accesses. [Nathan Woods]

Added save state support to the Astrocade driver. [Adam Bousley]

Some small improvements to the Polygonet Commanders driver.
[Andrew Gardner]

Preliminary Thumb implementation for the ARM7 core. Many opcodes
present, but there are definite sign problems. [Ryan Holtz]

Hooked up ARM7 protection CPU in KOV2. Boots but does not run or
play due to the Thumb sign problems. [R. Belmont]

Fixed incorrect flags emulation in the 8080 CMA instruction.

Added support for zero-length palettes (requires RGB direct mode) and
several validity checks related to display variables. [Nathan Woods]

Updated windows input code: [Derrick Renaud]
* Now using RAWMOUSE mode if available. This means you can now use
multiple mice in Windows XP. Lightgun support has not been
changed yet.
* Added back DX7 support for the windows input system to support
multiple mice. It was set to DX5 in 104u2.
* Removed the system mouse from the list of available mice on
non-XP systems. This allows you to now properly select the
individual mouse.
* Modified the Analog Axes selection of the player controls to be
more responsive.

Cleaned up video system in Scorpion 2 driver. [El Condor]

Converted asterix to use K056832 emulation. [Pierpaolo Prazzoli]

Reduced encryption in Gaelco games down to equations. These still
need to be optimized, but the giant encryption tables are no longer
needed. [Nicola Salmoria]

Cleaned up include files in CPU/sound cores. CPU cores should
generally only need to include cpuintrf.h. Sound cores should
generally only need to include sndintrf.h. [Atari Ace, Aaron Giles]

Fixed bug that caused a full set of validity checks even on release
builds. [Aaron Giles]

New debugger features: [Aaron Giles]
* new command "print" is a simple way to display the result of one
or more expressions
* new command "symlist" displays all the symbols registered
* all save state registered scalar globals are now available as
symbols (prefixed by a '.')
* all save state registered global arrays are now available for
viewing/editing in the memory window
* all registered memory regions are also available for viewing/
editing in the memory window

Made it a fatal error to request operations on invalid sound/CPU
indexes. These have been logged to the error.log in the past, but
really need to be cleaned up. Added a new function
safe_activecpu_get_pc() that can be used when logging PCs to smartly
detect whether or not it is safe to call activecpu_get_pc().
[Aaron Giles]

Changed CPU init/reset callbacks. The init callback now accepts a
number of parameters, including the CPU index, the clock, a generic
configuration parameter, and a pointer to the IRQ callback. The reset
callback no longer takes any parameters (the configuration parameter
has been moved to the init callback). And the IRQ_CALLBACK getter/
setter has been removed since this is now set up once at
initialization time. [Aaron Giles]

Added mame_get_phase to determine which program phase (init/reset/
running/exit) the system is in. This is intended primarily for
assertions to enforce rules about when certain actions can be taken.
[Aaron Giles]

Rewrote winalloc to be more dynamic, and to ignore memory leaks in
the runtime. [Aaron Giles]

Fixed memcards properly. They are no longer hardcoded for the neogeo.
The implementation has moved to generic/machine.c, and a callback
handler very similar to NVRAM is now supported in the machine driver
definition. Cards are created per-game, so the memcard directory now
has a subfolder per game with each game's cards stored underneath.
[Aaron Giles]

New clones added
Fighters Swords (Korean rel. of Samurai Showdown III) [Haze, Razoola]
Art of Fighting 3 (Korean release) [Haze, Razoola]
The Last Solider (Korean release of The Last Blade) [Haze, Razoola]
Real Bout Fatal Fury 2 (Korean release) [Haze Razoola]
Tekken 3 (TET2/VER.B) [smf]
Soul Calibur (SOC11/VER.C) [smf]
Point Blank 2 (GNB5/VER.A) [smf]
Tekken Tag Tournament (TEG1/VER.B) [smf]
Tekken Tag Tournament (TEG1/VER.A3) [smf]
Golgo 13 Kiseki no Dandou (GLS1/VER.A) [R. Belmont]
Pollux (set 3) [ClawGrip]
Out Zone (set 4) [Tormod Tjaberg]

