War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999)

Immagine gioco: War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999)
Immagini disponibili:

Nome romset: warfaa.zip
Anno di produzione: 1999
Produttore: Atari Games

Genere del gioco: Sparatutto
Categoria: Sparatutto / 1a persona

Questa macchina è il clone di:
 • War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999)

Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .165

Il driver di questa macchina in MAME è: vegas.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    R5000 (little) ("maincpu")cpu 250000000 Hz
    ADSP-2104 ("dcs:dcs2")cpu 16000000 Hz
    Speaker ("dcs:lspeaker")audio
    Speaker ("dcs:rspeaker")audio
    DMA-driven DAC ("dcs:dac1")audio
    DMA-driven DAC ("dcs:dac2")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 640 x 480 @ 57.000000 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Opzioni Media [Mostra dettagli]

    Tipo di deviceComandoEstensioni
    harddisk ("ide:0:hdd:image") harddisk / hard chd, hd

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    PM DumpWatchdog resets only
     All resets
    Quantum 3dfx card rev4
    Boot ROM TestOff
    Boot ROM Test v1.3Off
    ResolutionStandard Res 512x256
     Medium Res 512x384
     VGA Res 640x480

  • ROM (1 del set parent, 1 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    warboot.v165242881c44b3a3 e81c15d7c9bc19078787d39c7f5e48eab003c5f4 good warfaa
    warsnd.10632768d1470e23 f6e8405cfa604528c0224401bc374a6df9caccef good warfa

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

  • CHD [Mostra dettagli]

    Dati Supporto
    Dimensioni: 0 bytes/0 Mb
    SHA1 Disco:b443ba68003f8492e5c20156e0d3091fe51e9224
    Dati CHD
    Dimensioni: 0 bytes/0 Mb
    MD5 CHD:
    SHA1 CHD:b443ba68003f8492e5c20156e0d3091fe51e9224

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su warfa

0.91u1 [Aaron Giles]

HardDisk required


- 1st June 2009: Smitdogg - Thanks to Tormod we got War: The Final Assault Ver.1.91. You'll notice in the paperwork there's perhaps a couple of "btanb" and game trivia.

- 27th December 2005: Aaron Giles - War: The Final Assault used to work before I added support for the ethernet chip, but hasn't been working ever since. I hacked in some code to disable the chip and sure enough, it will work without it, but I know that the board has it hooked up so I can't hack around it like that. It boots through about halfway and then just stops. It sends 3 packets out on the wire, but they are all broadcast packets and since there's nobody listening, there are no responses, nor would I expect there to be. Maybe I'll try to trace what's going on in both cases and compare the two, though tracefiles from a 250MHz RISC chip are somewhat unwieldy to scan through. On the plus side, the graphics problems from my old Voodoo emulation are gone and the game looks great when it does run.

- 0.102u5: Added 11x 'Unknown xxxx' dipswitches.

- 0.91u1: Aaron Giles added 'War: The Final Assault' (Atari 1999).

- 19th April 2004: Aaron Giles - I've also spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely.

- 12th December 2003: Aaron Giles - Gauntlet: Dark Legacy and War: Final Assault work with the new ADSP-2104-based DCS sound core, the others fall over at the moment unless I help them along.

Romset: 544 kb / 2 files / 251.5 zip

Harddisk: 3.0 GB (CYLS: 6664, HEADS: 15, SECS: 63 - Compressed: 845.4)

Versione per la stampa
Link diretto alla scheda della macchina

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