rushhero Rushing Heroes (ver UAB)


Immagine gioco: Rushing Heroes (ver UAB)
   
Immagini disponibili:





 Descrizione 
Nome romset: rushhero.zip
Anno di produzione: 1996
Produttore: Konami

Genere del gioco: Sport
Categoria: Sport / Football Americano

Questa macchina ha bisogno di un file BIOS:
 • System GX (konamigx.zip)

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .074u2

Il driver di questa macchina in MAME è: konamigx.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68EC020 ("maincpu")cpu 24000000 Hz
    M68000 ("soundcpu")cpu 8000000 Hz
    TMS57002 ("dasp")cpu 12000000 Hz
    TMS57002 ("dasp")audio 12000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    K054539 ADPCM ("k054539_1")audio 18432000 Hz
    K054539 ADPCM ("k054539_2")audio 18432000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza 2 schermi:
    Schermo 1:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 288 x 224 @ 59.185606 Hz
    Schermo 2:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 384 x 224 @ 59.185606 Hz

  • Numero di giocatori: 4P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    StereoStereo
     Mono
    Flip ScreenOff
     On
    Flip ScreenOff
     On
    Screens1
     2
    UnknownOff
     On
    UnknownOff
     On
    UnknownOff
     On
    UnknownOff
     On
     High

  • ROM (22 della macchina, 1 del parent BIOS) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    300a01.34k131072d5fa95f5 c483aa98ff8ef40cdac359c19ad23fea5ecc1906 good konamigx
    605uab03.29m524288c5b8d31d 6c5b359e1fcf511c50d6a876946631fc38a6dade good rushhero
    605uab02.31m52428894c3d835 f48d34987fa6575a2c41d3ca3359e9e2cbc817e0 good rushhero
    605a05.29r10485769bca4297 c20be1ffcee8bd56f69d4fcc19d0035b3f74b8f2 good rushhero
    605a04.31r1048576f6788154 093c145d5348b4f10193acc258f5539bd59138a1 good rushhero
    605a06.9m1310729ca03dce 008106e864d8390d7ae8645a2fe06d0eaaa746e0 good rushhero
    605a07.7m1310723116a8b0 f0899d7027464d9aad45ffa6a464288a51a80dc1 good rushhero
    605a21.11r10485760e5add29 f80d81ff8110825ba19ebc3cf50480b8cf275571 good rushhero
    605a20.11m1048576a8fb4288 b0ee6c2add5a8063f771ac8bbdfd78c0382a5036 good rushhero
    605a19.14r4194304293427d0 c31f93797bda09ea7e990100a5556eb0fde64968 good rushhero
    605a15.18r419430419e6e356 b2568e14d6fb9a9792f95aafcf694dbf00c0d2c8 good rushhero
    605a11.23r4194304bc61339c 77a5737501bf8ffd7ae4192a6e5924c479eb6655 good rushhero
    605a17.16r41943047a8f1cf9 4c07f846915bded61c40876a10f5457e8895ad58 good rushhero
    605a13.21r41943049a6dff6d cbc200bde5933098e768db8d3021f77bdfe454b8 good rushhero
    605a09.25r4194304624fd486 edd81d5487f8239ffa89b931430cf41f06a17cf6 good rushhero
    605a14.14m41943044d4dbecb 7c3cb2739d6b729d855d652b1991c7af6cd79d1c good rushhero
    605a18.18m4194304b5115d76 48c3119afb649c58d4df36806fe5530ddd379782 good rushhero
    605a10.23m41943044f47d434 c4503993c738e1b8df6f045f5a82504363682db7 good rushhero
    605a16.16m4194304aab542ca 9728b028f48768236f47a7a9bddb27944297b583 good rushhero
    605a12.21m4194304194ffad0 1c56f4e89bfe72b435793b907e7ca3e62ecddf4b good rushhero
    605a08.25m4194304ea80ddfd 4be61af09bcc80c97505196a6f43797753d14f85 good rushhero
    605a24.22h209715273f06065 8ca6747204a4c2cf59f19bcc9fce280e796e4a6e good rushhero
    605a23.7r4194304992c4751 18ecfc21138f9dc62f0658750808bbef649510f7 baddump rushhero


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Rushing Heroes (c) 1997 Konami Co., Ltd.


