NovitÓ nella versione 0.102u1

0.102u1
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Source Changes
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Several fixes for the kaneko16 drivers: [Pierpaolo Prazzoli]
- fixed tilemap priorities
- fixed some sprites priorities
- added some missing coin counters
- added right palette filling for games using sprite type 1
- swapped berlwall and berlwalt sets as per SebV notes in the source code

Fixed compilation issue for MSVC when using the winalloc code. [Nathan Woods]

Replaced the 68705 MCU from the bootleg Knight Boy with simulation. Added
Knight Boy to keep using the MCU code. [Nicola Salmoria]

Added redump of bad ROMs for Cruis'n World (rev L1.3). [Guru]

Changed some i386 disassembly parameters to be unsigned. [Nathan Woods]

Fixed output of mame.ini options that have spaces in them. [Nathan Woods]

Improvements to Wheels and Fire, partial understanding of the blitter.
[David Haywood, Tomasz Slanina]

Added very, very preliminary emulation of the Ricoh RF5C400. [Ville Linde]

Added new inline math functions to mamecore.h, along with mechanisms for the
OSD layer to override them with platform-specific variants:
count_leading_zeros, count_leading_ones, and fixed_mul_shift. Updated the
TMS32031 core to make use of the first two. [Aaron Giles]

Changed the Windows blitters to use an array allocated by
osd_alloc_executable() to prevent potential access violations on systems
with no-execute support. [Aaron Giles]

Fixed some minor problems with the LOD calculations in the Voodoo driver.
[Aaron Giles]



New games added or promoted from NOT_WORKING status
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Dark Horse [Luca Elia]
Virtua Bowling (Japan) [Luca Elia]
Honey Dolls [David Haywood]



New clones added
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Red Clash (set 2) [chaneman]
Stack Columns (World) [Arzeno Fabrice]
Puzzle & Action: Ichidant-R (Korea) [David Haywood]
Knight Boy [Nicola Salmoria]
Dragon World [Luca Elia]
Billiard Academy Real Break (Europe) [Corrado Tomaselli]



New games marked as GAME_NOT_WORKING
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Fred Flintstones' Memory Match [Brian Troha]