roughrac Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b)


Immagine gioco: Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b)
   
Immagini disponibili::




 Descrizione 
Nome romset roughrac.zip
Anno di produzione: 1990
Produttore: Sega

Genere del gioco: Guida
Categoria: Guida / Corsa Pista

 Emulazione 
Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME
In MAME dalla versione: .095u6
Salvataggio state: Non supportato
Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Il driver di questo gioco in MAME : segas24.c - Leggi il codice

  Dati tecnici 
Questo gioco usa un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Orizzontale
  Risoluzione del gioco 496 x 384 @ 57.524160
Numero di giocatori: 2P simultanei
Controllato con:
  Joystick
 
Numero di pulsanti: 3
La scheda di questo gioco usa 6 CHIP
NomeTipoClock
M68000cpu10000000
FD1094cpu10000000
Speakeraudio
Speakeraudio
YM2151audio4000000
DACaudio


 Dati Scheda 
Il ROMset si compone di 4 ROM
Riferito alla versione MAME: 0.154

NomeDimensioniCRC32SHA1FunzionamentoNel romset
epr-12187.ic2131072e83783f3 4b3b32df7de85aef9cd77c8a4ffc17e10466b638 good roughrac
epr-12186.ic1131072ce76319d 0ede61f0700f9161285c768fa97636f0e42b96f8 good roughrac
317-0058-06b.key81926a5bf536 3fc3e93ce8a47d7ee86da889efad2e7eca6e2ee9 good roughrac
ds3-5000-06b.img1843200a7fb2149 c04266ae31700b085ab45606aed83019a563de70 good roughrac


:  Gioco Parent
:  Gioco Clone
:  BIOS

Le dimensioni del file roughrac.zip sono 816.69 Kbytes (compresso)
La scheda del gioco ha 9 opzioni configurabili via dipswitch

In grossetto i valori predefiniti

NomeValore
Coin A4 Coins/1 Credit
 3 Coins/1 Credit
 2 Coins/1 Credit
 2 Coins/1 Credit, 5/
 2 Coins/1 Credit, 4/
 1 Coin/1 Credit
 1 Coin/1 Credit, 5/6
 1 Coin/1 Credit, 4/5
 1 Coin/1 Credit, 2/3
 2 Coins/3 Credits
 1 Coin/2 Credits
 1 Coin/3 Credits
 1 Coin/4 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
 Free Play (if Coin B
Coin B4 Coins/1 Credit
 3 Coins/1 Credit
 2 Coins/1 Credit
 2 Coins/1 Credit, 5/
 2 Coins/1 Credit, 4/
 1 Coin/1 Credit
 1 Coin/1 Credit, 5/6
 1 Coin/1 Credit, 4/5
 1 Coin/1 Credit, 2/3
 2 Coins/3 Credits
 1 Coin/2 Credits
 1 Coin/3 Credits
 1 Coin/4 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
 Free Play (if Coin A
Start Credit1
 2
Demo SoundsOff
 On
Flip ScreenOff
 On
Game InstructionOff
 On
DifficultyEasy
 Normal
 Hard
 Hardest
Start Money15000
 20000
Start Intro10
 15


 Informazioni 
HISTORY

Rough Racer (c) 1990 Sega.


Un colorato gioco di corse con vista dall'alto da uno a quattro giocatori; Rough Racer prende gran parte dell'ispirazione dalla serie "Sprint" di Atari, ed in particolare da "Championship" e "Super Sprint".

Il gioco ha 10 diversi percorsi, ogniuno con il suo proprio tema grafico. Dopo la mprima corsa, oltre alle 4 auto in corsa, viene aggiunta una quinta auto, il cui solo scopo è intralciare i 4 corridori. Il drone è visibilmente diverso dalle auto in corsa, e può essere qualsiasi cosa dal rullo compressore alla betoniera.

