racingj Racing Jam (JAC)


Immagine gioco: Racing Jam (JAC)
   
Immagini disponibili:





 Descrizione 
Nome romset: racingj.zip
Anno di produzione: 1998
Produttore: Konami

Genere del gioco: Guida
Categoria: Guida / Corsa (Soggettiva)

Questa macchina ha i seguenti cloni:
 • Racing Jam: Chapter 2 (EAE)
 • Racing Jam: Chapter 2 (JAE)

 Emulazione 
Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Preliminare
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .086

Il driver di questa macchina in MAME è: nwk-tr.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    PowerPC 403GA ("maincpu")cpu 32000000 Hz
    M68000 ("audiocpu")cpu 16000000 Hz
    ADSP21062 ("dsp")cpu 36000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    RF5C400 ("rfsnd")audio 16934400 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 512 x 384 @ 60.000000 Hz

  • Numero di giocatori: ???
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Cloche
      Volante
      Pedale

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    DIP8Off
     On
    DIP7Off
     On
    DIP6Off
     On
    DIP5Off
     On
    DIP4Off
     On
    DIP3Off
     On
    Disable Machine InitOff
     On
    Test ModeOff
     On

  • ROM (9 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    676gnc01.27p2097152690346b5 157ab6788382ef4f5a8772f08819f54d0856fcc8 good racingj
    676a04.16t2097152d7808cb6 0668fae5bb94cc120fe196d4b18200f7b512317f good racingj
    676a05.14t2097152fb4de1ad f6aa4eb1b5d22901a2aaf899ed3237a9dfdc55b5 good racingj
    676a13.8x419430429077763 ee087ca0d41966ca0fd10727055bb1dcd05a0873 good racingj
    676a14.16x419430450a7e3c0 7468a66111a3ddf7c043cd400fa175cae5f65632 good racingj
    676gna08.7s5242888973f6f2 f5648a7e0205f7e979ccacbb52936809ce14a184 good racingj
    676a09.16p4194304f85c8dc6 8b302c80be309b5cc68b75945fcd7b87a56a4c9b good racingj
    676a10.14p41943047b5b7828 aec224d62e4b1e8fdb929d7947ce70d84ba676cf good racingj
    676jac_m48t58y.35d819247e1628c 7c42d06ae2f2cd24d083890f333552cbf4f1d3c9 good racingj


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Racing Jam (c) 1998 Konami Co., Ltd.


Questo gioco di corse presenta (almeno) 24 auto e 4 differenti modalitá di fioco, con differenti livelli di difficoltá : Time Trial (Sfida contro il tempo) e Circuite Course (Ovale) (per novizi e intermedi), versioni in salita e in discesa di Winding Road (strada ricca di curve) (per esperti) e diverse modalitá Gimcana. Come in "Gran Turismo", é possibile potenziare il motore e le sospensioni.


- DATI TECNICI -


C'erano almeno 2 versioni di questo cabinato - una versione con sedile con un grande schermo curvo a retroproiezione e una versione a cabinato doppio con normali schermi televisivi.


Processore Principale : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)


Chip Audio : RF5C400 (@ 36 Mhz)


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3


- CURIOSITA' -


Pubblicato nel Dicembre 1997 in Giappone.


Racing Jam sarebbe inizialmente dovuto essere il titolo dimostrativo della potenza del nuovo hardware COBRA di Konami. Dopo voci di un passaggio al hardware di livello inferiore Konami Hornet, Racing Jam fu infine pubblicato sul hardware Konami NWK-TR.


- SERIE -


1. Racing Jam (1998)

2. Racing Jam - Chapter 2 (1999)


- FONTI -


Rom del gioco.


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Chiudi Lista

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su racingj

0.86 [Ville Linde]


WIP:

- 1st September 2012: Ville Linde - I've been trying to figure out what is causing Racing Jam to crash. Turns out a display list function on the SHARC ends up overwriting the display list and wreaking havoc. I'm still not quite sure why this happens, as the Racing Jam DSP microcode is very similar to Gradius 4, which works just fine. I managed to hack things a little bit to get past those problems, and the game eventually boots up, but quickly dies to a network error. Pretty much as expected. I also managed to figure out the "-11N" error in Racing Jam 2, which turned out to be a LAN board EEPROM (or serial number chip) test. RJ2 has identical SHARC problems as RJ.

- 0.142u1: RetroRepair added clone 'Racing Jam: Chapter 2 (EAE)'. Changed parent description to 'Racing Jam (JAC)' and clone to 'Racing Jam: Chapter 2 (JAE)'.

- 0.135u4: Fabio Priuli moved K056800 sound device to emu\sound and removed the old code. Updated Racing Jam to use this implementation.

- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.

- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom to 'Racing Jam' and clone 'Racing Jam: Chapter 2'.

- 0.114u2: Added Stick, Paddle and Pedal control.

- 0.114u1: Added 'Disable Machine Init' dipswitch. Removed 2nd Player.

- 5th April 2007: Ville Linde - Racing Jam and Hang Pilot are finally starting to show something. I had to force the SHARC not to execute the display list because of some weird bugs, so no 3D graphics yet.

- 0.110u3: Added RF5C400 stereo sound.

- 0.97u2: Changed user3 roms ($800000 + c00000) to user5.

- 0.97u1: Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. Swapped user2 roms. Added dipswitches 'Test Mode' and 'DIP2-DIP8'.

- 5th June 2005: Ville Linde - I decided to have a look at what's wrong with Racing Jam: Chapter 2 as it was the last of the Konami PowerPC games not to boot yet. There was a small problem related to ROM loading, and now the game boots just fine. The test mode hangs on network board test (not emulated yet). Without running test mode, the game starts to boot normally (with the fixed backup RAM), but ends just spinning there, without showing anything. Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.

- 0.86: Ville Linde added Racing Jam (Konami 1998) and clone 'Racing Jam: Chapter 2' (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Silent Scope 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.

- 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games.

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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