suprridr Super Rider

Immagine gioco: Super Rider
Immagini disponibili:

Nome romset:
Anno di produzione: 1983
Produttore: Taito Corporation (Venture Line license)

Genere del gioco: Platform
Categoria: Platform / Corri & Salta a scorrimento

Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Imperfetto
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .081u4

Il driver di questa macchina in MAME è: suprridr.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 3072000 Hz
    Z80 ("audiocpu")cpu 2500000 Hz
    Speaker ("mono")audio
    AY-3-8910A ("ay1")audio 1536000 Hz
    AY-3-8910A ("ay2")audio 1536000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 256 x 224 @ 60.000000 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [2 direzioni]
      Joystick [2 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
    Timer SpeedSlow

  • ROM (22 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    sr840964a1f0a6c cabdeafa3b9828d7a6e056fb037abb90484bb33a good suprridr
    sr74096523ee717 dd2a53a56b0f29b4d02c4207a7260b345cab0074 good suprridr
    sr44096300370ae bf43d800e1b2a5353625c1012d22df6419292d7d good suprridr
    sr54096c5bca683 4ebb1eb9dc72128286d60fce8b5c323adb25d332 good suprridr
    sr64096563bab28 47dd5de9826360ccdf2df6866b0799a0390dd939 good suprridr
    sr340964b9d2ec5 773d53be5a3797c6c16ea8260f03c8e8272b2c32 good suprridr
    sr240966fe18e1d 9b247d2ab7bfddaa3cfdb5f034100881317e09a8 good suprridr
    sr14096f2ae64b3 fd1878c7f1554e257a190084950a3bcf4b68a28e good suprridr
    14096caf12fa2 ff3f68cfb7817841cff1de6f78c9ee3d57b12db6 good suprridr
    240962b3c638e af397cc9137888ccc503aff1b3554744a2327a4c good suprridr
    340962abdb5f4 3003b3f5e70712339bf0d88e45ca0dd7ca8cf7d0 good suprridr
    sr940961c5dba78 c2232221ae9960295055fcf1bd75d798136e694c good suprridr
    sr104096a57ac8d0 1d4424dcbecb75b0e3e4ef5d296e252e7e9056ff good suprridr
    sr114096aa7ec7b2 bbc6a1022c15ffbf0f6f9828674c8c9947e7ea5a good suprridr
    sr154096744f3405 4df5932e15e68ba10f8b13ed5a59cc7d54af7b80 good suprridr
    sr1640963e1a876b 15b1c40c4a6e8e3e4702699396ce0885027ab6d1 good suprridr
    sr12409681494fe8 056de41952e6fd564ecc0ecb718caf467c03bfed good suprridr
    sr13409663e94648 05fdd285f6040aa349082845fcadd6bfbd2da2f5 good suprridr
    sr144096277a70af 2235b369f1a30443f058bfe895b0d2dd294b587c good suprridr
    clr.1b3287a79fe8 b0e982cfd7c2c8669841cf26625cd0912f4038f3 good suprridr
    clr.9c3210d63240 74b1c53dacb5d30cd4cf189dda6b452d88dd22f3 good suprridr
    clr.8a32917eabcd df417ca42a4e9e7d32b443e73efaaf395f31e44a good suprridr

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Super Rider (c) 1983 Venture Line.


Processore Principale : Z80 (@ 2.5 Mhz)

Processore Audio : Z80 (@ 2.5 Mhz)

Chip Audio : (2x) AY8910 (@ 1.25 Mhz)

Giocatori : 2

Controllo : Joystick a 2 direzioni

Pulsanti : 2


Pubblicato nel Marzo 1983.

Concesso in licenza alla Taito.


Rom del gioco.

Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su suprridr

0.81u4 [Aaron Giles]

Artwork available


- 0.124u2: Derived clocks for Super Rider [MAMEPlus]. Changed Z80 CPU1 clock speed to 3072000 Hz and the 2x AY-3-8910A to 1536000 Hz.

- 0.122u4: Zsolt Vasvari fixed inputs for cocktail mode. Added 2nd Player.

- 25th November 2007: Mr. Do - Zorg gave the vector treatment to Super Rider bezel. I added in the instruction card, thanks to Mike's Arcade.

- 12th November 2006: Mr. Do - We have Super Rider bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.

- 0.81u4: Aaron Giles added Super Rider (Venture Line 1983 (Taito Corporation license). Known issues: Clocks on sound chips and CPU not verified yet. The board seems to contain a discrete sound portion. There appears to be a second color bank for the tilemaps, where is it used, and how is it activated (if at all)? What are the writes to $08DB and $08E8 for? A discrete sound effect?

- 7th April 2004: Aaron Giles added some comments to the Super Rider driver.

- 6th April 2004: Aaron Giles sent in a driver for Super Rider which works fully except some sound effects might not be emulated yet.

- 4th April 2004: Aaron Giles - I'm a bit held up on Super Rider as I'm trying to find a good frequency counter that will count up to 10MHz. I took a gamble at Fry's and picked up a cheapie that claimed to be able to go that high, but not suprisingly, it was just a figment of someone's imagination. It also turns out that Super Rider has some discrete sound components on the board. I don't know how likely it is I can trace out the circuit that generates the sound, but it's just one sound I think (the rest is a pair of standard AY-8910s).

- 22nd March 2004: Aaron Giles - Snicker all you want at the techniques and my low-rent ROM reading equipment, but it gets the job done. One of the epoxy ROMs was 100% good, one was 50% good, and the third was pretty much garbage. There are still some weird behaviors, but the game feels half- finished, so I might actually chalk it up to quirkiness of the game. I've verified checksums across all the epoxy ROMs and am confident the data is valid at this point.

- 21st March 2004: Aaron Giles - Okay, so the trojan was written, I went to burn it onto a ROM and discovered to my great disappointment that my ROM burning computer had bitten the dust. Most likely a power supply problem, but I'd hated that crap computer for quite a while now. The big problem with replacing the ROM burning computer is that my ROM programmer and my GAL/PAL programmer both are ISA devices. Since nobody makes modern computers with ISA buses, I asked a coworker to help me find a local used/recycled computer shop, and picked up a loaded P2-400 with two ISA slots for $90. Assembled the new computer yesterday, burned the ROMs, and success! The trojan displays 256 bytes of data from the epoxy-protected ROMs. Which 256-byte area is selected via the dipswitch on the main board. I have 48 pictures just like this one to hand-verify, but when I'm done, we should finally have a good dump of Super Rider!

- 19th March 2004: Aaron Giles - Inspired by the arrival of a second Super Rider PCB last night (thanks to the guy who donated it!), I tried to actually get one of my two boards to come up in my JAMMA harness. Now, I'm not much with a soldering iron, but I did manage to wire up the GND, +5V and +12V connections, as well as the video ground, sync, and red, green, blue connections. First attempt didn't work, reporting a bad VRAM. Since VRAM was on the lower board, I swapped out that board with the lower board from the other set, flipped the switch, and got it up and running! With a working board set, I can now set about to write a trojan that will dump the missing 12k of ROM that is encased in an epoxy block from hell. In the meantime, I spent some time last night trying to figure out the color scheme, and made some good progress. The background and sprites have correct colors in this screenshot (yes, the colors are gaudy... it's one of the appeals of the original game).

- 7th January 2003: Aaron Giles - Got Super Rider up and running with sprites and sound, but there are some missing ROMs (embedded in an epoxy block on the PCB ?).

Versione per la stampa
Link diretto alla scheda della macchina

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