topbladv Top Blade V

Immagine gioco: Top Blade V
Immagini disponibili:

Nome romset:
Anno di produzione: 2003
Produttore: SonoKong / Expotato

Genere del gioco: Picchiaduro
Categoria: Picchiaduro / Scontro

Questo gioco ha bisogno di un file BIOS:
 • Crystal System BIOS (

Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME

Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .125u4

Il driver di questo gioco in MAME è: crystal.c - Leggi il codice

 Dati tecnici  
Numero di giocatori: 2P Simultanei
Controllato con:
Numero di pulsanti: 4

Questo gioco utilizza un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 352 x 240 @ 60.000000 Hz

La scheda di questo gioco usa 4 CHIP
SE3208cpu43000000 Hz

 Dati Scheda 
Il ROMset di questo gioco si compone di 3 ROM (2 del gioco, 1 del set BIOS)
Riferito alla versione MAME: 0.161

NomeDimensioniCRC32SHA1FunzionamentoNel romset
mx27l1000.u14131072beff39a9 b6f6dda58d9c82273f9422c1bd623411e58982cb good crysbios
top_blade_v_pic16c727.bin171529cdea57b 884156085f9e780cdf719aedc2e8a0fd5983613b good topbladv
flash.u116777216bd23f640 1d22aa2c828642bb7c1dfea4e13f777f95acc701 good topbladv

:  Gioco Parent
:  Gioco Clone

Le dimensioni del file sono 9.84 Mbytes (compresso)

La scheda di questo gioco ha 8 opzioni configurabili via dipswitch

In grassetto i valori predefiniti

Free PlayOff


Top Blade V (c) 2003 SonoKong Co., Ltd.


Game's ROM.

Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su topbladv

0.125u4 [David Haywood]


- 0.138u4: Top Blade V now load (but don't yet use) the decapped MCU (top_blade_v_pic16c727.bin) [Dr. Decapitator]. No CPU core for this yet.

- 30th June 2010: Guru - More decapped chips just arrived. This time we have the PIC16C727 for Top Blade V decapped but not extracted yet.

- 0.125u6: Changed visible area to 352x240, year to 2003 and manufacturer to 'SonoKong / Expotato'.

- 0.125u4: David Haywood added Top Blade V (unknown 2001).

- 18th March 2006: Guru - Top Blade V (Crystal System hardware) arrived late yesterday from Japan.

- 7th September 2005: Dumping Project - Our Japanese contact just bought the Crystal System game Top Blade (2003)

Romset: 16401 kb / 2 files / 9.52 zip

Informazioni su crystal.c (Driver MAME)

0.90 [ElSemi]


- The Crystal of Kings game runs on a small cartridge-based PCB known as the 'Crystal System'. There are only two known games running on this system, Crystal of Kings and Evolution Soccer. The main PCB is small (approx 6" square) and contains only a few components. All of the processing work is done by the large IC in the middle of the PCB. The system looks a bit like IGS's PGM System, in that it's housed in a plastic case and has a single slot for insertion of a game cart. However this system and the game carts are approx. half the size of the PGM carts. On bootup, the screen is black and the system outputs a vertical white line on the right side of the screen. The HSync is approx 20kHz, the screen is out of sync on a standard 15kHz arcade monitor. After approx. 15-20 seconds, the screen changes to white and has some vertical stripes on it and the HSync changes to 15kHz. After a few more seconds the game boots to a white screen and a blue 'Brezza Soft' logo. Without a cart plugged in, the screen stays at the first vertical line screen.

- The protection is a PIC deviced labeled SMART-IC in the rom board, I'm not sure how it exactly works, but it supplies some opcodes that have been replaced with garbage in the main program. I don't know if it traps reads and returns the correct ones when reading from flash, or if it's interfaced by the main program after copying the program from flash to ram and it provides the addresses and values to patch. I patch the flash program with the correct data.


- 0.150: Modernized vr0video devices [Osso].

- 0.149: Robbbert fixed FlashCmd_r was reading beyond the end of region "user1". This fixed topbladv, officeye and donghaer crashed after OK.

- 0.148: Modernize Vrender0 sound device. Find a better way in the Crystal System driver to get a typed Vrender0 device [Andrew Gardner].

- 0.137u4: Fabio Priuli added driver data class to the Crystal driver and converted VRender0 to be a device.

- 0.136u1: Fixed multi-session/static issue in SE3208 CPU core. Fixed by anomymous [Tourniquet].

- 0.126u5: Atari Ace collapsed timer callbacks in some cases to avoid duplicating code. In the case of Crystal driver, also refactored two DMA handlers and shuffleed the init/reset code around a bit.

- 0.125u6: Progress on protection simulation for 2 Crystal System titles. Still not working [ElSemi].

- 0.124: Zsolt Vasvari changed Crystal driver from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. Changed palettesize to 65536 colors.

- 0.103: Brad Oliver fixed several endian issues with the SE3208 core and the Crystal System driver.

- 0.93: Aaron Giles fixed a VRender0 clipping bug that was lurking there (negative clipping wrapped to positive values -- noticeable at 32-bits).

- 0.91: ElSemi kludged reset in Crystal System so it no longer crashes MAME. The test menu reset routine seems buggy, it reads the reset vector from 0x02000000 but it should be read from 0x00000000. At 0x2000000 there is the BIOS signature "LOADED VER....", so it jumps to "LOAD" in hex (0x44414F4C). I'll add some code there that makes the game stay in a loop reading the flip register so the idle skip works.

- 0.90u3: Lawrence Gold fixed Vrender0 sound broken in 0.90u2.

- 0.90: Added crystal.c driver.

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