sraider Space Raider


Immagine gioco: Space Raider
   
Immagini disponibili:





 Descrizione 
Nome romset: sraider.zip
Anno di produzione: 1982
Produttore: Universal

Genere del gioco: Sparatutto
Categoria: Sparatutto / Bersagli

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .087u3

Il driver di questa macchina in MAME è: redclash.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 4000000 Hz
    Z80 ("sub")cpu 4000000 Hz
    Speaker ("mono")audio
    SN76489 ("sn1")audio 4000000 Hz
    SN76489 ("sn2")audio 4000000 Hz
    SN76489 ("sn3")audio 4000000 Hz
    SN76489 ("sn4")audio 4000000 Hz
    SN76489 ("sn5")audio 4000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 240 x 192 @ 60.000000 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [4 direzioni]
      Joystick [4 direzioni]
    Numero di pulsanti: 1

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    DifficultyEasy
     Medium
     Hard
     Hardest
    High Score Names3 Letters
     10 Letters
    Allow ContinueNo
     Yes
    UnknownOff
     On
    CabinetUpright
     Cocktail
    Lives2
     3
     4
     5
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     2 Coins/2 Credits
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     Free Play
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     2 Coins/2 Credits
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     Free Play

  • ROM (14 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    sraid3.r481920f389774 c67596e6bf00175ff0a241506cd2f88114d05933 good sraider
    sraid2.n4819238a48db0 6f4f384d702fb8ee4bb2ef579638239d57e32ddd good sraider
    sraid1.m481922f302a4e 3a902ce6858f38df88b60830bef4b1d45b09b2df good sraider
    sraid-s4.h6819257173a12 6cb8fd4826e499f9a4e63621d58bc4b596cc261e good sraider
    sraid-s5.j681925a459179 a261c8f3c7c4cd4587c003bbbe815d2c4e01ffbc good sraider
    sraid-s6.l68192ea3aa25d 353c0d075d5e0a3bc25a65e2748f5eb5212a844d good sraider
    sraid-s0.k64096a0373909 00e3bd5dd90769d670fc3c51edd1cd4b69e6132d good sraider
    sraids11.l64096ba22d949 83762ced1df92ff594887e44d5b783826bbfb0c9 good sraider
    sraid-s7.m24096299f8e07 1de71f251286088487da7285d6f8070147002af5 good sraider
    sraid-s8.n2409657ba8888 2aa1a5f682d146a55a96e471bb78e5c60da02bf9 good sraider
    sraid-s9.f640962380b90f 0310554e3f2ec973c2bb6e816d04e5c0c1e0a0b9 good sraider
    srpr10-1.a232121fdb99 3bc092da40beb129a4df3db2f55d22bbbcf7bad8 good sraider
    srpr10-2.l33288b67e70 e21ee2939e96dffee101bd92c62ed975b6b64001 good sraider
    srpr10-3.c13227fa3a50 7cf59b7a37c156640d6ea91554d1c4276c1780e0 good sraider


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Space Raider (c) 1982 Universal.


- DATI TECNICI -


Processore Principale : (2x) Z80 (@ 4 Mhz)

Chip Audio : (5x) SN76496 (@ 4 Mhz)


Orientamento dello schermo : Verticale

Risoluzione video : 192 x 240 pixel

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 65

Giocatori : 2

Controllo : Joystick a 4 direzioni

Pulsanti : 1


- FONTI -


Rom del gioco.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su sraider

0.87u3 [Frank Palazzolo]


Artwork available


TEST MODE:

- Hold down the fire button while resetting the game.


WIP:

- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.

- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.

- 0.123u2: Changed region user1 ($0) to gfx3 ($0) and palettesize to 130 colors.

- 0.116u4: Zsolt Vasvari fixed regression in Space Raider.

- 0.116u2: Justin Kerk and Lord Nightmare updated Space Raider to correctly use the SN76489 instead of the SN76496, which was a later design.

- 25th September 2006: Mr. Do - While going through TAFA, I noticed that Space Raider use the same bezel as Mr. Do. This were added.

- 0.97u2: Frank Palazzolo fixed Space Raider graphics 100%. Cleaned up starfield code and fixed/added starfields to Space Raider. Added 5th SN76496 (4MHz) sound. Changed palettesize to 65 colors. Added dipswitches 'Difficulty' and 'High Score Names'.

- 12th June 2005: Frank Palazzolo - Just a quick note to say that I've got the graphics on Space Raider 100% correct, including the starfield behavior. I've still got a couple things to look at.

- 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCB's. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin dip connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well.

- 20th April 2005: Frank Palazzolo - Last night I got a bit further. I fixed up the cocktail mode, and decoded all the dipswitches except one. I also found and decoded the bits which control the scroll speed and direction of the starfield. Finally, I found a "hidden" test mode while disassembling some of the code.

- 17th April 2005: Frank Palazzolo - I got my JAMMA cabinet running again, built the Space Raider-to-JAMMA adapter, and got the board up and running over the weekend. This allowed me to fix most of the graphics problems with the driver! (Most notably, the grid is animating properly now, and it's the right color). The only thing that's noticable now is the lack of a background starfield. Without schematics, this will probably take a long time to get right.

- 7th April 2005: Frank Palazzolo - I first worked on this driver last year, after Pierpaolo started it. (It's currently playable, but there are plenty of graphics glitches). Unfortunately, I was unable to make any further progress without access to the physical hardware. So, now I have the Space Raider board on my workbench, and I'm slowly making progress. It's amazing what one person can do with a multimeter, some databooks and time. Right now I'm concentrating on the I/O section for the sound cpu. In case anyone's interested, this is how I'm proceeding. First, I found the 5 sound chips and backtraced them to the address decoder for all the IO ports. Now I'm going through ports 0x28-0x2f, 0x30, and 0x38 and figuring out which bits are being used and for what purpose. Ports 0x30 and 0x38 go to a bank of 8 4051 analog mux IC's. They each have graduated resistor ladders connected to them. Maybe they are a fancy volume control or an analog filter. I should be able to get that figured out soon.

- 0.87u3: Frank Palazzolo added Space Raider (Universal 1982). Some gfx problems, things need verifying against board.

- 25th April 2004: Pierpaolo Prazzoli added Space Raider to the Lady Bug driver but it's far from complete.


LEVELS: 99 (endless - after 99th level, the game restarts from level 0)


Other Emulators:

* FB Alpha

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