Rise of the Robots (prototype)

Immagine gioco: Rise of the Robots (prototype)
Available images:

Romset name: rotr.zip
Production year: 1994
Manufacturer: BFM/Mirage

Game genre: Fighter
Category: Fighter / Versus

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Not supported

In MAME since version: .148

The MAME driver of this machine is: rastersp.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    I486 ("maincpu")cpu 33330000 Hz
    TMS32031 ("dsp")cpu 33330000 Hz
    53C7xx SCSI ("scsibus:7:ncr53c700")cpu 66000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    16-Bit R-2R Twos Complement DAC ("ldac")audio
    16-Bit R-2R Twos Complement DAC ("rdac")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 320 x 240 @ 50.000000 Hz

  • Number of players: 2P Simultaneous
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 8

  • Media switches [Show details]

    Media deviceSwitchExtensions
    harddisk ("scsibus:0:harddisk:image") harddisk / hard chd, hd

  • Dip-switches [Show details]

    Default settings in bold
    Setup DiskOff
    Service ModeOff
    Load PROG0
    Enable CacheOff
    Debug ScreenOff
    FPGA File SourceSerial PROMs
    Clock speed4
    SCSI bus terminatedYes

  • ROMs (5 of the machine set, 1 of various devices) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    rasterspeed2.1_bootrom4.u10655366da142d1 e2dbd479034677726fc26fd1ba85c4458d89286c good rotr
    rasterspeed2.1_bootrom4.u10655366da142d1 e2dbd479034677726fc26fd1ba85c4458d89286c good rotr
    17128dpc.u72163845ddf6ee3 f3d15b649b5641374a9e14877cea84ba9c57ef3c good rotr
    17128dpc.u73163849e274cea e974cad4e4b965bf2c9df7d3d0b4eec64629eeb0 good rotr
    rotr.nv3276862543517 a4bf3431cdab956839bb155c4a8c140d30e5c7ec good rotr
    c31boot.bin16384bddc2763 96b2170ecee5bec5abaa1741bb2d3b6096ecc262 baddump tms32031

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device

  • CHDs [Show details]

    Support information
    Size: 0 bytes/0 Mb
    Disc SHA1:d67d7feb52d8c7ba1d2a190a40d97e84871f2d80
    CHD Information
    Size: 0 bytes/0 Mb
    CHD MD5:
    CHD SHA1:d67d7feb52d8c7ba1d2a190a40d97e84871f2d80

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Chiudi Lista

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on rotr

0.148 [Phil Bennett, Ordyne]

HardDisk required


- 0.151: hap fixed Rise of the Robots (prototype) crash at boot.

- 0.148u2: Preliminary 53c7xx save state support [A. Viloria].

- 0.148: Phil Bennett and Ordyne added 'Rise of the Robots (prototype)' (BFM/Mirage 1994). Added preliminary emulation of the NCR 53C700 SCSI I/O processor. Hastily move the display list parsing outside of screen_update() or else things will break with frameskipping enabled [Phil Bennett].

- 0.147u4: Added internal boot loader programs to the TMS3203x core and support a switch between microcomputer (bootloader) and microprocessor modes via the TMS3203X_MCBL input. This is required for Rise of the Robots, whose boot code jumps into the middle of the bootloader ROM. Changes tested with primrage, sfrush and speedup [Phil Bennett].

- 16th November 2012: Phil Bennett - Rise of the Robots (prototype) is the exceedingly rare prototype arcade conversion of the infamous fighting game. It runs on Bell-Fruit/ATD RasterSpeed hardware which features a 486SX, a TMS320C31, 4MB RAM, a Xilinx XC4010 FPGA and an NCR53C700 SCSI controller. The game is stored on a 540MB SCSI HDD. Though 486-based the hardware bears no resemblance to PC architecture. The design is rather unusual. The video controller parses a display list where each entry specifies a horizontal pixel span. Pixels may be 8-bit palletised or 16-bit and a source address increment value can be used to perform scaling and mirroring. Pixel data is read from RAM and fed into a FIFO for video scan-out. The rationale behind this design was to avoid the VRAM bandwidth bottlenecks of traditional framebuffer and blitter designs by eliminating destination pixel writes. This does however require additional work on the CPU side to determine object visibility and to create the displays list. For scenes with many small or transparent objects this approach is rather inefficient as the resulting display list is very long. A framebuffer can however be emulated by creating a display list with a 1:1 entry for each scanline. The DSP performs sound processing, mixing and outputs a 24KHz stereo stream. It is also used to bootstrap the 486, copying code from ROM to RAM using its internal boot loader. As for the actual game, several improvements have been made to address some of the myriad criticisms of the home versions. For instance, any of the six robots can be controlled in both single and two-player modes. The speed has been greatly increased and it's's possible to jump over your opponent to switch sides. The attract mode is an epic Brian May fest and is by far the best part of the game. Disappointingly there's no in-game music, just some very badly looped ambient sounds. Improvements notwithstanding, the game is still atrocious. Beyond MAME there are no known working instances of this game. One machine that appeared several years ago had experienced HDD failure and another recently found (from which the dump was made) has a badly corroded, non-working boardset that is unlikely to be repaired. Huge thanks should go to Ordyne for dumping his copy and ensuring this rarity wasn't lost forever. There are at least two other RasterSpeed games, Zool and Football Crazy (a quiz game). Please get in touch if you have any information regarding them.

- 28th September 2012: Smitdogg - Ordyne dumped the arcade prototype version of Rise Of The Robots by Bell-Fruit (roms and hard drive). When the owner contacted Bell-Fruit asking information about it they were surprised he had it and said they had thrown out everything to do with it after the location testing failed.

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