raiden2 Raiden II (US, set 1)

Immagine gioco: Raiden II (US, set 1)
Immagini disponibili:

Nome romset:
Anno di produzione: 1993
Produttore: Seibu Kaihatsu (Fabtek license)

Genere del gioco: Sparatutto
Categoria: Sparatutto / Volo Verticale

Questa macchina ha i seguenti cloni:
 • Raiden II (easy version, Germany)
 • Raiden II (easy version, Japan?)
 • Raiden II (easy version, Korea?)
 • Raiden II (easy version, US set 1)
 • Raiden II (easy version, US set 2)
 • Raiden II (France)
 • Raiden II (harder, Raiden DX hardware)
 • Raiden II (Holland)
 • Raiden II (Hong Kong)
 • Raiden II (Italy)
 • Raiden II (Japan)
 • Raiden II (Switzerland)
 • Raiden II (US, set 2)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .074u2

Il driver di questa macchina in MAME è: raiden2.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    V30 ("maincpu")cpu 16000000 Hz
    Z80 ("audiocpu")cpu 3579545 Hz
    Speaker ("mono")audio
    YM2151 ("ymsnd")audio 3579545 Hz
    OKI6295 ("oki1")audio 1022727 Hz
    OKI6295 ("oki2")audio 1022727 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 320 x 240 @ 55.407801 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     Free Play
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     Free Play
    Starting CoinNormal
     X 2
    Flip ScreenOff
     Very Hard
    Bonus Life200000 500000
     400000 1000000
     1000000 3000000
     No Extend
    Demo SoundOff
    Service ModeOff

  • ROM (15 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    prg0.u021152428809475ec4 05027f2d8f9e11fcbd485659eda68ada286dae32 good raiden2
    prg1.u02125242884609b5f2 272d2aa75b8ea4d133daddf42c4fc9089093df2e good raiden2
    copx-d2.u0313262144a6732ff9 c4856ec77869d9098da24b1bb3d7d58bb74b4cda good raiden2
    snd.u111065536f51a28f9 7ae2e2ba0c8159a544a8fd2bb0c2c694ba849302 good raiden2
    seibu7.u0724131072c9ec9469 a29f480a1bee073be7a177096ef58e1887a5af24 good raiden2
    raiden_2_seibu_bg-1.u07142097152e61ad38e 63b06cd38db946ad3fc5c1482dc863ef80b58fec good raiden2
    raiden_2_seibu_bg-2.u0752097152a694a4bb 39c2614d0effc899fe58f735604283097769df77 good raiden2
    raiden_2_seibu_obj-1.u08112097152ff08ef0b a1858430e8171ca8bab785457ef60e151b5e5cf1 good raiden2
    raiden_2_seibu_obj-2.u0822097152638eb771 9774cc070e71668d7d1d20795502dccd21ca557b good raiden2
    raiden_2_seibu_obj-3.u08372097152897a0322 abb2737a2446da5b364fc2d96524b43d808f4126 good raiden2
    raiden_2_seibu_obj-4.u08362097152b676e188 19cc838f1ccf9c4203cd0e5365e5d99ff3a4ff0f good raiden2
    seibu6.u1017262144fb0fca23 4b2217b121a66c5ab6015537609cf908ffedaf86 good raiden2
    raiden_2_pcm.u10182621448cf0d17e 0fbe0b1e1ca5360c7c8329331408e3d799b4714c good raiden2
    jj4b02__ami18cv8-15.u0342.jed648  nodump raiden2
    jj4b01__mmipal16l8bcn.u0341.jed821d1a039af f88ff8674d5be17ae9085b51aefcf6abf0574883 good raiden2

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Raiden II (c) 1993 Fabtek, Inc.


Pubblicato nel Novembre 1993.

Concesso in licenza a Fabtek USA da Seibu Japan. Per maggiori informazioni sul gioco si veda la scheda dell'originale di Seibu.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su raiden2

0.74u2 [Bryan McPhail, Guru, Knuckle]

0.68 [Bryan McPhail, Guru, Knuckle]

Artwork available


- 0.147u1: Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg].

- 0.144u4: Added a note about pins held high on the Raiden II sound Z80 [Lord Nightmare, balrog].

- 0.143u6: Added clone Raiden II (set 8, US Fabtek, Easy Version). Changed description of clones 'Raiden II (set 6)' to '(set 6, Easy Version)' and '(set 7, US Fabtek)' to '(set 7, US Fabtek, Easy Version)'.

- 0.143u5: Lord Nightmare, Hammad and EdCosta added comment about new raiden2 rom combination, added missing PALs as undumped, fixed IC locations on several sets.

- 0.141u1: Angelo Salese fixed midground banking in Raiden II. Implemented program bank read-back, allowing it to not crash anymore during attract / gameplay. Fixed sprite flickering and stage 5 crash. Fixed background gfx issues in later levels. Fixed BCD score display bug. Command 0205 changes data at +1c too. Write down the rather weird results of a series of tests [dox, O. Galibert]. First stab at a cop "disassembler" [trap15, O. Galibert].

