Winning Run Suzuka Grand Prix (Japan)


Immagine gioco: Winning Run Suzuka Grand Prix (Japan)
   
Immagini disponibili:




 Descrizione 
Nome romset: winrungp.zip
Anno di produzione: 1989
Produttore: Namco

Genere del gioco: Guida
Categoria: Guida / Corsa 1a Persona

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .097u1

Il driver di questa macchina in MAME è: namcos21.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 12288000 Hz
    M68000 ("slave")cpu 12288000 Hz
    M6809 ("audiocpu")cpu 3072000 Hz
    HD63705 ("mcu")cpu 2048000 Hz
    TMS32025 ("dsp")cpu 24000000 Hz
    M68000 ("gpu")cpu 12288000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    C140 ("c140")audio 21390 Hz
    YM2151 ("ymsnd")audio 3579580 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 496 x 480 @ 60.000000 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick
      Volante
      Pedale

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Service ModeOff
     On
    DSW2Off
     On
    DSW3Off
     On
    DSW4Off
     On
    DSW5Off
     On
    PCM ROM2M
     4M
    DSW7Off
     On
    Screen StopOff
     On

  • ROM (25 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    sg1-mp-ub.3k1310727f9b855a 6d39a3a9959dbcd0047dbaab0fcd68adc81f5508 good winrungp
    sg1-mp-lb.1k131072a45e8543 f9e583a988e4661026ee7873a48d078225778df3 good winrungp
    sg1-sp-u.6b1310727c9c3a3f cacb45c9111ac66c6e60b7a0cacd8bf47fd00752 good winrungp
    sg1-sp-l.4b1310725068fc5d 7f6e80f74985959509d824318a4a7ff2b11953da good winrungp
    sg1-snd0.7c131072de04b794 191f4d79ac2375d7060f3d83ec753185e92f28ea good winrungp
    sys2mcpu.bin8192a342a97e 2c420d34dba21e409bf78ddca710fc7de65a6642 good winrungp
    sys2c65c.bin32768a5b2a4ff 068bdfcc71a5e83706e8b23330691973c1c214dc good winrungp
    sg1-gp0-u.1j131072475da78a 6e69bcc6caf2e3cd28fed75796c8992e754f9323 good winrungp
    sg1-gp0-l.3j131072580479bf ba682190cba0d3cdc49aa4937c898ba7ed2a25f5 good winrungp
    sg1-gp1-u.1l131072f5f2e927 ebf709f16f01f1a634de9121454537cda74e891b good winrungp
    sg1-gp1-l.3l13107217ed90a5 386bdcb11dcbe400f5be1fe4a7418158b46e50ef good winrungp
    sg1-data0-u.3a1310721dde2ac2 2d20a434561c04e48b52a2137a8c9047e17c1013 good winrungp
    sg1-data0-l.1a1310722afeb77e ac1552f6e2788158d3477b6a0981d001d6cbdf13 good winrungp
    sg1-data1-u.3b1310725664b09e 10c1c29614eee2cffcfd69085f0450d81ba2e25f good winrungp
    sg1-data1-l.1b1310722dbc7de4 824304c95942c7296f8e8dcf8ee7e22bf56154b1 good winrungp
    sg1-gd0-u.1p2621447838fcde 45e31269eed1999b73c41c2f5d2c5bfbbdaf23df good winrungp
    sg1-gd0-l.3p2621444bd02b9a b2fdfd1c1325864aaad87f5358ab9bbdd79ff6ae good winrungp
    sg1-gd1-u.1s262144271db29b 8b35fcf273b9aec28d4c606c41c0626dded697e1 good winrungp
    sg1-gd1-l.3s262144a6c4da96 377dbf21a1bede01de16708c96c112abab4417ce good winrungp
    sg1-pt0-u.8j131072160c3634 485d20d6cc459f17d77682201dee07bdf76bf343 good winrungp
    sg1-pt0-l.8d131072b5a665bf 5af6ec492f31395c0492e14590b025b120067b8d good winrungp
    sg1-pt1-u.8l131072b63d3006 78e78619766b0fd91b1e830cfb066495d6773981 good winrungp
    sg1-pt1-l.8e1310726385e325 d50bceb2e9c0d0a38d7b0f918f99c482649e260d good winrungp
    sg-voi-1.11c5242887dcccb31 4441b37691434b13eae5dee2d04dc12a56b04d2a good winrungp
    sg-voi-3.11e524288a198141c b4ca352e6aedd9d7a7e5e39e840f1d3a7145900e good winrungp


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Winning Run Suzuka Grand Prix (c) 1989 Namco.


