Vulgus (Japan?)

Immagine gioco: Vulgus (Japan?)
Available images:

Romset name:
Production year: 1984
Manufacturer: Capcom

Game genre: Shooter
Category: Shooter / Flying Vertical

This machine is a clone of:
 • Vulgus (set 1)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .022

The MAME driver of this machine is: vulgus.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    Z80 ("maincpu")cpu 3000000 Hz
    Z80 ("audiocpu")cpu 3000000 Hz
    Speaker ("mono")audio
    AY-3-8910A ("ay1")audio 1500000 Hz
    AY-3-8910A ("ay2")audio 1500000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 256 x 224 @ 59.590000 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    Coin B5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
    Coin A5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     Free Play
    Demo MusicOff
    Demo SoundsOff
    Bonus Life10000 50000
     10000 60000
     10000 70000
     20000 60000
     20000 70000
     20000 80000
     30000 70000

  • ROMs (21 of the parent set, 4 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    1-4n.bin8192fe5a5ca5 bb1b5ba5ce54f5e329d23fb8ad1357f65f10d6bf good vulgusj
    1-5n.bin8192847e437f 1d45ca0b92e7aa3099b8a61c27629d9bec3f25b8 good vulgusj
    1-6n.bin81924666c436 a2c921f30f91fead59c4d85d4a5ea8acbcfbf424 good vulgusj
    1-7n.bin8192ff2097f9 49789c26a2adde043e5dba9d45a89509a211f05c good vulgusj
    1-8n.bin81926ca5ca41 6f28d143e984d3d6af3114702ec27d6e878cc35f good vulgus
    1-11c.bin81923bd2acf4 b58fb1ea7e30018102ee420d52a1597615412eb1 good vulgus
    1-3d.bin81928bc5d7a5 c572b4a26f12013f5f6463b79ba9cbee4c474bbe good vulgus
    2-2a.bin8192e10aaca1 f9f0d05475ae4c554552a71bc2f60e02b1442eb1 good vulgus
    2-3a.bin81928da520da c4c633a909526308de4ad83e8ca449fa71eb3cb5 good vulgus
    2-4a.bin8192206a13f1 645666895127aededfa7872b20b7725948a9c462 good vulgus
    2-5a.bin8192b6d81984 c935176f8a9bce0f74ff466e10c23ff6557f85ec good vulgus
    2-6a.bin81925a26b38f 987a4844c4568a088932f43a3aff847e6d6b4860 good vulgus
    2-7a.bin81921e1ca773 dbced07d4a886ed9ad3302aaa37bc02c599ee132 good vulgus
    2-2n.bin81926db1b10d 85bf67ce4d60b260767ba5fe9b9777f857937fe3 good vulgus
    2-3n.bin81925d8c34ec 7b7df89398bf83ace1a8c216ca8526beae90972d good vulgus
    2-4n.bin81920071a2e3 3f7bb4658d2126576a0f8f46f2c947eec1cd231a good vulgus
    2-5n.bin81924023a1ec 8b69b9cd6db37db94a00da8712413055a631186a good vulgus
    e8.bin25606a83606 218c1b404b4b5b06f06e04143872f6758f83f266 good vulgus
    e9.bin256beacf13c d597097afc53fef752b2530d2de04e5aabb664b4 good vulgus
    e10.bin256de1fb621 c719892f0c6d8c82ee2ff41bfe74b67648f5b4f5 good vulgus
    d1.bin2567179080d 6c1e8572a4c7b4825b89fc9549265be7c8f17788 good vulgus
    j2.bin256d0842029 7d76e1ff75466e190bc2e07ff3ffb45034f838cd good vulgus
    c9.bin2567a1f0bd6 5a2110e97e82c087999ee4e5adf32d7fa06a3dfb good vulgus
    82s126.9k25632b10521 10b258e32813cfa3a853cbd146657b11c08cb770 good vulgus
    82s129.8n2564921635c aee37d6cdc36acf0f11ff5f93e7b16e4b12f6c39 good vulgus

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Vulgus (c) 1984 Capcom.

Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in May 1984.

Vulgus is the first game produced by Capcom. Capcom, a name derived from 'Capsule' and 'Computer'. Kenzo Tsujimoto established the company in Japan as a manufacturer and distributor of electronic games machines.

In space shuttle terminology, CAPCOM also stands for 'Capsule Communications'.They are responsible for most of the talking to the shuttle during the missions. They relay all the messages to and from the shuttle. It's a very important, very stressful position in the space flight system.

Vulgus was only available as a conversion kit from SNK (or Capcom in Japan). The marquee to this title was red and it had a strange blue 'Vulgus' logo that had red veins running through it.


