VIC-1001 (Japan)
VIC-1001 (Japan)

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Info
   
Setname:  vic1001   
Year: 1980
Manufacturer: Commodore Business Machines
Status: imperfect  badworks
Type: Home Computer
Clones: VIC-20 (NTSC),
VIC-20 (Sweden/Finland),
VIC-20 / VC-20 (PAL)
Emulation info
   
Overall emulation:  good   
Color emulation:  good  
Sound emulation:  imperfect  
Graphics emulation:  imperfect  
Savestates:  supported   

Tech info
 Base hardware: (available in all slot configurations)
Chips
M6502 ("ue10")cpu 1022727 Hz
Speaker ("mono")audio
MOS6560 ("ub7")audio 1022727 Hz
Screens
Screen ("screen")raster horizontal 200 x 248 @ 60.000000
Media devices
quickload ("quickload") quickload quik p00, prg
cartridge ("exp") cartridge cart 20, 40, 60, 70, a0, b0, crt
RAM options
5K 5120
Software lists
vic1001_cartoriginal NTSC
vic1001_cassoriginal NTSC
vic1001_floporiginal NTSC

 Optional hardware: (available with specific slot configurations)

 Configure the slot options for vic1001:
 Slot Value
 exp 
 iec10 
 iec11 
 iec4 
 iec8 
 iec8:c1541:uc4:0 
 iec9 
 joy1 
 tape 
 user 
 


Show detailed info about 'DipSwitches' of this system
DipSwitches

NameValue
Device Address 8
 9
 10
 11


Show detailed info about 'Slot Options' of this system
Slot options

NameValueCompatible device(s)
exp 16kvic1111
 3kvic1210
 8kvic1110
 expvic1010
 fe3vic20_fe3
iec10 c1540c1540
 c1541c1541
 c1541cc1541c
 c1541ddc1541dd
 c1541iic1541ii
 c1541pdc1541pd
 c1541pdcc1541pdc
 c1570c1570
 c1571c1571
 c1581c1581
 cmdhdcmdhd
 csd1csd1
 diag264diag264_serial_loopback
 fd2000fd2000
 fd4000fd4000
 fsd1fsd1
 fsd2fsd2
 indusgtindusgt
 interpodinterpod
 minichiefminichif
 nl10c64_nl10
 serialboxserbox
iec11 c1540c1540
 c1541c1541
 c1541cc1541c
 c1541ddc1541dd
 c1541iic1541ii
 c1541pdc1541pd
 c1541pdcc1541pdc
 c1570c1570
 c1571c1571
 c1581c1581
 cmdhdcmdhd
 csd1csd1
 diag264diag264_serial_loopback
 fd2000fd2000
 fd4000fd4000
 fsd1fsd1
 fsd2fsd2
 indusgtindusgt
 interpodinterpod
 minichiefminichif
 nl10c64_nl10
 serialboxserbox
iec4 c1540c1540
 c1541c1541
 c1541cc1541c
 c1541ddc1541dd
 c1541iic1541ii
 c1541pdc1541pd
 c1541pdcc1541pdc
 c1570c1570
 c1571c1571
 c1581c1581
 cmdhdcmdhd
 csd1csd1
 diag264diag264_serial_loopback
 fd2000fd2000
 fd4000fd4000
 fsd1fsd1
 fsd2fsd2
 indusgtindusgt
 interpodinterpod
 minichiefminichif
 nl10c64_nl10
 serialboxserbox
iec8 c1540c1540
 c1541 c1541
 c1541cc1541c
 c1541ddc1541dd
 c1541iic1541ii
 c1541pdc1541pd
 c1541pdcc1541pdc
 c1570c1570
 c1571c1571
 c1581c1581
 cmdhdcmdhd
 csd1csd1
 diag264diag264_serial_loopback
 fd2000fd2000
 fd4000fd4000
 fsd1fsd1
 fsd2fsd2
 indusgtindusgt
 interpodinterpod
 minichiefminichif
 nl10c64_nl10
 serialboxserbox
iec8:c1541:uc4:0 525ssqd alps_3255190x
iec9 c1540c1540
 c1541c1541
 c1541cc1541c
 c1541ddc1541dd
 c1541iic1541ii
 c1541pdc1541pd
 c1541pdcc1541pdc
 c1570c1570
 c1571c1571
 c1581c1581
 cmdhdcmdhd
 csd1csd1
 diag264diag264_serial_loopback
 fd2000fd2000
 fd4000fd4000
 fsd1fsd1
 fsd2fsd2
 indusgtindusgt
 interpodinterpod
 minichiefminichif
 nl10c64_nl10
 serialboxserbox
joy1 joy vcs_joystick
 joybstrvcs_joystick_booster
 keypadvcs_keypad
 lpvcs_lightpen
 padvcs_paddles
 wheelvcs_wheel
tape c1530 c1530
 c2nc2n
user 4cgac64_4cga
 rs232vic1011

