NovitÓ nella versione 0.103u2

0.103u2
-------


MAMETesters Bugs Fixed
----------------------
midres056gre [Bryan McPhail]
ddragon077u3red [Bryan McPhail]
airbustr37b9gre [Pierpaolo Prazzoli]
turbofrc0103gre [Pierpaolo Prazzoli]
turbofrc37b1gre [Pierpaolo Prazzoli]

Source Changes
--------------

Fixed sound bug in Phoenix sound effect #2 [Hans Andersson]

NeoGeo updates [http://neosource.1emulation.com/forums/]
* Fatal Fury 2 - Emulated Protection
* King of Fighters 10th Anniversary - Added code to update SRAM tiles on the fly
* CCTHD2k3 - Fixed GFX / Colours
* Added code to support remaining NeoGeo sets

Fixed Mat Mania dipswitches [Roberto Fresca]

Fixed some Leap Year calculates [William Krick, smf]

Sync Refresh / Waitvsync / Triplebuffer changes [Alan Kamrowski II]

* It changes the waitvsync code to wait for the beginning of the vertical
blank. The previous code simply checked if it was in the vblank and only
waited if it wasn't. This caused 2 problems. The first is that when using
syncrefresh, if there was enough time, more than one frame can be rendered
during a single vblank. This is why syncrefresh would have odd behavior
such as the game speeding up or slowing during during less cpu intensive
sequences. The second problem is that the retrace line could sometimes be
seen because while the code checked to see if it was in the vblank, it did
not check where in the vblank it was so it might be at the end of the vblank
and by time the frame is rendered the monitor could be out of the vblank.

* It removes the waitvsync only if game speed is above 95% restriction.
This restriction would only cause waitvsync to vacillate between on and off
depending on game speed. If someone enables waitvsync and it is too slow,
then it is.

* When syncrefresh and triplebuffer are used, MAME would run the waitvsync
code anyway. The triplebuffer code takes care of this and having MAME wait
for the retrace in the waitvsync code anyway is a waste of time and causes
timing issues on some hardware. If triplebuffering is enabled, then there
is no need to run the waitvsync code because triplebuffer already does.

Fixed typo in monzagp.c [Brad Oliver]

Documentation cleanups in ddenlovr.c [Brian Troha]

SS Mission and Air Attack dipswitch fixes [Brian Troha]

Improvements to the Data East 156 (ARM) based games [Various]
* Added Sound to Night Slashers [Tomasz Slanina]
* Added Sound to World Cup Volleyball '95 and BackFire! [Pierpaolo Prazzoli]
* Fixed sprite flipping in the Data East MLC driver, this fixes the
graphics in Avengers in Galactic Storm [Tomasz Slanina]
* Modified ARM CPU core to allow World Cup Volleyball '95 to
start [Tomasz Slanina]
* Added BCD opcodes to 156 / ARM co-processor, needed by the above [David Haywood]
* Fixed Sound in Data East MLC games [David Haywood]
* Split BackFire! into a separate driver and improved the graphics, and
added dual screen support [David Haywood]
* Corrected sound decoding in BackFire! [David Haywood]
* Cleanups to the ARM core [Bryan McPhail]

Fixed fileio.c buffer overrun [Lawrence Gold]

i486 CPU patch [Nathan Woods]
src/cpu/i386/cycles.h:
src/cpu/i386/i386.c:
src/cpu/i386/i386dasm.c:
src/cpu/i386/i386ops.h:
src/cpu/i386/i486ops.c:
- Implemented the XADD, INVLPG and CMPXCHG instructions
- Made the opcode table const correct

H6280 updates [Rob Bohms]
src/cpu/h6280/h6280.c:
src/cpu/h6280/h6280.h:
src/cpu/h6280/h6280ops.h:
src/sound/c6280.c:
src/sound/c6280.h:
- Added T-flag emulation
- Fixed read calls

Debugger Improvements [Nathan Woods]
src/debug/debugcmd.c:
src/debug/debugcpu.c:
src/debug/debugcpu.h:
src/debug/debughlp.c:
- Added a 'gtime' command; like the "go" command, but breaks after a specified delay

Corrected Frequencies in WWF Superstars [Phil Bennett]

Added sample banking to spec2k [Pierpaolo Prazzoli]

Various improvements in Airbuster driver [Pierpaolo Prazzoli]

Updated Namco NA-1 to use the real bios [R.Belmont, Charles MacDonald]

M37710 fixes [R.Belmont]
* Added another addressing mode for SBCB
* Fixed MPY to clear the carry flag

Fixed some Endian issues in the Namco drivers [R.Belmont]

Merged Lovely Cards / Lovely Poker drivers [El Condor]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
World Cup Volley '95 [Bryan McPhail, David Haywood]
Hoops '96 / Hoops / Dunk Dream '95 [Bryan McPhail]
Quintoon [ReAnimator / AGEMame]
Pokio [ReAnimator / AGEMame]
Slots [ReAnimator / AGEMame]
Paradice [ReAnimator / AGEMame]
Pyramid [ReAnimator / AGEMame]
Golden Crown [ReAnimator / AGEMame]
Rock'n Tread 1 (bootleg) [Justin Lee Turner]
Rock'n Tread 2 (bootleg) [Justin Lee Turner]
Rock'n Tread 3 (bootleg) [Justin Lee Turner]
Rock'n Tread 4 (bootleg) [Justin Lee Turner]
Twin Action [Luca Elia, David Haywood]
Arm Champs II [Luca Elia, The Guru]
Mahjong The Mysterious World [Luca Elia]
Air Attack [Pierpaolo Prazzoli]
SVC Chaos [http://neosource.1emulation.com/forums/]
King of Fighter 2003 [http://neosource.1emulation.com/forums/]
Samurai Shodown 5 [http://neosource.1emulation.com/forums/]

New clones added
----------------
Alien 3: The Gun (US) [Arzeno Fabrice]
Magic Crystals (World, newer) [Uncle Tom]

New games marked as GAME_NOT_WORKING
------------------------------------
Last Fighting [R.Belmont]
The Crystal Maze [AGEMame]
Turnover [AGEMame]
Skill Trek [AGEMame]
The Mating Game [AGEMame]