sdungeon Space Dungeon


Immagine gioco: Space Dungeon
   
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 Description 
Romset name: sdungeon.zip
Production year: 1981
Manufacturer: Taito America Corporation

Game genre: Shooter
Category: Shooter / Field

This machine has the following clones:
 • Space Dungeon (larger roms)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .033b02

The MAME driver of this machine is: qix.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    M6809 ("maincpu")cpu 1250000 Hz
    M6809 ("videocpu")cpu 1250000 Hz
    M6802 ("audiocpu")cpu 3686400 Hz
    M68705 ("mcu")cpu 4000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    DISCRETE ("discrete")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 256 x 256 @ 55.838470 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Type:
      Double joystick [8 ways]
      Double joystick [8 ways]

  • ROMs (15 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    sd14.u1440967024b55a 1e21cb2a9cba8c0a3684e137ff78d4b331d86922 good sdungeon
    sd15.u154096a3ac9040 f033c21983e87688884180c2336d766a0fa49765 good sdungeon
    sd16.u164096cc20b580 53e34405f1f39bce305f199d09d3a32c10c0c616 good sdungeon
    sd17.u1740964663e4b8 519b0e730db2047ebe2cce0953eda53e851f8fac good sdungeon
    sd18.u1840967ef1ffc0 eca49a916b6b51b91ed45ff89bb37a67fee7db0e good sdungeon
    sd19.u1940967b20b7ac 554e29adc75cc465ea603a628f9d60d6d903e7ab good sdungeon
    sd05.u540960b2bf48e 51bfb35521864f09a20b38aeeb98ab1399d139a5 good sdungeon
    sd06.u64096f86db512 7e7ae64db7821f18a5eefdcc7a2e1abc37abd3ac good sdungeon
    sd07.u740967b796831 cd3d8975e99886f51b27530f0e261f749aadee73 good sdungeon
    sd08.u840965fbe7068 2884909156179b81181b908431de15a7c586f619 good sdungeon
    sd09.u9409689bc51ea 57ad4806f0b39af3b3cde91cef16234fc82f21d0 good sdungeon
    sd10.u104096754de734 a37b8362a592f5d1c0aeaa525fc003f6060fc12b good sdungeon
    sd26.u2620483df8630d 5f87c4d49799d424ce36469bf2b36b14c782fcd8 good sdungeon
    sd27.u2720480386f351 24ba6aba7c62c313397d743d18093c646f4a6526 good sdungeon
    sd1012048e255af9a 2410d3b7dec8e72a93d71c824c9403a6d96b9e8c good sdungeon


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Space Dungeon (c) 1981 Taito America Corp.


- TECHNICAL -


Prom Stickers : SD


Main CPU : (2x) M6809 (@ 1.25 Mhz), M68705 (@ 1 Mhz)

Sound CPU : M6802 (@ 921.6 Khz)

Sound Chips : Discrete


Screen orientation : Vertical

Video resolution : 240 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : Double 8-way joysticks


- TRIVIA -


If you pass level 99, you get to level 0 and it says 'You're a hero on level zero'.


When you reach 990,000 points, every time you shoot an enemy you get a free man. Be careful, your free men get knocked to 0 after 255.


A Space Dungeon unit appears in the 1983 movie 'Joysticks'.


- TIPS AND TRICKS -


* A Boring Score-grabbing Cheat : Lock yourself in a room by closing all the doors. The thief will appear (To close a door, go through it then back immediately - it may take more than once). Warning : this is a sure, but very slow, way to build points.


- STAFF -


Designed and programmed by : Rex Battenberg


- PORTS -


* Consoles :

Atari 5200 (1983)

Sony PSP (2006, "Taito Legends Power-Up)


- SOURCES -


Game's rom.

Machine's picture.



Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on sdungeon

0.33b2 [Dan Boris]


Artwork available


SETUP and TEST MODE:

- The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3).

- Keep F2 pressed to enter test mode, then F1 to advance to the next test.

- There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down.

- To change the language afterwards, delete the SDUNGEON.NV file from the NVRAM-directory and re-run the program.


Bugs:

- If you destroy a 'Laser Base' in Space Dungeon the floor is full of blue pixels, but if you went into another room the pixels didn't disappear (see screenshots). This happend also in earlier MAME versions. MASH (ID 01110)


WIP:

- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz.

- 19th August 2007: Mr. Do - While browsing more through the BYOAC/CAG artwork, I noticed the instrution card for Space Dungeon, so that game is complete now.

- 0.115u2: Changed VSync to 76.293945Hz.

- 24th December 2006: Mr. Do - hanks to the loan by Vintage Arcade Superstore and vectorization by Zorg, we have Space Dungeon bezel.

- 0.91u1: Derrick Renaud added external volume control and stereo support to the Qix driver. This hardware is capable of independant L/R volume control, but only sdungeon uses it for a stereo effect. Other games just use it for fixed L/R volume control.

- 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and palettesize to 1024 colors.

- 0.35b6: Replaced M6803 CPU3 with M6802 and M6805 CPU4 with M68705.

- 0.35b3: Nicola Salmoria properly emulated the 68705 protection in Space Dungeon. Added M6805 (2MHz) CPU4 and 2nd player input.

- 0.34b1: Added 68705 MCU rom sd101.

- 0.33RC1: Known issues: At game over, you are sent back to service mode.

- 0.33b3: Known issues: The test mode works only the first time you run the game. To make it work again you have to delete SDUNGEON.HI.

- 0.33b2: Dan Boris added Space Dungeon (Taito 1981). Known issues: At game over, you are sent back to service mode. Space Dungeon and Electric Yo-Yo have an additiona "Coin Processor Board" with a 68705 on it. The lack of its emulation is responsible for the strange behaviour of Space Dungeon (6 cresits at reset, reset at game over) and probably for Yo-Yo not working as well.

- 3rd May 1998: Dumped Space Dungeon.

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