Space Invaders (CV Version, smaller roms)

Immagine gioco: Space Invaders (CV Version, smaller roms)
Immagini disponibili:

Nome romset:
Anno di produzione: 1979
Produttore: Taito

Genere del gioco: Sparatutto
Categoria: Sparatutto / Bersagli

Questa macchina è il clone di:
 • Space Invaders / Space Invaders M

Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Imperfetto
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .175

Il driver di questa macchina in MAME è: 8080bw.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    8080 ("maincpu")cpu 1996800 Hz
    Speaker ("mono")audio
    SN76477 ("snsnd")audio
    Samples ("samples")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 260 x 224 @ 59.541985 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [2 direzioni]
      Joystick [2 direzioni]
    Numero di pulsanti: 1

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Bonus Life1000
    Coin InfoOff

  • Configurazione di Sistema [Mostra dettagli]

    In grassetto i valori predefiniti
    Cabinet Cocktail

  • ROM (8 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    cv11.s11024309d4582 e60a1a696111502c115ee00d84cd418c85aba9af good sicv1
    cv12.r1102470153e09 b75068b7738aa232f75272c539fca04b3d0c2c4a good sicv1
    cv13.np110242ca24fee 4b516ebd5a777b001443159233d89fc0a331f756 good sicv1
    cv14.jk11024556d9a97 fb792e981658d79d1c801b01f06345c237e9e803 good sicv1
    cv15.i11024ac520cf5 47281256083d64a2754b2045c252e74fe5b71153 good sicv1
    cv16.g11024285cfb59 53eab8ed07dc9ca107e2e91b4556b9424a073530 good sicv1
    cv01.11024037e16ac d585030aaff428330c91ae94d7cd5c96ebdd67dd good sicv1
    cv02.210248263da38 2e7c769d129e6f8a1a31eba1e02777bb94ac32b2 good sicv1

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

  • Sample [Mostra dettagli]

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su invaders

0.08 [Nicola Salmoria, Michael Strutts]

Artwork available (invaders, invaddlx)


- spcewars: Wrong colors. MASH (ID 04143)

- During game, when player shoots their laser at the invaders, the sound is way above normal. blkwolf01 (ID 03554)

- spcewars: I seem to recall that the flashing ufo had its own sample sound, a sort of rattling noise. Source (ID 02664)

- superinv, invasion: [possible] When set is booted, there is automatically a credit available. Tafoid (ID 02061)


- 0.151: Andrew Welburn and Lord Nightmare added clones Space Invaders (SV Version rev 1) and (SV Version rev 2). Changed Space Invaders Stand-up Version (sisv) sets around based on new information/dumps from Andrew Welburn; many comment changes as well. Removed accidentally included overlay roms from sisv sets. Added more comment information [Andrew Welburn, Lord Nightmare]. Updated comments/rom names for Cosmic Monsters (version II). More updates and corrections [Andrew Welburn]. Changed description of clones (TV Version) to 'Space Invaders (TV Version rev 2)', (TV Version, older) to 'Space Invaders (TV Version rev 1)', (SV Version) to 'Space Invaders (SV Version rev 3)', (SV Version 2) to 'Space Invaders (SV Version rev 4)' and 'Cosmic Monsters' to 'Cosmic Monsters (version II)'. Renamed (sitvo) to (sitv1), (sisv2) to (sisv) and (sisv) to (sisv3).

- 0.150: Andrew Welburn, Lord Nightmare and The Dumping Union added clone Space Invaders (TV Version, older).

- 0.149u1: hap removed rom 11.1s in in clone Space Invaders (Model Racing), is a 74154 on the PCB and not a ROM.

- 0.148u5: Replaced Speaker sound with 'Filtered 1-bit DAC' in clones Space War Part 3 and Space War (Sanritsu).

- 11th May 2013: Mr. Do - Retro27 purchased the cocktail instruction cards for the Japan Space Invaders cocktail, and sent the scans my way. These are all cleaned up and pretty, now.

