upndown Up'n Down (315-5030)

Immagine gioco: Up'n Down (315-5030)
Available images:

Romset name: upndown.zip
Production year: 1983
Manufacturer: Sega

Game genre: Maze
Category: Maze / Driving

This machine has the following clones:
 • Up'n Down (not encrypted)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .053

The MAME driver of this machine is: system1.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    Z80 SegaCrypt ("maincpu")cpu 20000000 Hz
    Z80 ("soundcpu")cpu 4000000 Hz
    Speaker ("mono")audio
    SN76489A ("sn1")audio 2000000 Hz
    SN76489A ("sn2")audio 4000000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 512 x 224 @ 60.096154 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 1

  • Dip-switches [Show details]

    Default settings in bold
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     2 Coins/1 Credit 5/3 6/4
     2 Coins/1 Credit 4/3
     1 Coin/1 Credit
     1 Coin/1 Credit 2/3
     1 Coin/1 Credit 4/5
     1 Coin/1 Credit 5/6
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     2 Coins/1 Credit 5/3 6/4
     2 Coins/1 Credit 4/3
     1 Coin/1 Credit
     1 Coin/1 Credit 2/3
     1 Coin/1 Credit 4/5
     1 Coin/1 Credit 5/6
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
    Bonus Life10000

  • ROMs (16 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    epr5516a.1298192038c82da b7f403068ed9f97a4b960fb8863615892bb770ed good upndown
    epr5517a.13081926930e1de 8a5564c76e1fd20c8e5d95e5f538980e13c41744 good upndown
    epr-5518.13181922a370c99 3d1b2f1cf0d5d2d6369a33e5b3b460a3113d6a3e good upndown
    epr-5519.13281929d664a58 84f2d012dac63e8d0de3935a76f5202539423a74 good upndown
    epr-5520.1338192208dfbdf eff0c91ce6c2c1f6e191bcbf9ae83dd377cbb408 good upndown
    epr-5521.1348192e7b8d87a 3419318bf6d87b902433bfe3b92baf5e5bad7df3 good upndown
    epr-5535.38192cf4e4c45 d14a204a9966d37f4b9f3ea4c1d371c9d04e750a good upndown
    epr-5527.828192b2d616f1 c079136a5d73e1d55ddbad6efb5e7067d0ff412b good upndown
    epr-5526.6581928a8b33c2 db796d5c4ab3f749287133eaf05818f89dc2afb7 good upndown
    epr-5525.818192e749c5ef 2022cbd42ff0177cdd661bb00b1004459b6af83a good upndown
    epr-5524.6481928b886952 6a9c909d10ccb03a8af6fa9d8067946d60b91592 good upndown
    epr-5523.808192dede35d9 6c47fa433e16ccc3fff9347a4fe8f0165d20a3d2 good upndown
    epr-5522.6381925e6d9dff 4f18274f5dc349b99b3daec517ccf5ccbb932d1c good upndown
    epr-5514.8616384fcc0a88b ca7db3df10deb6720096e6c50eddd9b74c47f0a0 good upndown
    epr-5515.931638460908838 aedff8ce07ab16942037e5aff212652e51c19e71 good upndown
    pr-5317.106256648350b8 c7986aa9127ef5b50b845434cb4e81dff9861cd2 good upndown

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Up'n Down (c) 1983 Sega.

Up'n Down is an abstract racing game viewed in a forced third-person perspective.

The goal of the game is to collect coloured flags, while avoiding the enemy vehicles and obstacles that litter each course. The flags needed are displayed at the top of the screen and are coloured as follows: Light green, blue, red, olive, dark green, magenta, yellow and black. If the flags are collected quickly enough, bonus points are awarded. Collected flags remain visible on the track but are changed to white in colour.

In addition to the enemy vehicles, other hazards to be negotiated include potholes, broken bridges, steep hills and sharp corners. The player's vehicle can jump over both obstacles and vehicles, and if players land their vehicle on an enemy vehicle, the enemy is destroyed. Jumping at the wrong time, however, can send the player's vehicle into the path of an enemy, or off the track completely, resulting in the loss of a life. Players can also control the speed of their vehicle and even move in reverse.

Each round is progressively more difficult than the last, with more obstacles and enemy vehicles littering the courses.


Sega System 1 hardware

Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : SN76496 (@ 4 Mhz), SN76496 (@ 2 Mhz)

Players : 2

Control : 4-way joystick

Buttons : 1 (JUMP)


Released during September 1983. By this time, Sega was starting to make a name for itself in the arcade industry. With solid hits such as "Star Trek", "Zaxxon", and "Pengo" under its belt, Sega started to venture into other areas. Sega had partnered up with Gremlin to create "Head-On" and "Head-On 2" arcade games. Later on, Sega released "Turbo". Using the same three-quarter perspective that was used in "Zaxxon", Sega created another racing game with a twist. Up'n Down came out during a time when the arcade market was basically saturated with space shooters.


