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Nome romset quizvadr.zip Anno di produzione: 1991 Produttore: BFM Genere del gioco: Fruit Machines Categoria del gioco: Fruit Machines | ||
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Questo gioco funziona in MAME con problemi ![]() In MAME dalla versione: .120u3 Salvataggio state: Non supportato Stato dell'emulazione: Buono Emulazione colore: Buono Emulazione sonoro: Buono Emulazione grafica: Imperfetto Dimensione palette: 256 Il driver di questo gioco in MAME è: bfcobra.c - Leggi il codice |
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Questo gioco usa un solo schermo: Tipo di grafica: Raster Orientamento schermo: Orizzontale Risoluzione del gioco 512 x 256 @ 50.000000 Numero di giocatori: 1P Controllato con: Joystick Numero di pulsanti: 10 La scheda di questo gioco usa 5 CHIP
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Il ROMset si compone di 8 ROM Riferito alla versione MAME: 0.148u4
: Gioco Parent : Gioco Clone : BIOSLa scheda del gioco ha 14 opzioni configurabili via dipswitch In grossetto i valori predefiniti
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| Informazioni su quizvadr 0.120u3 [Phil Bennett] WIP: - 0.143u4: Added altrevs rom. - 0.120u3: Phil Bennett added 'Quizvaders (39-360-078)' (BFM 1991). - 30th April 2007: Phil Bennett - The Quiz! The 'Vaders! The Graphics! Wow! Thanks to Ken.e.B for obtaining a machine for dumping... Romset: 2240 kb / 8 files / 1.25 zip Informazioni su bfcobra.c (Driver MAME) 0.113 [Phil Bennett] TODO: - Complete blitter emulation - Cobra II support - Hook up additional inputs, EM meters, lamps etc - All games bar qos: NVRAM not saved - Viper does not have a colour palette - the Flare chipset drives RGB direct. To fix this I set default values in the palette when the machine is initialised - CPU execution rate is wrong, the hardware adds 1 TCycle to each access which is unaccounted for. - Plane priority is probably wrong but it's only used in Treble Top. - Blitter loop counts and step are wrong - they are 9 bit counts, not 8. - Blitter emulation doesn't support hi-res mode (needed for Inquizitor) NOTES: - Bell-Fruit Cobra hardware: The hardware is based on a chipset known as 'Flare One', developed by Flare Technology. It consists of a 16-bit DSP (intended for sound synthesis and 3D maths), an 8bpp blitter and a video controller, driven by a Z80. Flare One would evolve to become 'Slipstream', used by the unreleased Konix Multisystem console. The Flare One chipset is implemented as four Texas Instruments ASICs, each an 84 pin PLCC package: CF30204, CF30205, CF30206 (DSP) and CF30207. - Other games: Brain Box, Every Second Counts, Inquizitor, Quizvaders and Treble Top. WIP: - 0.124u1: BFCobra improvements [Anonymous]: Added plane priority to blitter, fixing Treble Top signature writing. Video output now supports all modes (lores, hires, mixedres and 8/7/4/3 bits/pixel), fixing Every Second Counts colour problems. Added line draw, fixing missing stuff from Question Of Sport. Change blitter loop type control - there are 4 types of loop. Corrected video frame rate to 50Hz. Corrected Z80 speed to 5.91MHz. Accounted for Z80 cycles stolen during a blit operation. Improves gfx/sound sync and seems to fix the final round lockup in Every Second Counts. Changed visible area to 512x256. - 0.121u3: James Wallace added meter support to the Cobra games. Cleaned up some of the steppers code. - 0.113: Added bfcobra.c driver. |
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| Versione per la stampa Link diretto alla scheda del gioco
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