Super Free Kick (set 2)

Immagine gioco: Super Free Kick (set 2)
Available images:

Romset name:
Production year: 198?
Manufacturer: Haesung

Game genre: Ball & Paddle
Category: Ball & Paddle / Breakout

This machine is a clone of:
 • Super Free Kick (set 1)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Not supported

In MAME since version: .133

The MAME driver of this machine is: sfkick.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    Z80 ("maincpu")cpu 3579545 Hz
    Z80 ("soundcpu")cpu 3579545 Hz
    Speaker ("mono")audio
    YM2203 ("ym1")audio 3579545 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 543 x 465 @ 59.922749 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Number of buttons: 1

  • Dip-switches [Show details]

    Default settings in bold
    Stage SelectOff
    Test ModeOff
    Coinage3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/5 Credits
    Allow ContinueNo
    Bonus LifeEvery 20,000
     20,000 & 50,000
     Every 50,000
    Demo SoundsOff

  • ROMs (4 of the parent set, 3 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    c145.bin327681dcaec5e 7e063d46fb6606df2d772866cc55f207035b98c4 good sfkick
    c146.bin3276857afc4c6 ee28b3f74e3175c22f542855b09f1673d048b1fa good sfkicka
    c147.bin32768ee1b344e d33fbad017cc4838192e9c540621537edb7e8dc4 good sfkick
    c149.bin327682edbf61f 23dcff43faf222a4b69001312ce4b1c920e2f4c2 good sfkicka
    c150.bin3276820412918 b0fefa957b20373ffb84d9ff97a2e84a9a3af56c good sfkicka
    c151.bin327688cd94c63 e6dba66c8716593b8ab88f79f7205211938d1598 good sfkick
    c130.bin327682f5e3b7a d2ff566b415ab10c0681fa1eb221a56e3c137ecf good sfkick

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Super Free Kick (c) 1988 HJ Corp.


Main CPU : (2x) Z80 (@ 8 Mhz)

Screen orientation : Vertical

Video resolution : 256 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256

Players : 1


During the game, you can heard the famous Korean children Song. Also, you can see Korean companies with soccer teams.


Game's rom.

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on sfkick

0.106u6 [David Haywood]


- 0.146: Updated Super Free Kick to use modern I8255 implementation instead of the legacy one [Fabio Priuli].

- 0.133u1: Changed Z80 CPU1/2 clock speeds to 3579545 Hz and YM2203 to 3579545 Hz.

- 0.133: Klaus Sommers added clone Super Free Kick (set 2). Changed parent description to 'Super Free Kick (set 1)'.

- 0.131u1: Angelo Salese merged memory maps in Super Free Kick.

- 0.128u6: Tomasz Slanina fixed Super Free Kick - Game now playable. Added 2nd Z80 (3579533 Hz) CPU and YM2203 (3579533 Hz) sound. Changed Z80 CPU1 clock speed to 3579533 Hz and visible area to 480x544. Added Player 2, Dial, 1x button and 2x coin slots. Fixed rom loading. Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds', 'Test Mode', 'Coinage', 'Cabinet', 'Freeze', 'Allow Continue' and 'Unknown'. Changed description of clone 'Spinkick' to 'Hec's Spinkick'.

- 7th December 2008: Tomasz Slanina - New board arrived. "Spinkick" by Seojin/Heasung (notice the big epoxy block with "HEC" logo). PCB is 'almost' working, but there's no way to insert coin(s) and start the game (probably one of the input buffer chips is broken... very common). And yes, it's rip-off of the Sega's "Free Kick" game, running on really weird korean hardware based on MSX2 home computer ( plus additional sound cpu (Z80) and extra logic to handle a bit different (than in MSX2) rom banking ). Game ROMs contains hacked MSX2 BIOS - they removed all (c) texts, blanked font area and added few mods here and there to skip boot sequence. Also, for some unknown reason, Yamaha v9938 VDP is hidden in big and heavy epoxy block. Probably to make a fake impression of being orginal, not stolen piece of hardware. So .. what's the point of use MSX2 as the base ? I have NO idea... Imho it's way easier to start from scratch and design own, simple hardware (vdp, cpu, roms, rams) than modify msx one. BIOS is used only at boot time (it req some sick logic chips (8255 + demultiplexers and buffers) to handle the msx "slot" memory banking scheme) - game is directly accessing the VDP and banked roms. After a bit of PCB tracing and with help from #msxdev guys i got working.

- 0.118u3: Removed Z80 CPU2.

- 0.106u6: David Haywood added Super Free Kick (HEC 199?) and clone Spinkick.

- 21st March 2005: Corrado Tomaselli dumped Spin Kick. There is a BIG epoxy block connected to the main PCB.

- 8th March 2005: Bluebird - I have another board called Spin Kick by a company called HEC (a similar game to Free kick) which Juno said is based on MSX technology that needs to go to him.

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