undrfire Under Fire (World)


Immagine gioco: Under Fire (World)
   
Available images:





 Description 
Romset name: undrfire.zip
Production year: 1993
Manufacturer: Taito Corporation Japan

Game genre: Shooter
Category: Shooter / Gun

This machine has the following clones:
 • Under Fire (Japan)
 • Under Fire (US)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Not supported

In MAME since version: .037b16

The MAME driver of this machine is: undrfire.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    M68EC020 ("maincpu")cpu 20000000 Hz
    M68000 ("taito_en:audiocpu")cpu 15238050 Hz
    Speaker ("taito_en:lspeaker")audio
    Speaker ("taito_en:rspeaker")audio
    ES5505 ("taito_en:ensoniq")audio 15238050 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 320 x 232 @ 60.000000 Hz

  • Number of players: 2P Simultaneous
  • Controllers [Show details]

    Type:
      Lightgun
      Lightgun
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    Show gun targetNo
     Yes

  • ROMs (20 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    d67-195242881d88fa5a 5e498efb9535a8f4e82b5525390b8bde7c45c07e good undrfire
    d67-18524288f41ae7fd bdd0df01b11205c263d2fa280746826b831d58bc good undrfire
    d67-1752428834e030b7 62c270c817199a56e647ea74849fe5c07717ac18 good undrfire
    d67-2352428828e84e0a 74c73c6df07d33ef4c0a29f8c1ee1a33eee922da good undrfire
    d67-20131072974ebf69 8a5de503c514bf0da0c956e2dfdf0cfb83ea1f72 good undrfire
    d67-211310728fc6046f 28522ce5c5900f74d3faa86710256a7201b32500 good undrfire
    d67-08209715256730d44 110872714b3c26a82473c7b80c120918b91b1b4b good undrfire
    d67-0920971523c19f9e3 7ba8475d37cbf8bf38029124afdf62c915c8668d good undrfire
    d67-0320971523b6e99a9 1e0e66763ddfa18a2d291626b245633555092959 good undrfire
    d67-0420971528f2934c9 ead95b34eec3a6df27199edcbdd5595bc6555a50 good undrfire
    d67-052097152e2e7dcf3 185dbd0489931123a295139dc0a045ad239018fb good undrfire
    d67-062097152a2a63488 a1ed140cc3757c3c05a0a822089c6efc83bf4805 good undrfire
    d67-072097152189c0ee5 de85b39dc67f31ef80800ff6ec9a391652eb12e4 good undrfire
    d67-101048576d79e6ce9 8b38302971816d599cdaa3279cb6395441373c6f good undrfire
    d67-1110485767a401bb3 47257a6a4b37ec1ceb4e974b776ee3ea30db06fa good undrfire
    d67-12104857667b16fec af0f9f50516331780ef6cfab1e12a23edf87daa7 good undrfire
    d67-1352428842e7690d 5f00f3f814653733bf9a5cb010675799de02fa76 good undrfire
    d67-012097152a2f18122 640014c6e6d66c59fe0accf370ad3bab9f40429a good undrfire
    d67-022097152fceb715e 9326513acb0696669d4f2345649ab37c8c6ed171 good undrfire
    eeprom-undrfire.bin1289f7368f4 4bb28e6eb3a72a06341199f0d744ed0ce13bce2c good undrfire


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Under Fire (c) 1993 Taito.


Hoping to compete with Konami's "Lethal Enforcers". this Taito light gun shoot 'em-up has players assuming the role of a special operatives police officer against a vicious gang who's taken over various neighbourhoods, a convenience store, and even an amusement park.


- TECHNICAL -


Board Number : M43E0288

Prom Stickers : D67


Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.238 Mhz)


Players : 2

Control : lightgun

Buttons : 3


- TRIVIA -


Released in February 1994 in Japan.


Zuntata Records released a limited-edition soundtrack album for this game (Zuntata Rare Selection Vol.5 - ZTTL-0036) on 20/02/1999.


- UPDATES -


The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.


In the Japanese version, some ememies voices are replaced by 'Go to hell'.


- TIPS AND TRICKS -


* Save the hostage: If you save hostages, you can recover health.


* Full Power Machine Gun: some part of the stages must have the 'Full Power Machine Gun' item, it have 120 ammo and no reload.


* Blast anything: If you Blast anything on stage, you will get the 'Full Power Machine Gun' item too.


- STAFF -


Producers : Hisao Shimizu, Ichiro Fujisue

Directed by : Naomitsu Abe

Screenplay by : Yusuke Tsuda

Programmers : Masaki Yagi (Ymot Yagi), Iromust TMR, TKHC-1, NOB

Characters creators : Chiho Maeda, Uoosy Mahler, Miwa Kamiya, Yuko Kajihara, Miyabi Tashiro, Naomitsu Abe, Yusuke Tsuda

Hardware designers : Yasuhiro Shibuya, Hajime Aga, Tomio Takeda, Hironobu Suzuki, Digital Stream Corp.