New games marked as GAME_NOT_WORKING
Gamshara [smf]
Taisen Hot Gimmick 4 Ever (Japan) [Guru, David Haywood]
Taisen Hot Gimmick Integral (Japan) [Guru, David Haywood]
Mahjong G-Taste [Guru, David Haywood]



1. osd_pause is no longer called directly. Rather, your osd_init
function should register the osd_pause callback (if necessary) using

2. osd_die is now handled by the core; you should remove this
function from the OSD layer.

3. logerror is front-ended in the core; it calls to a new OSD
function osd_logerror which handles the OS-specific file and/or
debugger logging.

MAMETesters Bugs Fixed
memwindow0104u3red [Aaron Giles]
i9600104u2ora [Aaron Giles]
dietgo0104u2red [Aaron Giles]
st0016_0104u3red [Aaron Giles]
8751MCUgames0104u3 [Aaron Giles]
warriorb0104u2gre [Pierpaolo Prazzoli]
cheat0104u3ora [Ian Patterson]

Source Changes
Added comments support to the debugger. You can now dynamically add
comments that are visible next to the disassembly view. Comments are
saved to an XML-based .cmt file in a 'comments' directory by default
upon exiting. [Andrew Gardner]

Added "wb+" disposition to osd_tool_fopen. [Nathan Woods]

Fixed cheat timer to fire at the correct rate. Also fixed
initialization order to work around dependency on the video/UI
system. [Ian Patterson]

Added save states to 3 more drivers: arkanoid.c, system1.c, and
taitosj.c, and to the SN76496 sound chip for system1. [Adam Bousley]

Fixed a couple of small memory leaks and a crash bug found by
valgrind. [Lawrence Gold]

Added save state support to the tetrisp2 driver. [Nathan Woods]

Added save state support to Cloak and Dagger, Mario Bros, Crazy
Baloon, and the SN76477 sound chip. [Adam Bousley]

Hooked up the R4650 properly in the MIPS recompiler. [R. Belmont]

More Namco System 23 progress: [R. Belmont]
- Further hardware work
- Hooked up H8/3002 MCU and sound system
- Many notes added
- Final Furlong 2 (World and Japan sets) added

Added sanity checking to the set_visible_area() call to ensure it is
not set larger than the screen bitmap. [Nathan Woods]

Added decryption of the BIOS for the Namco System 10 games using MEMN
ROM boards. [smf]

Changed the ROM banking of the Bellfruit 'Adder' card to the new
standard, as well as tidying up the MPU4 emulation with some new
information. [El Condor]

A bit more progress on Raiden 2 sprite decryption. [Olivier Galibert]

Added save states to Namco Classics Collection 1 & 2, Taito B System,
and fixed save states in Operation Wolf. [Adam Bousley]

Debugger changes/updates: [Aaron Giles]
- added new streaming text buffer system
- rewrote the console window to use the streaming text buffer
- added new log window (Ctrl+L) which displays live error.log output
- added disassembly view menu to control comments versus raw or
encrypted opcodes
- added disassembly menu to the main console window as well
- now detect expressions with assignment or ++/-- operators as
commands, do you can just say "pc=0" to modify registers instead
of needing to type "do pc=0"
- fixed bug that would sometimes lock the disassembly view to the
top line

More global system cleanup: [Aaron Giles, Atari Ace]
- remapped osd_die to fatalerror, which cleans up behind itself and
returns to the osd code by returning from run_game
- removed a number of unnecessary includes from driver.h
- moved logerror into the core
- moved 68000-specific build rules to cpu.mak
- new function skip_this_frame, should be called by drivers instead
of osd_skip_this_frame
- removed includes of osdepend.h and osd_cpu.h from drivers; only the
core should include these

