War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999)

Immagine gioco: War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999)
Available images:

Romset name: warfab.zip
Production year: 1999
Manufacturer: Atari Games

Game genre: Shooter
Category: Shooter / 1st Person

This machine is a clone of:
 • War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999)

This machine is NOT working in MAME This machine works in MAME

Overall emulation: Preliminary
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .180

The MAME driver of this machine is: vegas.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    R5000 (little) ("maincpu")cpu 250000000 Hz
    ADSP-2104 ("dcs:dcs2")cpu 16000000 Hz
    Speaker ("dcs:lspeaker")audio
    Speaker ("dcs:rspeaker")audio
    DMA-driven DAC ("dcs:dac1")audio
    DMA-driven DAC ("dcs:dac2")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 640 x 480 @ 57.000000 Hz

  • Number of players: 1P
  • Controllers [Show details]

      Joystick [8 ways]
      Flight controller
      Joystick [8 ways]
      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 3

  • Media switches [Show details]

    Media deviceSwitchExtensions
    harddisk ("ide:0:hdd:image") harddisk / hard chd, hd

  • Dip-switches [Show details]

    Default settings in bold
    PM DumpWatchdog resets only
     All resets
    Quantum 3dfx card rev4
    Boot ROM TestOff
    Boot ROM Test v1.3Off
    ResolutionStandard Res 512x256
     Medium Res 512x384
     VGA Res 640x480

  • ROMs (1 of the parent set, 1 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    war42ce.bin5242881a6e7f59 0d8b4ce1e4b1132689796c4374aa54447b9a3369 good warfab
    warsnd.10632768d1470e23 f6e8405cfa604528c0224401bc374a6df9caccef good warfa

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device

  • CHDs [Show details]

    Support information
    Size: 0 bytes/0 Mb
    Disc SHA1:bd538bf2f6a245545dae4ea97c433bb3f7d4394e
    CHD Information
    Size: 0 bytes/0 Mb
    CHD MD5:
    CHD SHA1:bd538bf2f6a245545dae4ea97c433bb3f7d4394e

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on warfa

0.91u1 [Aaron Giles]

HardDisk required


- 1st June 2009: Smitdogg - Thanks to Tormod we got War: The Final Assault Ver.1.91. You'll notice in the paperwork there's perhaps a couple of "btanb" and game trivia.

- 27th December 2005: Aaron Giles - War: The Final Assault used to work before I added support for the ethernet chip, but hasn't been working ever since. I hacked in some code to disable the chip and sure enough, it will work without it, but I know that the board has it hooked up so I can't hack around it like that. It boots through about halfway and then just stops. It sends 3 packets out on the wire, but they are all broadcast packets and since there's nobody listening, there are no responses, nor would I expect there to be. Maybe I'll try to trace what's going on in both cases and compare the two, though tracefiles from a 250MHz RISC chip are somewhat unwieldy to scan through. On the plus side, the graphics problems from my old Voodoo emulation are gone and the game looks great when it does run.

- 0.102u5: Added 11x 'Unknown xxxx' dipswitches.

- 0.91u1: Aaron Giles added 'War: The Final Assault' (Atari 1999).

- 19th April 2004: Aaron Giles - I've also spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely.

- 12th December 2003: Aaron Giles - Gauntlet: Dark Legacy and War: Final Assault work with the new ADSP-2104-based DCS sound core, the others fall over at the moment unless I help them along.

Romset: 544 kb / 2 files / 251.5 zip

Harddisk: 3.0 GB (CYLS: 6664, HEADS: 15, SECS: 63 - Compressed: 845.4)

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