NovitÓ nella versione 0.100


Source Changes
Fixed crash in some games when using a low sample rate or -nosound.
[Aaron Giles]

Fixes crashes in the following drivers: [Aaron Giles]
* Beat Head (video update)
* Hit Me (graphics decode)
* Imago (palette setup)
* Legend of Kage bootlegs (accessing invalid CPU)
* Rock Climber
* Speed Attack (palette out of range)

TumblePop driver updates: [David Haywood]
* split driver into tumblep.c and tumbleb.c
* tumblep.c runs the original tumble pop sets and use now using
deco16ic.c for the gfx.
* tumbleb.c runs the bootlegs and games which use hardware which works
in a similar way to tumble pop (semicom titles etc.)

Kludged around glitches in Monster World. [David Haywood]

Cross Pang is now using the sprite draw copied from tumbleb.c instead as
the game also seems to be based around Tumble Pop designs, as a result the
'Alpha Blend' bit has been removed and replaced with a flicker sprite bit
like Tumble Pop which looks more correct to me. Also changed some default
settings. [David Haywood]

Corrected Indian Battle DIP switches. [ShimaPong]

Updated D-Day DIP switches to use conditionals. [James Wallace]

More Namco sound/MCU updates: [R. Belmont]
* Fixed analog controls for Ridge Racer and Rage Racer
* Fixed sound/music to play in System 22 games
* Fully share the sound part of the MCU RAM for System 11. This allows
games to read back the song names and fixes the sound test menu in
Tekken and Tekken 2.

New clones added
G-LOC R360 [Craig Walker]

New games marked as GAME_NOT_WORKING
Rebus [David Haywood]


Source Changes
Fixed bug in INP recording that crashed MAME. [Aaron Giles]

Added some small optimizations to the Namco System 22 3D renderer.
[Aaron Giles]

Fixed interrupt problem in the M37710 core that caused problems with the
recent Namco update. [Aaron Giles]

Fixes to the recent Namco sound update: [R. Belmont]
* Fixed incorrect voices in System 11/12 games
* Fixed swapped stereo in System 11/12 games
* Fixed missing sound in Namco Classics games

Added conditional DIP switches to 10 Yard Fight driver. [Curt Coder]

Added and wired up color PROM for Truco Clemente, but still missing a
transform. [Roberto Fresca]

New games added or promoted from NOT_WORKING status
Monsters World [David Haywood]

New clones added
Surprise Attack (World Ver. K) [Corrado Tomaselli]
Power Instinct 2 (Japan) [EGCG]
Chuugokuryuu II (ver. 100J, Japan) [EGCG]


Source Changes
Removed tilemap_dispose call and fixed the two drivers that were using it.
This fixes improper save state registrations in megasys1 and ygv608 games.
[Aaron Giles]

Fixed bug that caused the sound cores to keep running while paused.
[Aaron Giles]

Added discrete emulation of the background music for Indian Battle.
[Derrick Renaud]

Fixed tilemap priorities in Magic Bubble. [Pierpaolo Prazzoli]

Cleaned up MESS hooks into the input port system. [Nathan Woods]

Major Namco sound improvements: [R. Belmont]
* C352 now sets output pitch correctly by input clock
* Added emulated sound and music to all NB-1, NB-2,
and System 11 games, using Prop Cycle's BIOS as a
substitute until the original can be trojaned or
otherwise obtained
* Hooked it up for plain System 22 games as well, but
they're not interested in passing down proper commands
for some reason
* Speed-cheated all instances of the M37710/C352 sound
system so CPU requirements don't go up much. This
also helped back off the requirements a hair for Prop
Cycle and Time Crisis

New clones added
Magic Bubble (Adult version) [David Haywood]
Dynamite Dux (set 1, 8751 317-0095) [Arzeno Fabrice, David Haywood]


MAMETesters Bugs Fixed
demonwld37b5gre [Pierpaolo Prazzoli]
batrider099u1gra [Mamesick]

Source Changes
Added save/restore of tilemap parameters. [Aaron Giles]

