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Nome romset trvchlng.zip Anno di produzione: 1985 Produttore: Joyland (Senko license) Genere del gioco: Fruit Machines Categoria del gioco: Fruit Machines | ||
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Questo gioco NON funziona in MAME ![]() In MAME dalla versione: .092 Salvataggio state: Supportato Stato dell'emulazione: Preliminare Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Dimensione palette: 32 Il driver di questo gioco in MAME è: galaxold.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Verticale Risoluzione del gioco 256 x 224 @ 60.606061 Numero di giocatori: 2P simultanei Numero di pulsanti: 4 La scheda di questo gioco usa 5 CHIP
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Il ROMset si compone di 5 ROM Riferito alla versione MAME: 0.148u4
: Gioco Parent : Gioco Clone : BIOSLa scheda del gioco ha 14 opzioni configurabili via dipswitch In grossetto i valori predefiniti
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| MAMEINFO.DAT | ||
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| Informazioni su trvchlng 0.92 [Pierpaolo Prazzoli] TODO: * Missing question rom WIP: - 0.147: Replaced SN76496 sound with SN76496_NEW. - 0.92: Pierpaolo Prazzoli added Trivia Challenge (Joyland 1985 (Senko License)). Missing question roms. - 6th February 2005: Pierpaolo Prazzoli - Finished Trivia Challenge by Senko 1985. - 6th February 2005: David Haywood - The Senko Quiz is a game on Galaxian hardware, however we don't have any question roms and the main program rom only contains a single question meaning its not exactly the most difficult quiz in the world. Romset: 49 kb / 4 files / 19.6 zip Informazioni su galaxold.c (Driver MAME) 0.124u1 [Aaron Giles, Stephane Humbert, Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] WIP: - 0.142u1: Atari Ace converted Galaxold driver to driver_device. - 0.141u3: Atari Ace removed unneeded #include lines in Galaxold driver. - 0.139u1: Return to type safety. Changed address maps back into functions that build up the definition, rather than the whole tokenizing system, which lost type checking. Added a new module addrmap.c which implements the address map classes, and changed the macros to call methods on the address_map and address_map_entry classes which are strongly typed. Fixed a few incorrectly specified memory map entries along the way in Galaxold driver [Aaron Giles]. - 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio/galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Replaced Samples sound with Discrete. - 0.133u1: hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. - 0.131u1: MooglyGuy merged memory maps in the Galaxold driver. - 0.129: Aaron Giles removed dangling old obsolete code from Galaxold driver. - 0.126u1: Couriersud fixed cocktail sprite position in video\galaxian.c driver. Fixes that the frog disappears for player 2 if moved backwards. - 0.124u1: Added galaxold.c driver, video\galaxold.c and includes\galaxold.h. Changed machine\galaxian.c to machine\galaxold.c. |
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| Versione per la stampa Link diretto alla scheda del gioco
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