Romset info
ROM NameSizeCRC32SHA1Dump StateBIOS option
901486-018192 db4c43c1587d1e90950675ab6b12d91248a3f0d640d02e8dgood
901486-028192 336900d7c9ead45e6674d1042ca6199160e8583c23aeac22good
901460-024096 fcfd8a4bdae61ac03065aa2904af5c123ce821855898c555good
Sysinfo



Features


* CPU: Commodore Semiconductor Group 6502A 1.0227 MHz
* Co-Processor: VIC-I (6560) for sound and graphics.
* RAM: 5 KB (3583 bytes free), expandable up to 32 KB
* VRAM: Screen memory shared with regular RAM
* ROM: 16 KB
* Text Modes: 23 rows x 22 columns
* Graphic Modes: 184 x 176
* Colors: 8 character colors, 16 background/border colors
* Sound: 3 voices / 3 octaves
* I/O Ports: 1 joystick port, 1 user port, 1 serial port, 1 cartrige port, Composite video output, tape interface
* Keyboard: Full-stroke keyboard, 4 function keys, 66 keys
* Built In Language: CBM Basic V2


Usage


MESS emulates the following computers

* vic20 [VIC20 (NTSC)]
* vc20 [VIC20 / VC20 (PAL,German)]
* vic20swe [VIC20 (PAL, Swedish Expansion Kit)]
* vic1001 [VIC1001 (NTSC)]
* vic20i [VIC20 (NTSC, IEEE488 Interface SYS45065]
* vic20v [VIC20 (NTSC, 1541)] - with 1541 floppy drive
* vc20v [VC20 (PAL, 1541)] - with 1541 floppy drive

For each system, MESS supports
- a datasette, using "cassette" (cass) device, for tapes in .tap and .wav format
- two cart slots, "cartridge1" (cart1) and "cartridge2" (cart2), for cart dumps in .rom, .bin, .a0, .20, .40 and .60 format
- one / two floppy drives (different kinds, depending on the system), "floppydisk" (flop) or "floppydisk1" (flop1) and "floppydisk2" (flop2), for disk images in .d64 format.

Also notice that a "quickload" (quik) feature is available for .p00 and .prg files.

Cassettes

Cassette images can have the .wav or .tap extensions (formally .t64 images are tapes as well, but we currently load them through -quickload). To run a .tap or a .wav image you have to launch

mess c64 -cass "C:\pathtogame\gamename.tap"

Once you're at the BASIC prompt you have various options:

* to load a BASIC program from the cassette

LOAD"filename"

* to load the first program from the cassette

LOAD

The message "Press play on tape" will appear, and you will have to enter the MESS internal UI to start the tape (press Tab and choose "Tape Control", then press "Play"). Once the program is loaded, a "READY" message will be prompted and you can run your program by simply typing

RUN

or the appropriate SYS call.

Also, MESS supports saving to tape. Therefore, you can write your own BASIC programs and save them using the command

SAVE"prog_name"

The message "Press play & record on tape" will appear, and you will have to enter the MESS internal UI to start recording the tape (press Tab and choose "Tape Control", then press "Record").

Floppy Disks

MESS currently //simulates// only loading from drive 8 and 9 in the VIC20 emulation. These drives correspond to the devices "floppydisk1" (flop1) and "floppydisk2" (flop2) emulated by MESS. To run a .d64 image you have to launch

mess vic20 -flop1 "C:\pathtogame\gamename.d64"

Once you're at the BASIC prompt you have various options:

* to list the content of the floppy

LOAD"$",8
LIST

* to load a BASIC program from the disk

LOAD"filename",8

* to load a machine language program at its address

LOAD"filename",8,1

* to load the first program from the disk (useful if you're not sure of which is the correct one to load)

LOAD"*",8

Once the program is loaded, a "READY" message will be prompted and you can run your program by simply typing

RUN

or the appropriate SYS call. If you launched the game on -flop2, you will need to use drive 9 in place of drive 8 in the commands above.

Note that several programs rely on more features not currently emulated (such as loading other file types, writing...) Some games also rely on starting programs in the floppy drive's processor (and therefore CPU level emulation of the 1541 is needed).

Cartridge

Cartridges may have any of the following extensions: .bin .rom .a0 .20 .40 .60 .prg. Files with boot-sign in it are recognized as ROMs. Some cartridges may require more than one image (for example, defender.60 defender.a0 and that's why we have two cart slots).

* .20 files loaded at 0x2000
* .40 files loaded at 0x4000
* .60 files loaded at 0x6000
* .a0 files loaded at 0xa000
* .bin and .rom files are loaded at 0x4000 when 0x4000 bytes long, otherwise they are loaded at 0xa000

To use "cartridge1" (cart1) or "cartridge2" (cart2) slots in MESS, simply launch

mess vic20 -cart1 "C:\pathtogame\gamename.crt"

and the game will start.

Note that .prg files are often cartridge images as well, but in MESS they are assigned to the quickloader (see below).