Improvements to the ST-V driver: [Mariusz Wojcieszek]
* dma: added another checking for dma parameters
* stv: changed v-blank timing
* vdp1: implemented two framebuffers and flipping
* vdp1: added manual changing and erasing of framebuffers
* vdp1: added manual trigger for drawing
* vdp1: mapped framebuffer into memory (for 16bpp only)
* vdp1: added shadow and half luminance for RGB sprites
* vdp2: fixed bitmaps scrolling (fixes bad gfx in batmanfr and
bakubaku intro)
* vdp2: added preliminary window effect for tilemaps and sprite layer
(for batmanfr)
* vdp2: added scaling for 8bpp and 15bpp bitmaps (fixes vmahjong and
myfairld backgrounds)

Fixed sprite-sprite priorities in toaplan1 games. [Pierpaolo Prazzoli]

Fixed background color in Jolly Jogger. [Pierpaolo Prazzoli]

Made input port conditionals work more generically. This necessitated a bit
of a minor reorg in the input port code. Please verify that controls work as
before. This change has also required a modification to how analog ports are
recorded, so existing INPs may not work. [Aaron Giles]

Minor tweak to fix Time Crisis crash. [Phil Stroffolino]

Fixed spurious vectors in Top Gunner. [Mathis Rosenhauer]

Added new functions memory_configure_bank() and memory_set_bank() which
abstract bankswitching better. This allows current memory banking states to
automatically be saved for drivers that use this feature. m62.c games have
been updated to use this new feature as an example. [Aaron Giles]

New games added or promoted from NOT_WORKING status
World Trophy Soccer (Arcadia) [Mariusz Wojcieszek]
Funky Head Boxers [Mariusz Wojcieszek]
Pebble Beach - The Great Shot [Mariusz Wojcieszek]
Air Rescue [Anonymous]
Cuore Uno (Italia) [Roberto Fresca]
Elephant Family (Italia) [Roberto Fresca]
Royal Card (Austria) [Roberto Fresca]

New clones added
1000 Miglia: Great 1000 Miles Rally (94/06/13) [Corrado Tomaselli]
Frogger (Falcon bootleg) [Pierpaolo Prazzoli]

New games marked as GAME_NOT_WORKING
Cookie and Bibi 3 [David Haywood]
Soccer Superstar ver EAA [Corrado Tomaselli]


MAMETesters Bugs Fixed
uccops062gre [Pierpaolo Prazzoli]
dynduke055gre [Curt Coder]
countryc087u4gra [Roberto Fresca]
analogconfig099u6 [Aaron Giles]
konami099u6red [Aaron Giles]
m92099u6red [Aaron Giles]
midvunit099u6red [Aaron Giles]
policetrc099u6red [Aaron Giles]
popupinfo099u6ora [Aaron Giles]
keyhold099u6gra [Aaron Giles]
ymsound099u6yel [Aaron Giles]

Source Changes
Removed gross cur_chip hack from the OPN emulator. [Aaron Giles]

Fixed crash when running games whose CPU core did not support save states.
[Aaron Giles]

Fixed interrupt timing in the F3 games. [Nicola Salmoria]

Fixed MNG recording size. [Mathis Rosenhauer]

Fixed colors in 8-Ball (Pac-Man hardware) [Steve Rice]

Improved emulation of the IC13 ROM loading in ST-V driver. Find Love,
Decathlete, Sokyugurentai / Terra Diver can boot without hacks or debug
tricks. Also Suikoenbu has improved gameplay. [Angelo Salese]

Added missing opcode 0 in leagueman_decryption_table (used in nbbatman).
[Pierpaolo Prazzoli]

Fixed Space Cruiser from resetting on the asteroids level when you die.
[Pierpaolo Prazzoli]

Fixed DIP switches in Space Position (Japan). [Roberto Fresca]

Fixed tilemap-tilemap drawing order in m92 driver. [Pierpaolo Prazzoli]

Fixed colors in Scooter Shooter. [Pierpaolo Prazzoli]

Fixed several bugs in the Namco System 22 sound system. [Cync]

New games added or promoted from NOT_WORKING status
Jolly Jogger [Pierpaolo Prazzoli]
Indian Battle [Tomasz Slanina]
Long Hu Bang [Luca Elia]
Chuugokuryuu [Luca Elia]
Champion List II [Luca Elia]
Xing Yen Man Guan (V638C) [Luca Elia]
Maru-Chan de Goo! [Angelo Salese]
Super Major League [Angelo Salese]
Sando-R [Angelo Salese]
Soukyugurentai / Terra Driver [Angelo Salese]
Suikoenbu [Angelo Salese]

