Tano Dragon 64 (NTSC)
Tano Dragon 64 (NTSC)

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Info
   
Setname:  tanodr64   
Year: 1983
Manufacturer: Dragon Data Ltd / Tano Ltd
Status: good  works
Type: Home Computer
Parent: Color Computer
Emulation info
   
Overall emulation:  good   
Color emulation:  good  
Sound emulation:  good  
Graphics emulation:  good  
Savestates:  unsupported   

Tech info
 Base hardware: (available in all slot configurations)
Chips
M6809E ("maincpu")cpu 4433619 Hz
Speaker ("mono")audio
DAC ("dac")audio
Wave ("wave")audio
Screens
Screen ("screen")raster horizontal 320 x 240 @ 50.000000
Media devices
cassette ("cassette") cassette cass wav, cas
printer ("printer") printer prin prn
cartridge ("ext") cartridge cart ccc, rom
RAM options
64K 65536

 Optional hardware: (available with specific slot configurations)

 Configure the slot options for tanodr64:
 Slot Value
 ext 
 


Show detailed info about 'Configurations' of this system
Configurations

NameValue
Artifacting Off
 Standard
 Reverse


Show detailed info about 'Slot Options' of this system
Slot options

NameValueCompatible device(s)
ext dragon_fdcdragon_fdc
 pakcocopak
 sdtandy_fdc sdtandy_fdc

Romset info
ROM NameSizeCRC32SHA1Dump StateBIOS option
d64_1.rom16384 60a4634cf119506eaa3b4b70b9aa0dd83761e8cbe043d042good
d64_2.rom16384 17893a42e3c8986bb1d44269c4587b04f1ca27a70b0aaa2egood
Sysinfo


//Note:// Maybe you were looking for one of the following entries: cp400, coco2, coco3, dragon32, dragon64.


Features


* CPU: Motorola 6809E 0.895 MHz (or 1.79 MHz)
* RAM: 4 KB up to 64 KB
* ROM: 8 KB
* Text Modes: max : 16 x 32, min : 16 x 8
* Graphic Modes: Several graphic modes, max : 256 x 192 (with 2 colors)
* Colors: 9
* Sound: 1 voice (6-bit DAC)
* I/O Ports: Tape, RGB, Joystick (2), Monitor, Cartridge, Serial RS232
* Keyboard: QWERTY calculator type keyboard
* OS: OS-9 Level 1
* Built In Language: Tandy (Microsoft) BASIC interpreter


Usage


MESS emulates two variants of the Color Computer 2

* coco [Tandy Color Computer]
* cocoe [Tandy Color Computer (Extended BASIC 1.0)]

For both drivers, MESS supports the following devices

- a "cartridge" (cart), for .ccc and .rom files
- a "cassette" (cass), for tapes in .wav and .cas format
- up to four floppy drives, "floppydisk0" (flop0) to "floppydisk3" (flop3), for disk images in one of the following formats: .dsk, .os9, .vdk and .dmk

Also a "snapshot" (dump) feature is available for .pak files and a "quickload" (quik) feature is available for .bin files.

Finally, the "printer" (prin) is emulated as well.

Cassettes

MESS supports .cas files. Not all of these work; don't panic.

You can pick the cassette image you wish to run from the FILE MANAGER in the Tab/Options menu. Once you've selected the image, go back into the CoCo emulation, and use "scroll lock" to set it back in keyboard emulation mode.

If it's a BASIC program, type
CLOAD
RUN

If it's an assembler programs, type
CLOADM
EXEC

If you include the name of the file (eg. CLOAD "PROG") it will skip any files preceding the one you specified.

Snapshots

MESS supports .pak files. Go to file menu pick the .pak. It should automatically start running the game. If it does not run, it isn't supported yet.

Cartridges

MESS supports .rom files. Go to file menu and pick the .rom. Reset to CoCo and it will start running the game. If it does not run it isn't supported yet.

