racinfrc Racin' Force (ver EAC)

Immagine gioco: Racin' Force (ver EAC)
Immagini disponibili:

Nome romset: racinfrc.zip
Anno di produzione: 1994
Produttore: Konami

Genere del gioco: Guida
Categoria: Guida / Corsa (Soggettiva)

Questa macchina ha bisogno di un file BIOS:
 • System GX (konamigx.zip)

Questa macchina ha i seguenti cloni:
 • Racin' Force (ver UAB)

Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .114u4

Il driver di questa macchina in MAME è: konamigx.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    M68EC020 ("maincpu")cpu 24000000 Hz
    M68000 ("soundcpu")cpu 8000000 Hz
    TMS57002 ("dasp")cpu 12000000 Hz
    TMS57002 ("dasp")audio 12000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    K054539 ADPCM ("k054539_1")audio 18432000 Hz
    K054539 ADPCM ("k054539_2")audio 18432000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 288 x 224 @ 59.185606 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Flip ScreenOff
    Flip ScreenOff

  • ROM (22 della macchina, 1 del parent BIOS) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    300a01.34k131072d5fa95f5 c483aa98ff8ef40cdac359c19ad23fea5ecc1906 good konamigx
    250eac02.34n524288df2a48c0 f9491f969b9d8e39735b1d2e451b2194dfa933f4 good racinfrc
    250eac03.31n5242886da86a4d cff7bde43e2ce902a077974b999f3db484b83020 good racinfrc
    250a04.34s209715245e4d43c a668431d53b50fd41e1fa3c8959c0dc96e50c52b good racinfrc
    250a05.31s2097152a235af3e 381cd16552f007ccb508411a03fdfd18e32203d0 good racinfrc
    250a06.8p1310722d0a3ff1 ce4261d5f86821e98e971a35403c793506d0566b good racinfrc
    250a07.6p131072612b670a 255515fa5096fcc4681b32defa0ae855286d8ed1 good racinfrc
    250a15.19y104857660abc472 ff360d81222e2d8cd55b907ca5a9947f958aaaab good racinfrc
    250a14.21y524288d14abf98 14827a01deb659c96fd38a5c76f1c9cead5f83c7 good racinfrc
    250a12.26y2097152e4ca3cff 5dfddda4b5257e98a53fb8669714004ae3aeb3a7 good racinfrc
    250a10.31y209715275c02d12 3ca471d887b92261b1c3f50777903df13f07b1a9 good racinfrc
    250a13.24y20971527aeef929 9f656e2ede27aea7d51f0f0a3a91a8f2c2d250c0 good racinfrc
    250a11.28y2097152dfbce309 831444e7a7588833ffc9b712412f7aef34a7fa2e good racinfrc
    250a08.36y209715225ff6414 0af4ef7fe00d7da5fcb5dd0770d470a556c62d61 good racinfrc
    250a20.10d104857626a2fcaf d2e38dc0c61e6fed93441dfe2b811993ac9f0ad3 good racinfrc
    250a21.7d1048576370d7771 59ab52287d5aca37baa68d941db165d8da212c69 good racinfrc
    250a22.5d1048576c66a7775 80087b2a3a221f8b2d6c4d1c1c535602e611b561 good racinfrc
    250a24.10h1048576a14547da a379ff2f62b340a6ea46c84878a865ccff0d132c good racinfrc
    250a25.7h104857658310501 e0be82f112fd86cdb448c9c8ceda0ad4cc03e3e4 good racinfrc
    250a26.5h1048576f72e4cbe 822895b42fe4dc8fc1c55501009b6d6e57ee46a1 good racinfrc
    250a17.14y2097152adefa079 d25911e3a02d92dc936c3d7e9d76fc270bd1a75a good racinfrc
    250a18.12y20971528014a2eb d82f0a7d559340ae05a78ecc8bb69bb35b9c0658 good racinfrc
    racinfrc.nv128dc88c693 a7967f390db043570803c79edf984a3e6bdbd172 good racinfrc

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Racin' Force (c) 1994 Konami.


