spacezap Space Zap

Immagine gioco: Space Zap
Immagini disponibili:

Nome romset:
Anno di produzione: 1980
Produttore: Midway

Genere del gioco: Sparatutto
Categoria: Sparatutto / Bersagli

Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME

Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .024

Il driver di questo gioco in MAME è: astrocde.c - Leggi il codice

 Dati tecnici  
Numero di giocatori: 2P Alternati
Numero di pulsanti: 5

Questo gioco utilizza un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 352 x 240 @ 60.054442 Hz

La scheda di questo gioco usa 3 CHIP
Z80cpu1789772 Hz
Astrocadeaudio1789772 Hz

Questo gioco ha 2 settaggi che possono essere configurati nel menu "System Configuration"

In grassetto i valori predefiniti

Monitor B/W

 Dati Scheda 
Il ROMset di questo gioco si compone di 4 ROM
Riferito alla versione MAME: 0.161

NomeDimensioniCRC32SHA1FunzionamentoNel romset
0662.014096a92de312 784ac67c75c7c101f97ebfd39b2b3f7bf7fa470a good spacezap
0663.xx40964836ebf1 ad0e8c34a209c827c1336f0250cc61fee667fb03 good spacezap
0664.xx4096d8193a80 72151e773562da62acd2c1d9638711711cbc13a3 good spacezap
0665.xx40963784228d 5aabd720a106158a892368c4920d9cd0f5235e34 good spacezap

:  Gioco Parent
:  Gioco Clone

Le dimensioni del file sono 11.83 Kbytes (compresso)

La scheda di questo gioco ha 10 opzioni configurabili via dipswitch

In grassetto i valori predefiniti

Service ModeOff
Coin A2 Coins/1 Credit
 1 Coin/1 Credit
Coin B2 Coins/1 Credit
 1 Coin/1 Credit
 1 Coin/3 Credits
 1 Coin/5 Credits


Space Zap (c) 1980 Midway.


[Game No. 902]

[Modello verticale]

Processore Principale : Z80 (@ 1.789773 Mhz)

Chip Audio : Astrocade (@ 1.789773 Mhz)

Orientamento dello schermo : Orizzontale

Risoluzione video : 320 x 204 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 256

Giocatori : 2

Controllo : Joystick a 4 direzioni

Pulsanti : 1


Pubblicato nell'Ottobre 1980.

Questo gioco preso in licenza dalla Game-A-Tron, cge lo aveva distribuito con il nome di "Zap".

Oltre a "Berzerk", Space Zap ispiró anche lo sparo multidirezionale in "Robotron". All'epoca, questo fatto non era molto noto.


Mina spaziale : 250 punti

Navetta aliena : 500 punti

Satellite d'attacco : 2.000 punti


Vengono assegnate basi laser aggiuntive ogni 75.000 punti.


* Console :

Bally Astrocade ("Space Fortress")

* Computer :

Tandy Color Computer (198?, "Space Zapper")

TI99/4a (1983, "Starship Pegasus")


Rom del gioco.

Game's Manual.

Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su spacezap

0.24 [Mike Coates, Nicola Salmoria]

Artwork available


- 12th December 2012: Mr. Do - I've been wanting to add the proper color overlay to Space Zap for a long time, once a collector contacted me that there was a B&W version, but then that collector never got back to me with the artwork. Recently, joey35car pointed me in the direction of someone that had that cab. I reached out, and he obliged, so a big thanks to Keith at Keith's Arcade for scanning his overlay and sending it to me. It really does look nicer now.

- 0.147u1: hap added Space Zap color overlay (The original game likely used a black and white monitor with an overlay).

- 0.141u4: Made Space Zap black & white. It uses an overlay for colors, the MAME artwork team will probably take care of that part [hap]. Removed 4-way Joystick and changed buttons from 1 to 5.

- 0.123u3: Added 2x 'Unused' dipswitches.

- 0.115u2: Changed visible area to 352x240.

- 0.115u1: Changed Z80 CPU and Astrocade clock speeds to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 512 colors. Changed 'Unknown' to 'Unused' dipswitches.

- 26th November 2006: Mr. Do - We have Space Zap, vectorized by Zorg. This game is seriously fun, if you've never tried it before.

- 0.88u2: Removed 2nd Astrocade sound.

- 0.59: Added 2nd player and 'Cabinet' dipswitch.

- 31st October 2001: Stephane Humbert fixed cocktail mode in Space Zap.

- 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Added 2x Astrocade sound.

- 0.28: Mike Balfour added high score saving to Space Zap.

- 0.26: Mike Coates improved Space Zap.