Caratterizzato da personaggi enormi, completamente animati in tempo reale e renderizzati in Computer Grafica, e da una visuale con prospettiva 3D del campo.


- DATI TECNICI -


Konami GX hardware

Game ID : GX605


Processore Principale : 68EC020 (@ 24 Mhz)

Processore Audio : 68000 (@ 9.2 Mhz)

Chip Audio : (2x) K054539 (@ 48 Khz)


Giocatori : 4

Controllo : Joystick a 8 direzioni

Pulsanti : 3


- CURIOSITA' -


Pubblicato nel Novembre 1997.


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su rushhero

0.74u2 [?]

0.73 [?]


Artwork available


Bugs:

- Video of the original board running for reference. Smitdogg (ID 04168)


WIP:

- 0.151: Implement SFMR instruction in TMS57002 CPU [Phil Bennett]. This fixed the popmessage "tms57002: sfmr - Contact Mamedev" appears for a short moment on cold boot in Rushing Heroes.

- 0.141u1: Smitdogg and The Dumping Union redumped PSAC2 and sprite roms in Rushing Heroes.

- 11th January 2011: Smitdogg - We redumped most Rushing Heroes roms but the emulation still isn't perfect and we won't know the deal on the roms until it's closer to it.

- 2nd August 2010: Mr. Do - The Instruction card for Rushing Heroes has been added.

- 0.135u1: Angelo Salese and David Haywood fixed Rushing Heroes - Game now playable. Angelo Salese implemented input buffer copy protection in Rushing Heroes, game is now somewhat playable with heavy gfx glitches. David Haywood and Angelo Salese added many improvements to Konami GX rendering, specifically improving Soccer Superstars and Rushing Heroes. David Haywood added dual screen output. Changed visible area to 2x 384x224. Fixed maincpu/ gfx2 rom loading.

- 11th November 2009: David Haywood - Kale did a quick skip on the TMS check at startup, and it appears that Run & Gun 2 / Slam Dunk also runs. The sprites are glitchy (might be rom loading order) and it never appears to write the display enable (protection?) but bypassing that gives these shots.. If that's not the protection we still need to work out what is, because it's generating it's own palette, spritelist and handling inputs withuot any simulation at all...

- 10th November 2009: David Haywood - I made a few fixes to Rushing Heroes (as shown on Kale's page). I need to figure out how the ROZ layer is mixed with the game layer (at the moment if enabled it is over the sprites). Also the ROZ tile rom is bad (title screen gfx are missing) and 2 of the sprite roms seem bad (data misalignment after a certain point causing bad outlines on some character gfx). Update: A couple of rather gross hacks later, and we have the following.

- 10th November 2009: Angelo Salese - Haze and me are been working on a steady pace with Konami GXs GNW games lately. Latest news are that I've fixed sprites and de-protected Rushing Heroes (just some input buffer copiers on work RAM areas) while Haze have improved the ROZ layers (that isn't yet ready for the prime-time, but it'll hopefully be). Lots of graphic glitches, but this game is currently in a "playable" state as well...

- 0.98u1: Changed description to 'Rushing Heroes (ver UAB)'.

- 0.97u5: Changed description to 'Rushing Heroes (US ver UAB)'.

- 0.81u5: R. Belmont added some more protection emulation for Rushing Heroes (the spritelist is now copied to the right place), but no visible results.

- 0.74u2: Added Rushing Heroes (ver UAB) (Konami 1996).

- 0.73: Added Rushing Heroes (ver UAB) (Testdriver).

- 7th August 2002: Guru - Rushing Heroes arrived from R. Belmont for re-dumping.


LEVELS: 4

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