- 0.148: Robbbert fixed Player 2 controls in clones Darth Vader (bootleg of Space Invaders) and Alien Invasion upright cab. Fixed Player 2 controls and cocktail mode in clone Super Invaders (Zenitone-Microsec). Turned 2 cabinet switches into 1 in clones Cosmic Monsters / 2, and fixed cocktail mode. Fixed cocktail mode in clones Space War (Sanritsu) and Space War Part 3.

- 0.147u4: Andy Welburn and MisfitMAME added clone Super Earth Invasion (set 3). Brendan Schulze and John Glover added clone Space Combat (bootleg of Space Invaders). Fixed flipscreen in clone Space Ranger (bootleg of Space Invaders). Note that the playfield is intentionally reversed; you are in a boat trying to spear fish below you. Added inputs to clone Space Combat (bootleg of Space Invaders), found and patched bad byte. Suggest redump of first rom. Fixed cocktail mode in Darth Vader (bootleg of Space Invaders) and Space Combat (bootleg of Space Invaders) [Robbbert]. Improved ports a bit in clone Space Combat (bootleg of Space Invaders), added sound and improved timing. Give Space Combat (bootleg of Space Invaders) its own machine config [hap].

- 12th December 2012: Mr. Do - Just found out that in the Taito version of Space Invaders, the overlay for the saucer area is purple, not red like the Midway version. This has been fixed. You don't have to download the whole file; you can just download the new LAY file and replace it.

- 0.147u3: Andy Welburn and MisfitMAME added clone Ultra Invaders. Robbbert added Invaders sound and dipswitches to clone Darth Vader (bootleg of Space Invaders).

- 0.147u2: Changed description of clones 'Darth Vader' to 'Darth Vader (bootleg of Space Invaders)', 'Invasion (bootleg, set 1, normal graphics)' to 'Invasion (bootleg set 1, normal graphics)', 'Invasion (bootleg, set 2, no copyright)' to 'Invasion (bootleg set 2, no copyright)', 'Invasion (bootleg, set 3, R Z SRL Bologna)' to 'Invasion (bootleg set 3, R Z SRL Bologna)', 'Invasion (bootleg, set 4, R Z SRL Bologna)' to 'Invasion (bootleg set 4, R Z SRL Bologna)', 'Space Attack' to 'Space Attack (bootleg of Space Invaders)', 'Space Attack II' to 'Space Attack II (bootleg of Super Invaders)', 'Super Invaders' to 'Super Invaders (bootleg set 1)' and 'Super Invaders (Emag)' to 'Super Invaders (bootleg set 2)'. Small tweaks to clones Cosmic Monsters color overlay. Fixed clone Invasion (Sidam) coinage [hap].

- 0.146u1: Marcello Mancini added clone Space Ranger (bootleg of Space Invaders). greg updated dipswitches in clone Cosmic Monsters.

- 17th May 2012: Smitdogg - The streak of luck continues. I should go to Vegas... Marcello Mancini has dumped the insanely rare Space Ranger by Taito.

- 0.143u2: Tafoid corrected clone Cosmic Monsters overlay to match that from a reference video of an actual cabinet.

- 28th November 2010: 3D ARCADE - Update to Space Invaders 3D cabinet model fixing a lot of problems with it.

- 0.138u2: Massive Space Invaders related comment update, documenting various sets, and the various Taito PCBs used by Space Invaders/Tabletop SI/Tabletop SI Color/Tabletop SI II/etc. Update/Correct Space Invaders Comments, particularly regarding Midway Boards [Andrew Welburn, Lord Nightmare].

- 0.136u4: Andrew Welburn, Brian Troha and The Dumping Union added clone Alien Invasion. Renamed (alieninv) to (alieninvp2).

- 27th February 2010: Smitdogg - Andrew Welburn dumped a Space Invaders bootleg called Alien Invasion.

