Tiger Heli (bootleg set 3)

Immagine gioco: Tiger Heli (bootleg set 3)
Available images:

Romset name: tigerhb3.zip
Production year: 1985
Manufacturer: bootleg

Game genre: Shooter
Category: Shooter / Flying Vertical

This machine is a clone of:
 • Tiger Heli (US)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .034b04

The MAME driver of this machine is: slapfght.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    Z80 ("maincpu")cpu 6000000 Hz
    Z80 ("audiocpu")cpu 3000000 Hz
    Speaker ("mono")audio
    AY-3-8910A ("ay1")audio 1500000 Hz
    AY-3-8910A ("ay2")audio 1500000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 280 x 240 @ 60.000000 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    Coinage3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     Free Play
    Demo SoundsOff
    Flip ScreenOff
    Service ModeOff
    Player SpeedNormal
    Bonus Life20k and every 80k
     50k and every 120k

  • ROMs (14 of the parent set, 3 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    1416384ca59dd73 c07961fcc209ec10ace3830d79c8ccc1cfda9765 good tigerhb3
    131638438bd54db 75e999f606c410d7481bc4d29c4b523d45847649 good tigerhb3
    a47_02.8k16384633d324b 70a17d17ebe003bfb2246e92e925a343a92553e5 good tigerhb3
    a47_03.12d8192d105260f f6a0e393e29354bb37fb723828f3267d030a45ea good tigerh
    a47_05.6f8192c5325b49 6df9051e7545dcac4995340f80957510457aaf64 good tigerh
    a47_04.6g8192cd59628e 7be6479f20eb51b79b93e6fd65ab219096d54984 good tigerh
    a47_09.4m1638431fae8a8 ef8c23776431f00a74b25c5800755b6fa8d585ec good tigerh
    a47_08.6m16384e539af2b 0c8369a0fac1cbe40c07b51e16e8f8a9b8ed03b8 good tigerh
    a47_07.6n1638402fdd429 fa392f2e57cfb6af4c124e0c151a4652f83e5577 good tigerh
    a47_06.6p1638411fbcc8c b4fdb9ee00b749e1a54cfc0cdf55cc5e9bee3662 good tigerh
    a47_13.8j16384739a7e7e 5fee71d9e1540903a6cf7bcaab30acaa088d35ed good tigerh
    a47_12.6j16384c064ecdb fa8d712e2b2bda78b9375d96c93a4d7549c94075 good tigerh
    a47_11.8h16384744fae9b b324350469c51043e1d90ce58808d966467435b9 good tigerh
    a47_10.6h16384e1cf844e eeb8eff09f96c693e147d155a8c0a87416d64603 good tigerh
    82s129.12q2562c69350d 658bf63c6d1e718f99494cd1c9346c3622913beb good tigerh
    82s129.12m2567142e972 4a854c2fdd006077aecb695832110ae6bf5819c1 good tigerh
    82s129.12n25625f273f2 2c696745f42fa09b64295a39536aeba08ab58d67 good tigerh

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Tiger-Heli (c) 1985 Taito.


Board Number : GX-551 (not a Konami board!)

Prom Stickers : A47

Main CPU : (2x) Z80, M68705

Sound Chips : (2x) AY8910

Players : 2

Control : 8-way joystick

Buttons : 2


Developed by Toaplan. Tiger-Heli was released in October 1985 by Taito.

The working title for this game was 'Cobra'.

This is the first shooter to use a 'Megabomb'.

Pony Canyon released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on 21/11/1988.


Bootlegs don't uses the M68705 @ 2 Mhz :-)


* 10,000 Points Bonus : At the start of the game, count your shots until arriving at the first railroad. If you've counted every 16 shots (16, 32, 48, 64 ...), a little car should enter the screen on the right side. Destroy it with next shot to get a 10,000 points bonus. There are similar cars throughout the game, but making them appear is a mystery.

* A Second 10,000 Points Bonus : Near the beginning there is a 'school house' with a red drum on the top. If you hit the red drum enough times, you'll get a 10,000 points bonus.

* Second Chance : If you get shot soon after starting a new game, the game will often let you off and just fire a super bomb instead.