Mechanical coordinators : Jun Nishiyama


* Cast : Anita Platacis, Carlos Laguardia, Carol Glaser, Ed Manning, Gail Smolen, Greg Hasler, Jim Belt, John Pipp, Larry Stallman, Mike Fountain, Paul Torres, Reg Winter, Rich Zver, Susan Schultz, Toni Jordan, Yoshi Nakanishi, Ichiro Fujisue, Masaki Yagi, Takaaki Tomita, Tsune Tsune, Tatsuya Ushiroda, Yusuke Tsuda, Keisuke Kogure, Takao Yoshiba, Osamu Inoue


- SOURCES -


Game's rom.

Machine's picture.



Giochi Simili

A.B. Cop (World) (FD1094 317-0169b)
APB - All Points Bulletin (rev 7)
Asian Dynamite / Dynamite Deka EX
Armed Police Batrider (Europe) (Fri Feb 13 1998)
Chase H.Q. (World)
Chase H.Q. 2 (v2.0.6.JP)
Cop 01 (set 1)
Cops'n Robbers
Crackshot (version 2.0)
Crime City (World)
Dead Connection (World)
Die Hard Arcade (UET 960515 V1.000)
Dynamite Cop (Export, Model 2A)
E-Swat - Cyber Police (set 4, World) (FD1094 317-0130)
Gang Busters (set 1)
Ghost Squad Evolution
Ghost Squad (Rev A) (GDX-0012A)
Gunbuster (World)
Vs. Hogan's Alley (set HA4-1 E-1)
Hard Times (set 1)
Jail Break
Judge Dredd (Rev C Dec. 17 1997)
Judge Dredd (rev LA1, prototype)
Dead Eye (GV054 UAA01)
Lethal Enforcers (ver UAE, 11/19/92 15:04)
Locked 'n Loaded (World)
Lucky& Wild
Lupin III (set 1)
Cyber Police ESWAT: Enhanced Special Weapons and Tactics (Mega-Tech)
Narc (rev 7.00)
Lethal Weapon (Nintendo Super System)
Robocop 3 (Nintendo Super System)
Police 911 (ver UAD)
Police 911 2 (VER. UAA:B)
Hogan's Alley (PlayChoice-10)
Police Trainer (Rev 1.3)
Robocop (World revision 4)
Robocop 2 (Euro/Asia v0.10)
Round Up 5 - Super Delta Force
Special Criminal Investigation (World set 1)
Waku Waku Sonic Patrol Car
Silent Scope (ver xxD, Ver 1.33)
Silent Scope 2
Silent Scope EX (ver UAA)
Streaking (set 1)
Street Heat
Super Chase - Criminal Termination (World)
SWAT Police
Time Limit
Tokyo Cop (Italy)
Total Vice (verEBA)
Turkey Shoot
Special Criminal Investigation (Tourvision PCE bootleg)
Virtua Cop (Revision B)
Virtua Cop 2
Virtua Cop 3 (Rev A) (GDX-0003A)
Vs. Freedom Force