Konami GX hardware

Game ID : GX250

Processore Principale : 68EC020 (@ 24 Mhz)

Processore Audio : 68000 (@ 9.2 Mhz)

Chip Audio : (2x) K054539 (@ 48 Khz)

Giocatori : 4

Controllo : volante

Pulsanti : 3


Pubblicato nel Marzo 1994.


1. WEC Le Mans 24 (1986)

2. Racin' Force (1994)


Rom del gioco.

Immagini del cabinato.

Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su racinfrc

0.114u4 [David Haywood]

0.74u2 [R. Belmont]

0.67 [?]


- 0.142u4: Angelo Salese fixed input regression with Racin' Force, allowing it to boot again.

- 0.135u2: smf reversed Racin' Force steering wheel input and gas pedal, which is enough to get the game to boot.

- 0.133u1: Renamed (racinfru) to (racinfrcu).

- 0.132u4: K053936 cleanup and some improvements for Racin' Force [David Haywood].

- 0.132u3: David Haywood added kludges to get Racin' Force past the initial check screens with the TMS emulation enabled.

- 14th June 2008: Charles MacDonald - I've been running some tests on Racin' Force, a Konami System GX game that uses voxels to generate a 3D playfield. It's an interesting combination of new and old hardware, the PSAC2 chip from earlier games generates a 2D ROZ layer which selects data from a color map and height map. This is used by the PSAC4 chip to render voxels to a framebuffer. An additional list of per-scanline camera data is provided as the PSAC4 knows nothing about the rotation parameters the PSAC2 applied to the color map and height map. Priority is specified for each voxel drawn so sprites can move in front of and behind specific parts of the landscape. A limitation of this setup is that dropped pixels in the PSAC2 output result in missing voxel columns which makes landscape structures look flickery. However at 60 frames per second the results are extremely impressive. Consider how few custom ICs were needed to do this compared to the 3D hardware some arcade games used in 1993. For games with simple terrain such as Racin' Force and Konami's Open Golf Championship, the decision to use voxel graphics was well suited to their graphical needs and a cost-effective choice. I made a low-quality video (http://www.youtube.com/watch?v=ovagY6BttdM) of the game in action. No controls are wired up, so the car is out of control after the attract sequence. Of particular interest are the sloped curves on the racetrack, and the tunnel which has both a floor and ceiling made out of voxels. The PSAC4 chip has a lot of different drawing settings which have to get figured out. I've documented the PSAC2 registers and will tackle the PSAC4 next.

- 0.114u4: David Haywood added Racin' Force (ver EAC). Renamed (racinfrc) to (racinfru).

- 1st May 2007: Corrado Tomaselli dumped Racin' Force (ver EAC).

- 0.98u1: Changed description to 'Racin' Force (ver UAB)'.

- 0.97u5: Changed description to 'Racin' Force (US ver UAB)'.

- 5th July 2005: David Haywood - Decided to move on to another Konami game (Racin' Force) in need of its Roz layer fixing up. I've fixed a few bugs in the driver so it actually draws one now (and disabled everything else) but it still needs work.

- 0.84u5: Replaced Stick controller with Paddle.

- 0.74u2: Added Racin' Force (ver UAB) (Konami 1994).

- 14th September 2003: R. Belmont added proper emulation of the serial ADC used for steering and gas controls in Racin' Force, and started implementing the ROZ layer support in it but nothing is visible yet.

- 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection.

- 20th July 2003: Guru - Received Racin' Force from R. Belmont.

- 0.67: Added Racin' Force (version UAB) (Testdriver).

- 3rd March 2002: Guru - Racin' Force (Konami 1993, GX type 1) arrived from Pelle. Thanks to Pelle for sending the PCB.

Versione per la stampa
Link diretto alla scheda della macchina

Link HTML per pagine WEB, solo testo
Link HTML per pagine WEB, con immagine
Link BBcode per forum, solo testo
Link BBcode per forum, solo testo