- 7th January 2011: Angelo Salese - Current Raiden 2 emulation: . Added bullet logic and implemented preliminary collision detection just like all of the other Seibu COP games. This is the (hilarious / frustrating) result.

- 2nd January 2011: Angelo Salese - OG recently fixed the ROM banking in Raiden II, and I've recently fixed the ROM program bank read-back and a tilemap banking. It's finally showing some signs of life but it's not really playable (bullets are completely missing for instance, it uses a completely unhandled feature of the system). Also sprites flickers like no tomorrow, but it's the first time I could actually be mildly positive about this.

- 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour.

- 0.140u3: Smitdogg and The Dumping Union added clone Raiden II (set 7, US Fabtek), not working. O. Galibert advance the COPX code a little in Raiden II . Angelo Salese added sound comms in Raiden 2, giving working sound to it.

- 17th December 2010: Smitdogg - I got an undumped Raiden II. It's similar to the raiden2e set but with a Fabtek license.

- 0.139u1: Brian Troha added missing "VOICE2" sample rom to Raiden 2 sets where it was missing. Corrected rom names for MASK roms soldered to the PCB. Removed Raiden II (set 4, Japan). Changed description of clones 'Raiden II (set 5, Italy)' to 'Raiden II (set 4, Italy)', 'Raiden II (set 6, Easy Version)' to 'Raiden II (set 5, Easy Version)' and 'Raiden II (set 7)' to 'Raiden II (set 6)'. Renamed (raiden2d) to (raiden2c), (raiden2e) to (raiden2d) and (raiden2f) to (raiden2e).

- 0.138u3: Changed description to 'Raiden II'.

- 0.138u2: trap15 and R. Belmont fixed audio CPU banking in Raiden 2 (added a missing mirror to banking register).

- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Raiden 2.

- 0.126u5: Guru added README for Raiden 2.

- 30th July 2008: Guru - Raiden II chips arrived to be decapped, thanks to Dox.

- 9th July 2008: Mr. Do - Instruction cards for Raiden and Raiden II, thanks to Tormod (side cards) and Gene at Vintage Arcade (bottom strip).

- 25th May 2008: David Haywood - Dox has attempted to run some tests on his Raiden 2 PCB in order to help us understand the protection device better. While there haven't been any problems running the code, and it has revealed a few interesting things about the COP chips and Video hardware on these Seibu games it hasn't been forthcoming with helpful results when testing features of the protection.

- 0.124u5: Added clone Raiden 2 (set 7). Changed visible area to 240x344.

- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz), YM2151 (3579545Hz ) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot.

- 0.123u2: Corrado Tomaselli verified clocks on Raiden 2.

- 0.122u5: David Haywood reorganized the Raiden 2 driver. A bit of extra documentation of the 'V33' based set, which has been renamed. Nothing new working.

- 0.122: Added clone Raiden 2 (set 5). Changed description of clone 'Raiden 2 (easier?)' to 'Raiden 2 (set 6, Easy Version)'.

- 14th November 2007: Corrado Tomaselli dumped Raiden 2 (set 5). Update: Kold666 could find another PCB for this game, and now we have a good dump.

- 0.118u2: Aaron Giles cleaned up the COP emulation code in Raiden 2.

- 0.104u4: Olivier Galibert made more progress on Raiden 2 sprite decryption.

- 0.104u3: Some Raiden 2 documentation and input port updates (still not playable) [Olivier Galibert].

- 0.81u7: Brian Troha fixed dipswitches in Raiden 2. Added dipswitches 'Coin A/B' and 'Bonus Life'.

- 12th April 2004: Olivier Galibert improved Raiden 2 sprites a little further, though they're still not perfect (the game itself is not playable because of banking / protection issues).

- 12th April 2004: David Haywood - Given some sprite gfx to work with I decided to improve the sprite emulation in raiden 2, this allows the title screen to be drawn. Game still isn't playable due to protection & banking issues.

- 0.81u3: Changed description to 'Raiden 2 (set 1, US Fabtek)'. Fixed gfx3 rom loading. Changed visible area to 240x304 and region cpu1 to user1.

- 0.81u2: Improvements to Raiden 2 decryption.

- 0.81u1: Added clones Raiden 2 (easier?), (set 2, Metrotainment), (set 3, Japan) and (set 4, Japan). Added partial Raiden 2 sprite decryption, check sprite gfx with viewer (F4). Changed visible area to 240x304 and region cpu1 to user1 ($0/1). Fixed gfx3 rom loading.

- 2nd April 2004: Olivier Galibert - Raiden 2 sprites were partially decrypted and background emulation was improved but the game isn't playable due to protection and banking issues.

- 0.74u2: Added Raiden 2 (Seibu Kaihatsu 1993).

- 0.68: Bryan McPhail added Raiden 2 (Testdriver). TODO: Priorities (e.g during the intro, there are two black bands in the backround that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.

- 15th May 2002: Guru - Received a Raiden II PCB. Thanks to Knuckle for donation.


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