- 0.135u3: f205v and ANY added clones Invasion (bootleg, set 1, normal graphics), (bootleg, set 2, no copyright), (bootleg, set 3, R Z SRL BOLOGNA) and (bootleg, set 4, R Z SRL BOLOGNA). Changed description of clone 'Invasion' to 'Invasion (Sidam)'.

- 7th December 2009: Mr. Do - Space Invaders artwork was updated for no other good reason than I finally had a better way to render the moon and backdrop together. The end-user won't notice any difference whatsoever, other than the file size went from 11MB to 6MB.

- 18th November 2009: f205v dumped Invasion (bootleg 1979). This PCB is manufactured in Italy as a bootleg based on the same hardware design of the classical Sidam PCB.

- 3rd October 2009: Smitdogg - Andrew Welburn dumped the Electrocoin version of Super Earth Invasion. Actually he dumped a bunch of stuff that still needs to be looked at but I checked this one out and it drops right over 'searthin' in MAME.

- 0.133u2: Team Japump fixed rom names in Space Invaders (CV Version), Space Invaders (SV Version) and Space Invaders (SV Version 2). Added new proms ($0, 400) to clone Space Invaders (CV Version). Added new maincpu roms ($800, 1400, 1800,1c00) to clone Space Invaders (SV Version). Added new maincpu rom ($1400) to clone Space Invaders (SV Version 2).

- 0.133u1: Renamed (searthia) to (searthina) and (jspectr2) to (jspecter2).

- 28th July 2009: Mr. Do - Kiltron got busy this summer and recently cranked out Space Invaders (Midway Cocktail version) artwork, also on loan from Gene.

- 0.128u2: More Discrete module optimizations [Derrick Renaud]. This module optimizations speed up Space Invaders 9%.

- 0.126u4: Roberto Zandona fixed built in red color overlay goes too low and shows on top line of invaders heads in Vista only.

- 0.123u6: Added 2nd Player to clones Space Attack II and Super Invaders (Zenitone-Microsec).

- 0.123u1: RansAckeR added DIP locations for clones Space Invaders (TV Version), Space Invaders (CV Version) and Invasion. Fixed coin2 for clones Super Invaders and Invasion.

- 0.117u1: Changed description to 'Space Invaders / Space Invaders M'.

- 0.114u2: Derrick Renaud added full discrete emulation of Space Invaders. I think people are going to be too used to the current samples and their relative levels. The new relative levels are determined by the mixing resistors. There are all different versions of the sound board, that all have slightly different sounds/components. This should be the proper Midway sounds. Replaced Samples sound (1. - 9.wav) with Discrete sound in Space Invaders and some clones.

- 0.113u2: Shuttle Invader display is shifted off screen now, but the PCB notes confirm that it's a different hardware, so it will need its own driver anyhow [Zsolt Vasvari]. Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz in clones sicv, sisv, sisv2, spacewr3, spcewars and darthvdr.

- 11th March 2007: Mr. Do - Two additions to Space Invaders. First, we have the cabaret bezel version, based on Polaris; the instructions and colors based on a photo contributed by btribble. The other is the Taito version of the bezel, contributed awhile ago by ClassicArcadeGrafix. I've been holding out on this because I had actually tracked down someone who had a full-size scan of the Taito moon. Things looked up at first, but it's been four months now, and emails haven't been returned for at least the last two months, so I grabbed the version from and put that in for now, until the full scan turns up later.

- 0.111u5: Zsolt Vasvari added PORT_CONFNAME entries to Space Invaders.

- 0.111u4: Zsolt Vasvari and Derrick Renaud added non-memory mapped coin counters to Space Invaders. Changed 8080 CPU1 clock speed to 1996800 Hz. Removed Invaders samples 11-18.wav. Added dipswitches 'Unknown' and 3x 'Unused'.

- 0.111u2: Derrick Renaud added proper watchdog to Space Invaders.

