sfrush San Francisco Rush


Immagine gioco: San Francisco Rush
   
Immagini disponibili:





 Descrizione 
Nome romset: sfrush.zip
Anno di produzione: 1996
Produttore: Atari Games

Genere del gioco: Guida
Categoria: Guida / Corsa (Soggettiva)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .077

Il driver di questa macchina in MAME è: seattle.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    R5000 (little) ("maincpu")cpu 200000000 Hz
    TMS32031 ("cage:cage")cpu 33868800 Hz
    Speaker ("cage:lspeaker")audio
    Speaker ("cage:rspeaker")audio
    DMA-driven DAC ("cage:dac1")audio
    DMA-driven DAC ("cage:dac2")audio
    DMA-driven DAC ("cage:dac3")audio
    DMA-driven DAC ("cage:dac4")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 640 x 480 @ 57.000000 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

    Tipo:
      Volante
      Pedale

  • Opzioni Media [Mostra dettagli]

    Tipo di deviceComandoEstensioni
    harddisk ("ide:0:hdd:image") harddisk / hard chd, hd

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Boot ROM TestOff
     On
    Unknown0004Off
     On
    Unknown0008Off
     On
    Unknown0010Off
     On
    Unknown0020Off
     On
    Unknown0040Off
     On
    Unknown0080Off
     On
    Unknown0100Off
     On
    Unknown0200Off
     On
    Unknown0400Off
     On
    Unknown0800Off
     On
    Unknown1000Off
     On
    Unknown2000Off
     On
    Unknown4000Off
     On
    Unknown8000Off
     On

  • ROM (6 della macchina, 1 di vari device) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    hdboot.u3252428839a35f1b c46d83448399205d38e6e41dd56abbc362254254 good sfrush
    sndboot.u695242887e52cdc7 f735063e19d2ca672cef6d761a2a47df272e8c59 good sfrush
    sfrush.u6220971525d66490e bd39ea3b45d44cae6ca5890f365653326bbecd2d good sfrush
    sfrush.u612097152f3a00ee8 c1ac780efc32b2e30522d7cc3e6d92e7daaadddd good sfrush
    sfrush.u53209715271f8ddb0 c24bef801f43bae68fda043c4356e8cf1298ca97 good sfrush
    sfrush.u492097152dfb0a54c ed34f9485f7a7e5bb73bf5c6428b27548e12db12 good sfrush
    c31boot.bin16384bddc2763 96b2170ecee5bec5abaa1741bb2d3b6096ecc262 baddump tms32031


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

  • CHD [Mostra dettagli]

    Dati Supporto
    Dimensioni: 0 bytes/0 Mb
    SHA1 Disco:e2db0270a707fb2115207f988d5751081d6b4994
    Dati CHD
    Nome:sfrush.chd
    Dimensioni: 0 bytes/0 Mb
    MD5 CHD:
    SHA1 CHD:e2db0270a707fb2115207f988d5751081d6b4994


 Informazioni 
HISTORY

San Francisco Rush - Extreme Racing (c) 1996 Atari Games.


- DATI TECNICI -


Atari Flagstaff hardware

Game ID : 136109


Processore Principale : R5000 (@ 200 Mhz)

Processore Audio : TMS32031 (@ 33.8688 Mhz)

Chip Audio : (4x) DMA-driven (@ 33.8688 Mhz)


Giocatori : 1-8

Controllo : volante con force-feedback, cambio a 4 marce, 3 pedali per gas, freno e frizione.

Pulsanti : 6


- CURIOSITA' -


Pubblicato nel Dicembre 1996.


- CONSIGLI E TRUCCHI -


* Gara Demo : Durante la demo, premete e tenete premuto il pulsante della Musica. La gara andrà  avanti fino a quando non lascerete il pulsante e sarà  vista con differenti inquadrature che non possono essere viste durante una gara normale.


* Giocare da Soli : Alla schermata "Select your track", tenete premuto il pulsante Reverse mentre scegliete la pista per giocare in solitaria. Questo impedirà  ad altri di inserirsi nella partita ed eliminerà  la schermata 'waiting for others to join'.


