undrfire Under Fire (World)


Immagine gioco: Under Fire (World)
   
Immagini disponibili:





 Descrizione 
Nome romset: undrfire.zip
Anno di produzione: 1993
Produttore: Taito Corporation Japan

Genere del gioco: Sparatutto
Categoria: Sparatutto / Pistola

Questa macchina ha i seguenti cloni:
 • Under Fire (Japan)
 • Under Fire (US)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .037b16

Il driver di questa macchina in MAME è: undrfire.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68EC020 ("maincpu")cpu 20000000 Hz
    M68000 ("taito_en:audiocpu")cpu 15238050 Hz
    Speaker ("taito_en:lspeaker")audio
    Speaker ("taito_en:rspeaker")audio
    ES5505 ("taito_en:ensoniq")audio 15238050 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 320 x 232 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Pistola ottica
      Pistola ottica
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Show gun targetNo
     Yes

  • ROM (20 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    d67-195242881d88fa5a 5e498efb9535a8f4e82b5525390b8bde7c45c07e good undrfire
    d67-18524288f41ae7fd bdd0df01b11205c263d2fa280746826b831d58bc good undrfire
    d67-1752428834e030b7 62c270c817199a56e647ea74849fe5c07717ac18 good undrfire
    d67-2352428828e84e0a 74c73c6df07d33ef4c0a29f8c1ee1a33eee922da good undrfire
    d67-20131072974ebf69 8a5de503c514bf0da0c956e2dfdf0cfb83ea1f72 good undrfire
    d67-211310728fc6046f 28522ce5c5900f74d3faa86710256a7201b32500 good undrfire
    d67-08209715256730d44 110872714b3c26a82473c7b80c120918b91b1b4b good undrfire
    d67-0920971523c19f9e3 7ba8475d37cbf8bf38029124afdf62c915c8668d good undrfire
    d67-0320971523b6e99a9 1e0e66763ddfa18a2d291626b245633555092959 good undrfire
    d67-0420971528f2934c9 ead95b34eec3a6df27199edcbdd5595bc6555a50 good undrfire
    d67-052097152e2e7dcf3 185dbd0489931123a295139dc0a045ad239018fb good undrfire
    d67-062097152a2a63488 a1ed140cc3757c3c05a0a822089c6efc83bf4805 good undrfire
    d67-072097152189c0ee5 de85b39dc67f31ef80800ff6ec9a391652eb12e4 good undrfire
    d67-101048576d79e6ce9 8b38302971816d599cdaa3279cb6395441373c6f good undrfire
    d67-1110485767a401bb3 47257a6a4b37ec1ceb4e974b776ee3ea30db06fa good undrfire
    d67-12104857667b16fec af0f9f50516331780ef6cfab1e12a23edf87daa7 good undrfire
    d67-1352428842e7690d 5f00f3f814653733bf9a5cb010675799de02fa76 good undrfire
    d67-012097152a2f18122 640014c6e6d66c59fe0accf370ad3bab9f40429a good undrfire
    d67-022097152fceb715e 9326513acb0696669d4f2345649ab37c8c6ed171 good undrfire
    eeprom-undrfire.bin1289f7368f4 4bb28e6eb3a72a06341199f0d744ed0ce13bce2c good undrfire


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Under Fire (c) 1993 Taito.

Sperando di competere con "Lethal Enforcers" di Konami, questo sparatutto con pistola di Taito vede i giocatori assumere il ruolo di agenti delle forze speciali di polizia contro una vile banda che ha preso di mira il vicinato, un supermercato ed anche un parco di divertimenti.


- DATI TECNICI -


Numero Scheda : M43E0288

Adesivi Prom : D67


Processore Principale : 68EC020 (@ 16 Mhz)

Processore Audio : 68000 (@ 16 Mhz)

Chip Audio : ES5505 (@ 15.238 Mhz)


Giocatori : 2

Controllo : lightgun

Pulsanti : 3


- CURIOSITA' -


Pubblicato nel Febbraio 1994 in Giappone.


Zuntata Records ha pubblicato la colonna sonora in edizione limitata di questo gioco (Zuntata Rare Selection Vol.5 - ZTTL-0036) il 20/02/1999.


- AGGIORNAMENTI -


La versione USA è leggermente diversa, ha la schermata "Recycle It, Don't Trash It!".


Nella versione giapponese, alcune voci dei nemici sono rimpiazzate da "Go to hell" (Vai all'inferno).


- CONSIGLI E TRUCCHI -


* Salva l'ostaggio: se salvi ostaggi, puoi recuperare energia.


