Racing Jam: Chapter 2 (EAE)

Immagine gioco: Racing Jam: Chapter 2 (EAE)
Immagini disponibili:

Nome romset:
Anno di produzione: 1999
Produttore: Konami

Genere del gioco: Guida
Categoria: Guida / Corsa (Soggettiva)

Questa macchina è il clone di:
 • Racing Jam (JAC)

Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Preliminare
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .142u1

Il driver di questa macchina in MAME è: nwk-tr.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    PowerPC 403GA ("maincpu")cpu 32000000 Hz
    M68000 ("audiocpu")cpu 16000000 Hz
    ADSP21062 ("dsp")cpu 36000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    RF5C400 ("rfsnd")audio 16934400 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 512 x 384 @ 60.000000 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Disable Machine InitOff
    Test ModeOff

  • ROM (2 del set parent, 8 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    888a01.27p2097152d077890a 08b252324cf46fbcdb95e8f9312287920cd87c5d good racingj2
    676a04.16t2097152d7808cb6 0668fae5bb94cc120fe196d4b18200f7b512317f good racingj
    676a05.14t2097152fb4de1ad f6aa4eb1b5d22901a2aaf899ed3237a9dfdc55b5 good racingj
    888a06.12t209715200cbec4d 1ce7807d86e90edbf4eecba462a27c725f5ad862 good racingj2
    888a13.8x41943042292f530 0f4d1332708fd5366a065e0a928cc9610558b42d good racingj2
    888a14.16x41943046a834a26 d1fbd7ae6afd05f0edac4efde12a5a45aa2bc7df good racingj2
    888a08.7s52428855fbea65 ad953f758181731efccadcabc4326e6634c359e8 good racingj2
    888a09.16p419430411e2fed2 24b8a367b59fedb62c56f066342f2fa87b135fc5 good racingj2
    888a10.14p4194304328ce610 dbbc779a1890c53298c0db129d496df048929496 good racingj2
    676jae_m48t58y.35d81921aa43a1f 814b691b8a358bf1545a13d595d17070e612e9a4 good racingj2

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Racing Jam - Chapter 2 (c) 1999 Konami Co., Ltd.


Processore Principale : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)

Chip Audio : RF5C400 (@ 36 Mhz)

Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3


Pubblicato nel Luglio 1998 in Giappone.


* Sblocca la modalitá Time Trial (corsa contro il tempo): Premi la frizione e il freno contemporaneamente e premi il pulsante Start. Non mollare i pedali fino a che la gara ha inizio.


1. Racing Jam (1998)

2. Racing Jam - Chapter 2 (1999)


Rom del gioco.

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su racingj

0.86 [Ville Linde]


- 1st September 2012: Ville Linde - I've been trying to figure out what is causing Racing Jam to crash. Turns out a display list function on the SHARC ends up overwriting the display list and wreaking havoc. I'm still not quite sure why this happens, as the Racing Jam DSP microcode is very similar to Gradius 4, which works just fine. I managed to hack things a little bit to get past those problems, and the game eventually boots up, but quickly dies to a network error. Pretty much as expected. I also managed to figure out the "-11N" error in Racing Jam 2, which turned out to be a LAN board EEPROM (or serial number chip) test. RJ2 has identical SHARC problems as RJ.

- 0.142u1: RetroRepair added clone 'Racing Jam: Chapter 2 (EAE)'. Changed parent description to 'Racing Jam (JAC)' and clone to 'Racing Jam: Chapter 2 (JAE)'.

- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated Racing Jam to use this implementation.

- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.

- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom to 'Racing Jam' and clone 'Racing Jam: Chapter 2'.

- 0.114u2: Added Stick, Paddle and Pedal control.

- 0.114u1: Added 'Disable Machine Init' dipswitch. Removed 2nd Player.

- 5th April 2007: Ville Linde - Racing Jam and Hang Pilot are finally starting to show something. I had to force the SHARC not to execute the display list because of some weird bugs, so no 3D graphics yet.

- 0.110u3: Added RF5C400 stereo sound.

- 0.97u2: Changed user3 roms ($800000 + c00000) to user5.

- 0.97u1: Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. Swapped user2 roms. Added dipswitches 'Test Mode' and 'DIP2-DIP8'.

- 5th June 2005: Ville Linde - I decided to have a look at what's wrong with Racing Jam: Chapter 2 as it was the last of the Konami PowerPC games not to boot yet. There was a small problem related to ROM loading, and now the game boots just fine. The test mode hangs on network board test (not emulated yet). Without running test mode, the game starts to boot normally (with the fixed backup RAM), but ends just spinning there, without showing anything. Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.

- 0.86: Ville Linde added Racing Jam (Konami 1998) and clone 'Racing Jam: Chapter 2' (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.

- 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games.

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