More initialization/reset/pause cleanup: [Aaron Giles]
- new function add_pause_callback can be called by other modules to
register a callback for whenever MAME is paused/resumed
- converted all existing pause hooks to use the new system
- new function add_reset_callback can be called by other modules to
register a callback for whenever MAME is reset
- converted all existing reset hooks to use the new system
- removed machine_reset; replaced with mame_schedule_soft_reset
- new function mame_schedule_exit to force an exit cleanly from
external events
- removed all the "trying_to_quit" crap from the Windows code
- moved save/restore system out of cpuexec.c into mame.c
- moved core game loop out of cpuexec.c into mame.c
- added hard reset support (complete tear down and re-init)

More core file shuffling: [Aaron Giles]
- split sndintrf.c into sound.c, sndintrf.c, and sndhrdw/generic.c
- added #include vidhrdw/generic.h to mamecore.h, and removed all
explicit includes elsewhere

Added save state support to the BSMT2000 sound emulator and the
dcheese driver. [Aaron Giles]

Fixed missing save state data in the dkong driver. [Aaron Giles]

Updated the 68000 disassembler to use the new interfaces.
[Aaron Giles]

New games added or promoted from NOT_WORKING status
Fred Flintstone's Memory Match [Aaron Giles]

New clones added
Dragon Breed (M81 pcb version) [Pierpaolo Prazzoli]

New games marked as GAME_NOT_WORKING
Crazy Fight [Pierpaolo Prazzoli]
Search for the Magical Error [David Haywood]
Final Furlong 2 [R. Belmont]
Gekitoride-Jong Space [smf]
Mr. Driller G [smf]
Kotoba no Puzzle Mojipittan [smf]
Star Trigon [smf]


IMPORTANT CHANGE FOR OSD DEVELOPERS: osd_exit is no longer called
directly. Rather, your osd_init function should register the osd_exit
callback (if necessary) using add_exit_callback. Also, several global
variables have been moved into the Machine structure:

mame_debug -> Machine->debug_mode
playback -> Machine->playback_file
record -> Machine->record_file

MAMETesters Bugs Fixed
twinhawk0104u1gra [Alex Jackson]
twinhawk0104u1gre [Alex Jackson]
gtmr0100u1gre [Luigi30]
armchmp20104u2gra [Luigi30]
boothill0104gra [Luigi30]
yiear0103u1gra [Luigi30]

Source Changes
Cleanups to the taito_x driver: [Alex Jackson]
- Converted input ports to an INCLUDE/MODIFY tree.
- Fixed Lives DSW in twinhawk and twinhwku
- Removed Cabinet DSW from twinhawk and twinhwku; they are 2psim
and do not support cocktail cabinets (the DSW does nothing).
- Fixed Coinage DSW in suprmanj
- removed MDRV_MACHINE_INIT(cchip1) from games that don't have a
c-chip (all of them except superman)

Fixed chdman to write the correct number of logical bytes when
extracting something that is not an even number of hunks large.
[Chris Hardy]

Some Raiden 2 documentation and input port updates (still not
playable). [Olivier Galibert]

Created new osd_tool file which is used by utility tools to do
file access in an OS independent manner. [Nathan Woods]

Fixed typo in Hyperstone core that led to false positive warning
popups. [Pierpaolo Prazzoli]

Added support for IDT-specific MIPS MUL instruction in the MIPS3
core, recompiler, and disassembler. [R. Belmont, Aaron Giles]

Replaced -high_priority with -priority, you can now specify from
-15 to 1. The default is -15 as this makes Dell laptop keyboards
work. It still won't raise the priority if running with the debugger,
but it will lower it. Fixed a subtle bug at the same time as
-high_priority was only working when you used rdtsc. [smf]

Added an optional xml_parse_options parameter to xml_file_read()
and xml_string_read(), to provide options for preserving whitespace,
error reporting, and parser setup. [Nathan Woods]

Added save states to 2 simple drivers - bombjack.c and blktiger.c.
[Adam Bousley]