Per qualificarsi per la gara successiva, i giocatori devono inizialmente terminare entro le prime tre posizioni. nei livelli successivi, si procede solo terminando in prima posizione. Una qualifica permette al giocatore di vicnere un premio in denaro che può essere usato tra una gara e l'altra nei garages per migliorare l'auto. Si possono migliorare corazza e pneumatici, come anche riepire il motore dell'auto di "nitro". Quando questo viene usato in gara da al giocatore una momentanea accellerazione, a discapito del controllo dell'auto.


- DATI TECNICI -


Sega System 24 hardware

Game ID : 317-0058


Processore Principale : (2x) 68000 (@ 10 Mhz)

Chip Audio : YM2151 (@ 4 Mhz), DAC


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3


- CURIOSITA' -


Pubblicato nel Marzo 1990 in Giappone.


- FONTI -


Rom del gioco.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su roughrac

0.95u6 [David Haywood]


< Japan >


WIP:

- 0.144u3: Angelo Salese fixed Rough Racer freezes upon attempting to start.

- 0.121u2: Sonikos fixed dipswitches in Rough Racer. Changed description to 'Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b)'. Added 3rd button and coin slots 3 and 4. Added dipswitches 'Start Credit', 'Demo Sounds', 'Game Instruction', 'Difficulty', 'Start Money' and 'Start Intro'.

- 0.101: Added new disk image ds3-5000-06b.img.

- 0.100u1: David Haywood and Team Japump added 317-0058-06b.key to Rough Racer - Game now playable. Changed description to 'Rough Racer (Japan, FD1094 317-0058-06b)'. Replaced 8-way Joystick with Dial with 2x buttons. Added 6x 'Unused' dipswitches.

- 14th September 2005: David Haywood - Guru got back to reading the Sys24 CPUs of Rough Racer and the Japanese quiz 'Quiz Syukudai wo Wasuremashita'.

- 0.95u6: Added Rough Racer (FD1094 317-0058-06d) (Sega 1990).

- 15th January 2004: Guru - Rough Racer (floppy + Hitachi encrypted 68K) arrived from Japan.

Informazioni su segas24.c (Driver MAME)


0.121u2 [Sonikos, Olivier Galibert, Charles MacDonald]

0.68 [Olivier Galibert, Charles MacDonald]


TODO:

- Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode)

- Screen flipping (mix register 13 & 2)

- FRC timer IRQ is currently in a slight off-beat (timer should be resetted every time that the mode changes, but current MAME framework doesn't seem to like it).


NOTES:

- Hardware: System24: The odd one out. Medium resolution. Entirely ram-based, no graphics roms. 4-layer tilemap hardware in two pairs, selection on a 8-pixels basis. Tile-based sprites(!) organised as a linked list. The tilemap chip has been reused for model1 and model2, probably because they had it handy and it handles medium res.


Bugs:

- hotroda, hotrodj, sspirits, sgmast, bnzabros: Some S24 disk games have their bookkeeping/settings data not clear. dead_screem (ID 03064)


WIP:

- 16th June 2013: Charles MacDonald - I've updated the Sega System 24 hardware notes with some new findings and corrections to the previous version (http://cgfm2.emuviews.com/new/s24hw.txt).

- 6th April 2013: Charles MacDonald - I've been working on a System 24 project and decided to update the old hardware documentation. Almost everything has been tested that I can think of, including some unused features that games don't utilize. There's still a bit more work to do regarding wait states and rendering timings. Documents: System 24 hardware notes, V-Sync timing diagram (PNG), Scanline timing diagram (PNG) and Horizontal and vertical timings (ODS). The V-Sync diagram shows how the composite sync output has the horizontal sync pulses inverted during the V-Sync pulse. The scanline timing diagram shows the timing relationships between different events in units of pixels. If possible, I'll try to get more updates done this year.

- 0.147u1: Made timer_device use delegates [Miodrag Milanovic].