New clones added
Eliminator (2 Players, cocktail) [Mathis Rosenhauer]
Eliminator (4 Players, prototype) [Mathis Rosenhauer]
World Beach Volley (set 2) [Corrado Tomaselli]


Source Changes
Fixed crash that was introduced with the state saving updates last time.
[Aaron Giles]

Finished renaming. Major changes this time: [Aaron Giles]
struct mame_bitmap -> mame_bitmap
struct rectangle -> rectangle
data8_t -> UINT8
data16_t -> UINT16
data32_t -> UINT32
data64_t -> UINT64

Renamed pbchmp95.c driver to witch.c. [David Haywood]

Fixed some bad colors in spelunkr background. [Pierpaolo Prazzoli]

Fixed background position in hharry. [Pierpaolo Prazzoli]

Added discrete sound effects to Spiders. [Hans Andersson, Don Maeby]

New clones added
Sharpshooter v1.1 [Brian Troha]
Shuffleshot (v1.40) [Brian Troha]


MAMETesters Bugs Fixed
docastle093u2ora [Corrado Tomaselli]
sindbadm37b2gre [Pierpaolo Prazzoli]
mgakuen094u1gra [Roberto Fresca]
tdfeverj087u4gra [Roberto Fresca]

Source Changes
Completed renaming of core structures. Most pervasive change was "struct
tilemap" is now just "tilemap". [Aaron Giles]

Added save state support to the Cinematronics vector games. [Buddabing]

Added blending to the alt tilemap code in psikyosh.c, fixing the final
boss in Sol Divide. [David Haywood]

Improvements to the Witch/Pinball Champ '95 driver: [Sebasten Hegon]
* The games now show some graphics (the palette seems OK) and play some
music and sounds.
* Since the controls are not yet figured out completely, they are still
mapped as dipswitches.
* An NVRAM reset is required the first time you launch Witch (via the
associated dipswitch). Pinball Champ seems to automatically do this.
* The sound part required some patching in sound/es8712.c. I disabled
the hardcoded inconditional looping, and made the sound start when
writing at offset 0x06 (cf patch). vmetal does not seem to be affected.
* As far as gameplay is concerned, the ball will freeze (in game and
demo mode), and I don't know why. The video hardware is not completely
figured out and may be the culprit.
* The coin in/out mecanism needs some work too.

Some improvements to Jolly Card: [Roberto Fresca]
* Added extra hardware info (pinouts and dips).
* Added the correct dipswitch to Jolly Card. Hopper and Points/pulse not
tested due to preliminary driver state. The rest are working properly.
Remember to delete the nvram and reinitialize to see some changes.
* Added almost the same dipswitch to Magic Card II (Bulgaria).

Significant changes to the save state system: [Aaron Giles]
* Added alternate save state pre-/post-load function types that take
integer or pointer parameters. Updated several sound cores and other
files to take advantage of this.
* Made state handler registrations track like other scoped resources
(timers, memory) so that registrations can occur as late as
* Added logic to detect registrations after MACHINE_INIT time and prevent
saves in that case.
* Added logic to detect when CPUs or sound chips haven't registered
anything to save/load. When this happens, info is logged to error.log
and saves/loads are disallowed.
* Allocated timers are now automatically saved and restored as part of
the save state. The global time is now restored as well as a bunch of
CPU execution state. This should produce more reliable restores.
* Added logic to defer saves until all anonymous timers have cleared. If
a driver uses many anonymous timers it may not be possible to ever
successfully save, so the operation will time out after one second.
* Before restoring, the machine is now reset. This gives a more
consistent environment for the load to occur.
* Re-enabled save state support for YM2151.
* Added save state support to the classic Namco sound system.
* Added save state support to the samples sound system.
* Removed anonymous timer usage in machine/scramble.c.

