tenkomor Tenkomori Shooting (Asia, TKM2/VER.A1)


Immagine gioco: Tenkomori Shooting (Asia, TKM2/VER.A1)
   
Immagini disponibili:





 Descrizione 
Nome romset: tenkomor.zip
Anno di produzione: 1998
Produttore: Namco

Genere del gioco: Multigenere
Categoria: Multigenere / Mini-Giochi

Questa macchina ha i seguenti cloni:
 • Tenkomori Shooting (Japan, TKM1/VER.A1)

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .097u4

Il driver di questa macchina in MAME è: namcos12.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    CXD8661R ("maincpu")cpu 100000000 Hz
    H8/3002 ("sub")cpu 16934400 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    C352 ("c352")audio 25401600 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 640 x 480 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 6

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    FreezeOff
     On
    Service ModeOff
     On

  • Opzioni RAM [Mostra dettagli]

    In grassetto i valori predefiniti
    4M (4194304)

  • ROM (13 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    tkm2vera.2e2097152a9b81653 9199505019234140b0d89e199f0db307d5bcca02 good tenkomor
    tkm2vera.2j209715228cff9ee d1996d45cca3a9bbd6a7f39721b2ec9f3d052422 good tenkomor
    tkm1rom0l.128388608dddebb39 44169b0c6be4d387e7b6087ce723476ee96b09b4 good tenkomor
    tkm1rom0u.118388608dbcc3838 c4e11800c5e8122044914152227b8a29e9446c9d good tenkomor
    tkm1fl1l.92097152071ef722 7c0317b3bca2763dbbac5454901cd48a0b195edd good tenkomor
    tkm1fl1u.102097152580f8391 2205c80721631ea8016efbe6d79f5ea7d1924278 good tenkomor
    tkm1fl2l.72097152bd54efe3 ff3573066ad2498a33ceabf378a3c69af11ee7db good tenkomor
    tkm1fl2u.820971526e4e6320 8d220b0028cfc2f02eb34df41a5dbb23be3e7908 good tenkomor
    tkm1fl3l.52097152a31ffb10 4f8e41e263611a7f9a63bd53ebee4e68ad0095e6 good tenkomor
    tkm1fl3u.62097152bc566162 db40d28c57dbf1351adfa2dd740edbe0b897307f good tenkomor
    tkm1vera.11s5242880b414dae a8f77ae7ee0dc516cd9aaf944431a9a0c9dc7def good tenkomor
    tkm1wave0.283886086085387d a2a55f6ebe9de2d5415a1c4f3ec7975af95b45b4 good tenkomor
    tkm1wave1.183886087567796b 99e4b867477da2ccddfa9bebc4be84adc5cba53c good tenkomor


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Tenkomori Shooting (c) 1998 Namco.


- DATI TECNICI -


Namco System 12 hardware

Game ID : TKM


Processore Principale : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)

Chip Audio : C352 (@ 14.7456 Mhz)


Orientamento dello schermo : Verticale

Risoluzione video : 480 x 640 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 65536


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 6


- CURIOSITA' -


Pubblicato nel Novembre 1998.


- AGGIORNAMENTI -


TKM1/VER.A1 (Japan)

KM2/VER.A1 (World)

* Build date : 07:56:12, NOV 3. ....


- STAFF -


Pianificatore principale & Direttore: Yutaka Kounde

Pianificatore: Kentaro Arai, Yuji Yamamura, Tadashi Iguchi, Eiji Yoshida

Programma principale: Yousuke Kuroda

Programma del gioco: Tatsuhiko Mochizuki, Mitsugu Nakino, Shinji Miyazaki, Mishio Yamada, Yasumichi Ohnishi, Takashi Koshigoe, Yoshihito Iwanaga

Programma di test: Kiyoshi Minami

Direttore progetto: Masanori Kimura

Progettista: Eri Takahashi, Kaname Takai, Miki Maemori, Sachiko Inoue, Takehito Sasaoka, Yutaka Gotoh, Taro Okamoto, Kanako Iwasaki, Hiroko Noguchi, Masahiro Shiraishi, Katsumi Aoki, Masato Inagaki, Yoshinari Mizushima, Masahi Kubo, Tatsuya Matsue, Kazuaki Fujimoto, Shinichiro Yoda, Nana Kaneda, Haruka Kando

Sviluppo logo & Promozione vendite: Hideaki Ito, Kiyotaka Tamiya, Akira Nakajima

Compositore musica: Takanori Otsuka

Effetti sonori: Yu Miyake

Direttore messa a punto: Ryouzi Ichikari

Unitá di messa a punto: Yasuki Nakabayashi, Masanao Kuroda, Makoto Kiyokawa, Takashi Kohara

Unitá di ricerca e debug: Tsuyoshi Kiuchi, Akiya Ikeda, Takeharu Kondou, Shinji Takino

Assistenti versione d'oltremare: Kohei Teraoka, Yuta Fujishige, Jason Arney at NAI

Promozione vendite: Hiroshi Goshowaki, Akihiko Arai

Supervisore: Junichi Kawamura, Satoru Yamada, Hiroyuki Kawada

Produttore: Hajime Nakatani


- FONTI -


Rom del gioco.

Immagini del cabinato (bossyman15)


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Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su tenkomor

0.97u4 [smf]


WIP:

- 0.151: smf fixed namcos12_rom_read. This fixed Tenkomori Shooting and clone crashes on "collect X medals" minigame.

- 0.142u2: Changed description to 'Tenkomori Shooting (Asia, TKM2/VER.A1)'. Renamed (tenkomorj) to (tenkomorja).

- 0.133u1: Renamed (tenkomoj) to (tenkomorj).

- 0.130u1: Changed description of clone to 'Tenkomori Shooting (Japan, TKM1/VER.A1)'.

- 0.102u5: Guru added clone Tenkomori Shooting (TKM1/VER.A1).

- 13th October 2005: Guru - The Japanese version of Tenkomori Shooting arrived a few days ago. Thanks to Tormod.

- 0.97u4: smf added Tenkomori Shooting (TKM2/VER.A1) (Namco 1998).

- 29th June 2005: smf - It took about half an hour to get Tenkomori Shooting up and running as there were alot more protection checks than other System 12 games. There were a couple of problems with the graphics though. I spent some more time studying the protection checks, which allowed me to remove all the rom patches from the games that previously required them. Unfortunately this didn't help and it hasn't got Soul Calibur or Tekken Tag any closer to being emulated either. I started looking closer to home and I discovered it was using a little known feature of the PSX, that allows you to flip sprites. None of the unofficial GPU docs mention it at all and Pete Bernert has only supported x flipping in his GPU plugins, no game had used y flipping until now. After adding x & y flipping it looks much better. I had to verify which was which as they were always setting both or none. So after verifying the sprite flipping bits on a console I sent the information to Pete to add to his renderers. The only issue now was the intro didn't look quite right. This took a while to track down, eventually I realised that they were dma'ing 1792 bytes at a time from the mdec output. Each block is 512 bytes, which makes 3 and a half blocks. The code in MAME & most other emulators can't cope with this. With a fix for this issue the intro looks great too. It's not over yet. Although Pete had added the y sprite flip to the GPU plugins, the game wouldn't even boot in ZiNc. It took alot of tracing and comparing to MAME, but I eventually found it. I had to retrofit the MDEC fix onto ZiNc's MDEC decoder as well.

- 7th April 2005: Guru - Tenkomori Shooting (Namco 1998, System12 hardware) arrived. Thanks to R. Belmont!


LEVELS: 4/8/11 (easy/medium/hard)


Romset: 49664 kb / 13 files / 29.3 zip



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