* CPU: Motorola 6800 (8 bit) 3.579 MHz
* Co-Processor: Motorola MC-6847P video display generator
* RAM: 1K
* ROM: None (Game Rocket Patrol built-in)
* Graphic Modes: 128 x 192 (8 colours) - 256 x 192 (4 colours)
* Colors: 8
* I/O Ports: 2x Joystick, Cartridge, TV output
MESS currently supports cartridge dumps for apfm1000. The "cartridge" (cart) device supports .bin images, and you can run them using e.g.
mess apfm1000 -cart "C:\pathtogame\gamename.bin"
If you don't specify any cart, the built-in game "Rocket Patrol" will start. Controls
Games are controlled through the non-detachables joysticks and keypads. The 12-keys keypads are placed under the joystick and have the following layout
7 8 9 0
4 5 6 Cl
1 2 3 En
Cl,En=Clear and Enter
On the back of the controller a trigger is present (labeled as "Fire").
* The driver is still missing exact cpu/video timing (backgammon relies on exact video timing).
* It lacks support for special cartridges (basic, space destroyer)
History and Trivia
The APF M1000 was released in 1978. It's a Video game system cart based, comes with 2 non-detachables joysticks with a numeric keypad on each ones (look likes a mini-calculator with a joystick), has "Reset" & "Power" buttons on the unit. It could be played on a Color TV only. This system seems to have been the pack-in unit with Imagination Machine.
A second model, the APF MP1000, was released in 1978. This system is basically the same as the M1000 model and both systems does come with built-in game called "Rocket Patrol".
Both of these systems had the ability to be expanded to the Imagination Machine & both can play each other cartridges.
* Imagination Machine page -- http://www.nausicaa.net/~lgreenf/apfpage.htm
* APF-M1000, APF-MP1000 & Imagination Machine F.A.Q. (by Sylvain De Chantal) -- http://www.digitpress.com/faq/apf.txt
* APF Imagination Machine Emulator (Enrique Collado's APF emu for DOS) -- http://www.nausicaa.net/~lgreenf/apfpage.htm
* Virtual APF (by emucompboy) -- http://www.geocities.com/emucompboy/