Jumping on a truck : 1000 points

Jumping on a race care : 2000 points

You also get bonus points depending on how quickly you finished the course. The times and points are :

0 - 19 seconds : 20000 points

20 - 29 seconds : 10000 points

30 - 39 seconds : 5000 points

40 - 49 seconds : 3000 points

50 - 59 seconds : 1000 points

60 seconds and above : 0 points


* You will start the game with your car on the track. There may be other vehicles also on the track. You goal is to collect all the colored flags in the least amount of time. You must first learn how the joystick works. Putting more pressure on it in one direction causes your vehicle to accelerate. Letting off the pressure causes your vehicle to eventually stop. This will become critical to know as you move into the later rounds.

* When you jump, make sure you have somewhere to jump to. The jump itself takes up about the distance of the length of your car. If there isn't enough room to land, your car will crash. This also happens if you jump off the road anywhere. If you want to jump on another car, then start preparing for it early :

1) Make sure the road ahead is somewhat straight. Sometimes you can jump off a right diagonal road onto a left diagonal road and hit the car that way.

2) Another way is when you are one car length behind your intended victim, and the road is straight, then go ahead and jump on them.

* Sometimes you may have to jump over a car to avoid being hit. Again, make sure you have enough road to land on. It is very easy to try to quickly jump a car only to find yourself wrapped up in the pine trees alongside the road.

* Of course, the object of the game is to collect flags. If, for some reason, you cannot get a flag, there are a couple of ways to remedy this situation.

1) If it is safe (only works on the lower rounds), you can backtrack to where the flag is. You cannot, though, go past the bottom edge of the screen.

2) If you go through three screens, the course will ''wrap'' around and you can get the flag on the return. The only disadvantage to this is that it is time consuming.

* Do not make blind jumps. If you can't see where you are jumping to, go up a little further to see your destination. If you don't, you may end up jumping into something such as a destroyed bridge, abrupt road ending, or the road curves and you jump off the road.

* Make sure you know where the hills are. If your car doesn't have enough speed, it will only go halfway up the hill before it rolls back down again. While it is rolling, you lose control over it. This can be dangerous when other cars are coming up behind you.

* In the later rounds, other cars will be coming at you both from the front and rear. Some of them travel faster then others sometimes creating a situation where you will be in between two cars traveling opposite directions and heading straight for your car. Again, make sure you know how to accelerate and decelerate.

* Whenever you jump from one road to another, your car will automatically face toward the top of the screen in the direction of the road. You don't have to wait to move again. This can be especially handy when trying to avoid other cars or trying to get flags.

* I'll state the obvious of not getting a flag if there is too much congestion around it. Since the timer is not displayed, you probably don't know how much time you have taken to get the flags. Just go around the course and try again. Better to save a car then sacrifice it for points then realize you took too long and don't get any bonus.

* Keep on the lookout for what cars do what. Such as trucks usually follow along the road at a leisurely pace while race cars can go fast or slow and with or against the flow of traffic.

* As you progress in each round, the course becomes harder because more hazards are added to it.

* "Pengo" : Pengo makes a guest appearance in this game if you manage to pass the first four rounds in under a minute each. The penguin will appear in the water of round five riding a surf-board.


Staff : Yoji Ishii (ICI), T.N, SHO, R.T, H.N, TAK, H.K, STO, KIP

Security by : Masatoshi Mizunaga (MI.)


* Consoles :

Atari 2600 (1983)

Colecovision (1984)

Atari XEGS

Sega Saturn [JP] (Feb. 28, 1997) "Sega Memorial Selection Vol.1 [Model GS-9135]"

* Computers :

Atari 800 (1984)

Commodore C64 (1985)

Apple II


Game's rom.

F.A.Q. by Kevin Butler A.K.A. War Doc

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on upndown

0.53 [?]

0.33b1 [Thierry Lescot]

Artwork available


- 9th July 2008: Mr. Do - Found a better picture of an Up 'n' Down bezel from Bobby Tribble, and cleaned it up a bit, too.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 0.113u3: Changed description to 'Up'n Down (315-5030)'.

- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Up'n Down (sharply vectored by Zorg).

- 26th August 2006: Mr. Do - Added Up 'n' Down bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.53: Added Up'n Down (Sega 1983) (encrypted). Renamed (upndown) to (upndownu).

- 0.33b4: Nicola Salmoria added accurate colors to Up'n Down.

- 0.33b3: Dani Portillo added high score saving to Up'n Down.

- 0.33b1: Thierry Lescot added Up'n Down (Sega 1983), preliminary. The System 8 driver needs to support rotation and input ports have to be fixed.

- 9th February 1998: Dumped Up'n Down (not encrypted).

LEVELS: 5 (endless)

Other Emulators:

* FB Alpha

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