Race Drivin' (compact, German, rev 5)


Immagine gioco: Race Drivin' (compact, German, rev 5)
   
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 Description 
Romset name: racedrivcg.zip
Production year: 1990
Manufacturer: Atari Games

Game genre: Driving
Category: Driving / 1st Person

This machine is a clone of:
 • Race Drivin' (cockpit, rev 5)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Not supported

In MAME since version: .076u1

The MAME driver of this machine is: harddriv.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    M68010 ("mainpcb:maincpu")cpu 8000000 Hz
    TMS34010 ("mainpcb:gsp")cpu 48000000 Hz
    ADSP-2100 ("mainpcb:adsp")cpu 8000000 Hz
    DSP32C ("mainpcb:dsp32")cpu 40000000 Hz
    TMS32010 ("mainpcb:asic65:asic65cpu")cpu 20000000 Hz
    M68000 ("mainpcb:harddriv_sound:soundcpu")cpu 8000000 Hz
    TMS32010 ("mainpcb:harddriv_sound:sounddsp")cpu 20000000 Hz
    Speaker ("mainpcb:harddriv_sound:speaker")audio
    AM6012 ("mainpcb:harddriv_sound:dac")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 512 x 288 @ 60.311206 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Type:
      Driving wheel
      Pedal

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    Diagnostic jumperOff
     On
    Service ModeOff
     On
    SW1:8Off
     On
    SW1:7Off
     On
    SW1:6Off
     On
    SW1:5Off
     On
    SW1:4Off
     On
    SW1:3Off
     On
    SW1:2Off
     On
    SW1:1Off
     On

  • ROMs (13 of the parent set, 19 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    136078-5202.200r65536c37b5281 1ff7a879853dd1e10881fd56e8ae0962676ef319 good racedrivcg
    136078-5201.210r6553680072dad ba33465f639431cf6e9ce377ed31e538a0304dc5 good racedrivcg
    136078-5204.200s655365d45fbd2 5279c814c2876c642630fed5c114eccea6d703b0 good racedrivcg
    136078-5203.210s65536b0d4d55f ec4d7b43b981d5ac4db96c3c063f456c0799b577 good racedrivcg
    136078-5206.200t65536df7a1c87 31ef0583c3f68a951f05ae054512ecfa4a3696bd good racedrivcg
    136078-5205.210t655363e209cc6 54649720e9edf15ed59c37f54cfcfb92f1498b0e good racedrivcg
    136078-4008.200u655365b119d16 ec808b5e325ab1a6dbddcef75871cd0126a98377 good racedrivcg
    136078-4007.210u65536fa234861 4c6753c64f942f6ea98f96e1e8f4de880800573e good racedrivcg
    136078-4010.200v65536150acc9e e172e6a1ed5ac0791fe053d4bde2d0c62202f399 good racedrivcg
    136078-4009.210v6553685a9aa37 e403a41c44edfca190cb15452d67a427de9cf56e good racedrivcg
    136077-1012.200w655369a78b952 53270d4d8c28579ebda477a63c034f6d1b9e5a58 good racedriv
    136077-1011.210w65536c5cd5491 ede5a3bb888342032d6758b0fb149451b6543d8b good racedriv
    136077-1014.200x65536a872792a 9269e397567940013e5f46cadfe2bad2ca1a2bc4 good racedriv
    136077-1013.210x65536ca7b3e53 cdb3a6360893fd3dd2947c050dca8a4dfaa9ced9 good racedriv
    136078-4016.200y65536aa296776 991e33568e47a82cb183724f7df1f835850c30fa good racedrivcg
    136078-4015.210y65536030c803d bb249c9d1d28f6851a529b93c4f96d80665f2bce good racedrivcg
    136077-1027.30j8192  nodump racedriv
    136077-1032.70n32768fbc903a6 047240a5192918ced52d90b0555ba2e19a26329e good racedriv
    136077-1033.45n32768e032ca7c a80c980c8e58cf8cada72140e42a3cd1ea987b3d good racedriv
    136077-1021.10h655369831fe73 5215ee89a0014399b7d829e443b16590a4679844 good racedrivcg
    136077-1023.10k6553674bf0e0e a3d91ecf13c3619e073324517a4a5afaae831982 good racedrivcg
    136077-1022.10j65536c0393c31 31726c01eb0d4650936908c90d45161197b7efba good racedriv
    136077-1024.10l655361e2fb25f 4940091bbad6144bce091d2737191d266d4b0310 good racedriv
    136078-1030.30e65536d355a1c2 6b0fb52dbecbe574959739f49c3c0fccdd5cebdb good racedrivcg
    136078-1031.10e6553618fd5f44 1c3bd780b72cfa61bcbd82683da18b4ee8d03a6d good racedrivcg
    136052-1123.65a65536a88411dc 1fd53c7eadffa163d5423df2f8338757e58d5f2e good racedriv
    136052-1124.55a65536071a4309 c623bd51d6a4a56503fbf138138854d6a30b11d6 good racedriv
    136052-3125.45a65536856548ff e8a17b274185c5e4ecf5f9f1c211e18b3ef2456d good racedriv
    136052-1126.30a65536f46ef09c ba62f73ee3b33d8f26b430ffa468f8792dca23de good racedriv
    136077-1017.45c65536e93129a3 1221b08c8efbfd8cf6bfbfd956545f10bef48663 good racedriv
    racedrivc.200e20482c0f7715 79cf3a6cd48fc4a86cd94e823243fc0cd4bffa57 good racedrivcg
    racedrivc.210e20482e843742 bc73ab0270cdf45aaa1a19703e8c3aa916578ef0 good racedrivcg


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Race Drivin' [Compact model] (c) 1990 Atari Games.


