sfkick Super Free Kick (set 1)

Immagine gioco: Super Free Kick (set 1)
Immagini disponibili:

Nome romset: sfkick.zip
Anno di produzione: 1988
Produttore: Haesung/HJ Corp

Genere del gioco: Palla & Racchetta
Categoria: Palla & Racchetta / Breakout

Questa macchina ha i seguenti cloni:
 • Hec's Spinkick
 • Super Free Kick (set 2)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .106u06

Il driver di questa macchina in MAME è: sfkick.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 3579545 Hz
    Z80 ("soundcpu")cpu 3579545 Hz
    Speaker ("mono")audio
    YM2203 ("ym1")audio 3579545 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 543 x 465 @ 59.922749 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Numero di pulsanti: 1

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Stage SelectOff
    Test ModeOff
    Coinage3 Coins/1 Credit
     2 Coins/1 Credit
     3 Coins/2 Credits
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/5 Credits
    Allow ContinueNo
    Bonus LifeEvery 20,000
     20,000 & 50,000
     Every 50,000
    Demo SoundsOff

  • ROM (7 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    sfkick2.a7327681dcaec5e 7e063d46fb6606df2d772866cc55f207035b98c4 good sfkick
    sfkick3.c732768639d3cf2 950fd28058d32e4532eb6e99454dcaef092a955e good sfkick
    sfkick4.d732768ee1b344e d33fbad017cc4838192e9c540621537edb7e8dc4 good sfkick
    sfkick5.h7327688e8bd9cf f493de40147fdd67a48d4c90b01170fbd6ea074e good sfkick
    sfkick6.j7327687a91ac4b afc5e2c2fe0cd108235ac6ae2775cc9a0b1c9f76 good sfkick
    sfkick7.l7327688cd94c63 e6dba66c8716593b8ab88f79f7205211938d1598 good sfkick
    sfkick1.c5327682f5e3b7a d2ff566b415ab10c0681fa1eb221a56e3c137ecf good sfkick

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Super Free Kick (c) 1988 HJ Corp.


Processore Principale : (2x) Z80 (@ 8 Mhz)

Orientamento dello schermo : Verticale

Risoluzione video : 256 x 256 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 256

Giocatori : 1


Durante il gioco si può sentire la famosa canzone dei bambini coreani. Inoltre, con le squadre di calcio puoi vedere alcune aziende coreane.


Rom del gioco.

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Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su sfkick

0.106u6 [David Haywood]


- 0.146: Updated Super Free Kick to use modern I8255 implementation instead of the legacy one [Fabio Priuli].

- 0.133u1: Changed Z80 CPU1/2 clock speeds to 3579545 Hz and YM2203 to 3579545 Hz.

- 0.133: Klaus Sommers added clone Super Free Kick (set 2). Changed parent description to 'Super Free Kick (set 1)'.

- 0.131u1: Angelo Salese merged memory maps in Super Free Kick.

- 0.128u6: Tomasz Slanina fixed Super Free Kick - Game now playable. Added 2nd Z80 (3579533 Hz) CPU and YM2203 (3579533 Hz) sound. Changed Z80 CPU1 clock speed to 3579533 Hz and visible area to 480x544. Added Player 2, Dial, 1x button and 2x coin slots. Fixed rom loading. Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds', 'Test Mode', 'Coinage', 'Cabinet', 'Freeze', 'Allow Continue' and 'Unknown'. Changed description of clone 'Spinkick' to 'Hec's Spinkick'.

- 7th December 2008: Tomasz Slanina - New board arrived. "Spinkick" by Seojin/Heasung (notice the big epoxy block with "HEC" logo). PCB is 'almost' working, but there's no way to insert coin(s) and start the game (probably one of the input buffer chips is broken... very common). And yes, it's rip-off of the Sega's "Free Kick" game, running on really weird korean hardware based on MSX2 home computer ( plus additional sound cpu (Z80) and extra logic to handle a bit different (than in MSX2) rom banking ). Game ROMs contains hacked MSX2 BIOS - they removed all (c) texts, blanked font area and added few mods here and there to skip boot sequence. Also, for some unknown reason, Yamaha v9938 VDP is hidden in big and heavy epoxy block. Probably to make a fake impression of being orginal, not stolen piece of hardware. So .. what's the point of use MSX2 as the base ? I have NO idea... Imho it's way easier to start from scratch and design own, simple hardware (vdp, cpu, roms, rams) than modify msx one. BIOS is used only at boot time (it req some sick logic chips (8255 + demultiplexers and buffers) to handle the msx "slot" memory banking scheme) - game is directly accessing the VDP and banked roms. After a bit of PCB tracing and with help from #msxdev guys i got working.

- 0.118u3: Removed Z80 CPU2.

- 0.106u6: David Haywood added Super Free Kick (HEC 199?) and clone Spinkick.

- 21st March 2005: Corrado Tomaselli dumped Spin Kick. There is a BIG epoxy block connected to the main PCB.

- 8th March 2005: Bluebird - I have another board called Spin Kick by a company called HEC (a similar game to Free kick) which Juno said is based on MSX technology that needs to go to him.

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