Yankee DO!


Immagine gioco: Yankee DO!
   
Immagini disponibili:





 Descrizione 
Nome romset: yankeedo.zip
Anno di produzione: 1982
Produttore: hack

Genere del gioco: Labirinto
Categoria: Labirinto / Scavo

Questa macchina è il clone di:
 • Mr. Do!

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .034b08

Il driver di questa macchina in MAME è: mrdo.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 4100000 Hz
    Speaker ("mono")audio
    U8106 ("u8106_1")audio 4100000 Hz
    U8106 ("u8106_2")audio 4100000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 240 x 192 @ 59.943237 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [4 direzioni]
      Joystick [4 direzioni]
    Numero di pulsanti: 1

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    DifficultyEasy
     Medium
     Hard
     Hardest
    Rack Test (Cheat)Off
     On
    SpecialEasy
     Hard
    ExtraEasy
     Hard
    CabinetUpright
     Cocktail
    Lives2
     3
     4
     5
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     Free Play
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     Free Play

  • ROM (11 del set parent, 3 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    a4-01.bin819203dcfba2 c15e3d0c4225e0ca120bcd28aca39632575f8e11 good mrdo
    yd_d2.c481927c9d7ce0 37889575c7c83cb647008b038e4efdc87355bd3e good yankeedo
    e4-03.bin8192358f5dc2 9fed1f5d1d04935d1b77687c8b2f3bfce970dc08 good mrdo
    f4-04.bin8192f4190cfc 24f5125d900f944294d4eda068b710c8f1c6d39f good mrdo
    s8-09.bin4096aa80c5b6 76f9f90deb74598470e7ed565237da38dd07e4e9 good mrdo
    u8-10.bin4096d20ec85b 9762bbe34d3fa209ea719807c723f57cb6bf4e01 good mrdo
    r8-08.bin4096dbdc9ffa 93f29fc106283eecbba3fd69cf3c4658aa38ab9f good mrdo
    n8-07.bin40964b9973db 8766c51a345a5e63446e65614c6f665ab5fbe0d7 good mrdo
    yd_d5.h54096f530b79b bffc4ddf8aa26933c8a15ed40bfa0b4cee85b408 good yankeedo
    yd_d6.k54096790579aa 89d8a77d2046cf8cfc393e0f08d361d1886bfec1 good yankeedo
    u02--2.bin32238a65d7 a5b20184a1989db23544296331462ec4d7be7516 good mrdo
    t02--3.bin32ae263dc0 7072c100b9d692f5bb12b0c9e304425f534481e2 good mrdo
    f10--1.bin3216ee4ca2 fcba4d103708b9711452009cd29c4f88d2f64cd3 good mrdo
    j10--4.bin32ff7fe284 3ac8e30011c1fcba0ee8f4dc932f82296c3ba143 good mrdo


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Yankee DO! (c) 1982.



- DATI TECNICI -


Processore Principale : Z80 (@ 4 Mhz)

Chip Audio : (2x) SN76496 (@ 4 Mhz)


Orientamento dello schermo : Verticale

Risoluzione video : 192 x 240 pixels

Frequenza aggiornamento video : 61.17 Hz

Colori palette : 256


Giocatori : 2

Controllo : Joystick a 4 direzioni

Pulsanti : 1


- CURIOSITA' -


Questo gioco e' un hack di "Mr. Do!".


- AGGIORNAMENTI -


Ha un tema Americano :


* Controlli lo Zio Sam con una bomba invece che un clown con una palla di neve.

* Le mele sono sostituite da barili di petrolio che quando fatti cadere lasciano fuoriuscire il loro petrolio prima di sparire.

* I nemici sono persone che cavalcano cammelli.

* Potete immobilizzare i vostri nemici solo per pochi secondi.

* I mostri Lettera sono accompagnati da auto.

* Questo e' l'hack piu' difficile di Mr. Do!.

* Correte piu' veloci attraversando il fango che in terreno aperto.


- FONTI -


Rom del gioco.

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su mrdo

0.18 [Nicola Salmoria]

0.02 [Nicola Salmoria]


Artwork available


TEST MODE:

- Press CTRL + F3 for Test-Mode.


Bugs:

- "Mr Do" (Taito) side-by-side test. Gary Walton (ID 01025)


WIP:

- 26th August 2012: 3D ARCADE - New Universal 3D cabinet model for Mr. Do! from Fossil.