Race Drivin' includes all of the innovative game features that made "Hard Drivin'" the industry's first true driving simulation game, plus many more new features :


Improved Handling - Faster microprocessor and more efficient software code provides a now imperceptible lag time between control input and screen graphic response. Race Drivin' feels even more like a real car!


New Tracks - The Super Stunt track will challenge even the best Hard Drivin' stunt racers. New tests of skill include a corkscrew loop, a jump loop, and a full pipe.


The autocross track with a built-in pace car provides feedback to hone competitive driving skills. The vector-drawn pace car is actually a recorded view of the player's best lap.


Buddy Race - 2-player sequential race in which the computer records the performance of player one, and player 2 races head-to-head against the first player and the clock.


Linked Race - Install a simple cable between two simulator cabinets, adjust game options, and the buddy race becomes a true head-to-head competition.


Select a Car - Players can select from several different sports cars to suit the race track chosen. The Race Drivin' cars are modeled after the performance features of several well-known sports cars. Each car has its own handling characteristics of off-the-line quickness, top speed, and cornering.


- TECHNICAL -


Game ID : 136078


Main CPU : 68010, TMS34010, ADSP2100, DSP32C

Sound CPU : 68000, TMS32010

Sound Chips : DAC


Screen orientation : Horizontal

Video resolution : 500 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : Steering wheel with gearshift

Pedals : Accelerator, Brake


- TRIVIA -


Even if titlescreen says 1990, Race Drivin' was released in January 1991.


Also released as "Race Drivin' [Cockpit model]". There also was a Race Drivin' Panorama model that utilized 3 to 5 Monitors to give you a 180 Degree View.


There is a warning in the attract mode : 'Be Careful though, many of the stunts and manuevers in this game would be dangerous or fatal if tried in a real car!!!!!!!'.


Several 3 and 5-screen versions of this game were modified for use as driving simulators for use by human performance researchers. For a time the 5-screen version served as a platform for a police high-performance driving trainer program.


- UPDATES -


On the British and Japanese versions, you are in a right-hand drive car.


* Cockpit versions :


Revision 1 :

* World and British releases.


Revision 2 :

* World and German releases.

* Software version : 2.1.


Revision 3 :

* World release.

* Software version : 2.2.


Revision 4 :

* World, British and German releases.

* Software version : 2.3.


Revision 5 :

* World, British and German releases.

* Software version : 2.4.


* Compact versions :


Revision 1 :

* World release.

* Software version : 1.6.


Revision 2 :

* World release.

* Software version : 1.7.


Revision 4 :

* World, British and German release.

* Software version : 1.8.


Revision 5 :

* World, British and German release.

* Software version : 1.9.


- TIPS AND TRICKS -


1) Whenever possible use the outside-in strategy. Start on the outside of a turn then cut inside, making sure that you keep giving the vehicle gas. If you don't you may spin out and loose control (depending on the car type). This strategy is hard to use in the qualifying laps because of the oncoming traffic, but if timed correctly you can pass the oncoming traffic on their right side. When coming out of the turn take care in how you straighten the wheels (slowly) or you can spin out as well.


2) It helps to take into consideration where a car is in-countered because after running a track several times, and you get closer to the 'maximum' speed for a stretch of road the car scenarios stay the same. For example : the first turn after the start on the original speed track (the one with a house on it and the very long right turn) should not have a car coming in the way of an outside-in tactic but a truck should be on the way. And if the speed of the car stays around 120 all the way around the track there should be a car at the turn.


3) Most turns from the original speed track can be taken (while using the previous hint) at about 120 mph.


4) On the super stunt track on the road up the hill and then a left turn, a driver may drive off the road to the left (cutting the turn) and to an exaggerated outside-in maneuver.


5) The differences in the cars are as follows...

Speedster : Excellent acceleration, and top speed is around 140mph, but handling is very loose and it tends to spin out on turns if pushed too far.

Roadster : Slightly faster acceleration than the Speedster, top speed is only around 120mph, but handling is tight and takes turns much easier.

Original : Same as Speedster.

Original Automatic : Same as Speedster but with slightly slower acceleration.

Note : Handling manifests itself in the sensitivity of the steering wheel to move.


