WWF Superstars (US)

Immagine gioco: WWF Superstars (US)
Immagini disponibili:

Nome romset: wwfsstarua.zip
Anno di produzione: 1989
Produttore: Technos Japan

Genere del gioco: Sport
Categoria: Sport / Wrestling

Questa macchina è il clone di:
 • WWF Superstars (Europe)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .037b16

Il driver di questa macchina in MAME è: wwfsstar.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    M68000 ("maincpu")cpu 10000000 Hz
    Z80 ("audiocpu")cpu 3579545 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    YM2151 ("ymsnd")audio 3579545 Hz
    OKI6295 ("oki")audio 1056000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 256 x 240 @ 57.444853 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
    Flip ScreenOff
    Demo SoundsOff
    Super TechniquesNormal
    Health For WinningNo

  • ROM (12 del set parent, 2 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    24ac-04.34131072ee9b850e 6b634ad98b6104b9e860d05e73f3a139c2a19a78 good wwfsstarua
    24ad-04.35131072057c2eef 6eb5f60fa51b3e7f17fc6a81182a01ea406febea good wwfsstarua
    24ab-0.12327681e44f8aa e03857d6954e9b9b6073b211e2d6570032af8807 good wwfsstar
    24a9-0.46131072703ff08f 08c4d33208eb4c76c751a1a0fe16a817bdc30820 good wwfsstar
    24j8-0.4513107261138487 6d5e3b12acdefb6923aa8ae0704f6c328f4747b3 good wwfsstar
    24aa-0.58131072cb12ba40 2d39f778d9daf0d3606b63975bd6cfc45847a265 good wwfsstar
    c951.114524288fa76d1f0 f69f8e6d1c5f27b054133e0faa49a8e1a9c391b2 good wwfsstar
    24j4-0.115262144c4a589a3 5511e77c8b381419d7c63971023783c26ef6d94b good wwfsstar
    24j5-0.116262144d6bca436 25857a840b93f7f106a3a5c7dde8e0a732f45013 good wwfsstar
    c950.117524288cca5703d d10ef7ef1789a4f1a732a7c08ab163ec0d347da1 good wwfsstar
    24j2-0.118262144dc1b7600 bd80d7d4063f2b739ac9420132859c23473d9968 good wwfsstar
    24j3-0.1192621443ba12d43 f60d5ff54fdef5a31fe1ee7041dda325ef6649c8 good wwfsstar
    24j7-0.113262144e0a1909e 6ec0db2e0297256d1c6d003a0e5b29236048bd88 good wwfsstar
    24j6-0.11226214477932ef8 a6ee3fc05ca0001d5181b69f2b754170ba7a814a good wwfsstar

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su wwfsstar

0.99u2 [?]

0.37b16 [David Haywood, RAINE team]

Artwork available


- Sprites right offset with Flip Screen ON. Tafoid (ID 04983)


- 0.148u2: Re-Added old gfx1 rom to parent WWF Superstars (Europe). Using the Japanese FG0 rom on the World wwfsstar set makes no sense and cause glitches. This fixed Japanese text displayed in euro version [David Haywood].

- 0.148u1: Brian Troha added clone WWF Superstars (bootleg). Stevebm1 and Porchy corrected program and gfx1 roms in clone WWF Superstars (Japan) - Game now playable. Brian Troha corrected rom loads for genuine WWF Superstars PCBs sets and correct a few rom labels. Added the bootleg set and documentation about it. Added new gfx1 rom ($0) to parent set. Replaced the 2x 64k oki roms with 128k and 64k gfx2/3 roms with 256k and 512k. Renamed (wwfsstaru) to (wwfsstarua) and (wwfsstara) to (wwfsstaru).

- 0.143u1: Brian Troha added DIP locations to WWF Superstars.

- 0.136u2: Atari Ace converted WWF Superstars to use driver_data structure.

- 0.133u1: Renamed (wwfsstaa) to (wwfsstara), (wwfsstau) to (wwfsstaru) and (wwfsstaj) to (wwfsstarj).

- 0.129: Mamesick fixed debug assertion in WWF Superstars driver.

- 0.128u7: Improvements to WWFSuperstars driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Changed VSync to 57.444853 Hz.

- 0.128u5: Phil Bennett fixed OKI6295 playback frequency is too high in WWF Superstars. Changed OKI6295 clock speed to 1056000 Hz.

- 0.126u4: Guru added README for WWF Superstars.

- 10th June 2007: Mr. Do - This week we have a WWF Superstars bezel, thanks to the BYOAC/CAG artwork.

- 0.113u2: Changed VSync to 57.440000 Hz.

- 0.103u2: Phil Bennett corrected frequencies in WWF Superstars. Changed 68000 CPU1 clock speed to 10MHz, visible area to 256x240 and VSync to 57.439999.

- 0.103: David Haywood corrected interrupt timing in WWF Superstars driver. Changed VSync to 59Hz.

- 0.102u4: Phil Bennett added clone WWF Superstars (US, Newer).

- 0.99u2: Added WWF Superstars (Europe) and clone (Japan). Renamed (wwfsstar) to (wwfsstau).

- 0.97u1: Pierpaolo Prazzoli fixed vblank handling and some bad sprites in WWF Superstars.

- 0.59: Removed 3rd input button. Added dipswitches 'Unused SW 0-6', 'Flip Screen', 'Time', 'Unused SW 1-6' and 'Health For Winning'.

- 4th March 2002: David Haywood - Steph fixed dipswitches, inputs andscreen flipping by using similar routine to the one in src\video\wwfwfest.c.

- 0.37b16: David Haywood added WWF Superstars (US) (Technos 1989). Known issues: Scrolling *might* be slightly off, i'm not sure. Maybe Palette Marking could be Improved. There seems to be a bad tile during one of Macho Man's Moves (where does it come from?). How should the interrupts work. The current way is a bit of a guess based on how the game runs, if standard IPT_VBLANK and 2 different interrupts per frame are used the game either runs well and hangs on a game 'Time Out' end of match scenario, or the other way round the game is very sluggish and non-responsive to controls. It seems both interrupts must happen during the vblank period or something.

- 18th June 2001: David Haywood - Changed interrupt function. Its not fully understood whats is meant to be going on.

- 15th June 2001: David Haywood - First submission of driver. Cleaned up Sprite Drawing a bit, correcting some clipping probs, mapped DSW's.

- 14th June 2001: David Haywood - Started Driver, using Raine Source as a reference for getting it up and running.

LEVELS: 4 (repeats once)

Other Emulators:

* FB Alpha

* Raine

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