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Nome romset reaktor.zip Anno di produzione: 1987 Produttore: Zilec Genere del gioco: Fruit Machines Categoria del gioco: Fruit Machines | ||
| Emulazione | ||
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Questo gioco funziona correttamente in MAME ![]() In MAME dalla versione: .108u1 Salvataggio state: Supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Buono Dimensione palette: 512 Il driver di questo gioco in MAME è: trackfld.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Verticale Risoluzione del gioco 256 x 224 @ 60.000000 Numero di giocatori: 2P alternati Controllato con: Joystick Numero di pulsanti: 1 La scheda di questo gioco usa 7 CHIP
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Il ROMset si compone di 13 ROM Riferito alla versione MAME: 0.148u4
: Gioco Parent : Gioco Clone : BIOSLa scheda del gioco ha 15 opzioni configurabili via dipswitch In grossetto i valori predefiniti
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| MAMEINFO.DAT | ||
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| Informazioni su reaktor 0.108u1 [Col Turner] WIP: - 0.144u6: hap fixed missing sound in Reaktor (Track & Field conversion), any access (not just write) to c000 initiates a soundwrite. - 0.130u3: Changed VLM5030 clock speed to 3579545 Hz. - 0.108u1: Col Turner added 'Reaktor (Track & Field Conversion)' (Zilec 1987). - 24th August 2006: David Haywood - A kind fellow named Col Turner bought what he thought was a Track and Field PCB, however, upon arrival he noticed something odd. There were no ROMs in the usual CPU Rom sockets and the PCB had some unusual modifications made to it (including the CPU being replaced by a Z80). After testing the board it turned out to be running not Track and Field but an unemulated game by Ziltec called Reaktor. He dumped the roms, and with a bit of work I've added it to the driver. Controls, and maybe sound, still need to be sorted out, but the basics appear to run. LEVELS: 999 (endless) Informazioni su trackfld.c (Driver MAME) 0.30 [Chris Hardy] NOTES: - Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch. WIP: - 0.147: Replaced SN76496 sound with SN76496_NEW. - 0.144u7: Kanikani updated Track & Field driver dipswitches. - 0.140u2: Added audio\trackfld.h and audio\hyprolyb.c/h. Atari Ace take some driver_device classes of hyperspt/sbasketb/trackfld/yiear (common code in audio/trackfld and audio/hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound. - 0.136u2: Curt Coder added Guru(TM)-README to Track & Field driver. - 0.135u3: Fabio Priuli added driver data struct and save states to Track & Field driver. - 0.130u3: Added includes\trackfld.h. Track & Field cleanups [Aaron Giles]: Derived clocks where possible. Complete memory maps from the schematics. Hooked up proper sound command latching. Reimplemented 6802-based ADPCM samples for the bootlegs. Merged memory maps. Extended NVRAM to the full RAM range (according to schematics). Created common include file and modified drivers to use it instead of explicit externs. - 0.123u1: Zsolt Vasvari removed color tables from Track & Field. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors. - 0.30: Added trackfld.c driver, vidhrdw\trackfld.c, sndhrdw\trackfld.c and machine\konami.c. |
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| Versione per la stampa Link diretto alla scheda del gioco
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