New games added or promoted from NOT_WORKING status
Muroge Monaco [David Haywood]
The First Funky Fighter [Luca Elia]

New clones added
SAR - Search And Rescue (Japan) [Pierpaolo Prazzoli]
American Poker II (set 4) [Roberto Fresca]


MAMETesters Bugs Fixed
quarth37b1gre [Pierpaolo Prazzoli]
devilw36b10yel [Pierpaolo Prazzoli]
vulcan137b1gre, part 7 [Pierpaolo Prazzoli]

Source Changes
Added memory card and cheat menus back into the system. [Aaron Giles]

Fixed MNG recording problem that was introduced in u3. [Aaron Giles]

Fixed crash when running vector games that was introduced in u3.
[Aaron Giles]

Cleaned up/normalized the naming of several core structures in an
attempt to impose some order on coding conventions in the core code:
struct InputPortDefinition -> input_port_default_entry
struct InputPort -> input_port_entry
struct RegionInfo -> region_info
struct RunningMachine -> running_machine
struct GameOptions -> global_options
struct GameDriver -> game_driver
struct InternalMachineDriver -> machine_config
struct MachineCPU -> cpu_config
struct MachineSoundRoute -> sound_route
struct MachineSound -> sound_config
struct MachineSpeaker -> speaker_config
struct RomModule -> rom_entry
struct SystemBios -> bios_entry
struct GfxLayout -> gfx_layout
struct GfxElement -> gfx_element
struct GfxDecodeInfo -> gfx_decode
Plus many others along the same lines (follow the pattern). Note that this
work is not yet complete. In addition, a few of the more pervasive structs
(mame_bitmap, rectangle) will be left until a non-diff release (0.100).
[Aaron Giles]

Removed -skip_disclaimer since it automatically goes away after the first
time execution. [Aaron Giles]

Created new NMK112 ROM banking module and connected it up to a number of
drivers that made use of it. Affected games are in cave.c, nmk16.c,
powerins.c, quizpani.c, toaplan2.c. [Alex W. Jackson]

Added missing buttons to Showdown. [David Widel]

Fixed the PULUW instruction on the 6309 disassembler. [Nathan Woods]

Fixed the state save facility play better on multisession ports if
initialization fails. [Tim Lindner]

New clones added
Plotting (US) [David Haywood]


MAMETesters Bugs Fixed
hanagumi082red [Mariusz Wojcieszek]
rtypeleo062gre [Pierpaolo Prazzoli]
labyrunr080u1gre [Pierpaolo Prazzoli]
tricktrp061gre [Pierpaolo Prazzoli]
gng37b4gre [Pierpaolo Prazzoli]
battlane076u2gre [Pierpaolo Prazzoli]

Source Changes
Updates to the ST-V driver: [Mariusz Wojcieszek]
- vdp2: added rotation in RBG0 layer (improves diehard, vfkids,
vfremix, thunt, sassisu backgrounds)
- vdp2: added 15bit RGB tilemaps (used by thunt)
- vdp2: added opaque alpha blended bitmaps (fixes missing gfx in
shienryu intro)
- vdp2: added enable bit for RGB sprites (fixes some bad sprites in
- vdp2: added alpha blending for RGB sprites
- vdp1: fixed polygon drawing
- vdp1: added line drawing
- sh2: fixed bug in division unit
- sh2: added callback called when cpu reads FTCSR register (intended
for idle loop skipping for slave sh2 in stv)
- stv: added idle loop skipping for several games
- dsp: fixed dma (fixes some bad gfx in thunt)

Added dsp56k CPU core and hooked it up to the Polygonet Commanders
driver. [Andrew Gardner]

SCSI hard disk updates: [R. Belmont]
- Added FORMAT UNIT, READ (6 byte), WRITE (6 byte), READ (12 byte),
- Changed INQUIRY to ID as a real Seagate model, which makes MacOS
much happier than a manufacturer code of "MAME".
- Some MESS-specific tweeks to initialization.

Fixed all the volume table calculations in the YMF271 core. [Ville Linde]

SPI Improvements: [Ville Linde, Pierpaolo Prazzoli]
- Added real coin inputs. The previously used coin input was service coin
- Hooked up eeprom in rdft2us, rfjetus and rdft22kc

Fixed recent LSI53C810 update which caused the Model 3 games to crash.
[Ville Linde]

Fixed PowerPC recompiler so that Scud Race works again. [Ville Linde]

Significant overhaul of the user interface infrastructure: [Aaron Giles]
- All user interface rendering is now cached until the end and rendered
in one pass.
- A large number of extraneous and redundant functions have been removed
and replaced with a smaller set of more flexible APIs.
- Global access to the UI fonts and colortables is now gone, they are
private to the user interface code.
- All global user interface function names have been normalized. Most
importantly, usrintf_showmessage is now ui_popup.
- Pause behavior has been redefined; instead of sitting in a tight loop,
the code proceeds normally, but the CPU execution system does not
advance time.
- Code for the menus has been reworked; some menus are temporarily not
available (cheats, memory cards).