- 0.144u4: Added, and made Mr. Do! use the U8106 soundchip, which as far as I can tell is 100% identical to the SN76489 non-a, pending further testing [Lord Nightmare, plgDavid]. Replaced the 2x SN76489 sound with U8106 (SN76489).

- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.

- 0.142u3: kunikuni fixed inaccurate color of "SCENE4" in Mr. Do!.

- 0.139u2: Phil Bennett fixed unable to enter Service Mode in all Mr. Do! sets.

- 0.136u4: Fabio Priuli added driver_data struct to Mr. Do!.

- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.

- 0.136u3: Oliver_A and Tafoid fixed incorrect XTALs in Mr. Do! cause for problems with refresh rate and game speed. Changed Z80 CPU1 and the 2x SN76489 clock speeds to 4.1MHz and VSync to 59.943237.

- 0.129: Aaron Giles corrected Mr. Do! clocks, video parameters and merged memory maps. MooglyGuy added savestate support to all Mr. Do! games.

- 9th July 2008: Mr. Do - Added the Gleeb Company version bezel to Mr. Do, scanned and vectored by Jeff Rothe. Also found part of a conversion overlay, and was able to recreate the conversion bezel I had played on so long ago.

- 0.125u5: Nicola Salmoria fixed colortable creation in Mr. Do! driver. Fixed diode voltage drop value which caused apples to be orange instead of red-orange. The title screen now perfectly matches http://www.flickr.com/photos/arecee/2384126902/sizes/l/ including the logo outline.

- 0.123u2: Changed palettesize to 320 colors.

- 21st January 2008: Mr. Do - The current version of the Mr. Do bezel has incorrect tracing and completely wrong colors; Zorg is currently working on this one - YAY!

- 0.114u3: Replaced the 2x SN76496 sound with 2x SN76489.

- 0.114u1: Justin Szczap added DIP locations to Mr. Do.

- 4th August 2006: Mr. Do - Fixed the Mr. Do! bezel (it was bugging me that it was off center). Addy may fix this one even better later.

- 0.59: Changed parent description 'Mr. Do! (Universal)' to 'Mr. Do!' and clone '(Yukidaruma)' to '(prototype)'.

- 2nd February 2002: Mike Coates fixed scrolling in Mr. Do while flip screen is active.

- 0.37b10: Nicola Salmoria improved colors in Mr. Do!. Changed VSync to 61.166569 Hz.

- 0.37b7: Added prom ($60 - timing).

- 0.36b10: Changed palettesize from 257 to 256 colors.

- 18th November 2000: Nicola Salmoria fixed a stupid bug in Mr. Do! color PROM decoding.

- 0.35b6: Changed description of clone 'Yankee DO! (Two Bit Score)' to 'Yankee DO!'.

- 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default.

- 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES).

- 0.34b8: Gareth Hall added Mr. Do! (bugfixed), version with a fixed bug which would allow to get 255 lives. Lee Taylor added Yankee DO! (Two Bit Score)(bootleg 1982 with different graphics).

- 0.34b6: Nicola Salmoria added clone Mr. Do! (Yukidaruma), bootleg 1982 - with different graphics and music.

- 0.33b7: Added proms ($0, 20, 40 - palette (high bits), palette (low bits) and sprite color lookup table).

- 0.30: Lee Taylor added clone Mr. Du! (bootleg 1982). Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.

- 0.18: Nicola Salmoria added Mr. Do! (Universal). Renamed (mrdo) to (mrdot).

- 0.13: Nicola Salmoria added high score saving to Mr. Do!.

- 0.04: Optimizations in drawgfx(), Mr. Do!'s title screen and intermissions now run faster.

- 0.02: Nicola Salmoria added Mr. Do! (Taito) (Taito 1982) and clone Mr. Lo!. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire, F1 = Skip level and CTRL+F3 = Test mode. Thanks to Paul Swan for the information on Mr.Do! colors. Known issues: The noise generator is not emulated yet, but I think Mr. Do! doesn't use it anyway.

- 23rd January 1997: Dumped Mr. Do! (prototype).


LEVELS: 10


Other Emulators:

* FB Alpha

* Mimic

* Retrocade

* VAntAGE

 Strumenti 
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