Quickloader

A quickloader is available via command line and it supports program image files with extensions .prg and .p00. The quickloader loads the program into memory and sets the program end pointer. It shall work with most programs. To use the "quickload" (quik) device in MESS: launch

mess vic20 -quik "C:\pathtogame\gamename.prg"

and simply type the command

RUN

to start the program.

Miscellaneous

Note that the pixel ratio for the PAL version is about 13/10!

Light Pen

The emulated light pen uses Paddle 3 x-axis and Paddle 4 y-axis.

Keyboard

These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the Esc key for EXIT). The keyboard emulation mode is toggled using the Scrl Lock key (by default).

Some key usages of note:
* Stop-Restore in many cases will cause the prompt to reappear.
* S-C= switches between upper-only and normal character set (if wrong characters are on screen this often can help)
* Run (S-Stop) loads and starts program from tape.

Original Keyboard: Full-stroke keyboard, 4 function keys, 66 keys
CLR INST
<- 1! 2" 3# 4$ 5% 6& 7' 8( 9) 0 + - £ HOME DEL f 1


CTRL Q W E R T Y U I O P @ * UP RESTORE f 3

RUN SHIFT
STOP LOCK A S D F G H J K L :[ ;] = RETURN f 5

CRSR CRSR
C= SHIFT Z X C V B N M ,< .> /? SHIFT U/D L/R f 7


SPACEBAR


Notes: C= is a key with the Commodore logo, "UP" is an arrow pointing up, the "CRSR" keys at the
bottom-right corner are used to move the cursor on screen (Up/Down and Left/Right respectively).

Color Codes

Combining CTRL with number keys, you can change the font color. Below you find the complete list of available colors

^ ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^
^ CTRL | black | white | red | cyan | purple | green | blue | yellow |

RAM options

Different RAM configurations are possible for vic20 systems in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values

5k (default)
8k
16k
24k
32k


Known Issues


* The timer system only 98% accurate.
* The serial bus allows simple disk support, but no printer or other devices at present.
* No userport, no rs232/v.24 interface.
* No special expansion modules like ieee488 interface are supported in the expansion port.

The emulation of VIC 20 with a 1541 floppy drive is only Preliminary.

History and Trivia


The VIC-20 - a "family" version of the PET series (using the same microprocessor and Basic language) - was the first computer to sell more than one million units. Once dubbed the MicroPET during the 1980 Computer Electronics Show, it later became known as the VIC-20.
VIC referenced the VIC-I (Video Interface Chip) chip used for graphics and sound. There does not seem to be any obvious rationale behind the usage of the number 20, other than the fact that it was close to the 22 characters per line and to the combined RAM and ROM
memory in the machine (5 KB RAM + 16 KB ROM).

Regarding the name, Michael Tomczyk, (manager of the VIC project) recalls: "VIC sounded like a truck driver, so I insisted on attaching a number. I picked "20" and when Jack Tramiel asked, "Why 20?" I replied, "because it's a friendly number and this has to be
a friendly computer." He agreed. The number 20 has no relation to any technical feature -- just my idea of a friendly sounding number. That sounds a bit bizarre looking back on it, but we did a lot of things by instinct in those days."

The European name VC20 stands for VolksComputer.

The VIC-20 was designed by Bob Yannes who also created the SID chip for the C64. He later joined Ensoniq to design synthesizers.

The Video Interface Chip (or 'VIC' as it is commonly called), is one of the most important silicon chips in the VIC-20 microcomputer, coming second only to the 6502A microprocessor itself. The VIC is a specially constructed input-output (I/O) chip that offers a large
variety of functions, but as suggested by its name, is primarily concerned with the production of the video output signal. It was originally intended to be sold to third-party manufacturers for use in video game machines. Demand for the chip was low, and so Commodore decided to make their own system to recoup their losses.

The VIC-20 was initially launched in Japan in late 1980 (under the 'VIC-1001' name) with a Japanese 'Katakana' set of characters. It was subsequently released in North America in May of 1981. Though these are the "official" release dates, several prototypes of the Commodore VIC-20 were reportedly available in late 1979. These early machines offered only 4 KB of RAM and used a different set of game cartridges.

Thanks to the colorful graphics and low cost, the VIC-20 was an immediate success. At its peak, more than 9000 units rolled off the assembly line each day. Adding to its success was the fact that it was the first color computer to break the $300 (USD) price barrier.

A wide range of peripherals and software were developed for the VIC-20. When it became obsolete, Commodore replaced it by the Commodore 16 which had no success.

(info from old-computers.com)


Links


* VIC-20 Archive -- http://www.funet.fi/pub/cbm/vic20/index.html
* VIC-20 Tribute Page -- http://www.geocities.com/rmelick/new_page_2.htm
* VIC-20 at old-computers.com -- http://old-computers.com/museum/computer.asp?c=252


Other Emulators


* VICE -- http://www.viceteam.org/
* Pfau Zeh -- http://www.classicgaming.com/pfauzeh/



Edit the History info for this game.

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