2 Spicy
Area 51: Site 4 (HD Rev 2.01, September 7, 1998)
Alien3: The Gun (World)
Area 51 (R3000)
Area 51 / Maximum Force Duo v2.0
Beast Busters 2nd Nightmare
Beast Busters (World)
Behind Enemy Lines
Born To Fight
Cabal (World, Joystick)
CarnEvil (v1.0.3)
Cobra: The Arcade (CBR1 Ver. B)
Confidential Mission (GDS-0001)
Crazy Fight
Crisis Zone (CSZO4 Ver. B)
Crypt Killer (GQ420 UAA)
Gun Spike (JPN) / Cannon Spike (USA, EXP, KOR, AUS)
Death Crimson OX (JPN, USA, EXP, KOR, AUS)
Dragon Gun (US)
Dynamite Duke (Europe set 1)
Evil Night (ver UBA)
Flame Gunner
Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A)
Gamshara (10021 Ver.A)
Mobil Suit Gundam Final Shooting (Japan)
G.I. Joe (World, EAB, set 1)
Golgo 13 (Japan, GLG1/VER.A)
GunMania (GL906 VER. JAA)
Gun Survivor 2 Biohazard Code: Veronica (Asia, BHF2 Ver.E)
Gunmen Wars (GM1 Ver. B)
Guts n' Glory (prototype)
House of the Dead
House of the Dead 2
The House of the Dead III (GDX-0001)
House of the Dead 4 (Export)
House of the Dead EX (Japan)
Invasion - The Abductors (version 5.0)
Johnny Nero Action Hero
Jurassic Park (World)
Jurassic Park 3 (ver EBC)
Dead Eye (GV054 UAA01)
Lethal Enforcers II: Gun Fighters (ver EAA)
Lethal Enforcers (ver UAE, 11/19/92 15:04)
Lethal Justice (Version 2.3)
Locked 'n Loaded (World)
Line of Fire / Bakudan Yarou (World) (FD1094 317-0136)
Lord of Gun (USA)
Lupin The Third - The Shooting (GDS-0018)
Maximum Force v1.05
Mechanized Attack (World)
NAM-1975 (NGM-001)(NGH-001)
Ninja Assault (World, NJA4 Ver.A)
Operation Tiger
Operation Wolf (World, set 1)
Operation Wolf 3 (World)
Operation Thunderbolt (World)
OutTrigger (JPN, USA, EXP, KOR, AUS)
Police 911 (ver UAD)
Police 911 2 (VER. UAA:B)
Police Trainer (Rev 1.3)
Quake Arcade Tournament (Release Beta 2)
Rambo III (Europe)
Ranger Mission
Rail Chase (World)
Rail Chase 2 (Revision A)
Revolution X (rev 1.0 6/16/94)
Riot
Steel Gunner (Rev B)
Steel Gunner 2 (US)
Shooting Star
Space Gun (World)
Special Forces Elite Training
Spinal Breakers (World)
Silent Scope (ver xxD, Ver 1.33)
Silent Scope 2
Silent Scope EX (ver UAA)
Target Hits (ver 1.1)
Teraburst (1998/07/17 ver UEL)
Terminator 2 - Judgment Day (rev LA4 08/03/92)
The Grid (version 1.2)
Time Crisis (Rev. TS2 Ver.B)
Time Crisis II (TSS3Ver. B)
Time Crisis 3 (TST1)
Time Crisis 4
The Typing of the Dead (JPN, USA, EXP, KOR, AUS) (Rev A)
Total Vice (verEBA)
Operation Wolf (Tourvision PCE bootleg)
Virtua Cop (Revision B)
Virtua Cop 2
War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999)
World Combat (ver AAD:B)
Zombie Raid (9/28/95, US)

Chiudi Lista

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on undrfire

0.37b16 [Bryan McPhail, David Graves]

0.37b13 [Bryan McPhail, David Graves]


Bugs:

- Kludge is using for graphics on some rounds with sprite/tile priority issues. Source (ID 02263)


WIP:

- 0.148u4: Brian Troha changed 68EC020 CPU1 clock speed to 20MHz.

- 0.146u2: Stefan Lindberg corrected 68000 CPU2 clock to 15238050 Hz.

- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control.

- 0.145u4: Implement outputs for Under Fire. Lamps, gun recoil and wheel vibration are implemented [bdam].

- 0.136: Added eeprom-undrfire.bin EEPROM.

- 0.133u1: Renamed (undrfiru) to (undrfireu) and (undrfirj) to (undrfirej).

- 0.125u2: Phil Bennett fixed black pixel patches present in the TC0100SCN fg layer of Under Fire.

- 0.125u1: Under Fire improvements [Phil Bennett]: Changed ES5505 clock rate to 15238050 Hz (30476100/2). Removed speedup hack.

- 0.106u8: Fixed ES5505 clock speed to 15238050 Hz.

- 0.104u5: Aaron Giles fixed slowdown in Under Fire.

- 0.71: Brian Troha added clones Under Fire (US) and (Japan).

- 4th July 2003: Brian Troha added the US and Japan versions of Under Fire.

- 0.68: Changed ES5505 clock speed to 15238000 Hz and VSync to 60Hz. Color status now good.

- 15th April 2003: Bryan McPhail and David Graves fixed the graphics and timing glitches in Under Fire.

- 0.61: Light gun support [Bryan McPhail].

- 0.58: Changed VSync to 50Hz.

- 25th November 2001: Bryan McPhail resent an old bug fix to the 68020 CPU core which fixes a crash in Under Fire.

- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release.

- 0.37b16: Bryan McPhail and David Graves added Under Fire (World) (Taito 1993).

- 2nd June 2001: Bryan McPhail fixed yet another 68020 core bug which made Under Fire playable.

- 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire.

- 0.37b13: Added Under Fire (World) (Testdriver). TODO: Game seems to misbehave in attract, I reckon from 68020 core bugs. Strange behaviour is evident in-game as soon as the screen starts to scroll around: the BG layers get filled with junk (but the sprites seem to remain ok). Also it seems impossible to hit enemies with bullets, only the shotgun works. The light gun inputs don't move around fast enough, I think the delta needs to be around 15*256, but 255 seems to be the maximum allowed. Calibration is a nightmare: we need to get a standard calibration file which allows you the full screen area plus a little margin off the edge to allow you to reload your magazine. "Pivot port" which may be used to rotate sprites / bg ?

- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire.


LEVELS: 6


Other Emulators:

* Raine

 Utilities 
Printer friendly version
Direct link to this page

HTML link, for inclusion in web pages, text only
HTML link, for inclusion in web pages, with image
BBcode, for use in forums, text only
BBcode, for use in forums, with image