Space Dungeon (larger roms)

Immagine gioco: Space Dungeon (larger roms)
Immagini disponibili:

Nome romset:
Anno di produzione: 1981
Produttore: Taito America Corporation

Genere del gioco: Sparatutto
Categoria: Sparatutto / Campo

Questa macchina è il clone di:
 • Space Dungeon

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .181

Il driver di questa macchina in MAME è: qix.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    M6809 ("maincpu")cpu 1250000 Hz
    M6809 ("videocpu")cpu 1250000 Hz
    M6802 ("audiocpu")cpu 3686400 Hz
    M68705 ("mcu")cpu 4000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    DISCRETE ("discrete")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 256 x 256 @ 55.838470 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Doppio joystick [8 direzioni]
      Doppio joystick [8 direzioni]

  • ROM (1 del set parent, 7 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    1514.1J81928fe3e3c6 f60acf7d2096a17726e89fee532fc68218657269 good sdungeona
    1716.1K81929976fe14 759e966abaa3dd458c3d3f9ce5ef6abfec196d28 good sdungeona
    1819.1L8192d56a40b0 5b98e99938b6a394abca336995959cd97a55ddf7 good sdungeona
    65.1H81924b567837 985e75829779cac366e57996016e5f949e1202c7 good sdungeona
    87.1F81929298778b 26c4dfd932e55e2525e46be8f58f26c67970d2bd good sdungeona
    109.1E81927437a6f1 232fefb28c55338e5f3fed213ee94f44816241a0 good sdungeona
    2627.2D40961f830dff 05b99d941d8fa53a4a9f9eb82e31d493d21d0f6f good sdungeona
    sd1012048e255af9a 2410d3b7dec8e72a93d71c824c9403a6d96b9e8c good sdungeon

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su sdungeon

0.33b2 [Dan Boris]

Artwork available


- The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3).

- Keep F2 pressed to enter test mode, then F1 to advance to the next test.

- There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down.

- To change the language afterwards, delete the SDUNGEON.NV file from the NVRAM-directory and re-run the program.


- If you destroy a 'Laser Base' in Space Dungeon the floor is full of blue pixels, but if you went into another room the pixels didn't disappear (see screenshots). This happend also in earlier MAME versions. MASH (ID 01110)


- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz.

- 19th August 2007: Mr. Do - While browsing more through the BYOAC/CAG artwork, I noticed the instrution card for Space Dungeon, so that game is complete now.

- 0.115u2: Changed VSync to 76.293945Hz.

- 24th December 2006: Mr. Do - hanks to the loan by Vintage Arcade Superstore and vectorization by Zorg, we have Space Dungeon bezel.

- 0.91u1: Derrick Renaud added external volume control and stereo support to the Qix driver. This hardware is capable of independant L/R volume control, but only sdungeon uses it for a stereo effect. Other games just use it for fixed L/R volume control.

- 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and palettesize to 1024 colors.

- 0.35b6: Replaced M6803 CPU3 with M6802 and M6805 CPU4 with M68705.

- 0.35b3: Nicola Salmoria properly emulated the 68705 protection in Space Dungeon. Added M6805 (2MHz) CPU4 and 2nd player input.

- 0.34b1: Added 68705 MCU rom sd101.

- 0.33RC1: Known issues: At game over, you are sent back to service mode.

- 0.33b3: Known issues: The test mode works only the first time you run the game. To make it work again you have to delete SDUNGEON.HI.

- 0.33b2: Dan Boris added Space Dungeon (Taito 1981). Known issues: At game over, you are sent back to service mode. Space Dungeon and Electric Yo-Yo have an additiona "Coin Processor Board" with a 68705 on it. The lack of its emulation is responsible for the strange behaviour of Space Dungeon (6 cresits at reset, reset at game over) and probably for Yo-Yo not working as well.

- 3rd May 1998: Dumped Space Dungeon.

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