The US version's high score table allowed three initials to be entered. The Japanese version allowed ten letters to be entered.


Director: Tokuro Fujiwara

Staff : T. Toyohara, M. Kimura, Y. Morita, A. Fukada, S. Okada


* Consoles :

Sega Saturn [JP] (Oct.1998, "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]")

Sony PlayStation [JP] (Oct.1998, "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]")

Sony PlayStation [JP] (Apr.2001, "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPM-86811]")

Sony PlayStation [JP] (May.2005, "Capcom Retro Game Collection Vol.3 [Model SLPM-87362]")

Sony PlayStation 2 [JP] (Mar.2006, "Capcom Classics Collection [Model SLPM-66317]")

Sony PlayStation 2 [US] (Sep.2006, "Capcom Classics Collection [Model SLUS-21316]")

Sony PlayStation 2 [EU] (Nov.2006, "Capcom Classics Collection [Model SLES-53661]")

Microsoft XBOX [US] (Sep.2006, "Capcom Classics Collection")

Microsoft XBOX [EU] (Nov.2006, "Capcom Classics Collection")

Sony PSP [JP] (Sep.2006, "Capcom Classics Collection [Model ULJM-05104]")

Sony PSP [US] (Oct.2006, "Capcom Classics Collection Reloaded [Model ULUS-10134]")

Sony PSP [EU] (Nov.2006, "Capcom Classics Collection Reloaded [Model ULES-00377]")

Sony PSP [JP] (Sep.2007, "Capcom Classics Collection [Best Price] [Model ULJM-05280]")

Sony PlayStation 2 [JP] (Oct.2007, "Capcom Classics Collection [Best Price] [Model SLPM-66852]")

Sony PSP [EU] (Jul.2010, "Capcom Classics Collection Reloaded [PSP Essentials]")

* Computers :

PC [CD-ROM] (2003, "Capcom Coin-Op Collection Volume 1")


Game's rom.

Machine's picture.

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on vulgus

0.143u1 [Zsolt Vasvari]

0.35b8 [Nicola Salmoria]

0.22 [Mirko Buffoni, Toninho, Paul Leaman]


- 0.146u5: Vulgus information confirmated from PCB for clock speed and VSync [Corrado Tomaselli]. Changed Z80 CPU1 clock speed to 3MHz and VSync to 59.59Hz.

- 0.143u2: Angelo Salese fixed screen rotated 90 degrees from normal in Vulgus.

- 0.143u1: Brian Troha added DIP locations to Vulgus. Angelo Salese removed deprecat.h usage in Vulgus. Changed 'Vulgus (set 1)' to clone '(set 2)' and '(set 2)' to parent '(set 1)'. Renamed (vulgus) to (vulgusa) and (vulgus2) to (vulgus). Added 2x 'Unused' dipswitches.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Vulgus.

- 0.118u5: Changed palettesize to 1536 colors.

- 11th March 2002: Stefan Jokisch fixed Vulgus from crashing.

- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.

- 0.37b6: Added prom ($600, 700 - interrupt/video timing? (not used)).

- 0.35: Zsolt Vasvari added clone Vulgus (set 2). Changed parent description to 'Vulgus (set 1)'.

- 2nd July 1999: Zsolt Vasvari added another Vulgus romset.

- 0.35b8: Changed 'Vulgus (set 1)' to clone '(Japan?)' and '(set 2)' to parent 'Vulgus (US?)'. Renamed (vulgus) to (vulgusj) and (vulgus2) to (vulgus).

- 0.34b4: Nicola Salmoria added clone Vulgus (set 2). Changed parent description to 'Vulgus (set 1)'.

- 0.33b6: Added proms ($0, 100, 200, 300, 400, 500 and 600 - red, green, blue component, char, sprite and tile lookup table).

- 0.30: Pete Ground and Mirko Buffoni added accurate colors to Vulgus.

- 0.22: Mirko Buffoni added Vulgus (Capcom 1984). Colors are wrong unless I find the color proms. High score save supported. I played around with dipswitches: They are almost right, though, but there should be also a sound toggle while in attract mode. Thanks to Toninho and Paul Leaman for the information on Vulgus. Game is playable with wrong colors and sound. Control: Arrows = Move around, CTRL = Fire and ALT = Big Missile. Known issues: Colors are wrong. Manual correction is a foolish! Sound speed should be accurate. It seems not to use FM. Anyone confirm?

- 2nd October 1996: Rik dumped Vulgus (Japan?).

LEVELS: 1 (endless)

Other Emulators:

* FB Alpha

* Retrocade

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