Improved graphics ROM loading order in fredmem. [Luigi30]

New option -mngwrite, which records an MNG movie of the game from
the get-go and allows you to specify a target filename. [Buddabing]

Refactored/renamed/removed/added several core files: [Aaron Giles]
- renamed driver.c to mamedriv.c
- created a new driver.c containing functions defined in driver.h
- split common.c into video.c and machine/generic.c
- moved a number of mame.c functions to video.c

New file debugger.h contains abstracted debugging interfaces for
both debuggers. Added new call mame_debug_break() and a new macro
DEBUGGER_BREAK to make it easier to hard-code breakpoints into code.
Removed all old code that directly whacked debug_key_pressed or
called debug_halt_on_next_instruction and replaced them with calls
to DEBUGGER_BREAK. [Aaron Giles]

Added #include "state.h" to driver.h. This means most driver files
no longer need to explicitly include it. Went through and removed it
from most drivers. [Aaron Giles]

Reorganized the core initialization/exit sequencing to be "flatter"
and more straightforward to understand. System cleanup is now no
longer explicitly called by the code in mame.c. Rather, each init
function is free to register an exit handler, which will be called
in reverse order of registration upon a system exit. [Aaron Giles]

Removed default registrations from config_init() into the init
functions of the associated modules. Now each system that has config
data can register its own callbacks to process it. [Aaron Giles]

Renamed MACHINE_INIT to MACHINE_RESET to normalize the naming of the
callbacks defined in the MACHINE_DRIVER structure. Added several new
callbacks. The complete list is now:

DRIVER_INIT -- per-game init called once at startup

Save state registrations should be performed in DRIVER_INIT or
(preferably) in the _START callbacks; they should be avoided in the
_RESET callbacks if possible. [Aaron Giles]

Removed VIDEO_DUAL_MONITOR flag. [Aaron Giles]

Added a number of new properties to the debug views to allow for more
flexibility in the way the views are displayed. Also added an option
to the disassembly window to display encrypted opcode data on the
right. [Aaron Giles]

Save state changes: [Aaron Giles]
- Audited the use of save state registrations throughout the code,
switching most cases over to using the state_save_register_global
or state_save_register_item macros to simplify the code.
- Deprecated the save_state_register_<type> calls since nearly all
cases can be automatically handled by the macros. For odd cases,
there is now a save_state_register_memory call which is generic.
- Simplified the save state logic, allowing for unlimited instances
and reducing the complexity of the code. This breaks existing save
states. Sorry, I'll try not to do it again.

Fixed save state support in Missile Command. [Aaron Giles]

Added oversampling support to the CEM3394 emulator. [Aaron Giles]

Added save state support to the CEM3394 and NES APU sound chips.
[Aaron Giles]

Added save state support to the jedi, balsente and dkong drivers.
[Aaron Giles]

New games added or promoted from NOT_WORKING status
Choko [Guru, Charles MacDonald]

New clones added
Agress (English bootleg) [Pierpaolo Prazzoli]
Tokio / Scramble Formation [Nicola Salmoria, Arzeno Fabrice]
Bomb Kick [Pierpaolo Prazzoli]


MAMETesters Bugs Fixed
zwackery0104u1gre [Aaron Giles]
typo0104ora [Aaron Giles]
x86compile0104u1ora [Aaron Giles]

Source Changes
Hooked up MCU ROM properly in the System 23 games. [R. Belmont]

Fixed tilemap sizes in Nitroball. [Bryan McPhail]

Fixed Panic Road color PROMs. [Nicola Salmoria]

Added save state support to Night Driver (still needs save state
support in the discrete core to be 100%). [Oshah]

Miscellaneous cleanups to the 8255 PPI code; changed some 'int' types
to 'offs_t' and 'UINT8'. Added ppi8255_get_portA/B/C() functions.
Also fixed some formatting problems. [Nathan Woods]