Floppy Disks

MESS supports .dsk files. Basically the same as cassette images, except you insert the image in Floppy Disk#1 from the file manager. Once you return to the coco emulation, switch back to keyboard emulation mode by pressing SCROLL LOCK and type
DIR

To load a binary file (/BIN), type
LOADM "GAME/BIN:1"
EXEC
(replacing the ":1" in LOADM with the appropriate drive designation ":0" through ":3" )

To load a basic file (/BAS), type
LOAD "GAME/BAS:0"
RUN

(Thanks to "Axe" for the command summary)

Keyboard

These systems require full keyboard emulation to work correctly. At startup, full keyboard emulation mode is enabled by default. Whilst in full keyboard emulation mode, some key associated functionality may be disabled (like the ESC key for EXIT). The keyboard emulation mode is toggled using the "Scroll Lock" key (by default).

Original Keyboard: QWERTY keyboard, 53 keys

1! 2" 3# 4$ 5% 6& 7' 8( 9) 0 :* -= BREAK


Up Q W E R T Y U I O P @ <- ->


Down A S D F G H J K L ;+ ENTER CLEAR


SHIFT Z X C V B N M ,< .> /? SHIFT


SPACEBAR


RAM options

Different RAM configurations are possible for these systems in MESS. You can switch between them, changing the -ramsize parameter. At command line, you simply have to add ''-ramsize ram_value'', where //ram_value// can assume one of the following values

4k
16k (default for coco)
32k
64k (default for cocoe)


History and Trivia


The Tandy TRS-80 Color Computer was known to be called "CoCo" (Color Computer) by its users. It uses its own version of BASIC, "Tandy Color BASIC", instead of the Microsoft BASIC (this was the main difference with Dragon 32, and the main reason for the partial compatibility between the two machines: the two BASICs use different tokens so they are not binary compatible).
It was followed by the TRS-80 Color Computer 2 in 1982.

Tandy Color BASIC versions

(info from Lee Veal): In reality, the 'dialects' of BASIC on all versions of the TRS-80 Color Computer 1s & 2s were written by Microsoft for Tandy. That includes Color BASIC (CB), Extended Color BASIC (ECB) and Disk Extended Color BASIC (DECB). In fact, with very few modifcations, BASIC programs from an IBM-PC or compatible using Microsoft BASIC could run on a CoCo and viceversa. (The way I know that is that I did it. Some were quite complex graphics oriented programs.) Within one-half K of the beginning the Color BASIC ROM address, there's a character string that reads "COLOR BASIC 1.0(C) 1980 TANDYMICROSOFT". When you fire up a CoCo 1 that has only the Color BASIC ROM, you'll see on the screen
COLOR BASIC 1.0
(C) 1980 TANDY

The authors of Tandy's Color BASIC (Microsoft) left their name in the code, but they left it off the opening display. Subsequent levels of CoCo BASIC (Extended CB and Disk Extended CB) had Microsoft prominently displayed in the opening display. Thus, Color BASIC was quite compatible for obvious reasons with the BASIC that Microsoft develped for the PC. Extended and Disk Extended versions of CoCo BASIC were
even more compatible with Microsoft's BASIC for the PC.

On the other hand, the BASIC dialects contained in computers like the Commodore-64, TI-994A, etc were quite incompatible with any version of Microsoft BASIC.

The BASIC developed by Microware (the developers of the OS-9 operating system and originally Tandy's first choice of a BASIC developer), called BASIC09, was NOT compatible with Microsoft BASIC. BASIC09 is and was a powerful language that compiled to intermediate code but it is more akin to Pascal then BASIC.

== CoCo & CoCo 2 Double Speed ==

(info from Gary Clouse): The double speed mode was not really accomplished by changing the clock speed. The Synchronous address multiplexor (SAM) chip by default generated memory refresh cycles for the entire address space. The "double speed poke" disabled the refresh cycle for the upper 32k memory address, where the ROM was mapped. Since the ROM was static, it didn't need this and since BASIC spent most of its time in the rom routines, it would appear to nearly double the speed. The flip side of this was that many I/O functions that relied on timing loops would be unusable, such as saving data to a tape. Also if you were using the upper 32k of ram, the double speed poke would wipe the memory.

(info from old-computers.com)


Links


* CoCo Quest Color Computer Games and More! -- http://www.prowler-pro.com/coco/
* Sock Master's Web Page -- http://www.axess.com/twilight/sock/
* www.coco3.com -- http://www.coco3.com/
* Dragon & Tandy CoCo Resources -- http://www.burgins.com/dragon.html
* CoCo at old-computers.com -- http://old-computers.com/museum/computer.asp?c=91



Edit the History info for this game.

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