- 0.24: Added Space Zap (Midway 1980). It is based mainly on WOW driver. Mike Coates provided a more stable driver too. Game is playable with maybe accurate colors and no sound. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2 (Direction arrow must be pressed together).

LEVELS: 1 (endless)

Informazioni su astrocde.c (Driver MAME)

0.37b1 [Nicola Salmoria, Mike Coates, Frank Palazzolo]

0.04 [Nicola Salmoria]


- No audio board for Demons & Dragons.

- Demons & Dragons doesn't work with RAM protection enabled.

- Professor Pac-Man fails screen RAM test.


- In seawolf2, service mode dipswitch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen.


- profpac, tenpindx: The 'screen ram' test in the TEST menu is BAD. MASH (ID 02195)


- 0.147u1: Added layout\spacezap.lay.

- 0.146: Get rid of anonymous timer (savestate problem) [hap].

- 0.142u1: Atari Ace converted Astrocade driver to driver_device.

- 0.139u1: Ranger_Lennier limited the number of timers potentially produced by astrocade_trigger_lightpen() (video\astrocde.c).

- 0.137u2: Bryan Ischo fixed double-free error in render.c. This fixed the shifted gfx display in some Astrocade games.

- 0.128u5: Aaron Giles fixed black screen in Demons & Dragons and Professor Pac-Man doesn't accept coins.

- 0.124u1: Astrocade update [Dirk Best]: Update src\mame\includes\astrocde.h to use an XTAL value. Clear interrupts if they are no longer valid. Added the knob inputs.

- 0.123u6: Added layout\gorf.lay. Fixed debug assertion in Astrocade driver.

- 0.116: Aaron Giles fixed screen top/left cut off.

- 0.115u2: Aaron Giles added border support to the Astrocade driver. Extended the starfield generation out into it. Extended the blanking region out farther to match information from the flyers and set the default scale/offset of the games to crop appropriately. Aaron Giles fixed recently introduced bug in Astrocade driver relating to collision detection.

- 0.115u1: Removed machine\astrocde.c. Added layout\tenpindx.lay. Rewrote Astrocade driver [Aaron Giles]: Fully implemented all function generator modes. Implemented pattern board according to schematics, including timing. Fixed interrupt handling. Rewrote Astrocade sound emulation according to patent. Sound generation now uses proper LFSR for noise effects. Added partial support for Ten Pin Deluxe, including sound board emulation and internal layout.

- 0.104u5: Adam Bousley added save state support to the Astrocade driver.

- 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in Astrocade driver with the use of force_partial_update().

- 0.88u3: Nathan Woods moved some variable declarations in sound\astrocde.c to the tops of their respective groups.

- 0.88u2: Changed sndhrdw\astrocde.c to sndhrdw\wow.c. Added includes\astrocde.h. Removed sndhrdw\astrocde.c. Improvements to Astrocade driver [Frank Palazzolo]. Fixed collision detection in all games. Added NVRAM handling to Robby Roto and Professor PacMan, still not working always but self-tests pass. Fixed bugs in Astrocade sound code (noise generator bug, out of bounds memory access bug and changed to stream system). Switched Astrocade sound to stream system. Support stereo in wow, robby, gorf and profpac (Sounds great now!!). Added LEDs and coin counters. All activecpu_get_reg() calls from Astrocde games have been replaced with proper 16-bit Z80 port support through memory system.

- 0.70u2: Some Astrocade dipswitch / input fixes [El Condor].

- 0.37b1: Changed wow.c to astrocde.c driver. Nicola Salmoria fixed colors and stars in the Astrocade games (Gorf, Wizard of Wor, etc.).

- 30th March 2000: Nicola Salmoria fixed yet more problems with the Astrocade video hardware.

- 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators.

- 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto.

- 14th April 1999: Juergen Buchmueller fixed a Z80 bug which affected Astrocade emulation (on the MESS side).

- 0.34b4: Added sndhrdw\astrocde.c/h. Frank Palazzolo support emulation of the Astrocade sound chip.

- 0.31: Added sndhrdw\gorf.c.

- 0.28: Added sndhrdw\wow.c and sndhrdw\votrax.c.

- 0.27: Mike Coates tidied up the wow driver, added definable keys to most games, and joystick & 2 player support to Seawolf II.

- 0.24: Added machine\wow.c.

- 0.15: Thanks to the invaluable help of Steve Scavone, Nicola have been able to fix many bugs in the Wizard of Wor driver.

- 0.12: Added vidhrdw\generic.c/h.

- 0.07: Gorf boot but don't work. Support for Robby Roto, boot but don't work.

- 0.04: Added wow.c driver and vidhrdw\wow.c.

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