NovitÓ nella versione 0.102u3


MAMETesters Bugs Fixed
taotaida088u4gra [RansAckeR]
tempest095u5gre [RansAckeR]

Source Changes
Aquarium update: [Pierpaolo Prazzoli]
* Fixed tilemaps - sprites priority
* Added sprites wrap around y
* Added tiles flipx and flipy

Fixed several bugs in the SPC700 core: [R. Belmont]
* Fixed carry usage in ADC/SBC
* Fixed overflow flag in ADDW/SUBW (I think)
* BRK now modifies the status register properly
* Fixed DAA/DAS edge case

Updated driver.c with more consistent and updated info. [Brian Troha]

NSS/SNES updates from latest MESS: [R. Belmont]
* Improved memory mapping
* Improved raster timing
* Added HIRQ support and better VIRQ support
* Improved joypad support
* DSP-1 support (including all subtypes)
* Counter latching support
* Fixed OAM read/write
* Fixed stereo sound

Added a MESS specific ROM entry type, and changed ROM entry processing code
to ignore any unrecognized ROM entry types. [Nathan Woods]

Merged in recent changes to the PC share code from MESS. [Nathan Woods]

Removed several obsolete files: machine\s16math.h, vidhrdw\medlanes.h,
windows\dirty.h, windows\snprintf.c. [Giuseppe Gorgoglione]

Fixed a couple of minor compatibility exposed by VC2005.
[Giuseppe Gorgoglione]

Fixed the ADC and SBC opcodes in G65816 (for BCD math). [Rob Bohms]

Fixed $4014 sprite DMA in NES PPU. [Rob Bohms]

Updated the H8/3002 emulation: [R. Belmont]
* Added more bXXX.b #imm, (@)Rn instructions
* Added subtract with carry instructions

Implemented some N2A03 undocumented opcodes. [Rob Bohms]

Major update to Namco System 22: [Phil Stroffolino]
* depth cueing support (fog); some open issues remain
* depth bias improvements
* zbuffer has been replaced with back-to-front rendering
* sprite and text translucency
* direct access to rendering device (used by video tests)
* preliminary support for spotlight feature
* support for sprite bottom-alignment
* support for sprite, polygon priority over text

More Voodoo updates: [Aaron Giles]
* Added support for CLUT/gamma ramps; enables fade in/out effects
* Changed stall callback to notify both start and end of stalling
* Decreased bilinear resolution to 4 bits for Voodoo 1
* Fixed statistics and added some new ones
* Now properly masking off unsupported bits for earlier chipsets
* Fixed NOP command so it doesn't always reset statistics
* Fixed bug that caused the refresh rate to never be updated
* Fixed 16-bit writes to the frame buffer
* Fixed crashing bug after resetting the chip
* Added support for Voodoo 2's new fog, colorpath, and chromaRange modes
* Added correct wrapping for ARGB, W and Z values
* Fixed bug where depth was written to the Z buffer without bias
* Now aggregates shorter commands to reduce the number of context switches

New games added or promoted from NOT_WORKING status
Magic Stick [Pierpaolo Prazzoli]

New clones added
Progressive Music Trivia (Question set 3) [Pierpaolo Prazzoli]
Super Puzzle Fighter II Turbo (Asia 960529) [Razoola]
Funky Jet (Japan) [Guru]
Kid Niki - Radical Ninja (World) [Stefan Lindberg]

New games marked as GAME_NOT_WORKING
Fortress 2 Blue Arcade [Guru]