- 0.146u5: Removed machine\s24fd.c. Removed the horrible s16fd and s24fd files. Good riddance [Aaron Giles].

- 0.144: Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to Bonanza Bros [Angelo Salese, Phil Bennett, Charles MacDonald].

- 0.143u8: Added includes\segaipt.h. Kanikani fixed DIPSW and DIP locations in Sega System 24 driver.

- 0.142u1: Removed machine\segas24.c. Start untangling the Sega System 24 Vogon poetry Atari Ace left is his wake. Apply the new timing implementation per cgfm's analysis. Gain ground is going to be stuck in free play mode [O. Galibert].

- 0.141u4: Atari Ace converted Segas24 to driver_device.

- 0.134: hap fixed nvram_save writing 0KB file (Segas24 rom games don't have NVRAM).

- 0.129u6: Olivier Galibert added support for System 24 tilemap linescroll modes.

- 0.129u1: Rewrote some abuses of the Sega System 24 HANDLER macros to use _func types instead [Atari Ace].

- 0.127u7: System 24 cleanups [Aaron Giles, Olivier Galibert]: Correct memory map for both CPUs. Reduced RAM size to 256k. Corrected video timings. Renamed regions. Proper interrupt handling. This fixed freezes in dcclubfd, gground, ggroundj, roughrac, sgmastc and sgmastj. Changed VSync to 57.524160 Hz.

- 0.127u2: Updated documentation and disk/ROM names in the Sega System 24 driver based on new information [Brian Troha, T.Fujita].

- 0.122u4: Atari Ace and Aaron Giles fixed games crashing in debug build (system24_0120u3red).

- 0.121u2: Changed system24.c to segas24.c driver. Cleaned up inputs in the System 24 driver [Sonikos]: Fixed dips in qrouka, sgmastc, sgmastcj, roughrac and qsww. Fixed input in dcclub, sgmastc, sgmastj and qrouka (the last is still missing input for the 3rd & 4th player). Added more description for each game: region, system (rom or floppy based) and version.

- 0.111u4: David Haywood fixed crash in the Sega System 24 driver.

- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in the system24.c driver.

- 0.105: Aaron Giles fixed the System24 save state support (when you attempt to save state, the game crashes).

- 0.101: Fixed rom names.

- 0.95u6: B.S. Ruggeri fixed inputs in several System 18/24 games and added some new standard strings.

- 0.94u4: Changed VSync to 58Hz.

- 0.94: Aaron Giles fixed System24 crash due to sound update.

- 4th March 2005: Guru - USB adapter board for Sega System 24 FD-dumping arrived. Thanks to Charles MacDonald. And 2 special chips required for the USB adapter board arrived. Thanks to Jordan Rom.

- 0.88u7: Added machine\s24fd.c.

- 0.87u3: Olivier Galibert added some hooks to C 68k core in preparation for Sega decryption updates.

- 0.87u1: SegaIC24 update [R. Belmont]. Added 32-bit access methods for char and tile RAM.

- 22nd January 2004: Olivier Galibert did some minor fixes on the Sega System 24 driver and Scramble Spirits started working, although with graphics problems because the disk image is corrupt.

- 0.78: Various System 24 improvements, fixing priorities, clipping issues etc [Olivier Galibert].

- 15th December 2003: Olivier Galibert sent another update to the Sega System 24 driver fixing a bunch of things.

- 13th December 2003: Olivier Galibert sent in an update to the Sega System 24 driver, improving HotRod to near perfection and adding all the encrypted games (which naturally don't work).

- 0.71u3: Brad Oliver fixed compile problems in vidhrdw\segaic24.c.

- 0.68: Added system24.c driver, machine\system24.c, vidhrdw\system24.c, includes\system24.h and vidhrdw\segaic24.c/h. There are still a lot of issues with this driver, but by including it now hopefully it can develop and also aid others looking at this system saving them time etc.

- 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable.

- 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound.



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