- 0.111u1: Tomasz Slanina added clone Darth Vader (bootleg). Added more samples (11-18.wav) to the Invaders set. Robert added the game toggle switch to Jatre Specter (move right for game B; otherwise it's game A).

- 10th December 2006: Mr. Do - Midway Space Invaders actually looks like Space Invaders now. We got the bezel from VAS, and the moon and backdrop from CAG, all cleaned up by Addy. It's shinier than it's ever been. Where's Taito? He made it back to Kansas, but the wizard is still out looking for Dorothy, so it's taking a little while longer.

- 0.109u1: Robert fixed 'Bonus Life' dipswitch in clone Space War Part 3, Super Invaders (EMAG), Super Invaders (bootleg) and Space Invaders (Model Racing). Changed dipswitch 'High Score Preset Mode' to 'Bonus Life' in Space King. Added Speaker sound to clone Space War Part 3.

- 25th September 2006: Mr. Do - Added medium-res bezel for Space Invaders, recreated by Retro27 (I'd still eventually like to get a scan of it, though). Various photographs we have found so two versions (?), one light blue, one dark. I also added the color overlay for the SI cocktail, based on other various photographs, and added the instruction cards for JPN and USA, thanks to Bottleknife and Antny.

- 0.108u4: Robert fixed sound and improved dipswitches in clone Space War (Sanritsu). Added Speaker sound (sound\speaker.c) and 'Bonus Life' dipswitch.

- 21st August 2006: 3D ARCADE - Btribble has updated all of his Space Invaders 3D models to newer versions.

- 31st July 2006: 3D ARCADE - New 3D cabinet model for Invasion from btribble. This complete the "Space Invaders" updates.

- 24th July 2006: 3D ARCADE - Btribble gives us another 3D cabinet model from the "Space Invaders" family. This time it's the Taito flavor!

- 20th July 2006: 3D ARCADE - Btribble updated the Space Invaders 3D cabinet model to Versions 3.

- 0.105u4: Giuseppe Gorgoglione fixed UI positioning when artwork is enabled (OK screen doesn't fit on the screen, nor does the FPS counter).

- 0.96u2: Dave Widel added clone Cosmic Monsters 2.

- 0.95u4: David Haywood added clone Space Invaders (Model Racing).

- 14th April 2005: f205v and Matteo dumped Space Invaders (Model Racing).

- 25th March 2005: Dave Widel - The main difference in Cosmic Monsters II is the mothership drops a row of replacements periodically. Thanks to Art Mallet ( for loaning the board from one of his machines. Art is the source for Fluke 9010 parts and accessories as well as one of the major sellers of video game parts.

- 0.88u2: Derrick Renaud added to DISCRETE_555_ASTABLE an option to disable oscillation if R1 (charge) is out of circuit (will be needed by Invaders).

- 0.87u3: MASH added clone Space Invaders Part Four (bootleg 1978).

- 0.85u2: Added 'Service Mode' dipswitch to Space Invaders (TV Version).

- 0.80u1: Pierpaolo Prazzoli added clone Invasion. David Haywood added clone Super Earth Invasion (set 2). Changed description of clone 'Super Earth Invasion' to 'Super Earth Invasion (set 1)'. Renamed (earthinv) to (searthin).

- 0.75: Nathan Woods fixed a screenshot handling bug that affected Space Invaders.

- 0.74u2: Added 'Space Invaders Test ROM' (19??) for region cpu1 ($0).

- 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs.

- 0.53: MASH added clones 'Space Attack' (Video Games GMBH 1978) and 'Jatre Specter (set 2)'. Changed parent description to 'Jatre Specter (set 1)'. Renamed (spaceatt) to (spaceat2).

- 0.37b3: Major redesign of the artwork support. All the drivers need to do is call overlay_create() or overlay_load() and the rest is handled by the core. Opacity/translucency support in 16-bit mode. Check out Space Invaders for example, the colored strips that make up the overlay is faintly visible under the black areas [Mathis Rosenhauer, Zsolt Vasvari].