- SERIES -


1. Hard Drivin' (1988)

2. Race Drivin' (1990)

3. Hard Drivin' II - Drive Harder (1991, Atari ST, Commodore Amiga)

4. Hard Drivin's Airborne (1993)

5. Street Drivin' (1993)


- STAFF -


* Main :

Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief

Techician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey

Software designer, game designer, car model, force feedback steering, SW tools : Max Behensky

Hardware designer, self test, instant replay, integer 3D algorithms, game designer : Jed Margolin

Game programming, display software, championship lap, game designer : Stephanie Mott


* Others :

Cabinet designers : Mike Jang, Ken Hata

Graphic designers : Sam Comstock, Kris Moser, Deborah Short, Will Noble, Alan Murphy

Display math software : Jim Morris

ADDN'L programmers : Gary Stark, Mike Albaugh, Ed Rotberg

ADDN'L hardware : Don Paauw

Marketing : Linda Benzler, Mary Fujihara

Sales : Shane Breaks

Mechanical designers : Jacques Acknin, Milt Loper

Yellow/Flame concept : Mark Hoendervoogt, Howard Owen

Test drivers : Doug Milliken, Dave Shepperd

Music : Don Diekneite

Management : Rich Moore, Dan Van Elderen, Lyle Rains, Bob Stewart, Dennis Wood, Hide Nakajima


- PORTS -


* Consoles :

Nintendo Super Famicom (1992)

Sega Mega Drive (1993)

Sega Saturn (1995)

Nintendo Game Boy

Sony PlayStation 2 (2005, "Midway Arcade Treasures 3")

Microsoft XBOX (2005, "Midway Arcade Treasures 3")

Nintendo GameCube (2005, "Midway Arcade Treasures 3")


* Computers :

Commodore Amiga (1990)

Atari ST (1991)

PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")


- SOURCES -


Game's rom.

Machine's picture.


Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on racedriv

0.62 [Aaron Giles]

0.37b8 [Aaron Giles]


WIP:

- 0.147u3: hap fixed clone Race Drivin' (cockpit, rev 1) crash.

- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Race Drivin'.

- 0.139u2: Phil Bennett fixed Race Drivin' and clones resets itself before game start.

- 0.137u4: Luigi30 fixed incorrect DSK ROM size, shuffled around some ROM mapping, added new ROMs that were incorrectly assumed to be identical to than Race Drivin' to clone Race Drivin' Panorama (prototype, rev 2.1). The previously bad ROM checksums are now correct. Now the watchdog resets it instead of getting an address error.

- 0.136u1: David Haywood fixed the gfx rom loading for clone Race Drivin' Panorama.

- 0.136: David Haywood added clone Race Drivin' Panorama (prototype, rev 2.1).

- 0.135u4: Guru updated PCB layout README for Race Drivin' Compact.

- 0.133u1: Renamed (racedrvb) to (racedrivb), (racedrvg) to (racedrivg), (racedrv4) to (racedriv4), (racedrb4) to (racedrivb4), (racedrg4) to (racedrivg4), (racedrv3) to (racedriv3), (racedrv2) to (racedriv2), (racedrv1) to (racedriv1), (racedrb1) to (racedrivb1), (racedrg1) to (racedrivg1), (racedrvc) to (racedrivc), (racedrcb) to (racedrivcb), (racedrcg) to (racedrivcg), (racedrc4) to (racedrivc4), (racedcb4) to (racedrivcb4), (racedcg4) to (racedrivcg4), (racedrc2) to (racedrivc2) and (racedrc1) to (racedrivc1).

- 0.130u4: Fabio Priuli partial fixed Hard Drivin' and Race Drivin' do not show anymore P2 inputs for analog controls. Still thinking about Steel Talons. Removed 2nd Player.

- 0.129u6: Phil Bennett fixed Race Drivin' loop after "downloading DSP" screen.

- 0.126u5: Guru added README for Race Drivin'.

- 0.114u4: Added 2nd TMS32010 (5MHz) CPU5. Changed region cpu5 to cpu6.

- 0.114u1: Changed visible area to 508x384 and VSync to 59.952038 Hz in Race Drivin' and clones and VSync to 60.311206 Hz in the (compact) versions.

- 0.105u4: Fixed rom names.

- 0.104u7: Removed 3rd Player.

- 0.80: Changed TMS32010 clock speed to 5MHz.

- 0.76u1: Aaron Giles added clones (cockpit, rev 1), (cockpit, rev 2), (cockpit, rev 4), (cockpit, British, rev 1), (cockpit, British, rev 4), (cockpit, British, rev 5), (cockpit, German, rev 2), (cockpit, German, rev 4), (cockpit, German, rev 5), (compact, rev 1), (compact, rev 2), (compact, rev 4), (compact, rev 5), (compact, British, rev 4), (compact, British, rev 5), (compact, German, rev 4) and (compact, German, rev 5). Changed parent description to 'Race Drivin' (cockpit, rev 5)'. Removed 'Race Drivin' (compact)'. Added 3rd Player.

- 0.74u2: Added 3rd Player.

- 0.62: Aaron Giles added Race Drivin' (cockpit) (Atari 1990) and clones (cockpit, rev 3) and (compact). DSP32 CPU emulation [Aaron Giles].

- 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working.

- 0.37b8: Aaron Giles added (Testdrivers) Race Drivin' (Upgrade) and clone (Compact).

- 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins.

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