* Altre Auto: Alla schermata di selezione del veicolo, tenete premuto il pulsante Musica e premete Visuale 1 + Gas.


* Modalità  a Tempo: Alla schermata di selezione del veicolo, tenete premuto il pulsante Musica e premete Visuale 2 + Gas.


* Più ritorno di forza: Alla schermata di selezione del veicolo, tenete premuto il pulsante Musica e premete Visuale 3.


- SERIE -


1. San Francisco Rush - Extreme Racing (1996)

2. San Francisco Rush The Rock - Alcatraz Edition (1996)

3. San Francisco Rush 2049 (1999)

4. San Francisco Rush 2049 Tournament Edition (2000)

5. Hot Rod Rebels (2000)

6. San Francisco Rush 2049 Special Edition (2003)


- STAFF -


Produttore Esecutivo: Mark Stephen Pierce

Produttore : John Ray

Software : Alan Gray, John Geraci, Forrest Miller, Dave Shepperd, Mark van der Pol, Bruce Rogers, Steve Bennetts

Progettazione del gioco : Cameron Petty, Alan Gray, Spencer Lindsay

Disegni: Spencer Lindsay, Rob Adams, Mike Prittie, Gene Higashi, Jef Shears, Kirk Young, Tom Capizzi

Audio: Gunner Madsen, Todd Modjeski, Chuck Peplinski, David Reisner, Farrokh Khodadadi

Hardware: Andrew Dyer, Steve Correll, Paul Shepard, Dennis Nale, Mink Nguyen, Rick Meyette, Jeff Peters, Leon Fritts, Tram Vu

Capo tecnico ingegneristico : Patrick Hubbell

Designer: Pete Takaichi, Mark Gruber, Ralph Perez, Mark Hoendervoogt, Stevie Landaverde


- CONVERSIONI -


* Console :

Nintendo 64 (1997)

Sony PlayStation (1998)


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

280-ZZZAP
Battle Gear
Battle Gear 2 (v2.04J)
Big Run (11th Rallye version)
California Chase
California Speed (Version 2.1a Apr 17 1998, GUTS 1.25 Apr 17 1998 / MAIN Apr 17 1998)
Change Lanes
Cisco Heat
Cruis'n Exotica (version 2.4)
Cruis'n USA (rev L4.1)
Cruis'n World (rev L2.5)
Dangerous Curves (Ver 2.2 J)
Dirt Dash (Rev. DT2)
Faster Than Speed
Go By RC (V2.03O)
GTI Club (ver EAA)
GTI Club 2 (ver JAB)
Hard Drivin' (cockpit, rev 7)
Hard Drivin's Airborne (prototype)
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev B) (GDS-0039B)
Initial D Arcade Stage (Rev B) (Japan) (GDS-0020B)
Initial D Arcade Stage (Export) (Rev A) (GDS-0025A)
Initial D Arcade Stage Ver. 2 (Japan) (Rev B) (GDS-0026B)
Initial D Arcade Stage Ver. 3 (Export) (GDS-0033)
Initial D Arcade Stage Ver. 3 (Japan) (Rev C) (GDS-0032C)
Initial D4 (Rev D)
Konami GT
Midnight Run: Road Fighters 2 (EAA, Euro v1.11)
Out Run (Mega-Tech, SMS based)
Turbo Outrun (Mega-Tech)
Need For Speed: Underground Install (2 Discs) (v1.1)
Night Driver
OutRunners (World)
OutRun 2 (Rev A) (GDX-0004A)
OutRun 2 SP SDX
OutRun 2 Special Tours (Rev A) (GDX-0014A)
Out Run (sitdown/upright, Rev B)
Over Rev (Model 2C, Revision A)
Rad Racer II (PlayChoice-10)
Rad Racer (PlayChoice-10)
Power Drift (World, Rev A)
Pocket Racer (Japan, PKR1/VER.B)
Race Drivin' (cockpit, rev 5)
Race On! (RO2 Ver. A)
Racing Jam (JAC)
Racing Jam DX
Rad Mobile (World)
Rad Rally (World)
Rave Racer (Rev. RV2, World)
Ridge Racer 2 (Rev. RRS2, World)
Ridge Racer (Rev. RR3, World)
Roads Edge / Round Trip (rev.B)
Ridge Racer V Arcade Battle (RRV3 Ver. A)
Scud Race Twin (Australia)
Sega Race-TV (Export)
San Francisco Rush 2049
San Francisco Rush: The Rock
Side by Side (Ver 2.7 J)
Side by Side 2 (Ver 2.6 A)
Speed Driver
Speed Freak
Speed Up (Version 1.20)
Sega Rally 2
Sega Rally 2 DX
Sega Rally Championship - TWIN (Revision C)
Street Drivin' (prototype)
Stunt Typhoon Plus
Techno Drive (Japan, TD2/VER.B)
Top Speed (World)
Turbo Out Run (Out Run upgrade) (FD1094 317-0118)
Power Drift (Tourvision PCE bootleg)
Wangan Midnight (WMN1 Ver. A)
Wangan Midnight R (WMR1 Ver. A)
Wangan Midnight Maximum Tune 2 (Export) (Rev A) (GDX-0016A)
Wangan Midnight Maximum Tune (Export) (Rev B) (GDX-0009B)
Wangan Midnight Maximum Tune 2 (Japan) (GDX-0015)
Wheels& Fire
Winding Heat (EAA, Euro v2.11)

Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su sfrush

0.77 [Aaron Giles]


HardDisk required


Bugs:

- Calibration for sfrush not persistent through launches. john_iv (ID 02031)

- Second launch of sfrush after calibration hits an abort waiting for user input. john_iv (ID 02039)


WIP:

- 0.147u4: Added internal boot loader programs to the TMS3203x core and support a switch between microcomputer (bootloader) and microprocessor modes via the TMS3203X_MCBL input. This is required for Rise of the Robots, whose boot code jumps into the middle of the bootloader ROM. Changes tested with primrage, sfrush and speedup [Phil Bennett].

- 0.135: Arthur Peale added abort button to 'San Francisco Rush'.

- 0.130u2: Removed Player 2 and 3. Added buttons 7-16.

- 0.82u2: Aaron Giles marked San Francisco Rush and Vapor TRX as working. Added also more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in Vapor TRX & California Speed, hooked up CMOS protection bit and corrected 'San Francisco Rush: The Rock' audio CRCs and hooked up hard disk.

- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot!

- 11th May 2004: Aaron Giles - Decided to take a breather from core work and got San Francisco Rush: The Rock up and running. It has the same problems as the original San Francisco Rush in that it hangs at the start of the game, but now I finally have a theory for why. The Rush games included an Ethernet controller onboard, and I'm currently suspicious that they want it to work. I've got some rudimentary basics up and running, and they are detecting that there is no cable connected, and then putting the Ethernet controller into loopback mode. Which tends to reinforce my suspicion that their networking model relies on even local data being sent/received in loopback mode. We'll see once I get everything wired up!

- 8th May 2004: Aaron Giles - A San Francisco Rush: The Rock hard drive showed up and I've got it limping along a bit, but there are still some serious issues to solve before it's ready.

- 0.79u2: Replaced Custom sound with 4x DMA-driven DACs.

- 0.77u3: Aaron Giles fixed input ports for California Speed and SF Rush. Changed visible area to 512x400. Removed 4th Player. Added 'Boot ROM Test' dipswitch.

- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures.

- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz.

- 0.77: Aaron Giles added San Francisco Rush (Atari 1996). Hangs when trying to start a game (security?). Displays "MATH ERR: frexpf(Inf): DOMAIN error" (FP exceptions necessary?). Crashes eventually using the DRC.

- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).

- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.

- 9th November 2002: Guru - Dumped San Francisco Rush (Atari 1996, including 3.2GB HD). Thanks to Mr. F.

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

Link HTML per pagine WEB, solo testo
Link HTML per pagine WEB, con immagine
Link BBcode per forum, solo testo
Link BBcode per forum, solo testo