Descrizione | ||
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Nome romset: tbowl.zip Anno di produzione: 1987 Produttore: Tecmo Genere del gioco: Sport Categoria: Sport / Football Americano Questa macchina ha i seguenti cloni: • Tecmo Bowl (Japan) • Tecmo Bowl (World, prototype?) |
Emulazione | ||
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Questa macchina funziona correttamente in MAME ![]() Emulazione generale: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Salvataggio: Supportato In MAME dalla versione: .067 Il driver di questa macchina in MAME è: tbowl.cpp - Leggi il codice |
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Hardware di questa macchina:
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Informazioni | ||
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HISTORY
Tecmo Bowl (c) 1987 Tecmo. - DATI TECNICI - Game ID : 6206 Processore Principale : (2x) Z80 (@ 8 Mhz) Processore Audio : Z80 (@ 4 Mhz) Chip Audio : (2x) YM3812 (@ 4 Mhz), (2x) MSM5205 (@ 384 Khz) Giocatori : 4 Controllo : Joystick a 8 direzioni Pulsanti : 2 - CURIOSITA' - Pubblicato nel Dicembre 1987 in Giappone. - SERIE - 1. Tecmo Bowl (1987) 2. Tecmo Super Bowl (1993, Nintendo Famicom) 3. Tecmo Super Bowl II - Special Edition (1994, Nintendo Super Famicom) 4. Tecmo Super Bowl III - Final Edition (1995, Nintendo Super Famicom) - CONVERSIONI - * Console: Nintendo NES (feb.1989) Nintendo Famicom (nov.1990) Nintendo Game Boy (1991) Microsoft XBOX (2005, "Tecmo Classic Arcade") Nintendo Wii (2007, "Virtual Console" - NES version) - FONTI - Rom del gioco. Giochi Simili 10-Yard Fight (World, set 1) Two Minute Drill All American Football (rev E) Atari Football (revision 2) NFL (ver 109) NFL Blitz (boot ROM 1.2) NFL Blitz 2000 Gold Edition (ver 1.2, Sep 22 1999) NFL Blitz '99 (ver 1.30, Sep 22 1998) Beat the Champ (GV053 UAA01) Scrum Try (DECO Cassette, set 1) Cyberball (rev 4) Dirty Pigskin Football Football Frenzy (NGM-034)(NGH-034) Field Goal (set 1) Gridiron Fight Hard Yardage (v1.20) High Impact Football (rev LA5 02/15/91) Great Football (Mega-Tech, SMS based) Joe Montana II: Sports Talk Football (Mega-Tech) NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (Sports Station?) NBA Showtime / NFL Blitz 2000 (ver 2.1) NFL Classic Football (US, NCF3 Ver.A.) Tecmo Bowl (PlayChoice-10) Pigskin 621AD (rev 1.1K 8/01/90) Quarterback (set 1) Rushing Heroes (ver UAB) Street Football (11/12/86) Super High Impact (rev LA1 09/30/91) TouchDown Fever (US) John Elway's Team Quarterback (set 1) Chiudi Lista Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse. |
MAMEINFO.DAT | ||
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Informazioni su tbowl 0.67 [David Haywood, Tomasz Slanina] 0.60 [David Haywood] Bugs: - tbowl, tbowlj: Sometimes the player sprites get cut in half, the field glitches, and other oddities happen. Smitdogg (ID 00967) WIP: - 0.148u1: Shuffle some Tecmo sprite code around ready for device conversion / attempting to unify it a bit (video\spbactn.c) [David Haywood]. - 0.146: Mr. CAST, Smitdogg and The Dumping Union added clone Tecmo Bowl (World, prototype?). - 14th May 2012: Smitdogg - I pulled an Indiana Jones move and scored a prototype / test location version of Tecmo Bowl. It has serial #3 and several handwritten labels with various dates on them indicating the revisions. It appears to be a test location version near the end of the dev cycle. - 0.143u4: Brian Troha added DIP locations to Tecmo Bowl and corrected some dipswitches and settings. Changed description to 'Tecmo Bowl (World)'. Added 'Bonus Frequency' dipswitch. - 0.126u5: Andrew Gardner merged memory maps for Tecmo Bowl. - 0.106u9: David Haywood updated the Tecmo Bowl driver to support dualscreen (2x 256x224). - 0.98u3: Pierpaolo Prazzoli added coin counter and fixed sound in Tecmo Bowl. Adding 2x MSM5205 (384000 Hz) sound. Fixed sound1 rom loading. - 0.67: David Haywood added Tecmo Bowl (World?) (Tecmo 1987) and clone (Japan). - 0.60: David Haywood added (Testdrivers) Tecmo Bowl (World?) and clone (Japan). Known issues: Sprites not done. Sound incomplete (what plays the sample roms). Game Doesn't Behave Correctly. Most inputs seem to be ignored once you start a game? The game only does one move / throw then just seems to sit there counting the clock down. When the clock reaches 0 the game doesn't end. Not sure why this is happening, incorrect shared ram? Incorrect banking? (its from wc90.c / tecmo.c and seems quite common to Tecmo even if some bits are unused) Communication failure? Protection? Missing something blindingly obvious? NMI routine of main CPU? NMI routine of 6206B (1st CPU) is never called at the moment! - 2nd April 2003: David Haywood added sprites and fixed the interrupts in Tecmo Bowl so it's working now, though the sound emulation is incomplete. - 1st April 2003: David Haywood doubled the palette RAM size in Tecmo Bowl but there are no other improvements. - 30th April 2002: David Haywood resubmitted the Tecmo Bowl driver with proper controls, but it is still unplayable. - 22nd January 2002: David Haywood sent in a preliminary Tecmo Bowl driver, which is unplayable, missing sprites and sound is not completely emulated. LEVELS: 1 |
Strumenti | ||||||||||
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Versione per la stampa Link diretto alla scheda della macchina
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