roundup5 Round Up 5 - Super Delta Force

Immagine gioco: Round Up 5 - Super Delta Force
Available images:

Romset name:
Production year: 1989
Manufacturer: Tatsumi

Game genre: Driving
Category: Driving / Race (chase view)

This machine works in MAME with problems This machine works in MAME with problems

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Imperfect
Save states: Not supported

In MAME since version: .087u1

The MAME driver of this machine is: tatsumi.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    V30 ("maincpu")cpu 8000000 Hz
    M68000 ("sub")cpu 12500000 Hz
    Z80 ("audiocpu")cpu 4000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    YM2151 ("ymsnd")audio 4000000 Hz
    OKI6295 ("oki")audio 2000000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 320 x 240 @ 60.000000 Hz

  • Number of players: 1P
  • Controllers [Show details]

      Flight controller
    Number of buttons: 4

  • Dip-switches [Show details]

    Default settings in bold
    Game TimeShortest
    Demo SoundsOff
    Stage 5 ContinueOff
    Output ModeA (Light)
     B (Vibration)
    Coin A6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     Free Play
    Coin B1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     Free Play
    Hardware Test ModeOff

  • ROMs (27 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    ru-23s1310722dc8c521 b78de101db3ef00fc4375ae32a7871e0da2dac6c good roundup5
    ru-26s1310721e16b531 d7badef29cf1c4a9bd262933ecd1ca3343ea94bd good roundup5
    ru-22t1310729611382e c99258782dbad6d69ba7f54115ee3aa218f9b6ee good roundup5
    ru-25t131072b6cd0f2d 61925c2346d79baaf9bce3d19a7dfc45b8232f92 good roundup5
    ru-20s131072c5524558 a94e7e4548148c83a332524ab4e06607732e13d5 good roundup5
    ru-18s131072163ef03d 099ac2d74164bdc6402b08efb521f49275780858 good roundup5
    ru-21s131072b9f91b70 43c5d9dafb60ed3e5c3eb0e612c2dbc5497f8a6c good roundup5
    ru-19s131072e3953800 28fbc6bf154b512fcefeb04fe12db598b1b20cfe good roundup5
    ru-28d65536df36c6c5 c046482043f6b54c55696ba3d339ffb11d78f674 good roundup5
    ru-00b131072388a0647 e4ab43832872f44c0fe1aaede4372cc00ca7d32b good roundup5
    ru-02b131072eff33945 3f4c3aaa11ccf945c2f898dfdf815705d8539e21 good roundup5
    ru-04b13107240fda247 f5fbc07fda024baedf35ac209210e94df9f15065 good roundup5
    ru-06b131072cd2484f3 a23a4d36a8b913104bcc75228317b2979afec888 good roundup5
    ru-01b655365e91f401 df976c5ba0f14b14f5642b5ca35b996bca64e369 good roundup5
    ru-03b655362fb109de 098c103e6bae0f52ec66f0cdda2da60bd7108736 good roundup5
    ru-05b6553623dd10e1 f30ff1a8c7ed9bc567b901cbdd202028fffb9f80 good roundup5
    ru-07b65536bb40f46e da694e16d19f60a0dee47551f00f3e50b2d5dcaf good roundup5
    ru-08b13107201729e3c 1445287fde0b993d053aab73efafc902a6b7e2cc good roundup5
    ru-10b131072cd2357a7 313460a74244325ce2c659816f2b738f3dc5358a good roundup5
    ru-12b131072ca63b1f8 a50ef8259745dc166eb0a1b2c812ff620818a755 good roundup5
    ru-14b131072dde79bfc 2d5888189a6f954801f248a3365e328370fed837 good roundup5
    ru-09b65536629ac0a6 c3eeccd6c07be7455cf180c9c7d5efcd6d08c0b5 good roundup5
    ru-11b65536fe3fbf53 7400c088025ac22e5d9db816792533fc02f2dcf5 good roundup5
    ru-13b65536d0f6e747 ef15ed41124b2d37bc6e92254138690dd644e50f good roundup5
    ru-15b655366ee6b22e a28edaf23ca6c7231264de962d5ea37bad39f996 good roundup5
    ru-17b13107282391b47 6b1977522c6e906503abc50bdd24c4c38cdc9bdb good roundup5
    ru-16b65536374fe170 5d190a2735698b0384948bfdb1a900f56f0d7ebc good roundup5

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Round Up 5 - Super Delta Force (c) 1989 Tatsumi.

A sprite-scaling racing game based heavily on the Taito classic, "Chase HQ", Round Up 5 sees a single player take on the role of a law enforcement officer who must arrest five criminals.

As well as the Miami Vice-esque gameplay theme, Round Up also borrows the fork-in-the-road level design of the Taito classic; an idea that was itself taken from Sega's 1986 legend, "Out Run".


Main CPU : V30 (@ 10 Mhz), 68000 (@ 10 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz)

Players : 2

Control : stick

Buttons : 4


Released in November 1989.


Game's rom.

Machine's picture.

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on roundup5

0.87u1 [Bryan McPhail]


- Game thinks it is in Free Play Mode. (ID 05315)


- 0.149u1: Added DIP locations to clone Fitter [Brian Troha].

- 0.143u4: MASH added missing PORT_TOGGLE to Round Up 5 gear shifters input.

- 0.129u6: Mr. Do added built-in layouts for Round Up 5.

- 0.129u5: Changed V30 CPU1 clock speed to 8MHz and 68000 CPU2 to 12.5 MHz.

- 0.122u4: Changed OKI629 clock speed to 2MHz.

- 0.87u1: Bryan McPhail added Round Up 5 - Super Delta Force (Tatsumi 1989). Playable to a degree, but not really working properly. The Tatsumi driver games are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. TODO: Sprite rotation, finish road layer, BG layer (may be driven by missing VRAM data), always boots with a coin inserted, doesn't survive a reset, dipswitches and various other things.

- 24th November 2003: Bryan McPhail WIP - TODO: Road layer and fix object glitches. The Tatsumi hardware is easily one of the most complicated emulations I've worked on. In terms of reverse engineering there were very little 'clues' about how things fitted together so it was very hard to get the basic emulation even running. Roundup 5 consists of three cpu's - V30, 68000 and Z80 cpu all communicating via shared ram, plus a strange object processor which has all sorts of lookups for determining sprite blocks and colour palettes. Cycle Warriors is 2 * 68000, Z80 and the same object processor.

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