reaktor Reaktor (Track& Field conversion)


Immagine gioco: Reaktor (Track& Field conversion)
   
Immagini disponibili::




 Descrizione 
Nome romset reaktor.zip
Anno di produzione: 1987
Produttore: Zilec

Genere del gioco: Breakout
Categoria: Breakout

 Emulazione 
Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME
In MAME dalla versione: .108u1
Salvataggio state: Supportato
Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Dimensione palette: 512
Il driver di questo gioco in MAME : trackfld.c - Leggi il codice

  Dati tecnici 
Questo gioco usa un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Verticale
  Risoluzione del gioco 256 x 224 @ 60.000000
Numero di giocatori: 2P alternati
Controllato con:
  Joystick
Numero di pulsanti: 1
La scheda di questo gioco usa 7 CHIP
NomeTipoClock
Z80cpu3072000
Z80cpu3579545
Speakeraudio
Track And Fieldaudio
DACaudio
SN76496audio1789772
VLM5030audio3579545


 Dati Scheda 
Il ROMset si compone di 13 ROM
Riferito alla versione MAME: 0.152

NomeDimensioniCRC32SHA1FunzionamentoNel romset
prog3.bin327688ba956fa 8085b85da1b81f5d9e0da80fcfec44d70f59c208 good reaktor
2c.bin16384105a8beb 4bd9a0076fece8dc9a830e76a60fbcefe08940f7 good reaktor
11c.bin16384d24553fa ad4f2dd6c7236f33841bc59ce150a212fbe871cd good reaktor
14c.bin163844d0ab831 2009b263fff3fd512a055fef23e667e76af1c584 good reaktor
12c.bin8192d0d39e66 769fb526f6cd4b016fcfe9d08710fdb456cb4e47 good reaktor
15c.bin16384bf1e608d ad5f16c091439358bbece9bc50e5979d44e85980 good reaktor
16h.bin16384cb062c3b 4a1c1a662dec26cb49310de596e1e1416d101d5d good reaktor
15h.bin16384df83e659 435523f3747c5aaf0a2d3a826766cb9b9ebb821e good reaktor
14h.bin163845ca53215 650338a95465b61d9388bede716053523855eeee good reaktor
361b16.f132d55f30b5 4d6a851f4886778307f75771645078b97ad55f5f good reaktor
361b17.b16256d2ba4d32 894b5cedf01ba9225a0d6215291857e455b84903 good reaktor
361b18.e15256053e5861 6740a62cf7b6938a4f936a2fed429704612060a5 good reaktor
c9_d15.bin8192f546a56b caee3d8546eb7a75ce2a578c6a1a630246aec6b8 good reaktor


:  Gioco Parent
:  Gioco Clone
:  BIOS

Le dimensioni del file reaktor.zip sono 33.23 Kbytes (compresso)
La scheda del gioco ha 15 opzioni configurabili via dipswitch

In grossetto i valori predefiniti

NomeValore
Pricing10p / 25c per play
 20p / 50c per play
UnknownOff
 On
UnknownOff
 On
UnknownOff
 On
Coinage TypeEnglish (10p / 20p)
 American (25c / 50c)
Lives2
 3
 4
 5
Bonus Life20000
 30000
Game OrientationFor Vertical Monitor
 For Horizontal Monit
UnknownOff
 On
UnknownOff
 On
Free PlayOff
 On
Wipe HighscoresOff
 On
UnknownOff
 On
UnknownOff
 On
UnknownOff
 On


 Informazioni 
HISTORY

Reaktor (c) 1987 Zilec.


- DATI TECNICI -


Processore Principale : Z80 (@ 3.072 Mhz), Z80 (@ 3.579545 Mhz)

Chip Audio : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)


Colori palette : 32


Giocatori : 1

Pulsanti : 1


- FONTI -


Rom del gioco.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su reaktor

0.108u1 [Col Turner]


WIP:

- 0.144u6: hap fixed missing sound in Reaktor (Track & Field conversion), any access (not just write) to c000 initiates a soundwrite.

- 0.130u3: Changed VLM5030 clock speed to 3579545 Hz.

- 0.108u1: Col Turner added 'Reaktor (Track & Field Conversion)' (Zilec 1987).

- 24th August 2006: David Haywood - A kind fellow named Col Turner bought what he thought was a Track and Field PCB, however, upon arrival he noticed something odd. There were no ROMs in the usual CPU Rom sockets and the PCB had some unusual modifications made to it (including the CPU being replaced by a Z80). After testing the board it turned out to be running not Track and Field but an unemulated game by Ziltec called Reaktor. He dumped the roms, and with a bit of work I've added it to the driver. Controls, and maybe sound, still need to be sorted out, but the basics appear to run.


LEVELS: 999 (endless)

Informazioni su trackfld.c (Driver MAME)


0.30 [Chris Hardy]


NOTES:

- Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch.


WIP:

- 0.149u1: Modernized the hyprolyb_adpcm device [Osso].

- 0.144u7: Kanikani updated Track & Field driver dipswitches.

- 0.140u2: Added audio\trackfld.h and audio\hyprolyb.c/h. Atari Ace take some driver_device classes of hyperspt/sbasketb/trackfld/yiear (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound.

- 0.136u2: Curt Coder added Guru(TM)-README to Track & Field driver.

- 0.135u3: Fabio Priuli added driver data struct and save states to Track & Field driver.

- 0.130u3: Added includes\trackfld.h. Track & Field cleanups [Aaron Giles]: Derived clocks where possible. Complete memory maps from the schematics. Hooked up proper sound command latching. Reimplemented 6802-based ADPCM samples for the bootlegs. Merged memory maps. Extended NVRAM to the full RAM range (according to schematics). Created common include file and modified drivers to use it instead of explicit externs.

- 0.123u1: Zsolt Vasvari removed color tables from Track & Field. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.

- 0.30: Added trackfld.c driver, vidhrdw\trackfld.c, sndhrdw\trackfld.c and machine\konami.c.



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