World Soccer Winning Eleven Arcade Game 2003


Immagine gioco: World Soccer Winning Eleven Arcade Game 2003
   
Immagini disponibili:




 Descrizione 
Nome romset: wswe2k3.zip
Anno di produzione: 2003
Produttore: Konami

Genere del gioco: Sport
Categoria: Sport / Calcio

Questa macchina ha bisogno di un file BIOS:
 • Konami Pyson BIOS (pyson.zip)

 Emulazione 
Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Preliminare
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .145u4

Il driver di questa macchina in MAME è: pyson.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    R5000 (little) ("maincpu")cpu 294000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 640 x 480 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • ROM (3 della macchina, 1 del parent BIOS) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    b22a01.u4252428898de405e 4bc268a996825c1bdf6ae277d331fe7bdc0cc00c good pyson
    kn00002.ic00283886086f5b7309 5e9d75497c3a3a92af41b20e41991c9c5837d50a good wswe2k3
    kn00002_spr.ic002262144433f7ad9 4fd05124d59cdbedd781580e49ff940c5df67d94 good wswe2k3
    m48t58y.u48819276068de0 5f75b88ad04871fb3799fe904658c87524bad94f good wswe2k3


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

  • CHD [Mostra dettagli]

    Dati Supporto
    Dimensioni: 0 bytes/0 Mb
    SHA1 Disco:9b2aa900711d88cf5effb3ba6be18726ea006ac4
    Dati CHD
    Nome:c27jaa03.chd
    Dimensioni: 0 bytes/0 Mb
    MD5 CHD:
    SHA1 CHD:9b2aa900711d88cf5effb3ba6be18726ea006ac4


 Informazioni 
HISTORY

World Soccer Winning Eleven Arcade Game Style 2003 (c) 2004 Konami Corp.


- DATI TECNICI -


Konami Pyson Hardware


CPU : 128 Bit 'Emotion Engine'

? System Clock : 300 MHz

? System Memory : 32 MB Direct Rambus

? Memory Bus Bandwidth : 3.2 GB per second

? Co-Processor : FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)

? Vector Units : VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)

? Floating Point Performance : 6.2 GFLOPS

? 3D CG Geometric Transformation : 66 million Polygons Per Second

? Compressed Image Decoder : MPEG2

Graphics : 'Graphics Synthesizer'

? Clock Frequency : 150MHz

? DRAM Bus bandwidth : 48 GB Per Second

? DRAM Bus width : 2560 bits

? Pixel Configuration : RGB:Alpha:Z Buffer (24:8:32)

? Maximum Polygon Rate : 75 Million Polygons Per Second

Sound : 'SPU2+CPU'

? Number of voices : ADPCM : 48 channel on SPU2 plus definable by software

? Sampling Frequency : 44.1 KHz or 48 KHz (selectable)

I/O Processor

? CPU Core : Current PlayStation CPU

? Clock Frequency : 33.8 MHz or 37.5 MHz (selectable)

? Sub Bus : 32 Bit


- SERIE -


1. World Soccer Winning Eleven Arcade Game Style (2002)

2. World Soccer Winning Eleven Arcade Game Style 2003 (2004)


- FONTI -


Game's ROM.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su wswe2k3

0.145u4 [Team Japump, Guru]


HardDisk required


WIP:

- 0.145u4: Team Japump and Guru added 'World Soccer Winning Eleven Arcade Game 2003' (Konami 2003).

- 15th August 2009: Guru - Another package from Japan arrived with Winning Eleven (different version CF card only, no dongle required to run) and Winning Eleven 2003 (Pyson PCB box and CF card and dongle), thanks to Team Japump.

- 12th January 2008: Guru - Another box arrived today from Japan with Winning Eleven 2003 (Konami Pyson h/w). I got the Winning Eleven booting by using my NAOMI JVS I/O adapter and JVS power supply. The game boots off a 128M CF card but takes an incredibly long time to boot (about 5-6 minutes at least). This is due to it having to load the data off the CF card into RAM, possibly unpacking it too. The graphics are very nice though. There's a custom Konami board inside, plus a main board from the old style PS2, including memory card slots and Sony Magic Gate security cart. Dumping it all looks quite easy. I can't say the same thing for the Triforce. There's a Namco custom board inside with one flashROM, a GDROM plus an original Game Cube mainboard that contains nothing dumpable that I can see?


Romset: 8456 kb / 3 files / 191.0 zip

Harddisk: 122.3 GB (CYLS: 978, HEADS: 8, SECS: 32 - Compressed: 97.7)



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