Removed the internal display of history.dat. Cramming this kind of data
into MAME's limited UI is not really useful, and viewing the history.dat
information is supported by many frontends and websites. [Aaron Giles]

Removed the following obsolete and/or redundant command line options from
the Windows build: [Aaron Giles]

Removed the "Press any key" prompts when displaying ROM warnings. Instead,
a warning about bad/missing ROMs is now displayed on the warnings screen.
Details of the bad/missing ROMs are still printed to the console.
[Aaron Giles]

New games added or promoted from NOT_WORKING status
Taisen Tanto-R Sashissu!! (J 980216 V1.000) [Mariusz Wojcieszek]
Tetris (Japan, System E) [David Haywood]

New clones added
GTI Club (ver JAA) [Arzeno Fabrice]
Master of Weapon (US) [Arzeno Fabrice]
Sunset Riders (4 Players ver EAA) [Johan Samuelsson]

New games marked as GAME_NOT_WORKING
Forte Card [David Haywood]
Jackpot Pool (Italy, bootleg) [David Haywood]


Prior versions of MAME have excluded some drivers (primarily gambling-
related) for philosophical reasons. Since these games are legitimately at
risk of being lost to the ages, and many of them have strong similarities
to the other sorts of games MAME emulates, it has been decided to allow their
inclusion going forward. The criteria for inclusion in MAME is now simply
"any primarily video based arcade machine, driven by one of more CPUs," and
should relieve any confusion surrounding this issue going forward.

MAMETesters Bugs Fixed
namcos1099u1red [Aaron Giles]
mcr3099u1yel [Aaron Giles]
zaxxon088u2gre [Derrick Renaud]
sprint1097gre [Derrick Renaud]
sdgndmps058gre [Pierpaolo Prazzoli]
gunforc2058gre [Pierpaolo Prazzoli]

Source Changes
More input port cleanup: [Aaron Giles]
- Fixed input port handlers that used the port_tag_to_handler calls.
- Simplified the reading/writing of input ports so they work more reliably.
- Only write changed settings to the .cfg files.
- Fixed saving of analog port configurations.

Updated to the latest zlib. [Atari Ace]

Added flipscreen to Pop Bingo. Added some disable registers for tilemaps/
sprites (fixing the bug in lastday demo). [Pierpaolo Prazzoli]

Fixed some video bugs in Party Time. [David Haywood]

Adjusted Namco CUS30 noise frequency. [BUT]

Fixed input ports in djmain. [BUT]

Several Konami improvements: [R. Belmont]
- Added support for "external memory address" registers on the YMZ280B,
which can be used to read the contents of attached ROM or RAM.
- Hooked up the mask ROM tests in the service menu - both the tile
character ROMS and the sound ROMs now can be tested.
- Added secondary control register.
- Hooked up IRQ control.
- Renamed ROMs for both games to include PCB location information.

Some improvements to the DECO cassette games: [Juergen Buchmueller]
- Treasure Island graphics ROMs (overlay board) mapped according to
findings by debugging the game code.
- Swapped image names for ctislnd2 and ctislnd3 to match the driver names;
ctislnd3 is the not yet working set; removed IMPERFECT_GRAPHICS flag.
- Found bitswap for Zeroize type #3 dongle; found hack to get it running w/o
the dongle ROM by debugging the game code; changed year to 1983; removed

SHARC/Model 2 updates: [Ville Linde]
- Reworked the SHARC internal ram implementation so that multiple instances
of the core work.
- Added data address space
- Added coprocessor input and output FIFO's to Model 2.
- Updated Konami zr107, gticlub, nwk-tr, hornet to work with the SHARC

Seibu SPI improvements: [Ville Linde]
- Fixed sprite priority issues
- Added support for pen-based alpha to sprites and tilemaps. It's currently
using fixed alpha table for all games, but this seems to break some
games, so it probably isn't correct.

