sshangha Super Shanghai Dragon's Eye (Japan)

Immagine gioco: Super Shanghai Dragon's Eye (Japan)
Immagini disponibili:

Nome romset:
Anno di produzione: 1992
Produttore: Hot-B

Genere del gioco: Puzzle
Categoria: Puzzle / Combinazioni * Adulti *

Questa macchina ha i seguenti cloni:
 • Super Shanghai Dragon's Eye (World, bootleg)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .061

Il driver di questa macchina in MAME è: sshangha.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    M68000 ("maincpu")cpu 14000000 Hz
    Z80 ("audiocpu")cpu 4000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    YM2203 ("ymsnd")audio 4000000 Hz
    OKI6295 ("oki")audio 1023924 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 320 x 240 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coin B2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     4 Coins/1 Credit
     3 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/4 Credits
    Coin A2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     4 Coins/1 Credit
     3 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/4 Credits
    Coin ModeMode 1
     Mode 2
    Service ModeOff
    Flip ScreenOff
    Demo SoundsOff
    Quest CourseNo
    Paradise (Adult) CourseNo
    Use Mahjong TilesNo
    Tile AnimationNo

  • ROM (8 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    ss007-1.u28131072bc466edf b96525b2c879d15b46a7753fa6ebf12a851cd019 good sshangha
    ss006-1.u27131072872a2a2d 42d7a01465d5c403354aaf0f2dab8adb9afe61b0 good sshangha
    ss008.u826553604dc3647 c06a7e8932c03de5759a9b69da0d761006b49517 good sshangha
    ss001.u81048576ebeca5b7 1746e757ad9bbef2aa9028c54f25d4aa4dedf79e good sshangha
    ss002.u7104857667659f29 50944877665b7b848b3f7063892bd39a96a847cf good sshangha
    ss003.u391048576fbecde72 2fe32b28e77ec390c534d276261eefac3fbe21fd good sshangha
    ss004.u37104857698b82c5e af1b52d4b36b1776c148478b5a5581e6a57256b8 good sshangha
    ss005.u86262144c53a82ad 756e453c8b5ce8e47f93fbda3a9e48bb73e93e2e good sshangha

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Super Shangai Dragon's Eye (c) 1992 Hot-B.


Processore Principale : 68000 (@ 14 Mhz)

Processore Audio : Z80 (@ 4 Mhz)

Chip Audio : YM2203 (@ 4 Mhz), OKI6295 (@ 7.757 Khz)

Orientamento dello schermo : Orizzontale

Risoluzione video : 320 x 240 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 4096

Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3


1. Shangai (1988)

2. Shangai II (1989)

3. Super Shangai Dragon's Eye (1992)

4. Shangai III (1993)

5. Sanrio Shanghai (1994, Nintendo Super Famicom)

6. Shanghai - Banri no Choujou (1995)

7. Shanghai - Great Moments (1995, PC [MS Windows])

8. Game no Tatsujin - The Shanghai (1995, Sony Playstation)

9. Shanghai Dynasty (1997, PC [MS Windows])

10. Shangai Matekibuyuu (1998)

11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color)

11. Shanghai Pocket (1999, Wonder Swan)

12. Shanghai - Second Dynasty (1999, PC [MS Windows])

13. Shanghai Mahjong (2000, PC [MS Windows])

14. Shanghai - Four Elements (2000, Sony Playstation 2)

15. Shanghai Shoryu Sairin (2000)

16. Shanghai Mini (2000, NeoGeo Pocket Color)

17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2)

18. Shanghai Advance (2002, Nintendo Game Boy Advance)

19. Super Shanghai 2005 (2004, Sony PlayStation 2)

20. Tsuushin Shanghai (2005, Sony PlayStation 2)


* Console :

Nintendo Super Famicom (1992)

* Computer :

PC9801 - Hot B

X68000 (1991)



Rom del gioco.

Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su sshangha

0.61 [Bryan McPhail]

< Japan >


- Clone sshanghb: [possible] Stays stuck on the end of Quest Mode story intro. Kale (ID 03204)

- Clone sshanghb: Between the levels there are dialogues. The text of these dialogues overwrites one another. Luja (ID 01169)


- 0.149u1: Charles MacDonald and David Haywood fixed Super Shanghai Dragon's Eye - Game now playable. Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c/h; drivers\sshangha.c). Changed a few bits around based on discussion, still not right. Different (better/more correct) interpretation of Charles' data after some discussions. Reformat DECO 146 in a bit but you can start Super Shanghai Dragon's Eye now at least. Looks like the original might not need / use quite the same video hacks as the bootleg. Fliped the original spriterams around in Super Shanghai Dragon's Eye, seems better [David Haywood].

- 14th July 2013: Charles MacDonald - Data East 146 chip: Thanks to The Dumping Union I was able to purchase a "Super Shanghai Dragon's Eye" PCB. The board was designed by Data East for Hot-B and is mostly identical to other Data East boards of the same time period. This board needed PAL dumps and had some emulation problems in MAME prompting further investigation into the 146 protection chip. I made a few modifications to the board for finer control of the 146 and have been developing and testing a lot of trojan programs to figure out how the chip works. I haven't gotten around to adding my findings to MAME and I won't have time to do so for a while, so I've decided to put up the relevant documentation. It's mostly complete and should be able to augment the existing 146 emulation to help Super Shanghai and other games. I'd really like to do more work with the other Data East protection chips because they seem very similar to the 146. If anyone can help out with providing any of the 68000-based games that use these chips (such as Robocop 2, Rohga, etc.) maybe we can complete the emulation for them as well. I've finished a new PAL dumper design. Many ideas from the previous 68000-based prototype have been refined and implemented in the new one, which had design goals of lowering cost and simplifying assembly. Adding a proper ZIF socket and a software controlled power supply makes it easy to swap out chips when dumping, and allowed me to dump a box of 60 PALs in about an hour. The control software has more exhaustive tests to identify and confirm registered devices so you can easily tell how GAL chips are programmed and how they should be dumped. This version supports 20 and 24-pin combinatorial devices and dumping of 20-pin registered devices. I've finished the new combinatorial dump analyzer, and am working on adding more devices to the registered dumping software. Then I can start work on the analysis program to convert registered dumps back into human-readable logic which should be quite a challenge. Even if that proves too troublesome, we still have a way to preserve all the data in registered PALs now, and the analysis software can follow at a later time.

- 0.143u2: Brian Troha added DIP locations to the Super Shanghai Dragon's Eye sets.

- 0.142: David Haywood converted Super Shanghai Dragon's Eye to use the common DECO video files functions, fixing a rowscroll bug in it.

- 0.141u4: David Haywood fixed tile colors are wrong when you select them in Super Shanghai Dragon's Eye. Changed palettesize from 4096 to 16384 colors.

- 0.133u1: Renamed (sshanghb) to (sshanghab).

- 0.131u3: Angelo Salese hooked up sound in Super Shanghai Dragon's Eye. Fixed flickering on girl presentation screens. Split memory maps for the different versions, and fixed sound in the parent set.

- 0.131u1: Hooked up standard paletteram16_xbgr() function instead of a custom one. Merged memory maps in Super Shanghai Dragon's Eye driver [Angelo Salese].

- 0.61: Bryan McPhail added 'Super Shanghai Dragon's Eye (Japan)' (Hot-B 1992) and clone (World, bootleg). Known issues: The original uses a protection chip which isn't fully worked out yet. Sound doesn't work. The bootleg never seems to write to a sound latch. Not sure the bootleg even has the same sound hardware as the original.

- 27th May 2002: Bryan McPhail sent in a driver for Super Shanghai Dragon's Eye, though only the bootleg version works and without sound.

LEVELS: 6 (quest mode) (sshanghb)

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