Stesso gioco della versione del 1988, ma ora il tracciato è una "rappresentazione" del circuito di Suzuka in Giappone.


- DATI TECNICI -


Namco System 21 hardware

Game ID : SG


Processore Principale : 68000 (@ 12 Mhz), PIC16C57 (@ 750 Khz)

Chip Audio : OKI6295 (@ 9.09 Khz)


Giocatori : 1

Controllo : Joystick

Pulsanti : 4

- CURIOSITA' -


Pubblicato nel Dicembre 1989 in Giappone.


Edizioni colonna sonora :

Final Lap 2 -G.S.M. Namco 3- [Pony Canyon / Scitron - PCCB-00040 - 21 Settembre 1990]


- SERIE -


1. Winning Run (1988)

2. Winning Run Suzuka Grand Prix (1989)

3. Winning Run 91 (1991)


- STAFF -


Compositore : Hiroyuki Kawada


- FONTI -


Rom del gioco.

Game's picture.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su winrungp

0.97u1 [Phil Stroffolino]


SETUP:

- Press service switch (F2), then hold down service (9) on reset to display the analog control calibrator. Apply the controls to their limits and then press service switch again.


WIP:

- 0.145u1: Phil Bennett fixed Winning Run Suzuka Grand Prix - Game now playable. Writing a C148 IRQ priority register now clears the prior interrupt state (required by winrun) [Phil Bennett]. Renamed (winrun) to (winrungp).

- 0.130u1: Phil Bennett fixed C140 ROM loading in Winning Run Suzuka Grand Prix. Changed description to 'Winning Run Suzuka Grand Prix (Japan)'.

- 0.119u1: Changed description to 'Winning Run Suzuka Grand Prix'. Added TMS32025 (24MHz) CPU5. Changed visible area to 496x480. Changed region cpu5 to cpu6. Fixed user1/2/3 roms addresses. Changed input to 2 buttons and 2x coin slots. Fixed rom names.

- 10th September 2007: Phil Stroffolino - I was able to review some high quality video capture of winning run, and there's a lot of subtle things that still need to be fixed in Winning Run emulation, including: 1) one of the uses of the (unemulated) scanline interrupt is to have the player car chasis jitter up/down while you're driving at high speeds. The top part of the bitmap layer shows a bird's eye view of the road, and isn't affected by this scrolling. 2) confirmed that the real game runs silky smooth without any obvious polygon drawing glitches. 3) the real game has some "building" graphics showing up in the background that are missing in MAME's emulation. 4) the unmapped video registers (for bitmap layer) appear to include clipping and zooming effects. 5) system21 video output appears to be interlaced. 6) the bitmap layer supports translucency - the thin "glass" frame of the player's car looks 50% translucent, and you can see (polygon) playfield graphics through it.

- 4th September 2007: Phil Stroffolino - Winning Run seems to be fully playable, but there are a few minor graphics glitches that still need to be looked into, including: Display registers for the bitmap layer aren't fully understood. Sometimes the bitmap layer is visible when it shouldn't be. The game appears to use scanline effects, but these aren't hooked up.

- 0.97u3: Added new Winning Run roms.

- 0.97u1: Phil Stroffolino added Winning Run (Namco 1988).

- 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Winning Run'.

- 18th March 2005: Guru - Winning Run (Namco 1988, System21 Hardware) arrived and dumped. Purchased by Randy on eBay.

- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a full Namco 'Winning Run' boardset.


Other Emulators:

* Mjolnir

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