warrior Warrior


Immagine gioco: Warrior
   
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 Description 
Romset name: warrior.zip
Production year: 1979
Manufacturer: Vectorbeam

Game genre: Fighter
Category: Fighter / Field

 Emulation 
This machine works in MAME with problems This machine works in MAME with problems

Overall emulation: Good
Color emulation: Good
Sound emulation: Imperfect
Graphics emulation: Good
Save states: Supported

In MAME since version: .035b06

The MAME driver of this machine is: cinemat.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    Cinematronics CPU ("maincpu")cpu 4980750 Hz
    Speaker ("mono")audio
    Samples ("samples")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Vectors
      Screen orientation: Horizontal
      Resolution 0 x 0 @ 38.000000 Hz

  • Number of players: 2P Simultaneous
  • Controllers [Show details]

    Type:
      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 1

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    Time0:30/coin
     1:00/coin
     1:30/coin
     2:00/coin
    Service ModeOff
     On
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
    UnusedOff
     On
    UnusedOff
     On
    UnusedOff
     On

  • ROMs (10 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    warrior.t72048ac3646f9 515c3acb638fad27fa57f6b438c8ec0b5b76f319 good warrior
    warrior.p72048517d3021 0483dcaf92c336a07d2c535823348ee886567e85 good warrior
    warrior.u720482e39340f 4b3cfb3674dd2a668d4d65e28cb37d7ad20f118d good warrior
    warrior.r720488e91b502 27614c3a8613f49187039cfb05ee96303caf72ba good warrior
    prom.f142569edbf536 036ad8a231284e05f44b1106d38fc0c7e041b6e8 good warrior
    prom.e143229dbfb87 d8c40ab010b2ea30f29b2c443819e2b69f376c04 good warrior
    prom.d14329a05afbf 5d806a42424942ba5ef0b70a1d629315b37f931b good warrior
    prom.c143207492cda 32df9148797c23f70db47b840139c40e046dd710 good warrior
    prom.j1432a481ca71 ce145d61686f600cc16b77febfd5c783bf8c13b0 good warrior
    prom.e832791ec9e1 6f7fcce4aa3be9020595235568381588adaab88e good warrior


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device

  • Samples [Show details]

    bgmhum1
    bgmhum2
    killed
    fall
    appear


 Information 
HISTORY

Warrior (c) 1979 Vectorbeam.


Two vector knights battle each other in an overhead death pit.


- TECHNICAL -


Main CPU : CCPU (@ 5 Mhz)


Screen orientation : Horizontal


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in October 1979, Warrior was the first one-on-one fighting game.


Back in the 1970s, a few arcade distributors still held on to the exclusivity rules that were a holdover from the older pinball days. Because of this, many arcade game manufacturers had several different names. Atari was also 'Kee' and 'Horror Games'. While 'Sega' was also known as 'Gremlin'. Many people think that Vectorbeam and Cinematronics were the same way. But that wasn't how it really worked with them. Vectorbeam was originally an independent company. They had purchased several titles from Cinematronics in the past, but were a totally different company. But in 1978 Cinematronics bought Vectorbeam so they could have their patents. They promptly released Warrior under the Vectorbeam name, and then shut the company down soon after.


It was a very rare game. There was only one way to buy this game, and that was in a dedicated cabinet, and only upright versions were available (and this was one heavy game, weighing in at 280 lbs). This particular title had white sides with sticker style sideart of two Knights crossing swords while a sinister castle loomed above them. The marquee, monitor bezel, and control panel all had graphics of swords and energy beams. There were two joysticks on the control panel, and they were of a very sturdy design, and were probably the only thing on a Warrior machine that wasn't bound to fail in a few years.


The game used a rather complicated display system that included a 19'' black and white vector monitor, a half-silvered mirror, and a detailed plastic display of the game background. Those items all came together to make it look like the action was happening directly on the picture of the background, instead of on the monitor itself.


- STAFF -


Designed and programmed by : Tim Skelly


- SOURCES -


Game's rom.

Machine's picture.



Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on warrior

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]


Artwork available

Samples required


WIP:

- 12th November 2006: Mr. Do - We have a Warrior bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff.

- 4th August 2006: Mr. Do - Converted Warrior artwork from MAME.net.

- 2nd April 2005: 3D ARCADE - New 3D cabinet model for Warrior from Btribble.

- 0.37b3: Added Samples sound (appear, bgmhum1, bgmhum2, fall and killed.wav).

- 1st May 2000: Mathis Rosenhauer and Zsolt Vasvari added samples support to Warrior.

- 5th April 1999: Brad Oliver fixed the Warrior overlay loading

- 0.35b6: Added Warrior (Vectorbeam 1978) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].

- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.

- 20th March 1993: Dumped Warrior.


Other Emulators:

* AAE

* Cinelator

* CINEMU

* Retrocade

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