* Mitragliatrice a piena potenza: alcune sezioni dei livelli hanno l'oggetto "Mitragliatrice a piena potenza". Esso ha 120 munizioni e nessuna ricarica.


* Blast anything : Se distruggi tutto ciò che c'é su schermo, otterrai anche la "mitragliatrice a piena potenza".


- STAFF -


Produttori : Hisao Shimizu, Ichiro Fujisue

Diretto da : Naomitsu Abe.

Sceneggiatura di : Yosuke Tsuda

Programmatori: Ymot Yagi, Iromust TMR, TKHC-1, NOB

Autori dei Personaggi: Chiho Maeda, Uoosy Mahler, Miwa Kamiya, Yuko Kajihara, Miyabi Tashiro, Naomitsu Abe, Yusuke Tsuda

Designers Hardware: Yasuhiro Shibuya, Hajime Aga, Tomio Takeda, Hironobu Suzuki, Digital Stream Corp.

Coordinatori Meccaniche: Jun Nishiyama


* Cast : Anita Platacis, Carlos Laguardia, Carol Glaser, Ed Manning, Gail Smolen, Greg Hasler, Jim Belt, John Pipp, Larry Stallman, Mike Fountain, Paul Torres, Reg Winter, Rich Zver, Susan Schultz, Toni Jordan, Yoshi Nakanishi, Ichiro Fujisue, Masaki Yagi, Takaaki Tomita, Tsune Tsune, Tatsuya Ushiroda, Yusuke Tsuda, Keisuke Kogure, Takao Yoshiba, Osamu Inoue


- FONTI -


Rom del gioco.

Immagini del cabinato.


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Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su undrfire

0.37b16 [Bryan McPhail, David Graves]

0.37b13 [Bryan McPhail, David Graves]


Bugs:

- Kludge is using for graphics on some rounds with sprite/tile priority issues. Source (ID 02263)


WIP:

- 0.148u4: Brian Troha changed 68EC020 CPU1 clock speed to 20MHz.

- 0.146u2: Stefan Lindberg corrected 68000 CPU2 clock to 15238050 Hz.

- 0.146u1: Taito Ensoniq improvements [Phil Bennett]: Use the common 68681 DUART implementation. Implemented the MB87078 volume control.

- 0.145u4: Implement outputs for Under Fire. Lamps, gun recoil and wheel vibration are implemented [bdam].

- 0.136: Added eeprom-undrfire.bin EEPROM.

- 0.133u1: Renamed (undrfiru) to (undrfireu) and (undrfirj) to (undrfirej).

- 0.125u2: Phil Bennett fixed black pixel patches present in the TC0100SCN fg layer of Under Fire.

- 0.125u1: Under Fire improvements [Phil Bennett]: Changed ES5505 clock rate to 15238050 Hz (30476100/2). Removed speedup hack.

- 0.106u8: Fixed ES5505 clock speed to 15238050 Hz.

- 0.104u5: Aaron Giles fixed slowdown in Under Fire.

- 0.71: Brian Troha added clones Under Fire (US) and (Japan).

- 4th July 2003: Brian Troha added the US and Japan versions of Under Fire.

- 0.68: Changed ES5505 clock speed to 15238000 Hz and VSync to 60Hz. Color status now good.

- 15th April 2003: Bryan McPhail and David Graves fixed the graphics and timing glitches in Under Fire.

- 0.61: Light gun support [Bryan McPhail].

- 0.58: Changed VSync to 50Hz.

- 25th November 2001: Bryan McPhail resent an old bug fix to the 68020 CPU core which fixes a crash in Under Fire.

- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release.

- 0.37b16: Bryan McPhail and David Graves added Under Fire (World) (Taito 1993).

- 2nd June 2001: Bryan McPhail fixed yet another 68020 core bug which made Under Fire playable.

- 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire.

- 0.37b13: Added Under Fire (World) (Testdriver). TODO: Game seems to misbehave in attract, I reckon from 68020 core bugs. Strange behaviour is evident in-game as soon as the screen starts to scroll around: the BG layers get filled with junk (but the sprites seem to remain ok). Also it seems impossible to hit enemies with bullets, only the shotgun works. The light gun inputs don't move around fast enough, I think the delta needs to be around 15*256, but 255 seems to be the maximum allowed. Calibration is a nightmare: we need to get a standard calibration file which allows you the full screen area plus a little margin off the edge to allow you to reload your magazine. "Pivot port" which may be used to rotate sprites / bg ?

- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire.


LEVELS: 6


Other Emulators:

* Raine

 Strumenti 
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