Fixed the discrete sound 555 timer modules when using actual DC mode.
[Derrick Renaud]

Added low-frequency oscillator (LFO) to YMF271 emulator. [Ville Linde]

Improvements to the dcon driver: [Pierpaolo Prazzoli]
- Fixed sprites - sprites priorities
- Fixed sprites - tilemaps priorities
- Added wrap around and flipy in sprites

Added MNG recording support (shift+F12 by default). [Mathis Rosenhauer]

Fixed 6309 division instructions overflow behavior on the HD6309.
[Tim Lindner]

Fixed more YMF271 issues: [Ville Linde]
- The mix buffer pointer was not being reset between two 2-operator FM
sounds, causing missing sounds.
- Fixed some bugs in the phase modulation of FM sounds

New games added or promoted from NOT_WORKING status
Super Derby [David Haywood]
Champion Skill [Mirko Buffoni]
Pontoon (Tehkan) [Zsolt Vasvari]
Lovely Poker [Uki/El Condor]
Golden Star [Mirko Buffoni]
Jolly Card/Jolly Poker [Curt Coder, PeT]
Inter Game Poker [Curt Coder, PeT]
Magic Card II [Curt Coder, PeT]
Zeroize (casette) [Juergen Buchmueller]
Lucky Today [Curt Coder]
Chewing Gum [Curt Coder]
Royal Casino [Curt Coder]
Vegas Roulette [Curt Coder]
Jin [David Haywood]
Attack Ufo [Tomasz Slanina]

New games marked as GAME_NOT_WORKING
Roulette (Playmark) [David Haywood]
Bubble Trouble [David Haywood]
American Poker II [Curt Coder]
Cherry Master [Curt Coder]
Cherry Master II v8.41 [Curt Coder]
Lucky 8 Lines [Curt Coder]
Starspinner [Curt Coder]
906III Video Poker [Curt Coder]


MAMETesters Bugs Fixed
medlanes061gre [MASH]

Source Changes
Undid a hack that was accidentally left in the MCR games in the last
release. [Aaron Giles]

Fixed bug in spiders that caused bad video in cocktail mode.
[Hans Andersson]

Fixed several problems in the H8/3002 core. Improves sound in Namco System
12 and ND-1. [cync]

Fixed sound banking in Go Go! Mile Smile. [Pierpaolo Prazzoli]

Major improvement to the YMF271 sound core: [Ville Linde]
- Fixed timer A calculation
- Fixed note pitch calculation
- Added envelope generator
- Added stereo panning and fixed other volume calculations
- Added FM sound generation

Fixed crash in mystwarr games. [R. Belmont]

Figured out encryption key for Graplop (set 2). [MASH]

Rewrote the configuration reader/writer code to be more generic and easier
for other subsystems to plug into. This necessitated a rewrite of the way
the existing code reads config data. As a result, your game.cfg files will
be invalid after this update. Your default.cfg and existing controller-
specific .cfg files should work fine. [Aaron Giles]

Fixed all the mystwarr.c games so they pass their service mode mask ROM
tests, with the exception of Metamorphic Force (it gets hung up on the road
generator ("LVC") test for some reason). [R. Belmont]

Fixed Monster Bash (2-board version) so it works now, though the graphics
are still not perfect. [David Haywood, MASH]

Turned off -fomit-frame-pointer in optimized builds. It was leading to
crashes when used with setjmp/longjmp on Windows builds. [Aaron Giles]

Fixed tilemap priorities and sprites in Flying Tiger. [Pierpaolo Prazzoli]

Added green overlay to Meadows Lanes. [MASH]

Various improvements to the simple Deco 156 games: [David Haywood]
- Modified video code to use the functions in deco16ic.c
- Changed Osman to default to 3 buttons as per Guru's eeprom dump.

Namco System 22 update: [R. Belmont]
- Hooked up MCU/CPU communications properly
- The MCU now reads the controls in Prop Cycle, Alpine Racer, and
Cyber Cycles
- Sound effects and music are now present in all Super System 22 games

New games added or promoted from NOT_WORKING status
Lotto Fun 2 [Aaron Giles]
Pit Boss [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]
Trivia ? Whiz [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]
Tic Tac Trivia [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]
Phraze Craze [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]
Top Gunner [Mathis Rosenhauer]

New clones added
Omni [Pierpaolo Prazzoli]