sliver Sliver (set 1)

Immagine gioco: Sliver (set 1)
Immagini disponibili:

Nome romset:
Anno di produzione: 1996
Produttore: Hollow Corp

Genere del gioco: Puzzle
Categoria: Puzzle / Vari * Adulti *

Questa macchina ha i seguenti cloni:
 • Sliver (set 2)

Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Supportato

In MAME dalla versione: .105u2

Il driver di questa macchina in MAME è: sliver.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    M68000 ("maincpu")cpu 12000000 Hz
    I8051 ("audiocpu")cpu 8000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    OKI6295 ("oki")audio 1000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 368 x 240 @ 60.000000 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coinage5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     Free Play
    Game TimeLonger
    2 Player ModeYes
    Demo SoundsOff
    Draw InsertYes
    Joystick Input ModeStep
    Game Paused (Test)Off

  • ROM (12 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    ka-4.bin1310724906367f cc030930ffe7018ba6c362cab136798d027db7d8 good sliver
    ka-5.bin131072f260dabc 3727cb8aa652809386075b39a1d85d5b20973702 good sliver
    ka-1.bin6553656e616a2 f8952aba62ae0410e300d99e95dc8b752543af1e good sliver
    ka-2.bin1310723df96eb0 ec3dfc29da08f6525a1c708839f83094a6784f72 good sliver
    ka-3.bin52428833ee929c a652ad68c547248ef5fa1ed8006b7ac7aef76383 good sliver
    ka-8.bin524288dbfd7489 4a7b07d041dce04a8d8d6688698164f988baefc9 good sliver
    ka-6.bin524288bd182316 a22db9f73a2865f59630183c14201aeede821642 good sliver
    ka-9.bin26214471f044ba bd88bfaa0249de9fd8eb8bd25eae0126744a9046 good sliver
    ka-7.bin2621441c5d6fb9 372533264eb41a5f57b2a59eb039adb6334f36c5 good sliver
    ka-10.bin524288a6824271 2eefa4e61491f7b72ccde744fa6f88a1a3c60c92 good sliver
    ka-11.bin5242884ae121ff ece7cc07483801a0d436def977d72dc7b1a07c8f good sliver
    ka-12.bin5242880901e142 68ebd38beeedf53414a831c01813881feee33446 good sliver

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Sliver (c) 1996 Hollow.


Processore Principale : 68000 (@ 12 Mhz), I8051 (@ 8 Mhz)

Chip Audio : OKI6295 (@ 7.575 Khz)

Orientamento dello schermo : Orizzontale

Risoluzione video : 512 x 256 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 512

Giocatori : 1


Rom del gioco.

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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su sliver

0.105u2 [David Haywood]


- 0.145u7: Brian Troha filled in / corrected all dipswitches for Sliver and added DIP locations. Added dipswitches 'Coinage', 'Game Time', 'Difficulty', '2 Player Mode', 'Demo Sounds', 'Draw Insert', 'Joystick Input Mode', 'Game Paused (Test)' and 'Unused'.

- 0.144u7: David Haywood and R. Belmont added libjpeg (JPEG image encoding, decoding and transcoding). Converted Sliver to decompress pictures on the fly.

- 18th January 2012: David Haywood - I decided to integrate some proper JPEG decoding libraries into MAME. Why? Well, there is one game, which has been running in MAME for a while which actually uses JPEG decoder chips on the PCB. This game is the rather obscure 'Sliver'. As a game, it's not even remotely interesting, or good, but from a hardware perspective the pair of Zoran chips used to decode the JPEG images stored in the ROMs make it an interesting case. Until recently MAME has simply loaded an extra 'fake' rom with the JPEG images pre-decoded, and used a look-up table in the driver to convert the addresses requested by the game for the JPEGS into addresses where our pre-decoded bitmaps were stored. Obviously this isn't how the hardware worked. By integrating the JPEG library I've managed to remove the fake ROM, and can now point the decoder directly at the real JPEG data in roms as and when it's requested by the game. Note, you can see ugly JPEG artifacting on the game screen, they obviously didn't compress the images with very high quality settings. From an end-users perspective, the game still runs and plays exactly how it did before, but from a MAME perspective the emulation is now better, and we have a JPEG library to play with if we want it, maybe as an option when creating screen-shots at high resolutions where PNG becomes excessively large? Either way, it's there and could be put to further use. There is one other game which uses the same JPEG decoder chips on the board Magic the Gathering: Armageddon (Progettoemma link due to MAWS being down after it was used to hack MameWorld). Currently that game doesn't work, but Phil Bennett was last seen getting some 3D out of it, so having a JPEG decoder should help him get the correct textures, which are encoded as JPEGs in the ROM. As with the FLAC stuff, thanks also goes to R. Belmont for ensuring it compiles / works on Linux and Mac environments.

- 0.144u3: Angelo Salese converted Sliver to RAMDAC device.

- 0.136u2: Atari Ace converted Sliver to use driver_data structure.

- 0.117u1: Tomasz Slanina fixed Sliver - Game now playable. The background images on this hardware are in JPEG format, the Zoran chips are hardware JPEG decompression chips. The driver uses temporarly a fake rom with decompressed images (gfx.bin). Changed region gfx1/2 to user1/2 and visible area to 368x240. Added Player 2, 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches 'Coin A', 'Lives' and 'Demo_Sounds'.

- 19th March 2007: Tomasz Slanina - Preliminary emulation of Sliver. It's very interesting hardware - two Zoran chips ( are used to decode gfx stored in JPEG format. Both are not emulated - gfx is extracted from roms and converted into binary raw format.

- 0.105u2: David Haywood added Sliver (Hollow Corp 1996).

- 10th September 2004: Guru - Finally got Sliver (Hollow Corp. 1996) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations.

Romset: 4032 kb / 12 files / 2.20 zip

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