- 0.37b2: Added clones Super Invaders (Zenitone-Microsec) and Super Invaders. Changed description of clone 'Super Invaders' to 'Super Invaders (EMAG)'.

- 2nd May 2001: Lee Taylor added another Space Invaders clone.

- 0.37b1: Zsolt Vasvari emulated the red saucer/ufo sound in Space Invaders (SN76477 sound), this sample is no longer needed (the other samples are still required). Added SN76477 sound and removed samples (0., 10-18.wav).

- 22nd March 2000: Zsolt Vasvari added SN76477 support to Space Invaders.

- 0.36RC2: Changed description of clone 'Space Invaders Colour (CV Version)' to 'Space Invaders (CV Version)'. Renamed (si_tv) to (sitv) and (logitec) to (invaderl).

- 0.36b16: Pongkang added clones Space King (Leijac 1978), Space War (Sanritsu) and Space War (Leijac).

- 26th January 2000: Pongkang added clone Space King and two different Space War clone games to the 8080bw driver.

- 0.36b15: Added clone Jatre Specter (Jatre 1979).

- 15th January 2000: Frank Palazzolo added clone Jatre Specter to the 8080bw driver.

- 0.36b11: Added clones Space Invaders (Logitec), Space Invaders (SV Version 2) and Space War Part 3 (bootleg).

- 0.35b4: Changed description of clones 'Alien Invaders 2' to 'Alien Invasion Part II' and '(CV Version)' to 'Space Invaders Colour (CV Version)'.

- 0.35b2: Lee Taylor added clones Alien Invaders 2, Space Invaders Colour (CV Version), Space Invaders (SV Version) and Space Invaders (TV Version).

- 0.34b8: David Winter added clone Super Invaders.

- 0.33b7: Cocktail mode support in some games (invaders, etc.) [Martin Sandiford].

- 0.30: Lee Taylor added clone Cosmic Monsters (Universal 1979). Aaron Giles support dirty rectangles in Space Invaders & clones. Samples can also be loaded from a common directory for variations of the same hardware. For example, all Space Invaders clones will load samples from the invaders directory.

- 0.25: Known issues: The colors used in Invaders Revenge may be wrong.

- 0.22: Fixed all Invader's clones bugs and charset of all Invader's clones.

- 0.21: Minor adjustment to Space Invaders color strips.

- 0.20: Dave W. provided a new set of Invaders samples. Should be better, though.

- 0.18: High score saving support in Space Invaders (Invaders only - not clones) [Nicola Salmoria].

- 0.16: Tormod Tjaberg provided updated Space Invaders (+clones) drivers which support sound. They use samples, derived from Michael Strutts' emulator.

- 0.09: Space Invaders now seems to work correctly [Nicola Salmoria]. Deluxe version still doesn't work properly.

- 0.08: Some support for Space Invaders (+ some clones) but it doesn't work well. Added Space Invaders (Midway 1978), Super Earth Invasion and Space Attack II. Control: Arrows = Move around and CTRL = Fire. Space Invaders information gathered from the Space Invaders Emulator by Michael Strutt. Known issues: The color stripes are not placed correctly. Bullets and aliens sometimes stop for an instant Interrupts are not handled well. You should run the game with "-frameskip 1", otherwise it will try to refresh at 120 fps.

- 30th October 1996: Dumped Super Earth Invasion (set 1).

LEVELS: 1 (endless)

Other Emulators:


* CottAGE

* HiVE


* JEmu

* JEmu2

* Laser

* Retrocade

* Sparcade

* Tickle


Versione per la stampa
Link diretto alla scheda della macchina

Link HTML per pagine WEB, solo testo
Link HTML per pagine WEB, con immagine
Link BBcode per forum, solo testo
Link BBcode per forum, solo testo