* Warp : Lose your first player without scoring any points (make sure the second chance super bomb doesn't hit anything). The game puts you forward to a railway where a car will appear that can be shot for 10,000 points.

* Hint : Blast everything. Civilian cars and houses, etc., all give 50 points each.


Music & sound created by : Tatsuya Uemura


* Consoles :

Nintendo Famicom (1986, "Tiger-Heli [Model PNF-TH]")

Sony PlayStation (1996, "Toaplan Shooting Battle 1 [Model SLPS-00436]")

* Computers :

FM Towns Marty (199?, Tiger-Heli)

Sharp X68000 (1993)


Game's rom.

Machine's picture.

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on tigerh

0.34b4 [Nicola Salmoria]


- 0.138u3: Fixed rom names.

- 0.126u4: Guru added README for Tiger Heli.

- 0.126u1: Stephane Humbert added MCU simulation for (bootleg set 1) (in fact, I only had to return the correct value for the hardware test as there doesn't seem to be any other communication - I'm still not convinced that this bootleg had a MCU). Cleaned/fixed dipswitches and added port locations. Added notes with the differences between the different sets. Changed description of clone 'Tiger Heli (Japan set 2)' to 'Tiger Heli (Japan)', 'Tiger Heli (bootleg set 1)' to 'Tiger Heli (bootleg set 3)' and 'Tiger Heli (Japan set 1)' to 'Tiger Heli (bootleg set 1)'. Renamed (tigerhb1) to (tigerhb3) and (tigerh2) to (tigerhb1). Changed 'Unknown' to 'Unused' dipswitches.

- 0.123u1: Corrado Tomaselli corrected the clocks in Tiger Heli. Changed Z80 CPU2 and M68705 CPU3 clock speeds to 3MHz.

- 0.122u6: Changed M68705 CPU3 clock speed to 4MHz.

- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz.

- 12th September 2005: Guru - Tiger Heli with a 68705 MCU arrived. Thanks to Tingoes.

- 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes.

- 0.74u2: Added MCU emulation to Tiger Heli [Tomasz Slanina]. Added M68705 (2MHz) CPU3 and MCU rom.

- 3rd October 2003: Tomasz Slanina added correct MCU emulation and MCU ROM to Tiger Heli.

- 11th August 2003: Guru - Dumped successfully the MCU from Tiger with the Data IO Unisite Programmer.

- 0.72: Changed description to 'Tiger Heli (US)' and clones '(set 2)' to '(Japan set 1)', '(Japan)' to '(Japan set 2)', '(bootleg 1)' to '(bootleg set 1)' and '(bootleg 2)' to '(bootleg set 2)'.

- 0.71u3: Tiger Heli MCU simulation improvements [Angelo Salese].

- 25th July 2003: Angelo Salese fixed a MCU bug in Tiger Heli that caused wrong background positioning.

- 0.69: Angelo Salese fixed MCU reset for Tiger Heli.

- 1st May 2003: Angelo Salese simulated the MCU protection in the Tiger Heli driver, making the original ROM sets fully working. The MCU protection in Tiger Heli is very simple. It compares for a value to return a specific number, otherwise it will give the BAD HW message(stored at locations $10AB-$10B5). The program itself says what kind of value is needed (usually,but not always 0x83).This is simulated by reading what value the main program asks,then adjusting it to the value really needed (as it was managed by a real MCU). The bootlegs patches this with different ways: The first one patches the final 'ret z' opcode check with a 'ret' at 10AAh. The second one patches the e803 checks with a 'ret' at location 109Dh.

- 17th September 2000: Bryan McPhail fixed sprite lag in Tiger Heli.

- 0.36RC2: Added clone Tiger Heli (Japan).

- 0.34b7: Juan Carlos Lorente added high score saving to Tiger Heli.

- 0.34b4: Nicola Salmoria added Tiger Heli (set 1) (Taito 1985) and clones (set 2), (bootleg 1) and (bootleg 2). Known issues: The original versions don't work, use the bootlegs.

- 11th June 1998: Dumped Tiger Heli (bootleg set 2).

LEVELS: 5 (endless)

Other Emulators:

* FB Alpha

* Shark

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