Updates to the M37710 core: [R. Belmont]
- Fixed LDM behavior when executing outside of bank 0
- Fixed various global bugs when executing outside of bank 0
- Fixed so top 8 bits of X & Y are preserved when in 8-bit index mode
- Fixed some disassembly errors
- Added save state support
- Added M37702 alias for documentation purposes

Updates to the Namco System 22 driver: [R. Belmont]
- Necessary changes to System 22 games to use the real C74 BIOS for
- Added system controller register to boot the C74
- Speedup cheat for the CPU board C74
- Promoted Ace Driver from NO_SOUND to IMPERFECT_SOUND

Made declarations and variables in a number of drivers static and
const to reduce global namespace pollution. Fixed a number of
multiply-defined global variables. [Atari Ace]

Added state save support to the Jaleco MegaSystem 32 and YMF271
sound core. [Nathan Woods]

Fixed Windows rendering code bug where -waitvsync had no effect when
using -nohws -nod3d -notb. [Derrick Renaud]

Hooked up preliminary support for the text layer and palette in the
Namco System 23 driver. [R. Belmont]

Deprecated the use of multimon.h in the Windows build, which is only
necessary for producing Windows 95 and NT 4.0 compatible binaries.
Windows 98 is now the minimum version of Windows supported for MAME.
[Aaron Giles]

Made a few minor tweaks to the Windows sources to support the latest
build tools. See if your tools are out of
date. [Aaron Giles]

Added assert_always macro which asserts even in a release build, and
requires a friendly message. [Aaron Giles]

Added new function xml_read_string, which allows for parsing of
internal strings into XML trees. [Aaron Giles]

Removed artificial gamma correction in nemesis driver. [Aaron Giles]

Removed scrbitmap and memory_region from the global Machine structure.
There is no need for non-core systems to access these directly.
[Aaron Giles]

Removed a ton of hacks that were checking for Machine->sample_rate==0,
which is now guaranteed to never be true. [Aaron Giles]

Split out ROM management from common.c and moved to a new file
romload.c. [Aaron Giles]

Added save state support to the POKEY emulator. [Aaron Giles]

Cleaned up structs/unions in the debugger and Windows code to match
the new core conventions. [Aaron Giles]

Added new function state_save_register_bitmap to simplify bitmap
saving. [Aaron Giles]

New games added or promoted from NOT_WORKING status
The Lost Castle In Darkmist [Tomasz Slanina, Nicola Salmoria]

New clones added
Super Glob (Pac-Man hardware) German [Chaneman, David Widel]
Burning Force (Japan old version) [Team Japump]


MAMETesters Bugs Fixed
esb0104gre [Mathis Rosenhauer]

Source Changes
Updated the old debugger recognize ~ prepended registers.
[Juergen Buchmueller]

Fixed new makefiles to be more friendly to non-x86 builds.
[Lawrence Gold]

Improved Star Wars sound synchronization. [Mathis Rosenhauer]

Hooked up 16-segment writes to the bfm_adr2 driver. [El Condor]

More improvements to the darkmist driver. [Tomasz Slanina]

Fixed default gun location for a number of lightgun games. [SilverFox]

Altered the way MESS interacts with the core config system.
[Nathan Woods]

Added save state support to the T-11, Hu6280, and ADSP-21xx CPU
cores. [Buddabing]

GTI Club updates: [Ville Linde]
- Improved K001604 tilemap emulation
- Very preliminary K001005 & K001006 3D graphics emulation
- Added some more SHARC opcodes

Separated various Z80 peripherals (CTC, PIO) into separate modules.
Added SIO module, hooked it up to NFL Football. Still no visible
progress. [Aaron Giles]

New clones added
Ikari 3 (Normal Joystick) [Tormod Tjaberg]
Thunder Cross (Set 3) [Stefan Lindberg]
Space Harrier (8751 317-0063?) [Zozo]
Fortress 2 Blue Arcade (ver 1.01) [Pierpaolo Prazzoli]

New games marked as GAME_NOT_WORKING
Hang Pilot [Ville Linde]